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Гость ~Bob~

TKoK 3

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вышел ткок новый, но эпик дропа с ласт босса нет, жду дроп :buba:

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Давно не помню такого длинного ченжлога в ткоке :buba:

 

Note from Vexsin: Special thanks goes out to curi for this patch. As some know, but most don't, I have been out of the TKoK loop only working on it maybe 2 times a week. I have a lot going on in real life, I won't go into the details, but I am sad to say it has really grinded progress with TKoK to a halt. Curi stepped in to pick up the slack, learn the workings of TKoK and apply his/mine/the teams ideas to TKoK that you see below. While I helped out with some of the major things in this patch, 90% of the work and credit goes to curi. If it wasnt for him, TKoK might have died... again... Anywho, lets look forward to more content soon! Enjoy!

 

This is a very big patch with many balance and talent changes, and bug fixes. This list isn't totally complete.

 

Generic

 

    * New Save Codes: You will get free stat and talent respecs the first time you load in the new version. When you save, you will get a version 2 code. Version 2 codes will not be loadable in older maps, and won't get the free respecs anymore.

    * Substats: reworked spirit and wisdom. Did balance changes. Added much better tooltips to substats and main stats, so read what they do!

    * Items: All boss drops regenerated from updated formulas to be more balanced. New epic drops added to Karavnos.

    * Consumables: Raised prices on elixirs, rebalanced some elixers and potions.

    * Difficulty modes: epic drops by mode from .5/1/2 to .2/1.2/3

    * respecs: changed back to 250 per level, but lowered base cost to 1000 from 2500

    * New elixers Rage and Caution give more/less aggro gain.

    * added -suicide command

    * Fixed some bugs with respecs

    * fixed aot shaman bloodlust which wasn't adding attack speed, only removing it when it expired

    * removed scaling advantage for tanks and healers over dpsers. and removed advantage for large parties (6+).

    * some new gear has penalties: it will lower some of your stats. be careful not to lower your hp or mana below 1 or you will have serious problems. for other stats it should be ok to go negative.

    * enabled a few druid item drops that were disabled

    * the broodmother quest rewards (your first offhands) may have been bugged. they should all be correct now.

    * added extra 20 second respawn delay on leg.

    * haste elixer now uses your base movement speed. and simplified some movement speed code.

    * catacomb pack killing quest should now work again (3 packs were removed so i lowered the number of packs you need to kill for it)

    * fixed hp and mana regen display on multiboard.

    * changed all boss drops and skills to give mana per second instead of percentage mana regen.

    * fixed bug where mana per second stats on items were not displayed when inspecting them in your inventory

    * fixed shadow blade overhealing and his HPS should show up on multiboard correctly now

    * fixed pala mana regen numbers all showing up on pala's screen instead of the player getting mana back

    * increased hc gold gain from 135% to 140%

    * quest gold and xp is now modified by game mode

    * vx mode bosses now worth flat 20 xp extra (if you would gain any xp). also 150 bonus gold.

    * changed xp decay to 18% per level difference. this lowers the level cap by 1.

    * improved the levels of some quests. also lowered karav to 26 and muarki to 27. (from 27/28). for reference av/ka are 25.

    * fixed purify and cleave offsets so the cone starts at the back of the hero

    * set icons for a bunch of new items. found/added tons of icons for future equipment

    * added new item tooltip display in inventory for decimal but no percent for mana per second

    * fixed karavnos portal to muarki fight not to spawn on top of his item drops

    * fixed ooc regen bug

    * fixed several spells being incorrectly effected by armor

    * spirit no longer affects OOC regen. you just get 10% regen per 3s.

    * recycle system fixed. this should greatly improve performance in long games.

 

 

Content

 

    * Muarki is now available but epic drops are disabled for him until he's balanced more. He's not totally ready, fight him at your own risk.

 

 

Generic Class Changes

 

    * Balance summary: DPS classes buffed, except SB. CK and SB nerfed. Warrior buffed a bit. Biggest buffs to Ranger and PS, then arc.

    * Equipment changes: warriors can use swords, shields, axes, offhand axes, offhand daggers, maces, and leather armor. warriors are masters of fighting effectively with many different weapons.

    * ck can use swords, shields, axes and offhand axes

    * pyro,hydro,arc,clr can now use offhand books in addition to staffs and orbs.

