Гость Venomancer #142 5 февраля 2008 ок,пацан крэш не забудь ему 6,50 официалку привезти Поделиться сообщением Ссылка на сообщение
Гость Xboard #143 6 февраля 2008 Сегодня или когда там уже релиз 6.50? Поделиться сообщением Ссылка на сообщение
RuleZ #144 6 февраля 2008 омг там чен с троллями дела творит, у визажа на 7 лвл +90 дмг с руки если на лайне стоит, рефлекшн хилящий Поделиться сообщением Ссылка на сообщение
RuleZ #146 6 февраля 2008 кстати в чейнджлоге было чото про орхид и иммолейшн, но вроде та же самая активная шнага soul burn Поделиться сообщением Ссылка на сообщение
Crash #147 6 февраля 2008 changelog DotA Allstars v6.50 Betas 14-24 [invoker Series] Beta 24: Invoker's tooltips fixed, -invokelist command Further work on -ah Beta 23: Visage Remade Some work on -ah done Beta 22: Scourge Terrain Changed (QFT) Beta 21: Scourge Terrain Changed (Yes, Again) Bug Fixes with Invoker Beta 20: Scourge Terrain Changed Dagger Reworked Again Bug Fixes with Invoker Beta 19: All Invoke spells present. Scourge Terrain Changed (Again). Beta 18: Misc bugs fixed. Beta 17: Added two Invoke spells. Increased Fountain regeneration by 10 Mana per second. Beta 16: Added an Invoke spell. Beta 15: Fixed bugs regarding Invoker. Beta 14: Invoker can now be selected from last scourge tavern DotA Allstars v6.50 Betas 9-13 Reworked Orchid (immolation effect) Reworked Euls (Infinite Cyclone Charges) Reworked Guinsoos (3-item recipe, no euls!) DotA Allstars v6.50 Beta 8 fixed various sell prices updated drow\'s story per volcove\'s suggestion * Reduced model size on Non-Ancient Golems buffed up murlocs a bit fixed ravage lvl 2/3 damage * Improved creep pathing on top Sentinel lane * Improved base int and growth on Visage DotA Allstars v6.50 Beta 7 Fixed Eidolons armor fixed mana shield cooldown fixed guin sell price fixed level 2 marksmanship * Fixed Dark Rift from using cooldown when cast incorrectly fixed impale effects to work on ancients fixed some visuals with impales fixed the stun to start timing after the unit lands from air range on na and lion impale is always full range added a minimum range for the impale effect on burrow strike so if you target yourself, it still impales nearby units fixed ravage damage * Added Ring of Health to the Goblin Shop lowered quarterstaff price fixed bottle cooldown (it was still 8 seconds, not 5) lowered euls cd a bit and reduced recipe tweaked guin/eul/orch a little, see feedback post for complete details * Reworked the trees/pathing near the small sentinel creep camp did lots of tweaks and changes to neutrals DotA Allstars v6.50 Beta 6 fixed kickafk giving you options for players that aren\'t afk fixed a pathing issue with the trees near the new ramp * Reduced cooldown on high level Shapeshift kickafk properly shares control on kick now increased quilbeast hp by 100 undid marksmanship change, kept the agi gain nerf adjusted leap cd change from last version fixed apm command (it was actions per second before i think) undid potm base damage change change fixed morph courier hotkey removed guinsoo recipe * Reduced Gravechill manacost and cooldown a little * Recoded impale based effects completely, fixing various ramp bugs, stacking issues and lots of rare problems. (Burrowstrike, Impale (Lion), Impale (Nerubian Assassin), Ravage) * Removed manacost on Mana Shield * Added Javelin to the Goblin Shops * Added Quarterstaff to the Goblin Shops * Increased Perseverance damage from 7 to 10 reduced tornado damage on buildings DotA Allstars v6.50 Beta 5 changed the removal of bottle sell cost to a small one (mainly cause of a problem I was having with it not displaying manacost) * Changed Leap cooldown to scale with levels * Lowered Mirana\'s base damage a little added magic resistance to quilbeast (75%) tried to fix the shukuchi issue with dealing damage twice again fixed ogres autocasting * Changed the pathing around the one of the neutral camp areas on the Scourge Side returned damage amplification to orchid and changed from 4.5 to 5 duration reduced cooldown and increased range on guinsoo * Increased Chainfrost