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SanDeR

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Хост висит в ткок руме

Ждем 5-7 минут

Заходите кто не рак


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Сейчас буду.


Я повидло- вы все быдло.

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Карта обновилась. Почти каждый день выходит новая версия.В баттленете есть бот который хостит игру 24\7 RC601 , добавляете в друзья и смотрите название игры.


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Выглядит охуенно

Но слишком сложно разбираться

Не знаю, играть дальше или нет

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>>2.34

Systems

-New command: "-loadold" to load old save codes (from 1.26 to 2.33)

-System changed: Experience system: max experience raised from 1000000 to 4000000; 4 new medals added

-Script Optimization: Experience system

-Script Optimization: Hero selection system: merged all stocks update in a unic function

-Bug fixed: Hero selection system: added a new tavern

-Bug fixed: Recipe system: Health Points 3/7 and Mana Points 2/7 should no longer combine together

 

Game

-Ability: Classified Operator: Gauss Gun: is now a passive skill that raises damage. The Classified Operator gets now AOE damage per default.

-Ability: War Designer: Bot Production: GW-Gust build time reduced from 60 to 15 seconds

-Ability: War Designer: Bot Production: GW-Repair Bot build time reduced from 30 to 15 seconds

-Ability: War Designer: Bot Production: Self Guided Bot build time reduced from 15 to 5 seconds

-Ability: War Designer: Bot Production: Medical Droid build time reduced from 15 to 10 seconds

-Ability: War Designer: Walker Production: GW-Beef build time reduced from 240 to 60 seconds

-Ability: War Designer: Walker Production: GW-Cyclone build time reduced from 240 to 60 seconds

-Ability: War Designer: Walker Production: GW-Drog build time reduced from 60 to 15 seconds

-Ability: War Designer: Walker Production: GW-Fury build time reduced from 120 to 30 seconds

-Ability: War Designer: Walker Production: GW-Pepper Shaker build time reduced from 120 to 30 seconds

-Item: Item removed: Electromagnetic Pulse

-Item: Item removed: Morphine Pill

-Bug fixed: Drone Master: Repair Bot: cooldown decreased from 100 to 60 seconds

-Bug fixed: Elite Troop: Concentration: damage bonus decreased from 25/50/75/100/125/150 to 10/20/30/40/50/60

-Bug fixed: various skills: some hotkeys changed to prevent a same hotkey to use several spells

 

Map Design

-Model: new model for the missile of Classified Operator

-Model: added some new special effects

-Text: a few mistakes fixed

-Texture: new loading screen to spare some kilobits

 

:NYnate:

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>>2.35

Systems

-new command: "-mos" to set the Military Occupational Specialty: depending on the mos and the hero class, a free bonus level will be added

-new system: now using JsDialog by profet. Includes code changes in Start Game and Experience libraries

-System changed: Experience system: some changes mades in the code to feat the Mos command

-System changed: Hero selection system: some changes mades in the code to feat the Mos command

-System changed: Interface system: "-report" now shows the MOS of a player

-Bug fixed: Experience system: Prize of Bravery should be earnable now.

 

Game

-Game: added new ranks. As a consequence, average experience will be reduced.

-Game: added a new option for game mode and difficulty mode dialogs: random

-Unit: Armored Soldier : maximum hero stock raised from 1 to 2

-Unit: Biologist : maximum hero stock raised from 2 to 3

-Unit: Commander : maximum hero stock raised from 1 to 2

-Unit: Cleaning Force : maximum hero stock raised from 1 to 2

-Unit: Cyborg : maximum hero stock raised from 1 to 2

-Unit: Demolition Expert : maximum hero stock raised from 1 to 2

-Unit: Elite Troop : maximum hero stock raised from 1 to 2

-Unit: Icebat : maximum hero stock raised from 1 to 2

-Unit: Intervention Pilot : maximum hero stock raised from 1 to 2

-Unit: Mecanist : maximum hero stock raised from 1 to 2

-Unit: Modern Templar : maximum hero stock raised from 1 to 2

-Unit: Nanite Controler : maximum hero stock raised from 1 to 2

-Unit: Polyvalent Sniper : maximum hero stock raised from 1 to 3

-Unit: Psy Ops : maximum hero stock raised from 1 to 2

-Unit: Response Force : maximum hero stock raised from 1 to 2

-Unit: Shock Troop : maximum hero stock raised from 1 to 4

-Unit: Special Agent : maximum hero stock raised from 1 to 2

-Ability: Backpack: Headquarter: attack rate bonus given when Stat bonus option is picked raised from 2% per level to 10%

