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dstrr

Dota 2 FAQ #5 и ваши технические проблемы

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Как сделать такую пиздатую плашку с фпс и пингом как на стриме?

Про нет граф знаю, но там оно не так пиздато выглядит

VRYlrp2.png

в настройках доты

And through it all

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Не показывает скаченные реплеи, можно ли это как нибудь пофиксить или это баг реборна и у всех так? И еще проблема, когда жму принтскрин у меня вместо доты скринится рабочий стол это как нибудь возможно исправить?

playdemo replays/%replayname.dem%

пока так можно, пока не пофиксят

 

у доты есть своя клавиша для принтскрина, в настройках ставится,

скрин оказывается в dota 2 beta/game/dota/screenshots


Торжество разума в том, чтобы уживаться с теми, у кого этого разума нет. Вольтер.
Чтобы хорошо высыпаться, нужно спать 8 часов в день. И еще столько же ночью.

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как сделать игру на английском

но чтобы игры искались на серверах россия+русский язык без английского?


 

 

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у меня следующая проблема, на вин10 при изменении в настройках игра вылетает. т.е. зависает и приходится убивать процесс и перезапускать игру.


avatar4828_11.gif

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у меня клиент доты на инглише стоит, а в поиске стоят рашн серваки и еу (язык рашн_инглиш)

как сделать игру на английском

но чтобы игры искались на серверах россия+русский язык без английского?

ни одного русского в команде


And through it all

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всем привет.

люди посоветуйте что делать с дотой? не могу подключится к игре. Игру находит нажимаю принять, долго думает и выдает ошибку 7799638.jpg

тоже самое когда пытаюсь просто посмотреть игру через watch.

чистил кэш, менял ip интернет подключения. не помогло.

А вот что пишет в консоле:

 

StartWatchingGame request SteamID: [A:1:1564141569:6014], watching SteamID: [i:0:0]

Received CMsgWatchGameResponse result 0.

Received CMsgWatchGameResponse result 1.

StartWatchingGame: Sending console command: connect_hltv 185.25.183.30:28080

SwitchToLoop remoteconnect requested: id [4] addons []

CL: IGameSystem::LoopDeactivateAllSystems

WriteSteamRemoteStorageFile( "scripts/control_groups.txt", buf, bShare = false ) -> 0.004903 seconds

CL: Disconnecting from server: #GameUI_Disconnect_LoopDeactivate

CL: CPhysicsGameSystem::UnloadSpawnGroupPhysics(backgrounds/dashboard_parallax_test) no such group

CL: CPhysicsGameSystem::UnloadSpawnGroupPhysics(scenes/find_match_status) no such group

CL: CPhysicsGameSystem::UnloadSpawnGroupPhysics(scenes/home_button) no such group

SV: IGameSystem::LoopDeactivateAllSystems

HO: IGameSystem::LoopDeactivateAllSystems

SV: Disconnect client 'GabenPLS!' from server(1): NETWORK_DISCONNECT_SHUTDOWN

WriteSteamRemoteStorageFile( "voice_ban.dt", buf, bShare = false ) -> 0.000601 seconds

Network socket 'client' opened on port -1

CL: CNetworkGameClient::OnSwitchLoopModeFinished( remoteconnect : success )

CL: Sending connect to 185.25.183.30:28080

CL: Sending connect to 185.25.183.30:28080

CL: Sending connect to 185.25.183.30:28080

CL: Sending connect to 185.25.183.30:28080

CL: Sending connect to 185.25.183.30:28080

CL: Sending connect to 185.25.183.30:28080

CL: Sending connect to 185.25.183.30:28080

CL: Sending connect to 185.25.183.30:28080

CL: Sending connect to 185.25.183.30:28080

CL: Sending connect to 185.25.183.30:28080

CL: Sending connect to 185.25.183.30:28080

CL: Sending connect to 185.25.183.30:28080

CL: Sending connect to 185.25.183.30:28080

CL: Sending connect to 185.25.183.30:28080

CL: Sending connect to 185.25.183.30:28080

CL: Sending connect to 185.25.183.30:28080

CL: Sending connect to 185.25.183.30:28080

CL: Sending connect to 185.25.183.30:28080

CL: Sending connect to 185.25.183.30:28080

CL: Sending connect to 185.25.183.30:28080

CL: Sending connect to 185.25.183.30:28080

CL: Sending connect to 185.25.183.30:28080

CL: Sending connect to 185.25.183.30:28080

CL: Sending connect to 185.25.183.30:28080

CL: Sending connect to 185.25.183.30:28080

CL: Sending connect to 185.25.183.30:28080

CL: Sending connect to 185.25.183.30:28080

CL: Sending connect to 185.25.183.30:28080

CL: Sending connect to 185.25.183.30:28080

CL: Sending connect to 185.25.183.30:28080

CL: Connection failed after 30 retries.

CL: Server disconnected: #GameUI_Disconnect_ConnectionTimedout

Discarding pending request 'Remote Connect (185.25.183.30:28080), 4'

SwitchToLoop levelload requested: id [5] addons []

ChangeGameUIState: DOTA_GAME_UI_STATE_DASHBOARD -> DOTA_GAME_UI_STATE_LOADING_SCREEN

Idle (levelload)

CL: CLoopModeLevelLoad::OnClientFrameSimulate switching to "game" loopmode with addons:

SwitchToLoop game requested: id [5] addons []

SV: maxplayers set to 1

Initializing script VM...

...done

CL: Adding Prequisite CWaitForGameServerStartupPrerequisite to sequence for CGameClientConnectPrerequisite

CL: Adding Prequisite CCreateGameClientPrerequisite to sequence for CGameClientConnectPrerequisite

CL: Adding Prequisite CConnectGameClientPrerequisite to sequence for CGameClientConnectPrerequisite

CL: Adding Prequisite CLoadStartupResourcePrerequisite to sequence for CGameClientConnectPrerequisite

CL: Adding Prequisite CLoadSpawnGroupsPrerequisite to sequence for CGameClientConnectPrerequisite

CL: Adding Prequisite CFinalizeConnectionPrerequisite to sequence for CGameClientConnectPrerequisite

SV: Spawn Server: <empty>

CL: CWaitForGameServerStartupPrerequisite done waiting for server

CL: PS_SATISFIED CWaitForGameServerStartupPrerequisite in sequence for CGameClientConnectPrerequisite

CL: CCreateGameClientJob creating client connection to 'loopback'

CL: PS_SATISFIED CCreateGameClientPrerequisite in sequence for CGameClientConnectPrerequisite