bounce by 1 * Fixed a bug introduced in the recent scepter changes on Crystal Maiden * Improved armor on Enigma\'s Eidolons * Removed the stack restriction on Shiva\'s Guard * Improved Juggernaut\'s movement speed * Implemented a better silencing mechanism in the Black Hole area reduced Drow\'s ultimate a little * Lowered Drow\'s Agility gain per level * Added a new command -apm to reveal your actions per minute -afkinfo and -kickafk now work properly fixed -neutrals test spawn command lowered guinsoo recipe cost * Couriers can now disassemble items (161180) * Added text descriptions for powerups (68307) DotA Allstars v6.50 Beta 4 Made linkens 20 seconds (for now..) refilling bottle and rune usage doesn\'t share cooldown with regen usage on it (so only regen follows the 8 sec cooldown) * Bottle is in full state at all the shops now (still thinking about this..) * Fixed Last Word triggering off of Linken Sphere usage fixed various typos fixed lothars sell cost DotA Allstars v6.50 Beta 3 Fixed Drow\'s ult Changed alpha wolf to a different color Reduced chances that the buff icon remains on Broodmother/Sven ults DotA Allstars v6.50 Beta 2 Made Lothar\'s 21/21 bonuses Fixed Lothar\'s cooldown Reduced lothar\'s manacost Fixed the alpha wolf not spawning properly Fixed aggro on new creeps * Neutral Ogres no longer auto-cast Frost Armor fixed tree types at the new scourge camp DotA Allstars v6.50 Beta 1 * Fixed Berserker Rage from triggering Essence Aura * Fixed Javelin\'s odds being slightly off * Increased Morphling\'s base damage * Macropyre cooldown no longer increases per level * Reduced Expulsion cooldown and manacost * Lowered Flying Courier HP to the same as regular Courier * Reduced Sprint\'s damage amplification from 20% to 10% * Improved Keeper of the Light\'s attack animation * Delayed the creep spawn time by 30 seconds in -vr * Fixed neutral spawn times in various modes * Improved Scattershot from 10-35 damage range to 20-35 * Improved Alchemist base Intelligence and growth * Slightly improved Psi Blades spill width * Improved Lich\'s Frost Nova cast range by 100 * Improved Vanguard hp regen by 1 * Changed Lothar\'s recipe and stats * Increased Maledict AOE by 15 * Improved Chemical Rage * Increased Phantom Lancer\'s STR gain * Improved lifesteal on Insatiable Hunger level 2 and 3 * Reduced Replicate manacost and cooldown * Centered swap request notice is given to a player (182779) * Fixed an issue with the Cheese drop from Roshan * Reduced Vladmir\'s Offering recipe cost * Reduced Linken\'s Sphere cooldown * Increased Psi Blades range by 10 each level * Improved Troll\'s movement speed * Decreased Rampage movement speed bonus * Decreased Rampage cooldown * Removed stacking restriction from Bloodstone and improved it\'s stats * Improved Helm of the Dominator damage from 10 to 20 * Improved Spirit Bear\'s Demolish * Improved Oblivion Staff mana regen by 25% * Increased Lightning Storm cooldown by 2 seconds * Reworked Eul\'s Scepter of Divinity completely * Reworked Orchid Malevolence completely * Reduced cooldown on level 4 Metamorphosis from 135 to 110 * Reworked Guinsoo\'s Scythe of Vyse completely (check forums for details) * God\'s Strength is longer removed by cyclone * Insatiable Hunger is longer removed by cyclone * Quarterstaff price reduced * Improved Sand Storm * Fixed an issue with Forest Troll High Priest\'s pathing scale * Drastically lowered Quilbeast hitpoints * Improved range on Drow\'s Trueshot Aura * Fixed an exploit with Lanaya * Improved cooldown progression on Insatiable Hunger * Reduced Sven\'s base armor * Reduced the slow on Epicenter * Changed the locations and distribution of neutral creep camps * Fixed some text display problems when viewing replays (thanks DonTomaso) * Reduced Lina\'s movement speed by 5 * Reduced Voidstone by 25 gold * Improved Enigma\'s movement speed * Modified initial projectile speed and effect on Paralyzing Casks * Improved Enfeeble * Improved Auto-Fire aoe and duration * Reduced Ring of Health by 25 gold * Fixed some color issues on the load screen * Reduced Queen