QurQul #982 16 декабря 2011 В этой карте ничего не знаю, но вроде как играл пару раз :NYtrollface: Если не против никто - могу ворваться на все выходные, ибо болею. Поделиться сообщением Ссылка на сообщение
SanDeR #983 16 декабря 2011 Вообщем вместо кинувшего васапа, нужен адекватный скиллед плеер на роль паладина :NYhmm: Подтягиваемся в пд румскоро начинаем :NYnate: Поделиться сообщением Ссылка на сообщение
Avrilka #986 16 декабря 2011 Я вроде в руме, но хостов нет. Fear the nerdy, wordy princess ‘cause I’m throwing more shade Than the willow tree growing on your dead mother’s grave Поделиться сообщением Ссылка на сообщение
SanDeR #987 16 декабря 2011 Го муншайнсоздано в пд румеСтартуем сезон ткока пацаны Поделиться сообщением Ссылка на сообщение
SanDeR #988 16 декабря 2011 дошли до томбов12лвлыбыло пару фейлов, но вцелом стабильно Поделиться сообщением Ссылка на сообщение
QurQul #989 16 декабря 2011 Да какой стабильно, виспов едва прошли с 4-5 попытки :NYlol: Поделиться сообщением Ссылка на сообщение
Razor( #990 16 декабря 2011 Я бы тож побегал чаров правда нету Поделиться сообщением Ссылка на сообщение
QurQul #991 16 декабря 2011 Так мы с нуля же сегодня :NYdunno: Поделиться сообщением Ссылка на сообщение
Avrilka #993 16 декабря 2011 Да какой стабильно, виспов едва прошли с 4-5 попытки :NYlol:Ну кайтить то никто не умеет, ВСТАЛИ ТАКИЕ НА МОСТУ, НЕ ДВИГАЯСЬБЛЯ ПОСАНЫВИСПЫ ЕБУТ ЧО ДЕЛАТЬ МАМА СПАСАЙ. Fear the nerdy, wordy princess ‘cause I’m throwing more shade Than the willow tree growing on your dead mother’s grave Поделиться сообщением Ссылка на сообщение
QurQul #994 16 декабря 2011 Есть ифна что подойду к 24 часам Поделиться сообщением Ссылка на сообщение
:trollface: #995 16 декабря 2011 Да какой стабильно, виспов едва прошли с 4-5 попытки :NYlol:Ну кайтить то никто не умеет, ВСТАЛИ ТАКИЕ НА МОСТУ, НЕ ДВИГАЯСЬБЛЯ ПОСАНЫВИСПЫ ЕБУТ ЧО ДЕЛАТЬ МАМА СПАСАЙ.прошли же :NY^^: Поделиться сообщением Ссылка на сообщение
SanDeR #996 16 декабря 2011 ну плюс мы голые почти былинужно пару ранов на брудуперед томбамивыбить неку и кольца для магов :NYrickroll: Поделиться сообщением Ссылка на сообщение
moonshine #997 16 декабря 2011 сегодня всё? Мои вещи дота 2 Поделиться сообщением Ссылка на сообщение
SanDeR #998 16 декабря 2011 сегодня всё?ну танк спать пошеля хз Поделиться сообщением Ссылка на сообщение
SanDeR #1000 16 декабря 2011 3.1.1 до вечера выходит :NYpray: :NYpray: :NYpray: ченжлог в оффтопеклерики и друиды должны быть довольны [table][tr][td][table][tr][td]Confirmed and fixed for 3.1.1: Generic Bug FixesCamp Fire no longer shares a cooldown with wards Terrain changed around VJ's air and earth elementals to prevent luring them out without starting the fight. Found issue with VJ air elemental code that could explain the fatal reported and some other random problems. Fixed it. Using Save & Quit, Dying on HC, and Leaving the game now all share one common 'cleanup' function for undoing the hero setups and removing quest items and so on. This also fixes the issue of leaving/dying with buffs on and causing an issue (HC/Save & Quit) Fixed an issue with the logic behind Time Strike's multiple hits and unit death events Changed the way Muarki's add's death events function (fixes an exploit also is a game play improvement) Karnos' visual attachment for him becoming Empowered for hardmode now properly is removed on reset or death Fixed a logical flaw in all boss death cleanup functions that may cause some errors over long games (with multiple boss kills per game) Removed the "ID==0 on 'unit name'" debug message. You would really only see this message in the Frost Side of the temple, not a bug, just letting me know a unit died that wasn't in the indexing system, which in this case was just a hidden dummy caster with a timed life. No cause for alarm people, move along now. Corrected an issue with spawn events that didn't properly init a much needed variable for some damage event conditions. The most noticeable bug fixed was Naztar's instant death. Fixed an issue with HC deaths that caused a game to goto single player mode. Corrected a few unit death cleanup events that could result in a Double Free of Aggro type Altered the AggroBar text tag system to use 1 variable and client side edits. This corrects the 'dead threat bar' issue Fixed a few issues with Muarki and altered the way the adds 'die' in phase1. Helps prevent some pathing exploits, revival code, death event issues and some other things I won't go into Fixed