CL: Sending connect to loopback

SV: Sending S2C_CHALLENGE [1206159656 auth 2] to loopback

CL: Received S2C_CHALLENGE [1206159656 auth 2] from loopback

CL: Sending C2S_CONNECT [42 protocol 1206159656 auth 2] to loopback

SV: Receiving C2S_CONNECT [protocol 42 1206159656 auth 2] from loopback

SV: Sending S2C_CONNECTION to loopback [addons:'']

SV: Sending S2C_CONNECTION to loopback [addons:'']

CL: Received S2C_CONNECTION from loopback [addons:'']

CL: Connected to 'loopback'

SV: Sending server info to client 'GabenPLS!' at loopback

SV: WriteInitialSpawnGroups sending 1 groups

CL: PS_SATISFIED CConnectGameClientPrerequisite in sequence for CGameClientConnectPrerequisite

Game: "Dota 2"

Map: "<empty>"

Players: 1 (0 bots) / 1 humans

Build: 6930

Server Number: 3

CL: CNetworkGameClient::ProcessServerInfo

Initializing script VM...

...done

ReadSteamRemoteStorageFile( bufOut, "voice_ban.dt" ) -> 0.000848 seconds

CL: PS_SATISFIED CLoadStartupResourcePrerequisite in sequence for CGameClientConnectPrerequisite

CL: PS_SATISFIED CLoadSpawnGroupsPrerequisite in sequence for CGameClientConnectPrerequisite

CL: PS_SATISFIED CFinalizeConnectionPrerequisite in sequence for CGameClientConnectPrerequisite

CL: OnStatusFinished for CGameClientConnectPrerequisite

CL: CGameClientConnectPrerequisite connection succeeded

ChangeGameUIState: DOTA_GAME_UI_STATE_LOADING_SCREEN -> DOTA_GAME_UI_STATE_DASHBOARD

SV: IGameSystem::LoopActivateAllSystems

HO: IGameSystem::LoopActivateAllSystems

SV: Game started

CL: IGameSystem::LoopActivateAllSystems

Failed to load grid nav data, file 'maps/<empty>.gnv' not found!

ReadSteamRemoteStorageFile( bufOut, "scripts/control_groups.txt" ) -> 0.000554 seconds

CL: CNetworkGameClient::OnSwitchLoopModeFinished( game : success )

SV: Sending full update to client GabenPLS! (reason: initial update)

ShouldClientReceiveStringTableUserData called with NULL GameRules() on table userinfo, string 0

CL: Receiving uncompressed update from server

CL: Signon traffic "client": incoming 33.332 KB [9 pkts], outgoing 1.303 KB [10 pkts]

 

 

 


Изменено пользователем xe11o

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всем привет.

люди посоветуйте что делать с дотой? не могу подключится к игре. Игру находит нажимаю принять, долго думает и выдает ошибку 7799638.jpg

тоже самое когда пытаюсь просто посмотреть игру через watch.

чистил кэш, менял ip интернет подключения. не помогло.

А вот что пишет в консоле:

 

StartWatchingGame request SteamID: [A:1:1564141569:6014], watching SteamID: [i:0:0]

Received CMsgWatchGameResponse result 0.

Received CMsgWatchGameResponse result 1.

StartWatchingGame: Sending console command: connect_hltv 185.25.183.30:28080

SwitchToLoop remoteconnect requested: id [4] addons []

CL: IGameSystem::LoopDeactivateAllSystems

WriteSteamRemoteStorageFile( "scripts/control_groups.txt", buf, bShare = false ) -> 0.004903 seconds

CL: Disconnecting from server: #GameUI_Disconnect_LoopDeactivate

CL: CPhysicsGameSystem::UnloadSpawnGroupPhysics(backgrounds/dashboard_parallax_test) no such group

CL: CPhysicsGameSystem::UnloadSpawnGroupPhysics(scenes/find_match_status) no such group

CL: CPhysicsGameSystem::UnloadSpawnGroupPhysics(scenes/home_button) no such group

SV: IGameSystem::LoopDeactivateAllSystems

HO: IGameSystem::LoopDeactivateAllSystems

SV: Disconnect client 'GabenPLS!' from server(1): NETWORK_DISCONNECT_SHUTDOWN

WriteSteamRemoteStorageFile( "voice_ban.dt", buf, bShare = false ) -> 0.000601 seconds

Network socket 'client' opened on port -1

CL: CNetworkGameClient::OnSwitchLoopModeFinished( remoteconnect : success )

CL: Sending connect to 185.25.183.30:28080

CL: Sending connect to 185.25.183.30:28080

CL: Sending connect to 185.25.183.30:28080

CL: Sending connect to 185.25.183.30:28080

CL: Sending connect to 185.25.183.30:28080

CL: Sending connect to 185.25.183.30:28080

CL: Sending connect to 185.25.183.30:28080

CL: Sending connect to 185.25.183.30:28080

CL: Sending connect to 185.25.183.30:28080

CL: Sending connect to 185.25.183.30:28080

CL: Sending connect to 185.25.183.30:28080

CL: Sending connect to 185.25.183.30:28080

CL: Sending connect to 185.25.183.30:28080

CL: Sending connect to 185.25.183.30:28080

CL: Sending connect to 185.25.183.30:28080

CL: Sending connect to 185.25.183.30:28080

CL: Sending connect to 185.25.183.30:28080

CL: Sending connect to 185.25.183.30:28080

CL: Sending connect to 185.25.183.30:28080

CL: Sending connect to 185.25.183.30:28080

CL: Sending connect to 185.25.183.30:28080

CL: Sending connect to 185.25.183.30:28080

CL: Sending connect to 185.25.183.30:28080

CL: Sending connect to 185.25.183.30:28080

CL: Sending connect to 185.25.183.30:28080

CL: Sending connect to 185.25.183.30:28080

CL: Sending connect to 185.25.183.30:28080

CL: Sending connect to 185.25.183.30:28080

CL: Sending connect to 185.25.183.30:28080

CL: Sending connect to 185.25.183.30:28080

CL: Connection failed after 30 retries.

CL: Server disconnected: #GameUI_Disconnect_ConnectionTimedout

Discarding pending request 'Remote Connect (185.25.183.30:28080), 4'

SwitchToLoop levelload requested: id [5] addons []

ChangeGameUIState: DOTA_GAME_UI_STATE_DASHBOARD -> DOTA_GAME_UI_STATE_LOADING_SCREEN

Idle (levelload)

CL: CLoopModeLevelLoad::OnClientFrameSimulate switching to "game" loopmode with addons:

SwitchToLoop game requested: id [5] addons []

SV: maxplayers set to 1

Initializing script VM...