of Pain\'s Blink range at early levels * Fixed some creep death time discrepancies (188461) * Improved Earthshaker movement speed * Reduced mana cost on dagger and increased cooldown (75->50 mana, 30->60 cooldown) * Added cooldown to Bottle usage and removed its sell cost * Added -afkinfo that displays how long each player has been idle for * Bottle purchased in base starts off full * Necronomicon icon now changes per level (190183) * Changed durations of some powerups (Haste 45->30, Illusion 60->75, Regen 45->30) * Fixed a very minor bug with Elder Form duration * Fixed a very minor bug with the damage mechanism on Shukuchi * Moon Wells now gather water during night and get drained during day. This has no gameplay impact (60920) * Zombies now give a bit less bounty * Improved cast range on Expulsion and Fire Storm * Change Drow Ranger\'s Marksmanship * Added a conditionally available -KickAFK command to boot idle players (171984) * Increased Neutral Centaur\'s aura by 5% * Added an Alpha Wolf in the wolves creep camp with a command aura * Added a new creep camp (1 Ghost w/Possession + 2 Fel Beasts) * Changed the Furbolg\'s Stomp to a Clap * Added a new creep camp (1 Enraged Wildken w/ Tornado + 2 Wildkins) * Added a new creep camp (1 Murloc Nightcrawler w/shadowmeld,1 sec ensnare + 1 Murloc Hunstman + Murloc Tiderunner) * Improved Satyr Hellcaller\'s Unholy Aura * Added a new creep camp (1 Dark Troll Warlord (Raise Dead), 2 Dark Trolls) * Recoded Neutral Creep code for some optimizations * Changed the location of one of the Scourge creep camps Поделиться сообщением Ссылка на сообщение
TEVTON #151 6 февраля 2008 Блять когда уже выйдет суки (( Да хуля там blow может, гангер! В VP на его месте мог бы быть любой, даже ТЕВТОН. Talk shit? Get hit! Поделиться сообщением Ссылка на сообщение
MeTuC #152 6 февраля 2008 перероботок очень много, хочется увидеть новый еул, новую опущенную мирану ну и висажа Поделиться сообщением Ссылка на сообщение
istari #153 6 февраля 2008 лол тролль теперь под пермоультой Поделиться сообщением Ссылка на сообщение
RuleZ #154 6 февраля 2008 насчет кабана правильно имхо, 75 резист 250 хп, +1 отскок чейн фроста лол, а визаж имбой попахивает Поделиться сообщением Ссылка на сообщение
ZUB #156 7 февраля 2008 6.50 Changelog ============== Hero Changes: ------------- * Removed manacost on Mana Shield activation * Changed Leap cooldown to scale with levels * Improved Juggernaut's movement speed * Implemented a better silencing mechanism in the Black Hole area to ensure spells don't go through regardless of cast animation time * Lowered Drow's Agility gain per level * Changed Drow Ranger's Marksmanship ultimate * Increased Morphling's base damage * Macropyre cooldown no longer increases per level * Added an extra bounce to Chain Frost * Reduced Sprint's damage amplification * Increased Maledict AOE by 15 * Changed Spectre's Dispersion * Redesigned Visage * Improved casting range on Acid Spray * Changed how Song of the Siren levels up * Reduced cooldown on high level Shapeshift * Improved armor on Enigma's Eidolons * Reduced Expulsion cooldown and manacost * Improved Keeper of the Light's attack animation * Improved Scattershot's damage range from 10-35 to 20-35 * Improved Alchemist base Intelligence and growth * Slightly improved Psi Blades' spill width and range * Improved Chemical Rage * Increased Phantom Lancer's Strength gain * Increased cooldown on Psionic Trap from 7 to 14 seconds * Improved lifesteal on level 2 and 3 Insatiable Hunger * Reduced Replicate's manacost and cooldown * Improved Troll's base movement speed * Decreased Rampage movement speed bonus and cooldown * Improved Spirit Bear's Demolish * Increased Lightning Storm cooldown by 2 seconds * Reduced cooldown on level 4 Metamorphosis from 135 to 110 seconds * Reduced Lina's movement speed by 5 * Improved Sand Storm * Reduced the slow on Epicenter * Improved range on Drow's Trueshot Aura * Improved cooldown progression on Insatiable Hunger * Reduced Sven's base armor * Improved Enigma's movement speed * Modified initial projectile speed