    * ranger can now use offhand daggers besides bows and quivers.

    * sb can no longer use axes or offhand axes (just swords and daggers). very sorry if you had one.

    * Heal Crits: All cleric and paladin heals can now crit except for MoR leech. No heals from other classes can crit.

    * New Heal Spells: Watery Grave, Frost Arrows, and Drain Spirit can now heal.

    * Hero Changes: All characters were changed to have the right number of talent points (31). Many weak talents were buffed, especially passive talents. Substat gain on level up was changed for a few classes when it was bad. A few spells now gain a lower cooldown when talented. And the damage on a lot of spells was balanced better.

    * CK and SB now use a 50/50 mix of attack and spell crits for their spells.

 

 

Generic Class Talent Changes

 

    * pala: buffed divine guardian, divine hammer, and path of the divine. added a second talent point to emp light infusion. small nerfs to imp and emp light infusion. some spells now have lower cooldowns, usually triggered by talenting them. MoS aoe heal no longer hits the main target, only people around him. Mark of Replenishment now gives a lot more healing when you attack the target and it triggers. the mana gain is slightly lowered. MoR now counts on hps meters

    * pyro: buffed some weak talents like fire power, burning soul, boiling point, no mercy, pyromaniac. buffed meteor, buffed burning desire mana regen. burning desire now gives triple mana regen when cast on yourself

    * hydro: lowed some aoe damage but raised some single target damage. fixed issues with tsunami and watery grave effects not matching tooltips. ice nova now does 25% extra damage if it procs root on a target it can't root (boss or mini boss). watery grave is now watery bubble and can heal

    * ranger: explosive arrow cd to 3 from 6. emp aspect of hawk buff. emp frost arrow dmg buff. viper nerf. emp hail dmg bonus doubled. lowered hawk cd. significantly increased hawkeye and sniper training. tripled emp explosive arrow single target dmg increase. lowered imp frost arrow level requirement to 18 from 24. buffed imp multishot dmg. emp explosive arrow has a third point available now. frost arrows is now water arrows and can heal

    * barb: double emp deep slice. raise deep slice dmg a little and lower cd when talented (if you put a dot on someone twice, it will just refresh the duration). buffed warcry. nerfed his bonus to crits. buffed imp rage ias. fixed some typos on barb and made warcry gain damage from AP. also emp warcry has 2 points now. emp deepslice reduced to 2 points max (also buffed a little). improved emp cleave talent description and nerfed cleave amount to 70%

    * cleric: buff emp ip, nerf blind faith

    * arc: lowered unstable power cd, buffed emp arcane missle, emp drain spirit, emp arcanic blast. buffed passives. small increases to drain spirit, arc disruption, arc explo coefs. drain spirit now drains life for the arc too

    * ps: buff gash, puncture, shuriken coefs, emp gash, gash and puncture cd a little, and passives

    * warr: buffed some passives, slightly dmg on shield slam and intim shout. BO is based on AP not power in the code. fixed tooltip. warrior defensive stance buffs (magic resist to 10% from 5%, more block from talent). bo now gives double life gain to the warrior who cast it

    * ck: nerfed cleanse heal, buffed cleanse dmg, nerfed mindblade coef but buffed emp mindblade. buffed shattered armor, imp hasten, emp hasten. nerfed shield training. buffed curse damage. buffed emp grasp. raised imp cleanse duration to 5s. nerfed cleanse cast range. hasten now gives dodge instead of attack speed

    * sb: nerfed time strike damage and raised mana cost to 15 from 10, buffed dark blast damage but heavily nerfed imp dark blast until an exploit is fixed. nerfed unholy mastery. fixed emp dark blast tooltip (it's actually twice as good as it said) and buffed it a little after. fixed dark tap tooltip and nerfed a little. buffed nether touched and unholy desire. shadow form is now stronger on hybrid classes.

 

 

Bosses

 

    * Karavnos: improved balance.

    * Avnos: increased attack damage and meteor damage.

    * Karrix: increased poison lob damage.