...done

CL: Adding Prequisite CWaitForGameServerStartupPrerequisite to sequence for CGameClientConnectPrerequisite

CL: Adding Prequisite CCreateGameClientPrerequisite to sequence for CGameClientConnectPrerequisite

CL: Adding Prequisite CConnectGameClientPrerequisite to sequence for CGameClientConnectPrerequisite

CL: Adding Prequisite CLoadStartupResourcePrerequisite to sequence for CGameClientConnectPrerequisite

CL: Adding Prequisite CLoadSpawnGroupsPrerequisite to sequence for CGameClientConnectPrerequisite

CL: Adding Prequisite CFinalizeConnectionPrerequisite to sequence for CGameClientConnectPrerequisite

SV: Spawn Server: <empty>

CL: CWaitForGameServerStartupPrerequisite done waiting for server

CL: PS_SATISFIED CWaitForGameServerStartupPrerequisite in sequence for CGameClientConnectPrerequisite

CL: CCreateGameClientJob creating client connection to 'loopback'

CL: PS_SATISFIED CCreateGameClientPrerequisite in sequence for CGameClientConnectPrerequisite

CL: Sending connect to loopback

SV: Sending S2C_CHALLENGE [1206159656 auth 2] to loopback

CL: Received S2C_CHALLENGE [1206159656 auth 2] from loopback

CL: Sending C2S_CONNECT [42 protocol 1206159656 auth 2] to loopback

SV: Receiving C2S_CONNECT [protocol 42 1206159656 auth 2] from loopback

SV: Sending S2C_CONNECTION to loopback [addons:'']

SV: Sending S2C_CONNECTION to loopback [addons:'']

CL: Received S2C_CONNECTION from loopback [addons:'']

CL: Connected to 'loopback'

SV: Sending server info to client 'GabenPLS!' at loopback

SV: WriteInitialSpawnGroups sending 1 groups

CL: PS_SATISFIED CConnectGameClientPrerequisite in sequence for CGameClientConnectPrerequisite

Game: "Dota 2"

Map: "<empty>"

Players: 1 (0 bots) / 1 humans

Build: 6930

Server Number: 3

CL: CNetworkGameClient::ProcessServerInfo

Initializing script VM...

...done

ReadSteamRemoteStorageFile( bufOut, "voice_ban.dt" ) -> 0.000848 seconds

CL: PS_SATISFIED CLoadStartupResourcePrerequisite in sequence for CGameClientConnectPrerequisite

CL: PS_SATISFIED CLoadSpawnGroupsPrerequisite in sequence for CGameClientConnectPrerequisite

CL: PS_SATISFIED CFinalizeConnectionPrerequisite in sequence for CGameClientConnectPrerequisite

CL: OnStatusFinished for CGameClientConnectPrerequisite

CL: CGameClientConnectPrerequisite connection succeeded

ChangeGameUIState: DOTA_GAME_UI_STATE_LOADING_SCREEN -> DOTA_GAME_UI_STATE_DASHBOARD

SV: IGameSystem::LoopActivateAllSystems

HO: IGameSystem::LoopActivateAllSystems

SV: Game started

CL: IGameSystem::LoopActivateAllSystems

Failed to load grid nav data, file 'maps/<empty>.gnv' not found!

ReadSteamRemoteStorageFile( bufOut, "scripts/control_groups.txt" ) -> 0.000554 seconds

CL: CNetworkGameClient::OnSwitchLoopModeFinished( game : success )

SV: Sending full update to client GabenPLS! (reason: initial update)

ShouldClientReceiveStringTableUserData called with NULL GameRules() on table userinfo, string 0

CL: Receiving uncompressed update from server

CL: Signon traffic "client": incoming 33.332 KB [9 pkts], outgoing 1.303 KB [10 pkts]

 

 

 

Отключите злопроебучинный брандмауэр.


Моя днюха

x_efe8ac8c.jpg

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всем привет.

люди посоветуйте что делать с дотой? не могу подключится к игре. Игру находит нажимаю принять, долго думает и выдает ошибку 7799638.jpg

тоже самое когда пытаюсь просто посмотреть игру через watch.

чистил кэш, менял ip интернет подключения. не помогло.

А вот что пишет в консоле:

 

StartWatchingGame request SteamID: [A:1:1564141569:6014], watching SteamID: [i:0:0]

Received CMsgWatchGameResponse result 0.

Received CMsgWatchGameResponse result 1.

StartWatchingGame: Sending console command: connect_hltv 185.25.183.30:28080

SwitchToLoop remoteconnect requested: id [4] addons []

CL: IGameSystem::LoopDeactivateAllSystems

WriteSteamRemoteStorageFile( "scripts/control_groups.txt", buf, bShare = false ) -> 0.004903 seconds

CL: Disconnecting from server: #GameUI_Disconnect_LoopDeactivate

CL: CPhysicsGameSystem::UnloadSpawnGroupPhysics(backgrounds/dashboard_parallax_test) no such group

CL: CPhysicsGameSystem::UnloadSpawnGroupPhysics(scenes/find_match_status) no such group

CL: CPhysicsGameSystem::UnloadSpawnGroupPhysics(scenes/home_button) no such group

SV: IGameSystem::LoopDeactivateAllSystems

HO: IGameSystem::LoopDeactivateAllSystems

SV: Disconnect client 'GabenPLS!' from server(1): NETWORK_DISCONNECT_SHUTDOWN

WriteSteamRemoteStorageFile( "voice_ban.dt", buf, bShare = false ) -> 0.000601 seconds

Network socket 'client' opened on port -1

CL: CNetworkGameClient::OnSwitchLoopModeFinished( remoteconnect : success )

CL: Sending connect to 185.25.183.30:28080

CL: Sending connect to 185.25.183.30:28080

CL: Sending connect to 185.25.183.30:28080

CL: Sending connect to 185.25.183.30:28080

CL: Sending connect to 185.25.183.30:28080

CL: Sending connect to 185.25.183.30:28080

CL: Sending connect to 185.25.183.30:28080

CL: Sending connect to 185.25.183.30:28080

CL: Sending connect to 185.25.183.30:28080

CL: Sending connect to 185.25.183.30:28080

CL: Sending connect to 185.25.183.30:28080

CL: Sending connect to 185.25.183.30:28080

CL: Sending connect to 185.25.183.30:28080

CL: Sending connect to 185.25.183.30:28080

CL: Sending connect to 185.25.183.30:28080

CL: Sending connect to 185.25.183.30:28080

CL: Sending connect to 185.25.183.30:28080

CL: Sending connect to 185.25.183.30:28080

CL: Sending connect to 185.25.183.30:28080

CL: Sending connect to 185.25.183.30:28080

CL: Sending connect to 185.25.183.30:28080

CL: Sending connect to 185.25.183.30:28080

CL: Sending connect to 185.25.183.30:28080

CL: Sending connect to 185.25.183.30:28080

CL: Sending connect to 185.25.183.30:28080

CL: Sending connect to 185.25.183.30:28080

CL: Sending connect to 185.25.183.30:28080

CL: Sending connect to 185.25.183.30:28080

CL: Sending connect to 185.25.183.30:28080

CL: Sending connect to 185.25.183.30:28080

CL: Connection failed after 30 retries.

