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dickyta

Патчнотсы топик

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че за баг с дропом пиздец :opasnoste:

патч хуле

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Allmighty mordekaiser'a не нерфили?


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Allmighty mordekaiser'a не нерфили?

Вроде бы нет  :palevo:

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Гость Irugat

Allmighty mordekaiser'a не нерфили?

Вроде бы нет  :palevo:

ты уебак, смени аватар быстро, или накатайте на него в модерку у него отвратительный аватар

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Гость

Allmighty mordekaiser'a не нерфили?

Вроде бы нет  :palevo:

ты уебак, смени аватар быстро, или накатайте на него в модерку у него отвратительный аватар

:ginsgnil: :ginsgnil:шоха

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New Skins in the Store

Siren Cassiopeia

Desperada Cassiopeia

Santa Gragas

Reindeer Kog’Maw

Silent Night Sona

Re-Gift Amumu

Ragdoll Poppy

Candy Cane Miss Fortune

 

Snowdown Showdown Spoils

The Winter Map is back for the Showdown!

Red and Blue Eggnog to provide Health and Mana

Minions with elf and reindeer hats

Festive skins

Festive Tier 3 runes

Festive PVP.net landing page

 

PVP.net v1.25.13

Improved Leaver Buster - PVP.net will now automaticaly ban leavers. This works similar to a 'driving points" system for driver's licenses.

You gain ‘leave points’ by leaving games, and if you have enough leave points, you will be suspended or banned.

You lose ‘leave points’ by having good behavior – by completing your games, and not leaving over a long period of time.

Mastery saving has been improved

Repseccing your masteries no longer saves an empty mastery page to the server. This means you’ll never accidentally enter the game with no masteries.

You can now remove saved mastery points individually without having to return all your points.

When you have unsaved changes in your rune page or mastery page, you will now be prompted to save when navigating away.

Lowered the volume level of audio in PVP.net at all slider positions. You may want to adjust the audio levels in PVP.net as a result.

Fixed a bug where viewing another users Champions would display your own Champions instead. This option is now greyed out when viewing another users profile.

Fixed a bug where the "Play Again" button would not work at the End of Game screen for arranged teams

Fixed a bug where you could not select the "Random" marker in Champion Selection

Fixed a bug where PVP.net would crash at certain resolutions

 

League of Legends v1.0.0.107

Cassiopeia, the Serpent’s Embrace

Noxious Blast - Cassiopeia blasts an area with a delayed high damage poison, granting her increased Movement Speed if she hits a champion.

Miasma - Cassiopeia releases a growing cloud of poison, lightly damaging and slowing any enemy that happens to pass through it.

Twin Fang - Cassiopeia lets loose a damaging attack at her target. If the target is poisoned the cooldown of this spell is refreshed.

Petrifying Gaze (Ultimate) - Cassiopeia releases a swirl of magical energy from her eyes, stunning any enemies in front of her that are facing her and slowing any others with their back turned.

Deadly Cadence (Passive) - After casting a spell any subsequent spellcasts will cost 10% less for 5 seconds. This ability stacks up to 5 times.

 

Cho'Gath

Rupture delay reduced to 0.75 seconds from 0.8

Carnivore health restored reduced to 34-68 from 40-82

Carnivore mana restored reduced to 7-15.5 from 8-16.5

 

Ezreal

Base damage increased to 47.6 from 45

Damage per level increased to 3 from 2.6

Base attack speed increased to 0.665 from 0.658

 

Fiddlesticks

Terrify cooldown changed to 14/13/12/11/10 from 12

Terrify mana cost reduced to 65/80/95/110/125 from 65/85/105/125/145

Drain mana cost reduced to 80/90/100/110/120 from 80/95/110/125/140

Crowstorm mana cost reduced to 150/200/250 from 200/300/400

 

Garen

Decisive Strike attack damage ratio increased to 120% from 100%

Decisive Strike base damage reduced to 30/45/60/75/90 from 40/60/80/100/120

Judgment

Base damage per second changed to 60/90/120/150/180 from 30/70/110/150/190

Scaling increased to 100% per second from 70%

Now scales off of only bonus attack damage rather than all attack damage

 

бруталайзер первым итемом будет то что надо будет делать

 

Gragas

Drunken Rage damage reduction reduced to 10/12/14/16/18% from 10/14/18/22/26%

Drunken Rage mana restoration changed to 40/55/70/85/100 from 50/60/70/80/90

Explosive Cask cooldown increased to 90/75/60 seconds from 60

 

Katarina

Bouncing Blades

Now scales off of 80% bonus attack damage (instead of 100% of all attack damage)

Base damage increased to 60/95/130/165/200

Now has a 0.35 ability power ratio

Death Lotus

Base damage decreased to 40/50/60 from 50/65/80

Now scales off of both attack damage and ability power rather than one or the other