and effect on Paralyzing Casks * Improved Enfeeble * Improved Auto Fire's area of effect and duration * Reduced Queen of Pain's Blink range at early levels * Improved Earthshaker movement speed * Zombies now give a bit less bounty * Reduced Gravechill's cooldown a bit * Increased Primal Roar cooldown a little bit * Eclipse damage is based on Lucent Beam level and doesn't ministun * Lucent Beam ministun duration increases per level (0.6 level 4 up from a constant 0.01) * Lowered Eclipse mana cost and gave it constant cooldown progression * Increased Lucent Beam casting range and lowered manacost slightly * Improved cast range on Expulsion and Fire Storm * Improved Ravage a little (it became slightly less effective with the impale recodes) * Reverse Polarity cooldown is now the same all levels * Changes Queen of Pain's blink cooldown from 12/9/7/5 to 12/10/8/6 * Removed truesight from Spin Web * Added some extra movement bonus on higher level Spin Web * Improved Keeper of the Light's movement speed * Improved Storm Spirit's base armor * Lowered Mirror Image cooldown slightly * Improved slow on Drunken Haze * Improved movement bonus on Witchcraft * Lowered Searing Arrows cooldown * Improved Reaper's Scythe leveling a bit * Changed Purification damage type to Pure * Lowered Axe's starting Agility and increased his starting Strength * Lowered Death Coil cooldown * Improved Undying's base armor * Improved Meepo's base Strength * Rebalanced Pit of Malice * Increased AOE on Firestorm * Reduced the search area for Omnislash * Changed Bloodrage stats a bit * Lowered level 1 Mana Void manacost * Lowered Exorcism's damage return threshold and cooldown * Restored Bone Fletcher's old Wind Walk speed bonus * Lowered Geminate Attack cooldown * Slightly improved how Medusa's Purge levels Item Changes: ------------- * Redesigned Eul's Scepter of Divinity * Redesigned Orchid Malevolence * Redesigned Guinsoo's Scythe of Vyse * Added cooldown to Bottle usage and reduced its sell cost * Bottle is in full state at all the side shops once again * Changed how Blink Dagger works. It cannot be activated if you took damage in the last 3 seconds. * Added Hyperstone to the Goblin Shop * Changed Unholy Rage's lifesteal type to be the same as regular lifesteal * Reduced price on Ultimate Orb * Added Ring of Health to the Goblin Shop * Added Quarterstaff to the Goblin Shops * Increased Perseverance damage from 7 to 10 * Added Javelin to the Goblin Shops * Removed the stack restriction on Shiva's Guard * Improved Vanguard a little * Changed Lothar's recipe and stats * Reduced Vladmir's Offering recipe cost * Reduced Linken's Sphere cooldown * Removed stacking restriction from Bloodstone and improved its stats * Improved Helm of the Dominator damage from 10 to 20 * Improved Oblivion Staff mana regen by 25% * Quarterstaff price reduced * Hand of Midas can now target level 6 Neutrals (Satyr Hellcaller and Dark Troll Warlord) * Reduced Voidstone's cost by 25 gold * Casting range improves per level of Dagon upgrade * Improved Sange and Yasha * Removed Flying Courier Mana and gave it a Mana base upgrade ability * Wards now required 5 mana to be placed * Reduced animation time and cooldown on Manta Style * Ring of Health regen increased by 1 Neutral Related: ---------------- * Change some of the Scourge's top left forest area * Changed the locations and distribution of neutral creep camp groups * Fixed neutral spawn times in various modes * Reworked the trees/pathing near the small sentinel creep camp * Increased Neutral Centaur's aura by 5% * Added an Alpha Wolf in the wolves creep camp with a command aura * Added a new creep camp group (1 Ghost with Frost Attack + 2 Fel Beasts) * Added a new ancient creep camp group (Jungle Stalkers) * Added a new creep camp group (1 Enraged Wildken with Tornado + 2 Wildkins) * Added a new creep camp group (1 Dark Troll Warlord with Raise Dead and 1.5 sec Ensnare + 2 Dark Trolls) * Changed the Furbolg's Stomp to a Clap * Improved Satyr Hellcaller's Unholy Aura * Neutral Ogre no longer autocast Frost Armor * Changed the location