CL: Server disconnected: #GameUI_Disconnect_ConnectionTimedout

Discarding pending request 'Remote Connect (185.25.183.30:28080), 4'

SwitchToLoop levelload requested: id [5] addons []

ChangeGameUIState: DOTA_GAME_UI_STATE_DASHBOARD -> DOTA_GAME_UI_STATE_LOADING_SCREEN

Idle (levelload)

CL: CLoopModeLevelLoad::OnClientFrameSimulate switching to "game" loopmode with addons:

SwitchToLoop game requested: id [5] addons []

SV: maxplayers set to 1

Initializing script VM...

...done

CL: Adding Prequisite CWaitForGameServerStartupPrerequisite to sequence for CGameClientConnectPrerequisite

CL: Adding Prequisite CCreateGameClientPrerequisite to sequence for CGameClientConnectPrerequisite

CL: Adding Prequisite CConnectGameClientPrerequisite to sequence for CGameClientConnectPrerequisite

CL: Adding Prequisite CLoadStartupResourcePrerequisite to sequence for CGameClientConnectPrerequisite

CL: Adding Prequisite CLoadSpawnGroupsPrerequisite to sequence for CGameClientConnectPrerequisite

CL: Adding Prequisite CFinalizeConnectionPrerequisite to sequence for CGameClientConnectPrerequisite

SV: Spawn Server: <empty>

CL: CWaitForGameServerStartupPrerequisite done waiting for server

CL: PS_SATISFIED CWaitForGameServerStartupPrerequisite in sequence for CGameClientConnectPrerequisite

CL: CCreateGameClientJob creating client connection to 'loopback'

CL: PS_SATISFIED CCreateGameClientPrerequisite in sequence for CGameClientConnectPrerequisite

CL: Sending connect to loopback

SV: Sending S2C_CHALLENGE [1206159656 auth 2] to loopback

CL: Received S2C_CHALLENGE [1206159656 auth 2] from loopback

CL: Sending C2S_CONNECT [42 protocol 1206159656 auth 2] to loopback

SV: Receiving C2S_CONNECT [protocol 42 1206159656 auth 2] from loopback

SV: Sending S2C_CONNECTION to loopback [addons:'']

SV: Sending S2C_CONNECTION to loopback [addons:'']

CL: Received S2C_CONNECTION from loopback [addons:'']

CL: Connected to 'loopback'

SV: Sending server info to client 'GabenPLS!' at loopback

SV: WriteInitialSpawnGroups sending 1 groups

CL: PS_SATISFIED CConnectGameClientPrerequisite in sequence for CGameClientConnectPrerequisite

Game: "Dota 2"

Map: "<empty>"

Players: 1 (0 bots) / 1 humans

Build: 6930

Server Number: 3

CL: CNetworkGameClient::ProcessServerInfo

Initializing script VM...

...done

ReadSteamRemoteStorageFile( bufOut, "voice_ban.dt" ) -> 0.000848 seconds

CL: PS_SATISFIED CLoadStartupResourcePrerequisite in sequence for CGameClientConnectPrerequisite

CL: PS_SATISFIED CLoadSpawnGroupsPrerequisite in sequence for CGameClientConnectPrerequisite

CL: PS_SATISFIED CFinalizeConnectionPrerequisite in sequence for CGameClientConnectPrerequisite

CL: OnStatusFinished for CGameClientConnectPrerequisite

CL: CGameClientConnectPrerequisite connection succeeded

ChangeGameUIState: DOTA_GAME_UI_STATE_LOADING_SCREEN -> DOTA_GAME_UI_STATE_DASHBOARD

SV: IGameSystem::LoopActivateAllSystems

HO: IGameSystem::LoopActivateAllSystems

SV: Game started

CL: IGameSystem::LoopActivateAllSystems

Failed to load grid nav data, file 'maps/<empty>.gnv' not found!

ReadSteamRemoteStorageFile( bufOut, "scripts/control_groups.txt" ) -> 0.000554 seconds

CL: CNetworkGameClient::OnSwitchLoopModeFinished( game : success )

SV: Sending full update to client GabenPLS! (reason: initial update)

ShouldClientReceiveStringTableUserData called with NULL GameRules() on table userinfo, string 0

CL: Receiving uncompressed update from server

CL: Signon traffic "client": incoming 33.332 KB [9 pkts], outgoing 1.303 KB [10 pkts]

 

 

 

Отключите злопроебучинный брандмауэр.

тоже так подумал, но не помогло :cry:

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всем привет.

люди посоветуйте что делать с дотой? не могу подключится к игре. Игру находит нажимаю принять, долго думает и выдает ошибку 7799638.jpg

тоже самое когда пытаюсь просто посмотреть игру через watch.

чистил кэш, менял ip интернет подключения. не помогло.

А вот что пишет в консоле:

 

StartWatchingGame request SteamID: [A:1:1564141569:6014], watching SteamID: [i:0:0]

Received CMsgWatchGameResponse result 0.

Received CMsgWatchGameResponse result 1.