an issue with Tank Toss with Muarki that causes the fight to reset if the tank is the only player left in the box at the moment. Fresh level 1 characters now properly get their first talent point again at level 1. Don't worry, if you save and reload into a fresh game, TKoK detects you are missing a talent point and rewards it back to you. Fixed a few issues with boss cleanups, dummy units, and other things that would cause a Double Free or an ID==0 bug on several fightsCleric Inner Power is now an AoE buff instead of single target. Cooldown and mana cost adjustedPyro Burning Desire is now an AoE buff instead of single target. Cooldown and mana cost adjusted Adjusted the offset of Dragons Breath to be able to hit point blank targets better Adjusted meteors explosive timer to be more visually correct with the graphic of it landingHydro Fixed an issue that can cause the Hydro's Nova to sometimes do 1 damage to surrounding enemies, but not always. Hydro's Tsunami now always leave a 'frost' debuff even if you do not have it improved. The improved still adds the slow as usual. Adjusted the offset of Purify to be able to hit point blank targets betterDruid Fixed an issue that caused Starfall to do what seemed to be random damage. Starfall will now do its true damage all the time Fixed issues with the multiboard and the druid along with the broken icons. Changed the shapeshift cooldown to the proper shapeshift icon Fixed a the respec issues with the Druid and his auras Fixed the bug with Serenity aura's magic resist along with the bear form and abilities magic resist. They will now add the proper values Fixed bug with mending touch and rejuvenation. And you can now get a double heal with mending if they have rejuv and lesser rejuv both. Fixed bug with emp barkskin + peaceful mind or mending touch Fixed tooltips for ignition, bark skin, mending touch and arcanic missile Fixed bug with moon fire buff being instantly confused by the moonfire's own damage Fixed issue with bear block Fixed an issue with Shape shifting during several abilities that last over a period of time If you cast Hibernate while you have enrage on, enrage recasts itself the moment Hibernate ends Adjusted the offset of Fury Swipes to be able to hit point blank targets betterVjaier Related: The pulse counter no longer counts pulses mid-air when Vjaier dies (Can screw up a VX mode since it technically cannot hit Vjaier if he dies mid flight)It is possible in some situations that a Tornado spawned by Vjaier will not do a 'Pull In' at the end of its path. Won't go into details, but I found the issue and corrected it. Doesn't happen with every tornado, only under certain circumstances. Vjaier now has a proper stats display when the fight ends letting you know how many pulse there were, how many hit Vjaier, and the %. (90% or more required for VX)Crueltis Related: Larthils Spears now drop from a players inventory if they die during the fight Fixed an issue that would cause Ithan and Larthil's threat to not reset when you reset the waves If during Crueltis' opening speech everybody exits the area and does not re-enter before the speech finishes, Crueltis will reset at the last chat message. This is correct, however, Crueltis will not change from a friendly mob into an enemy mob if reset in this manor. Thus when the fight is started a 2nd time, the opening speech does not trigger and he remains owned by Player 10 (Citizens). To avoid this for now, if you choose to reset the fight as he is spawning to re-group, heal, or whatever. Wait until he actually begins the fight before running out to reset. Fixed an exploit with Crueltis' adds (spawned centaurs) Fixed issue that caused Crueltis not to do his Dark Beams ability sub 20% hp The Light Beams for protection from Crueltis now last 3s after Darkness happens. Also to clarify something: A Light beam protects against ALL forms of Crueltis spell damage. This includes Crack The Ground (the moving earthquakes), Power Wave (the ability he uses on the chief), etc. Crueltis Adds stop using abilities once darkness begins to fall General Crueltis adjustments to his damage output, VX mode, several bug fixes and other adjustments with his buffs. VX mode buffs nerfed a bit, healing Cruel receives remains the same Fixed a few different exploits regarding darkness and the adds [table] [tr] [td][/td] [/tr] [/table] [/td] [/tr] [/table] [/td] [/tr] [tr] [td]Top[/td] [/tr][/table] Поделиться сообщением Ссылка на сообщение