 

 

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да го поиграем

там только эпиков нету, т.к. нет vx мода


Wwct4Pku.gifWwct4Pku.gifWwct4Pku.gif

41DMKkAv.gif41DMKkAv.gif41DMKkAv.gif

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го :buba:

ткок рум wellcome

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прошли муарки  :subj:

почти что перед смертью босса, экран завис нахуй :^^:

Масс эффектов на экране, боюсь представить что творится у нищебродов дотиров с 10летними компутерами :buba:

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прошли муарки  :subj:

почти что перед смертью босса, экран завис нахуй :^^:

Масс эффектов на экране, боюсь представить что творится у нищебродов дотиров с 10летними компутерами :buba:

 

 

 

Отбил желание играть  :^^:


Tifa - best fighter

Tifa_Dead_FantasyI_by_JeaYna.gifTifa_Dead_FantasyII_by_JeaYna.gifdead-fantasy-5-o.giftumblr_lfgkwz8HoK1qbxq6qo1_500.gif

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ну пофиксят офкз, но все равно с каждой новой локой и новым боссом, требования к системе увеличиваются :buba:

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вышел ткок новый, но эпик дропа с ласт босса нет, жду дроп :buba:

вышел эпик дроп, го поиграем


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3.0.4бета8 вышла -_- епики с муарки инклюдед

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Я и есть эпик дроп с ласт босса  :-_-:


             _██_     _██_
         ( ง ͠° ͟ʖ ͡°)ง  \(°ᴗƪ)

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TKoK -Eastern Kingdom-3.0.4b910

 

3.0.4beta910 Patch Notes - 11/24/10 - Public Beta Copy

Please keep in mind - THIS IS BETA - We have fixed a lot of things and made the map very stable, it is still not flawless, but we are working on it. The issues are not cut and dry.

View Notes

 

System Changes

Damage system has been totally deleted and replaced with a brand new system. This system now prevents any normal attacks from dealing damage, then processes all the damage and damage events (bonus, reduction, absorbs, whatver) before ever dealing a single piece of damage to the target. This system is now highly efficient and flawless for our recycling system.

Buff system has undergone a few internal changes and some order of events for calling buffs has been altered. The end result is, no unit that is going to 'die' from a hit will ever be attempted to be given a buff. There is a whole list of reasons why I needed to do this, and I'm not going to explain it all

Damage Event system has also been updated to have 2 types of damage events, I won't go into the details for players will never see this, but the end result is pretty awesome by wc3 standards.

Unit status system has been deleted and recoded from scratch, much cleaner, neater, and efficient. Unit Statuses are things like: Silence, Disable, Snare, Freeze, Stun, etc.

 

Hero Stats / Balance

Every player has been given a free stat respec. Please READ THE DAMN TOOLTIPS before spending your new stats. Lots of little changes. There will be some more changes and some of the stats will be renamed to better fit their new roles, but I am saving that for 3.1.0 (the next big patch)


Tifa - best fighter

Tifa_Dead_FantasyI_by_JeaYna.gifTifa_Dead_FantasyII_by_JeaYna.gifdead-fantasy-5-o.giftumblr_lfgkwz8HoK1qbxq6qo1_500.gif

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System Changes

 

    * fixed timer leak with unit statuses -- this was the main bug in 910

    * fixed bug with unit reycling

    * fixed bug with damage bonus and reduction

    * watery grave tick bonus nerfed to 3% from 5%

    * ice barrier now affected by 20% of spell power. but 12 hp per level from 15. not a buff.

    * nerfed drain spirit mana/hp regen, now costs 20 mana, and lowered its bonus damage per tick from 12% to 10%

    * dodge and crit elixirs buffed to 15% from 9.25% and aggro elixirs to 40% from 33%.

    * fire and ice wing teleports now cost 500 gold per player per use

    * new portals to naztar and karavnos at the end of the orc trials. price is 10,000 gold. consider them optional.

    * increased gold drops from naga and AoT packs, and some bosses

    * many minor bug fixes and balance adjustments

    * If you didn't see yet, 910 added a bank. That means the top 2 rows of your equipment screen (10 items max) are saved in your save code, so you can store alternative gear. That's why save codes got longer. It also means the save codes cannot load in older versions before the bank.

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я думал ты умер  :buba:


сосите

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я думал ты умер  :subj:

монитор сгорел :buba:

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ткок ткок...


 

 
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Skyrim

1113138-1358809819.jpg

 

 

#fb4u.lol

 

 

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я думал ты умер  :subj:

монитор сгорел :buba:

и этот сгорит  :mage:

сосите

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