StartWatchingGame: Sending console command: connect_hltv 185.25.183.30:28080

SwitchToLoop remoteconnect requested: id [4] addons []

CL: IGameSystem::LoopDeactivateAllSystems

WriteSteamRemoteStorageFile( "scripts/control_groups.txt", buf, bShare = false ) -> 0.004903 seconds

CL: Disconnecting from server: #GameUI_Disconnect_LoopDeactivate

CL: CPhysicsGameSystem::UnloadSpawnGroupPhysics(backgrounds/dashboard_parallax_test) no such group

CL: CPhysicsGameSystem::UnloadSpawnGroupPhysics(scenes/find_match_status) no such group

CL: CPhysicsGameSystem::UnloadSpawnGroupPhysics(scenes/home_button) no such group

SV: IGameSystem::LoopDeactivateAllSystems

HO: IGameSystem::LoopDeactivateAllSystems

SV: Disconnect client 'GabenPLS!' from server(1): NETWORK_DISCONNECT_SHUTDOWN

WriteSteamRemoteStorageFile( "voice_ban.dt", buf, bShare = false ) -> 0.000601 seconds

Network socket 'client' opened on port -1

CL: CNetworkGameClient::OnSwitchLoopModeFinished( remoteconnect : success )

CL: Sending connect to 185.25.183.30:28080

CL: Sending connect to 185.25.183.30:28080

CL: Sending connect to 185.25.183.30:28080

CL: Sending connect to 185.25.183.30:28080

CL: Sending connect to 185.25.183.30:28080

CL: Sending connect to 185.25.183.30:28080

CL: Sending connect to 185.25.183.30:28080

CL: Sending connect to 185.25.183.30:28080

CL: Sending connect to 185.25.183.30:28080

CL: Sending connect to 185.25.183.30:28080

CL: Sending connect to 185.25.183.30:28080

CL: Sending connect to 185.25.183.30:28080

CL: Sending connect to 185.25.183.30:28080

CL: Sending connect to 185.25.183.30:28080

CL: Sending connect to 185.25.183.30:28080

CL: Sending connect to 185.25.183.30:28080

CL: Sending connect to 185.25.183.30:28080

CL: Sending connect to 185.25.183.30:28080

CL: Sending connect to 185.25.183.30:28080

CL: Sending connect to 185.25.183.30:28080

CL: Sending connect to 185.25.183.30:28080

CL: Sending connect to 185.25.183.30:28080

CL: Sending connect to 185.25.183.30:28080

CL: Sending connect to 185.25.183.30:28080

CL: Sending connect to 185.25.183.30:28080

CL: Sending connect to 185.25.183.30:28080

CL: Sending connect to 185.25.183.30:28080

CL: Sending connect to 185.25.183.30:28080

CL: Sending connect to 185.25.183.30:28080

CL: Sending connect to 185.25.183.30:28080

CL: Connection failed after 30 retries.

CL: Server disconnected: #GameUI_Disconnect_ConnectionTimedout

Discarding pending request 'Remote Connect (185.25.183.30:28080), 4'

SwitchToLoop levelload requested: id [5] addons []

ChangeGameUIState: DOTA_GAME_UI_STATE_DASHBOARD -> DOTA_GAME_UI_STATE_LOADING_SCREEN

Idle (levelload)

CL: CLoopModeLevelLoad::OnClientFrameSimulate switching to "game" loopmode with addons:

SwitchToLoop game requested: id [5] addons []

SV: maxplayers set to 1

Initializing script VM...

...done

CL: Adding Prequisite CWaitForGameServerStartupPrerequisite to sequence for CGameClientConnectPrerequisite

CL: Adding Prequisite CCreateGameClientPrerequisite to sequence for CGameClientConnectPrerequisite

CL: Adding Prequisite CConnectGameClientPrerequisite to sequence for CGameClientConnectPrerequisite

CL: Adding Prequisite CLoadStartupResourcePrerequisite to sequence for CGameClientConnectPrerequisite

CL: Adding Prequisite CLoadSpawnGroupsPrerequisite to sequence for CGameClientConnectPrerequisite

CL: Adding Prequisite CFinalizeConnectionPrerequisite to sequence for CGameClientConnectPrerequisite

SV: Spawn Server: <empty>

CL: CWaitForGameServerStartupPrerequisite done waiting for server

CL: PS_SATISFIED CWaitForGameServerStartupPrerequisite in sequence for CGameClientConnectPrerequisite

CL: CCreateGameClientJob creating client connection to 'loopback'

CL: PS_SATISFIED CCreateGameClientPrerequisite in sequence for CGameClientConnectPrerequisite

CL: Sending connect to loopback

SV: Sending S2C_CHALLENGE [1206159656 auth 2] to loopback

CL: Received S2C_CHALLENGE [1206159656 auth 2] from loopback

CL: Sending C2S_CONNECT [42 protocol 1206159656 auth 2] to loopback

SV: Receiving C2S_CONNECT [protocol 42 1206159656 auth 2] from loopback

SV: Sending S2C_CONNECTION to loopback [addons:'']

SV: Sending S2C_CONNECTION to loopback [addons:'']

CL: Received S2C_CONNECTION from loopback [addons:'']

CL: Connected to 'loopback'

SV: Sending server info to client 'GabenPLS!' at loopback

SV: WriteInitialSpawnGroups sending 1 groups

CL: PS_SATISFIED CConnectGameClientPrerequisite in sequence for CGameClientConnectPrerequisite

Game: "Dota 2"

Map: "<empty>"

Players: 1 (0 bots) / 1 humans

Build: 6930

Server Number: 3

CL: CNetworkGameClient::ProcessServerInfo

Initializing script VM...

...done

ReadSteamRemoteStorageFile( bufOut, "voice_ban.dt" ) -> 0.000848 seconds

CL: PS_SATISFIED CLoadStartupResourcePrerequisite in sequence for CGameClientConnectPrerequisite

CL: PS_SATISFIED CLoadSpawnGroupsPrerequisite in sequence for CGameClientConnectPrerequisite

CL: PS_SATISFIED CFinalizeConnectionPrerequisite in sequence for CGameClientConnectPrerequisite

CL: OnStatusFinished for CGameClientConnectPrerequisite

CL: CGameClientConnectPrerequisite connection succeeded

ChangeGameUIState: DOTA_GAME_UI_STATE_LOADING_SCREEN -> DOTA_GAME_UI_STATE_DASHBOARD

SV: IGameSystem::LoopActivateAllSystems

HO: IGameSystem::LoopActivateAllSystems

SV: Game started

CL: IGameSystem::LoopActivateAllSystems

Failed to load grid nav data, file 'maps/<empty>.gnv' not found!

ReadSteamRemoteStorageFile( bufOut, "scripts/control_groups.txt" ) -> 0.000554 seconds

CL: CNetworkGameClient::OnSwitchLoopModeFinished( game : success )

SV: Sending full update to client GabenPLS! (reason: initial update)

ShouldClientReceiveStringTableUserData called with NULL GameRules() on table userinfo, string 0

CL: Receiving uncompressed update from server

CL: Signon traffic "client": incoming 33.332 KB [9 pkts], outgoing 1.303 KB [10 pkts]

 

 

 

Отключите злопроебучинный брандмауэр.

