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Гость ~Bob~

TKoK 3

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я 4 поста назад это запостил, кок

бтв в 3.1 будут итемы на резист к магии, бонус голд и бонус опыт

так же появятся итемы, которые смогут носить все 3 класса


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Какя щас ласт версия?


284

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Голд в ткоке нахуй не нужен. Нафармив 15-20к можно забыть о нем, на поты и элики хватает с головой. А голд на респеки, абуз шопа нп;}

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абуз шопа пофиксили какбы

там ща очень неудобно абузить


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Прямо сейчас нужен кто-то кого я знаю тестировать новую альфу ткока  :palevojein:


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Я на работе ;{

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эпик мапа  :palevojein:

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ТА ВУ АХУЕЛИ ТКОК НА 2 СТРАНИЦЕ??!?!??!

 

 

SystemUnit recycling system removed. We felt that the bonus of saving 1 unit event vs the whole recycling process, the code, events, and everything that goes on with preventing a unit death then faking it with triggers is more troublesome and problematic than dealing with the extremely small event memory leak.

  • Re-coded the entire UnitStatus function. UnitStatus library handles events like: Freeze, Stun, Silence, Disable, Root. The overall improvements protect against those 'permastun' or 'permaroot' bugs we have seen in the past.
  • Projectile system altered to guard against long code loops with MANY projectiles on the screen at once (7 players + Karavnos phase2, or 7 players and Muarki). Each loop iteration is now run in its own separate trigger execution instead of every projectile in 1 big loop. While this may have no been a problem, it definitely won't be one ever now.
  • Altered the buff system to reset its private global buff before every .execute() call to ensure that with all the other triggers running, that the proper buff is always being referenced. In moments of extremely intense processing with lots of buffs and debuffs flying around, I had a strong feeling from past experiences that a wrong buff was being returned at some point to a function call.
  • Fixed fatal errors with Muarki and Frostmaster.

Many, Many, Many other bug fixesItemsReduced the power gap between epic and enchanted items

  • Reduced how much higher level items scale up
  • Items can now have Magic Resist, bonus gold gain percent, and bonus xp gain percent
  • Leather and Chain items now get bonus magic resist instead of bonus hp
  • There's new items from the new bosses, of course!
  • FYI blue items only go up to level 24. The item system has been changed so you can no longer see the level/prefix/suffix of blue items without picking them up. This will help improve map load times and fix some problems. In the next zone (ruined temple) regular enemies will start dropping enchanted items (repeats of old enchanteds, plus two full sets of new weapons).

Boss Balance / SkipsKaravnos Phase1 made slightly easier and more forgiving. Timers between graphic warnings and actual ability cast slightly increased and overall damage on heroes has been reduced slightly (normal game mode). The boss is easier to tank and deal with Threatening and Insignificance in phase2. The mechanics behind these abilities changed from removal of total threat to reduction in dealt threat. These stacks still need to be managed and cleared.

  • Several balance changes and bug fixes on Muarki along with an exploit. Muarki's mechanics have been altered code wise and you should see a lot of improvement and the spells should flow better.

SavingSaving now has a cooldown. 10/30/50 minutes for normal/legendary/heartcore

  • New "Save & Quit" option. Ignores the save cooldown. Permanently removes your hero from the game so it no longer scales enemies (you can still watch).

Hero BalanceSome general changes. A few specific ones listed for individual heros below.Standardized based attack speed of all heros to 2s. Except ranger is 2.25 and cleric and barbarian are 2.5

  • Reduced damage and attack crit chance bonuses on items
  • ACC elixer reduced to 11% from 15%

Hero Fixes / ChangesWhere to begin with this one...ArcanistArcanic Blast is now based off the ability Channel, it will no longer have some hardcoded targeting issues against certain mobs

  • Drain spirit re-coded in some spots to help guard against faulty EventEnds of the channel (dealing with monster death, or effects spawning on the player)

ClericHoly Fire is now based off the ability Channel, it can now target heroes already at full HP.

Chaotic KnightCleanse is now based off the ability Channel, it can now target heroes already at full HP.

  • Re-coded Chaotic Grasp and altered it's order of events. This spell is much more efficient in processing and will no longer randomly crash the game when it is the killing blow

PaladinDivine Touch is now based off the ability Channel, it can now target heroes already at full HP.

  • Re-coded Divine Light, this ability will no longer randomly crash the game
  • Fixed a bug with Mark of Sanctuary that would cause improper healing to be done with the improved effect
  • Fixed a bug with Divine Touch and Light Infusion that would cause improper AoE healing

ShadowbladeCorrected target checks / buff / debuff code for Unholy Embrace.

  • Corrected the bug with Time Strike, it now functions properly all the time with no leak
  • Corrected a buff bug with Shadow Bind

PyromancerFireform buffed.

  • Dragon's Breath now has more range/aoe (to match purify).

DruidIntroducing the druid... which had TONS of bug fixes and wc3 limit work arounds to deal with. That was fun, not even going to mention all the bull s*** we had to deal with on this one... The point is he works now and he's the most complicated hero and he's awesome.The Druid has 4 forms: Caster, Treant, Bear, Wolf. Each form comes with its own set of abilities / rule sets / aura / and funCaster Form contains the following:Moonfire

  • Earthen Grasp
  • Starfall
  • Essence of Water
  • Serenity Aura
  • Wolf Form contains the following:Bite
  • Fury Swipes
  • Howl
  • Pounce
  • Pack Leader Aura
  • Bear Form contains the following:Maul
  • Crush
  • Enrange
  • Hibernate
  • Frenzy
  • Treant Form contains the following:Rejuvenation
  • Barkskin
  • Mending Touch
  • Peaceful Mind
  • Tranquility Aura

 

The druid can do the following: Melee DPS, Caster DPS, Healer, TankWhile the druid can do all of the following with 1 gear set, keep in mind that the druid is a Jack of All Trades, not the Master of All Trades. You will be able to fill a need in a party, but you will not be the best for the need. The druid will start in caster form and each ability learned in the talent tree will unlock an ability in all forms. You learn shapeshifting at level 4 so you can visit the other forms.ContentClick to review boss names and a short description without revealing any fight mechanics or how to's

 

Spoiler:

There are no new zones in this patch but do not let this fool you. There are 6 new super mini bosses that are actually boss fights, but shorter. There are 3 new intense bosses with new mechanics and VX modes. There are new quests to complete, and new gear to be had.

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  • There are 2 new segments attached onto the Trials area in Grom'gol, a new valley entrance has been build that leads into the valley and down to their Shrine below the sand. I am not calling this a new zone due to it's small size, but it does provide a new area to explore and battle through.

Tifa - best fighter

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играл в альфу32

соскич тестирует ее с шизо :smile:

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Парни Кто нибудь Проходил одним на легандари Бруду? Как ее пройти?

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Парни Кто нибудь Проходил одним на легандари Бруду? Как ее пройти?

ренжой 34лвла убиваю за 10секунд :buba:

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:trollface::hmm: Совсем забыл про эту карту, эпик  :buba:

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о чем сабж? :fffuuu:

о лучшей карте на движке варкрафта 3

офк

.

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Поиграл бы с кем нибудь , но гарена не работает. :fffuuu:

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Поиграл бы с кем нибудь , но гарена не работает. :fffuuu:

дак на сисикапе можно в нее залипнуть,я помню в соло на нормале палом прошел даже катакомбы :fffuuu:

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