of some of the Scourge creep camps * Redid neutral creep spawner code for some optimizations Bug Fixes: ----------- * Recoded impale based effects completely, fixing various ramp bugs, stacking issues and a lot of rare problems. (Burrowstrike, Impale (Lion), Impale (Nerubian Assassin), Ravage) * Fixed Land Mines to properly detect floating heroes * Fixed a problem with Huskar's burning spears that would cause him to swing incorrectly when the enemy is moving * Fixed some bugs with Wild Axes * Fixed some color issues on the load screen (kunkka) * Couriers can no longer use tp scrolls to make buildings invulnerable * Fixed Dark Rift from using cooldown when cast incorrectly * Fixed a bug introduced in the recent Aghanim's Scepter changes on Crystal Maiden * Fixed Last Word triggering off of Linken's Sphere's usage * Fixed Berserker Rage from triggering Essence Aura * Insatiable Hunger, God's Strength and Rampage is no longer removed by Cyclone * Fixed Javelin's odds being slightly off * Fixed an issue with the Cheese drop from Roshan * Fixed an issue with Forest Troll High Priest's pathing scale * Fixed some text display problems when viewing replays (thanks DonTomas * Fixed a very minor bug with Elder Form duration * Fixed Armlet recipe cooldown * Fixed typo on Psi Blades * Fixed some creep death time discrepancies (188461) * Fixed a very minor bug with the damage mechanism on Shukuchi * Fixed a display bug with Mode Random * Fixed a possible abuse with Helm of the Dominator * Fixed Overload from using its charge when attacking an allied unit * Fixed Last Word from turning off Electric Rave Others: ------- * Remade Invoker as promised in 6.49 * Added a new game mode -singledraft or -sd (swiss) * Improved Sentinel creep pathing on top Sentinel lane * Adjusted starting gold between all game modes like ap/xl/rd/sd to be the same (all the same as xl) and for randoms to be like ar. Gold is now give at the start and income starts with the first creep wave. * Income is now distributed in 1 gold intervals instead of in 8 gold intervals (same total gold) * Added a new experimental command -ah * Added a new system to detect replays used in -ah and other future applications (thanks PandaMine) * Changed how the secondary shops work. You can now see their location and click them while in fog. * Added new visual effect for Orchid's Soul Burn (JetFang * -roll now shows the range the person entered (188889) * Added a new command -clear to clear game messages from your screen * Reduced model size and changed the look of the non-ancient Golems * Added a new command -apm to show your actions per minute * Couriers can now disassemble items (161180) * Added text descriptions for power ups (68307) * Delayed the creep spawn time by 30 seconds in -vr * Made "Helm of Iron Will" item name consistent between recipes and core, using Helm instead of Helmet. * Centered swap request notice is given to a player (182779) * Added -afk that displays how long each player has been idle for * Added a conditionally available -kickafk command to boot players that have been idle for more than 10 minutes (171984) * Necronomicon icon now changes per level (190183) * Changed durations of some power ups (Haste 45->30, Illusion 60->75, Regen 45->30) * Moon Wells now gather water during night and get drained during day. This has no gameplay impact (60920) * Added new tooltip text on items showing if they can be disassembled * Improved tooltip for observer wards to detail the stock mechanics * Added a new command -courier that toggles idle courier icon on and off (Ro-Coc * Added a new command -swapall to request to swap for any hero (175040) * Improved Shackles caster effect * Added an additional constant (7) Mana regeneration to Fountains * Removed replenish interval from buying Clarity Potion (like tangos now) * Changed Heartstopper pure damage type to HP loss (not a nerf or a buff, just works with things like dagger in a more desirable way) * Improved Electric Rave icon (169997) * Improved Luna's orb warning message (113338) Поделиться сообщением Ссылка на сообщение