тоже так подумал, но не помогло :cry:

Антивирь какой есть?


Моя днюха

x_efe8ac8c.jpg

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[hide='']

всем привет.

люди посоветуйте что делать с дотой? не могу подключится к игре. Игру находит нажимаю принять, долго думает и выдает ошибку 7799638.jpg

тоже самое когда пытаюсь просто посмотреть игру через watch.

чистил кэш, менял ip интернет подключения. не помогло.

А вот что пишет в консоле:

 

StartWatchingGame request SteamID: [A:1:1564141569:6014], watching SteamID: [i:0:0]

Received CMsgWatchGameResponse result 0.

Received CMsgWatchGameResponse result 1.

StartWatchingGame: Sending console command: connect_hltv 185.25.183.30:28080

SwitchToLoop remoteconnect requested: id [4] addons []

CL: IGameSystem::LoopDeactivateAllSystems

WriteSteamRemoteStorageFile( "scripts/control_groups.txt", buf, bShare = false ) -> 0.004903 seconds

CL: Disconnecting from server: #GameUI_Disconnect_LoopDeactivate

CL: CPhysicsGameSystem::UnloadSpawnGroupPhysics(backgrounds/dashboard_parallax_test) no such group

CL: CPhysicsGameSystem::UnloadSpawnGroupPhysics(scenes/find_match_status) no such group

CL: CPhysicsGameSystem::UnloadSpawnGroupPhysics(scenes/home_button) no such group

SV: IGameSystem::LoopDeactivateAllSystems

HO: IGameSystem::LoopDeactivateAllSystems

SV: Disconnect client 'GabenPLS!' from server(1): NETWORK_DISCONNECT_SHUTDOWN

WriteSteamRemoteStorageFile( "voice_ban.dt", buf, bShare = false ) -> 0.000601 seconds

Network socket 'client' opened on port -1

CL: CNetworkGameClient::OnSwitchLoopModeFinished( remoteconnect : success )

CL: Sending connect to 185.25.183.30:28080

CL: Sending connect to 185.25.183.30:28080

CL: Sending connect to 185.25.183.30:28080

CL: Sending connect to 185.25.183.30:28080

CL: Sending connect to 185.25.183.30:28080

CL: Sending connect to 185.25.183.30:28080

CL: Sending connect to 185.25.183.30:28080

CL: Sending connect to 185.25.183.30:28080

CL: Sending connect to 185.25.183.30:28080

CL: Sending connect to 185.25.183.30:28080

CL: Sending connect to 185.25.183.30:28080

CL: Sending connect to 185.25.183.30:28080

CL: Sending connect to 185.25.183.30:28080

CL: Sending connect to 185.25.183.30:28080

CL: Sending connect to 185.25.183.30:28080

CL: Sending connect to 185.25.183.30:28080

CL: Sending connect to 185.25.183.30:28080

CL: Sending connect to 185.25.183.30:28080

CL: Sending connect to 185.25.183.30:28080

CL: Sending connect to 185.25.183.30:28080

CL: Sending connect to 185.25.183.30:28080

CL: Sending connect to 185.25.183.30:28080

CL: Sending connect to 185.25.183.30:28080

CL: Sending connect to 185.25.183.30:28080

CL: Sending connect to 185.25.183.30:28080

CL: Sending connect to 185.25.183.30:28080

CL: Sending connect to 185.25.183.30:28080

CL: Sending connect to 185.25.183.30:28080

CL: Sending connect to 185.25.183.30:28080

CL: Sending connect to 185.25.183.30:28080

CL: Connection failed after 30 retries.

CL: Server disconnected: #GameUI_Disconnect_ConnectionTimedout

Discarding pending request 'Remote Connect (185.25.183.30:28080), 4'

SwitchToLoop levelload requested: id [5] addons []

ChangeGameUIState: DOTA_GAME_UI_STATE_DASHBOARD -> DOTA_GAME_UI_STATE_LOADING_SCREEN

Idle (levelload)

CL: CLoopModeLevelLoad::OnClientFrameSimulate switching to "game" loopmode with addons:

SwitchToLoop game requested: id [5] addons []

SV: maxplayers set to 1

Initializing script VM...

...done

CL: Adding Prequisite CWaitForGameServerStartupPrerequisite to sequence for CGameClientConnectPrerequisite

CL: Adding Prequisite CCreateGameClientPrerequisite to sequence for CGameClientConnectPrerequisite

CL: Adding Prequisite CConnectGameClientPrerequisite to sequence for CGameClientConnectPrerequisite

CL: Adding Prequisite CLoadStartupResourcePrerequisite to sequence for CGameClientConnectPrerequisite

CL: Adding Prequisite CLoadSpawnGroupsPrerequisite to sequence for CGameClientConnectPrerequisite

CL: Adding Prequisite CFinalizeConnectionPrerequisite to sequence for CGameClientConnectPrerequisite

SV: Spawn Server: <empty>

CL: CWaitForGameServerStartupPrerequisite done waiting for server

CL: PS_SATISFIED CWaitForGameServerStartupPrerequisite in sequence for CGameClientConnectPrerequisite

CL: CCreateGameClientJob creating client connection to 'loopback'

CL: PS_SATISFIED CCreateGameClientPrerequisite in sequence for CGameClientConnectPrerequisite

CL: Sending connect to loopback

SV: Sending S2C_CHALLENGE [1206159656 auth 2] to loopback

CL: Received S2C_CHALLENGE [1206159656 auth 2] from loopback

CL: Sending C2S_CONNECT [42 protocol 1206159656 auth 2] to loopback

SV: Receiving C2S_CONNECT [protocol 42 1206159656 auth 2] from loopback

SV: Sending S2C_CONNECTION to loopback [addons:'']

SV: Sending S2C_CONNECTION to loopback [addons:'']

CL: Received S2C_CONNECTION from loopback [addons:'']

CL: Connected to 'loopback'

SV: Sending server info to client 'GabenPLS!' at loopback

SV: WriteInitialSpawnGroups sending 1 groups

CL: PS_SATISFIED CConnectGameClientPrerequisite in sequence for CGameClientConnectPrerequisite

Game: "Dota 2"

Map: "<empty>"

Players: 1 (0 bots) / 1 humans

Build: 6930

Server Number: 3

CL: CNetworkGameClient::ProcessServerInfo

Initializing script VM...