-Ability: Project Absorbtion: now gets Deathpact

-Ability: Project Black Queen: now gets Stomp

-Ability: Project Inferno: Permanent Immolation: aoe raised from 150 to 200, damage per second raised from 50 to 100

-Bug fixed: Q8: Are they sleeping: creeps should target a hero until quest is activated

-Bug fixed: Q10: Dance of the Frogs: creeps should target a hero until quest is activated

-Bug fixed: Q16: Harry:  creeps should target a hero until quest is activated

-Bug fixed: Q37: Corned Beef: creeps should target a hero until quest is activated

-Bug fixed: Q63: Mine Field: creeps should target a hero until quest is activated

-Bug fixed: Cerberus: Tesla Enhancing: should work again.

-Bug fixed: Classified Operator: Dismantle: should work now

-Bug fixed: Classified Operator: Duplication: should now be able to duplicate Armor 1/4

-Bug fixed: various skills: some hotkeys changed to prevent a same hotkey to use several spells

 

Map Design

-Model: merged the models of GW-Pepper, GW-Cycone and GW-Fury into a unic model.Includes minor changes to enlight again the merged model.

-Model: merged the models of GW-Beef and GW-Rhino into a unic model. Includes minor changes to enlight again the merged model.

-Model: modified some other models to enlight the size of the map.

-Text: a few mistakes fixed

http://www.hiveworkshop.com/forums/maps.php?p=download&id=bzn37v&toast=cdfd016d579ac10d9cd86546d69020cd&dateline=1296926956

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>>2.36

Systems

-System changed: Units system: added a small function to make some quest units airdropped.

-System changed: Vehicle system: now the leaving passengers/crew members are ordered to stop when they leave the vehicle, to prevent them to walk

-Bug fixed: Allied spawn system: should no longer recycle NPCs when the quest line is with hostile allieds

-Bug fixed: FPS and Lock mode: should work when an other player is targeted.

-Bug fixed: Hero death system: should no longer destroy the Impulsion Generator at the External Outpost when it is owned by a player.

 

Game

-Game: added some minor effects in some quests to make them look better

-Quest: Q23: Nexus: when the quest is with hostile allied, they will be now some NPCs owned by the players at start.

-Quest: Q65: Expandable: now the quest can still be won even if some telecom officers are killed.

-Bug fixed: Q65: Expendable: removed the random pick of beacons where the Telecom Officers have to go; quest should then work fine

-Bug fixed: Q68: Attack is the best defence: should no longer require to kill a non-spawned truck

-Bug fixed: various skills: some hotkeys changed to prevent a same hotkey to use several spells

 

Map Design

-Bug fixed: removed a sea obstacle from the External Outpost

теперь можно играть

бесил блядский баг

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-Bug fixed: Hero death system: should no longer destroy the Impulsion Generator at the External Outpost when it is owned by a player.

этот? D:


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-Bug fixed: various skills: some hotkeys changed to prevent a same hotkey to use several spells

этот

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>>2.39

Systems

-System changed: Experience: headquarter mode is now picked through skills to avoid the multiboard to bug with dialogs

-System changed: Start system: game mode and difficulty are now picked through skills to avoid the multiboard to bug with dialogs

-System update: replaced Intuitive Buff System by Rising_Dusk by the version made by Fledermaus

-Script optimization: creeps spawn system

-Bug fixed: Creeps spawn system: max life of creeps depending on the average experience should work now.

-Bug fixed: Grenade system: Minecloud should work now

 

Game

-Game: decreased the bones decay time from 88 to 20 seconds to reduce lag in modes involving massive amount of units

-Quest: Q1: A strange night: added an alternative quest if all houses are destroyed

-Quest: Q4: We own the night: added an alternative quest if the generator is destroyed; generator is no longer invulnerable at start.

-Quest: Q38: Warehouse: added 2 alternative quests if the bunker is destroyed; bunker is no longer invulnerable at start.

-Bug fixed: Q69: A bridge too far: added a security to the trigger giving water burning effect.

-Bug fixed: various buffs: fixed some custom buffs which visual effects were invisible

 

Map Design

-Texture: classic loading screen re-added

 

 

 

го играть по вечерам в нее пданы  :snobuedance:

 

 

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готов


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играю на боте

на батлнете

4-5человек стабильно

но чаще фулхаусы  :nate:

играть вдвоем не интересно и сложно

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