Now hits the closest 3 targets rather than 3 random targets

Cooldown reduced to 60/55/50 seconds from 60

 

LeBlanc

Ethereal Chains root duration increased to 1/1.3/1.6/1.9/2.2 seconds from 1/1.25/1.5/1.75/2

Mimic cooldown reduced to 40/32/24 seconds from 40/35/30

 

Malphite

Seismic Shard slow and haste changed to 14/17/20/23/26% from 10/15/20/25/30%

Seismic Shard cast range reduced to 625 from 700

Ground Slam mana cost increased to 60/65/70/75/80 from 60

 

Malzahar

Null Zone percent of health damage increased to 5/6/7/8/9% from 4/5/6/7/8%

Null Zone no longer has a minimum damage dealt

Voidlings now spawn after 4 casts instead of after 5

 

Mordekaiser

Mace of Spades now resets the attack timer when used

Iron Man shield generation reduced to 20/25/30% from 30%

Iron Man shield decay increased to 5% from 3%

 

первое конечно хорошо, остальное нерфит за первое, хуйня какая-то

 

Nidalee

Fixed a bug where she would have lower base damage in cougar form than human form

 

Olaf

Undertow now deal physical damage instead of magic damage слишком имбово звучит  :NYhmm:

Vicious Strikes health scaling changed to 0.5% at all ranks from 0.3/0.6/0.9/1.2/1.5%

Vicious Strikes base damage changed to 10/17/24/31/38 from 12/18/24/30/36

Ragnarok damage reduction reduced to 20/30/40 from 25/45/65

 

Pantheon

Spear Toss base damage reduced at earlier ranks to 16/28/40/52/64 from 20/31/42/53/64

Heartseeker Spear scaling damage reduced at earlier ranks to 20/25/30/35/40% from 24/28/32/36/40%

 

помойму ещё хуже сделали

 

Poppy

Fixed a bug with Diplomatic Immunity where the particles didn't display for their full duration at ranks 2 and 3

Fixed a bug with Diplomatic Immunity where the tooltip didn't reflect the increase in duration when ranking up

Fixed a bug with Diplomatic Immunity where the leveling tooltip didn't reflect the increase in duration with higher ranks

 

Swain

Carrion Renewal now restores mana instantly охуенно

 

Twitch

Spray and Pray

Now fires a maximum of 5/6/7 shots

Duration increased to 12 seconds from 6

Now increases Twitch's attack damage by 15/25/35 instead of providing 30/45/60% Attack Speed

 

проще удалить его из игры

 

Udyr

Tiger Stance

Initial damage is now 150% attack damage plus 40/80/120/160/200 from 180/210/240/270/300% attack damage ЩИТО

Persistent effect no longer splits Udyr's attacks

Udyr now gains half attack speed for 5 seconds after activating Tiger and half while in Tiger stance

Phoenix Stance base damage of activation effect reduced to 10/18/26/34/42 from 15/25/35/45/55

Phoenix Stance base damage of on hit effect increased to 50/90/130/170/210 from 40/80/120/160/200

 

Urgot

Fixed a bug that was causing Urgot's auto-attack to have a slight delay when clicking a unit for the first time

Range increased to 425 from 400

Attack damage reduced to 51.6 from 54.1

Attack damage per level increased to 3.6 from 3.1

Acid Hunter

Base damage reduced to 15/45/75/105/135 from 30/60/90/120/150

Attack damage ratio increased to 0.85 from 0.7

Terror Capacitor base shield changed to 80/140/200/260/320 from 80/120/160/200/240

Noxian Corrosive Charge

Now deals physical damage instead of magic damage

Damage changed to 75/130/185/240/295 (+0.6 bonus attack damage) from 100/155/210/265/320

Now reduces 12/14/16/18/20% of the target's armor instead of 10/15/20/25/30 flat armor

Updated recommended items

 

Items

Banshee's Veil

Health reduced to 375 from 450

Mana reduced to 375 from 400

Magic resist reduced to 50 from 57

Elixir of Agility

Now grants 12-22% Attack Speed and 8% Critical Chance, reduced from 15-25% Attack Speed and 15% Critical Chance

Cost reduced to 250 from 300

Elixir of Brilliance

Now grants 20-40 Ability Power and 10% Cooldown Reduction, reduced from 31-65 Ability Power and 10% Cooldown Reduction

Cost reduced to 250 from 300

Elixir of Fortitude

Now grants 140-235 Health and +10 Attack Damage, reduced from 230-400 Health and +11-28 Attack Damage

Cost reduced to 250 from 300

Infinity Edge attack damage reduced to 75 from 80

Innervating Locket has been removed ГУД ЖОП РАЙОТ  :NYlol: :NYlol: :NYlol: :NYlol:

Last Whisper

Combine path changed: now requires Pickaxe and Long Sword, instead of Recurve Bow and Long Sword

Upgrade cost increased to 700 from 500

Now provides +40 Attack Damage and 40% Armor Penetration я думаю охуенно  :NYpalevo:

Phantom Dancer

Upgrade cost reduced to 400 from 900

No longer provides Dodge Chance

Randuin's Omen

Armor reduced to 80 from 90

Cooldown reduction reduced to 8% from 15%

Shurelya's Reverie

Move speed duration increased to 3 seconds from 2

Health regeneration increased to 30 from 25

Mana regeneration increased to 15 from 12

Sight Ward

Health reduced to 1 and armor reduced to 0

Reduced collision and spellhit sizes

Duration reduced to 3 minutes from 4.5

Vision Ward

Health reduced to 1 and armor reduced to 0

Reduced collision and spellhit sizes

Duration reduced to 3 minutes from 3.5

Wriggle's Lantern Ward

Health reduced to 1 and armor reduced to 0

Reduced collision and spellhit sizes

Spirit Visage

Now builds out of Kindlegem instead of Ruby Crystal

Upgrade cost reduced to 300 from 375 (total cost increased to 1550 from 1250)

Health increased to 250 from 200

Sunfire Cape

Upgrade cost increased to 800 from 700

Passive is now unique как-то странно, впринципе похуй

Warden's Mail

Armor reduced to 50 from 60

Health regeneration reduced to 20 from 25

 

Summoner Spells

Flash no longer pops projectiles мда, казуальная хуйня наступает

Flash cooldown increased to 255 seconds, from 240

 

Runes

Flat energy, energy per level, and energy regen per level runes increased 10%

Flat energy regen runes increased 5%

 

General

Minion count on the scoreboard will now only update for Champions that you have vision of давно пора

Solo lanes will see a slight reduction in their experience gain. Junglers and Dual lanes will be unaffected.

Dragon no longer provides any global experience, but provides more global gold правильно считаю, экспа слишком много дает

All turrets now provide less global experience, but more global gold

Baron Nashor can now be debuffed with non-disables (for example, poisons) хуй знает, зачем это надо было, надо посмотреть

"Healing" due to a level up will now be adjusted by a portion of your missing health. In general, less health will mean less recovery. Healing from Catalyst the Protector remains unaffected.

Monster AI has been improved and will now attempt to switch to a nearby target when you leave their leash range. Monsters can now reaggro if anyone in their camp is attacked while they are retreating.

 

Audio

Vladimir - changed volume balance of spells.

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Наконец то грагаса станет проще убивать, а то так заебала его толстая неубиваемая туша  :NYfffuuu:

 

Drunken Rage damage reduction reduced to 10/12/14/16/18% from 10/14/18/22/26%  :NYtrollface:

 


~~~

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да то что грагаса\чогата\мальфита будут нерфить это всё ясно было, но блять локет это пиздец  :NYtrollface:

 

алсо баночки теперь хуйня просто пиздец

ну покрайней-мере красная

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мудаки, так олафика порезали

гарен и 1 санфаер

хоть лесных крипов до ума доделали

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гарену похуй на санфаеры как-бэ

олафика нихуя не порезали, ему сильно подняли эрли гейм, а лейт похуже немножко, но физ дмг топоры это пиздец

если есть арм пен руны то там с ультом гдето 50 арм пена и фактически 250 пур дамага с топоров по чампам это слишком охуенно

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ПИЗДЕЦ ИЗМЕНЕНИЯ

ЭТО УЖЕ ДРУГОЙ ЛОЛ  :NYnate:

 

Что-то Раммуса не трогают  :NYhmm:

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Катарину ещё чтоли понерфили  :NYfffuuu:


кiт

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Теперь гарен на первом левеле будет так больно крутиться, что пиздец  :NYfffuuu:

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Если я правильно понял, то вадры теперь не убиваются физ скиллами, но и хп и длительность снизили(

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пиздец патч , скорблю по локету :NYcry:


 

сига


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[hide=It's the motherfuckin D-O-double-G]


ГОРОД ДАУНОВ

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За что локет?

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За что локет?

:NYavtorklif:

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Хуевые из риотов балансеры, каждый патч какое-то метание от одного к другому - этого накрутим до оп чтобы потом пофиксить обратно, этих как обычно понерфим ибо нехуй, эту штуку ваще нах уберем что она тут делает, а вот эта шмотка пусть теперь вот так работает интересно что из этого получится, а если чо потом еще добавим пару юзлес шмоток на армор+маналич тогда мб наши фейлы не заметят.

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Блять после каждого патча хочется забить на лол, рано или поздно я так и сделаю  :NYhmm: :NYhmm:


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Гость
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