...done

ReadSteamRemoteStorageFile( bufOut, "voice_ban.dt" ) -> 0.000848 seconds

CL: PS_SATISFIED CLoadStartupResourcePrerequisite in sequence for CGameClientConnectPrerequisite

CL: PS_SATISFIED CLoadSpawnGroupsPrerequisite in sequence for CGameClientConnectPrerequisite

CL: PS_SATISFIED CFinalizeConnectionPrerequisite in sequence for CGameClientConnectPrerequisite

CL: OnStatusFinished for CGameClientConnectPrerequisite

CL: CGameClientConnectPrerequisite connection succeeded

ChangeGameUIState: DOTA_GAME_UI_STATE_LOADING_SCREEN -> DOTA_GAME_UI_STATE_DASHBOARD

SV: IGameSystem::LoopActivateAllSystems

HO: IGameSystem::LoopActivateAllSystems

SV: Game started

CL: IGameSystem::LoopActivateAllSystems

Failed to load grid nav data, file 'maps/<empty>.gnv' not found!

ReadSteamRemoteStorageFile( bufOut, "scripts/control_groups.txt" ) -> 0.000554 seconds

CL: CNetworkGameClient::OnSwitchLoopModeFinished( game : success )

SV: Sending full update to client GabenPLS! (reason: initial update)

ShouldClientReceiveStringTableUserData called with NULL GameRules() on table userinfo, string 0

CL: Receiving uncompressed update from server

CL: Signon traffic "client": incoming 33.332 KB [9 pkts], outgoing 1.303 KB [10 pkts]

 

 

 

Отключите злопроебучинный брандмауэр.

тоже так подумал, но не помогло :cry:

Антивирь какой есть?

 

Нет антивируса. Все работало нормально до сегоднешнего дня

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[hide='']

[hide='']

всем привет.

люди посоветуйте что делать с дотой? не могу подключится к игре. Игру находит нажимаю принять, долго думает и выдает ошибку 7799638.jpg

тоже самое когда пытаюсь просто посмотреть игру через watch.

чистил кэш, менял ip интернет подключения. не помогло.

А вот что пишет в консоле:

 

StartWatchingGame request SteamID: [A:1:1564141569:6014], watching SteamID: [i:0:0]

Received CMsgWatchGameResponse result 0.

Received CMsgWatchGameResponse result 1.

StartWatchingGame: Sending console command: connect_hltv 185.25.183.30:28080

SwitchToLoop remoteconnect requested: id [4] addons []

CL: IGameSystem::LoopDeactivateAllSystems

WriteSteamRemoteStorageFile( "scripts/control_groups.txt", buf, bShare = false ) -> 0.004903 seconds

CL: Disconnecting from server: #GameUI_Disconnect_LoopDeactivate

CL: CPhysicsGameSystem::UnloadSpawnGroupPhysics(backgrounds/dashboard_parallax_test) no such group

CL: CPhysicsGameSystem::UnloadSpawnGroupPhysics(scenes/find_match_status) no such group

CL: CPhysicsGameSystem::UnloadSpawnGroupPhysics(scenes/home_button) no such group

SV: IGameSystem::LoopDeactivateAllSystems

HO: IGameSystem::LoopDeactivateAllSystems

SV: Disconnect client 'GabenPLS!' from server(1): NETWORK_DISCONNECT_SHUTDOWN

WriteSteamRemoteStorageFile( "voice_ban.dt", buf, bShare = false ) -> 0.000601 seconds

Network socket 'client' opened on port -1

CL: CNetworkGameClient::OnSwitchLoopModeFinished( remoteconnect : success )

CL: Sending connect to 185.25.183.30:28080

CL: Sending connect to 185.25.183.30:28080

CL: Sending connect to 185.25.183.30:28080

CL: Sending connect to 185.25.183.30:28080

CL: Sending connect to 185.25.183.30:28080

CL: Sending connect to 185.25.183.30:28080

CL: Sending connect to 185.25.183.30:28080

CL: Sending connect to 185.25.183.30:28080

CL: Sending connect to 185.25.183.30:28080

CL: Sending connect to 185.25.183.30:28080

CL: Sending connect to 185.25.183.30:28080

CL: Sending connect to 185.25.183.30:28080

CL: Sending connect to 185.25.183.30:28080

CL: Sending connect to 185.25.183.30:28080

CL: Sending connect to 185.25.183.30:28080

CL: Sending connect to 185.25.183.30:28080

CL: Sending connect to 185.25.183.30:28080

CL: Sending connect to 185.25.183.30:28080

CL: Sending connect to 185.25.183.30:28080

CL: Sending connect to 185.25.183.30:28080

CL: Sending connect to 185.25.183.30:28080

CL: Sending connect to 185.25.183.30:28080

CL: Sending connect to 185.25.183.30:28080

CL: Sending connect to 185.25.183.30:28080

CL: Sending connect to 185.25.183.30:28080

CL: Sending connect to 185.25.183.30:28080

CL: Sending connect to 185.25.183.30:28080

CL: Sending connect to 185.25.183.30:28080

CL: Sending connect to 185.25.183.30:28080

CL: Sending connect to 185.25.183.30:28080

CL: Connection failed after 30 retries.

CL: Server disconnected: #GameUI_Disconnect_ConnectionTimedout

Discarding pending request 'Remote Connect (185.25.183.30:28080), 4'

SwitchToLoop levelload requested: id [5] addons []

ChangeGameUIState: DOTA_GAME_UI_STATE_DASHBOARD -> DOTA_GAME_UI_STATE_LOADING_SCREEN

Idle (levelload)

CL: CLoopModeLevelLoad::OnClientFrameSimulate switching to "game" loopmode with addons:

SwitchToLoop game requested: id [5] addons []

SV: maxplayers set to 1

Initializing script VM...

...done

CL: Adding Prequisite CWaitForGameServerStartupPrerequisite to sequence for CGameClientConnectPrerequisite

CL: Adding Prequisite CCreateGameClientPrerequisite to sequence for CGameClientConnectPrerequisite

CL: Adding Prequisite CConnectGameClientPrerequisite to sequence for CGameClientConnectPrerequisite

CL: Adding Prequisite CLoadStartupResourcePrerequisite to sequence for CGameClientConnectPrerequisite

CL: Adding Prequisite CLoadSpawnGroupsPrerequisite to sequence for CGameClientConnectPrerequisite

CL: Adding Prequisite CFinalizeConnectionPrerequisite to sequence for CGameClientConnectPrerequisite

SV: Spawn Server: <empty>

CL: CWaitForGameServerStartupPrerequisite done waiting for server

CL: PS_SATISFIED CWaitForGameServerStartupPrerequisite in sequence for CGameClientConnectPrerequisite

CL: CCreateGameClientJob creating client connection to 'loopback'

CL: PS_SATISFIED CCreateGameClientPrerequisite in sequence for CGameClientConnectPrerequisite

CL: Sending connect to loopback

SV: Sending S2C_CHALLENGE [1206159656 auth 2] to loopback

CL: Received S2C_CHALLENGE [1206159656 auth 2] from loopback

CL: Sending C2S_CONNECT [42 protocol 1206159656 auth 2] to loopback

SV: Receiving C2S_CONNECT [protocol 42 1206159656 auth 2] from loopback

SV: Sending S2C_CONNECTION to loopback [addons:'']

SV: Sending S2C_CONNECTION to loopback [addons:'']

CL: Received S2C_CONNECTION from loopback [addons:'']

CL: Connected to 'loopback'

SV: Sending server info to client 'GabenPLS!' at loopback

SV: WriteInitialSpawnGroups sending 1 groups

CL: PS_SATISFIED CConnectGameClientPrerequisite in sequence for CGameClientConnectPrerequisite

Game: "Dota 2"

Map: "<empty>"

Players: 1 (0 bots) / 1 humans

Build: 6930

Server Number: 3

CL: CNetworkGameClient::ProcessServerInfo

Initializing script VM...

...done

ReadSteamRemoteStorageFile( bufOut, "voice_ban.dt" ) -> 0.000848 seconds

CL: PS_SATISFIED CLoadStartupResourcePrerequisite in sequence for CGameClientConnectPrerequisite

CL: PS_SATISFIED CLoadSpawnGroupsPrerequisite in sequence for CGameClientConnectPrerequisite

CL: PS_SATISFIED CFinalizeConnectionPrerequisite in sequence for CGameClientConnectPrerequisite

CL: OnStatusFinished for CGameClientConnectPrerequisite

CL: CGameClientConnectPrerequisite connection succeeded

ChangeGameUIState: DOTA_GAME_UI_STATE_LOADING_SCREEN -> DOTA_GAME_UI_STATE_DASHBOARD

SV: IGameSystem::LoopActivateAllSystems

HO: IGameSystem::LoopActivateAllSystems

SV: Game started

CL: IGameSystem::LoopActivateAllSystems

Failed to load grid nav data, file 'maps/<empty>.gnv' not found!

ReadSteamRemoteStorageFile( bufOut, "scripts/control_groups.txt" ) -> 0.000554 seconds

CL: CNetworkGameClient::OnSwitchLoopModeFinished( game : success )

SV: Sending full update to client GabenPLS! (reason: initial update)

ShouldClientReceiveStringTableUserData called with NULL GameRules() on table userinfo, string 0

CL: Receiving uncompressed update from server

CL: Signon traffic "client": incoming 33.332 KB [9 pkts], outgoing 1.303 KB [10 pkts]

 

 

 

Отключите злопроебучинный брандмауэр.

тоже так подумал, но не помогло :cry:

Антивирь какой есть?

Нет антивируса. Все работало нормально до сегоднешнего дня

 

Ничего не ставил? В настройках доты ничего не менял?


Моя днюха

x_efe8ac8c.jpg

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нет не менял ничего. если бы менял то отписал бы в посте. читал дев доту не только у меня такая проблема. и везде нет ответа.... что делать хз

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Проблема решилась переустановкой доты.

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есть

 

dota_spectator_increasereplayspeed

dota_spectator_resetreplayspeed

 

что и так забинжено на + и - как в варкрафте

 

dota_spectator_pausetoggle - пауза

dota_spectator_rewind - прыжок на 10 секунд назад

 

а вот команды вернуться в лайв я не нашел. Либо ослеп, либо она не начинается как dota_spectator, либо ее забыли сделать

 

instant_replay_goto_tick				 : cmd	  :				  : Goto a direct timestamp of the replay
instant_replay_history_limit			 : 120	  : , "user"		 : Maximum amount of minutes to save history (0 is unlimited).
instant_replay_history_limit_low		 : 30	   : , "user"		 : Maximum amount of minutes to save history on low memory (32 bit) systems (0 is unlimited).
instant_replay_live					  : cmd	  :				  : If in replay, jumps back to live
instant_replay_pause					 : cmd	  :				  : Pauses instant replay.
instant_replay_resume					: cmd	  :				  : Resumes instant replay.
instant_replay_skip					  : cmd	  :				  : Number of seconds to skip back to instant replay from current position
instant_replay_skip_live				 : cmd	  :				  : Number of seconds to skip back to instant replay from live
instant_replay_timescale				 : cmd	  :				  : Sets instant replay speed.
instant_replay_togglepause			   : cmd	  :				  : Toggles instant replay.

блять, нашел :avtorklif:

 

ну и соответственно тебе надо bind КНОПКА "команда аргумент(если есть)"

 

А какую прописать команду ,что бы убиралась панель управления реплеем(справа вверху которая)?

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мм, возможно такой нет. По крайней мере я не нашел

 

есть консольные команды на смену всех значений из той панельки

плюс команда судя по всему на показывание других панелей

dota_spectator_stats_panel : 0 : cl : Current spectator stats panel. 1 = scoreboard, 2 = gold+xp, 3 = items, 4 = graph, 5 = fantasy

 

может быть ее в 0 надо устанавливать, чтобы скрыть все окошки, либо то вообще к ним не относится :(


Торжество разума в том, чтобы уживаться с теми, у кого этого разума нет. Вольтер.
Чтобы хорошо высыпаться, нужно спать 8 часов в день. И еще столько же ночью.

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а я просто напомню, что на сраной убунте дота идёт лучше чем на говне 10 :hmtroll:

http://www.youtube.com/watch?v=YM8qXbJqMvs

А что компьютер нужен только для того что бы в доту играть?) зачем эту убунту...

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а я просто напомню, что на сраной убунте дота идёт лучше чем на говне 10 :hmtroll:

http://www.youtube.com/watch?v=YM8qXbJqMvs

сори, не могу на глаз отличить 136 фпс от 166 :trollface:

намек в том, что если у тебя машина 2000 года, то на убунту будет побольше фпс, 60 вместо 40

и для слишком умных, можно одновременно иметь установленными и вин10, и убунту

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