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Гость juse

Matchmaking s05e05 - "Dont Ever Leave"

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http://dotabuff.com/matches/234294310

http://dotabuff.com/matches/234258423

Два матча подряд какие то уебки пикают керри и всю игру орут, что им плохо саппортят, поэтому они идут блядь на другую половину карты и умирают в пятерых , ёбаные дауны как же это всё заебало. Айсфрог почини уже свою блядосранскую игру.

В матче за инвокера я там обмазался денаями, уверен, что за первые 10 минут заденаил крипов больше, чем наша дровка нафармила блядь.

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ФОКСТЕР, ты куда?

МЕНЯ ВОЗЬМИТЕ БЛЯДИ

 

пригорел ноубади

ТЫ ЕЩЕ НЕ СЛЫШАЛ КАК Я ГОРЮ


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блдяь что реально добавили

 

да, только что обновил


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поиграл блядь, игра стартанула, загрузка - выпала, минера не увидел, лиону харю перерисовали только


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с мишкой баг не правли, 228 абуз не бросим :buba:

 

если что вот чанг лог.

 

VISUALS

- Updated Puck's face

- Updated Brewmaster's face

 

GAMEPLAY

- Axe: Fixed Berserker's Call bonus armor being dispellable

- Batrider: Fixed Flamebreak being a constant 300 knockback distance instead of a variable amount (10->400) based on the distance from the center of the blast

- Beastmaster: Fixed Turn Rate on Beastmaster's Hawk and Boar being slightly too low

- Bloodseeker: Fixed Bloodrage cast range (600->800)

- Brewmaster: Fixed Earth Primal Split Boulder manacost

- Chaos Knight: Fixed Reality Rift bonus damage sometimes proccing multiple times if you attack more than once in 1.2 seconds

- Drow: Fixed a rare bug with Trueshot Aura that could cause it to not give bonus damage

- Elder Titan: Fixed Ancestral Spirit legacy keys not working

- Jakiro: Fixed Liquid Fire damage interval happening every 1 second instead of every 0.5 seconds

- Juggernaut: Fixed some vision issues with Omnislash

- Huskar: Fixed Burning Spears counter logic getting forgotten when purged

- Invoker: Fixed Ice Wall not slowing units like Golems, Familiars, and Primal Split units

- Io: Fixed the initial Relocate not being interrupted if Io was only disable in the cast time but not when the teleportation happened

- Io: Fixed the initial Relocate not getting interrupted by Root debuffs (Ensnare, Overgrowth, etc)

- Io Fixed Relocate not revealing FoW for enemies

- Io: Fixed Relocate not showing the initial visual effect on the ground for enemies (only showed ping)

- Io: Fixed being able to return Tether Relocate with a different set of targeting rules than the initial direction (no longer allowed to return relocate a creep)

- Io: Fixed Overcharge missing a 2 second toggle cooldown

- Lifestealer: Fixed allied cast Infest killing the creeps and healing you

- Lone Druid: Fixed Battle Cry not having an aoe limit (should be 1000)

- Medusa: Fixed Mystic Snake not jumping to magic immune units

- Nature's Prophet: Fixed being able to use Teleporation while rooted

- Nyx Assassin: Fixed Spiked Carapace charge not getting used when hurt by an invulnerable source

- Razor: Fixed Unstable Current not purging off Repel

- Shadow Fiend: Fixed casting subsequent Shadowrazes being too slow

- Slark: Fixed Shadow Dance passive buff icon updating on hero proximity while dead

- Slark: Fixed Pounce sometimes causing an allied Flaming Lasso to end early.

- Spectre: Fixed Spectre Illusions benefiting from the damage reduction portion of Dispersion

- Tidehunter: Fixed Kraken Shell working while Doomed

- Timbersaw: Fixed Timberchain ending prematurely with Stone Gaze, Diffusal Blade, etc

- Treant Protector: Fixed Living Armor being castable on magic immune allies

- Undying: Fixed Zombie units losing HP with Soul Rip

 

- Fixed Truestrike causing you to be unable to miss against Towers

- Fixed Roshan missing the final 500 hp/10 dmg upgrade later in the game

- Fixed Backswing behavior with Rupture, Viscous Nasal Goo, Fissure, Decay and Earthshock

- Fixed truesight being unable to be applied to sleeping/invulnerable units

- Fixed Filler buildings having no armor

- Fixed Neutral's Frost Armor slow affecting magic immune enemies

 

UI

- Added Quick Cast option to Game menu: causes all abilities to cast immediately upon keypress (with autocast key), targeting the cursor's current position

- Improved UI feedback and functionality when connection to the DOTA network is lost or has not yet been established.

- Client no longer waits for connection to the DOTA network before allowing access to the UI. Features that do not require this connection are accessible.

- You can now hold control when pinging to send a "caution" ping instead.

- Added Aegis reclaim and Roshan respawn timers to the spectator popups.

 

AUDIO

- Added Ownage sounds to Storm Spirit, Axe, Nature's Prophet, and Juggernaut Killing Spree announcers.

- Added distant tower destruction sounds.

- Added Mortal Strike sfx.

- Fixed sync on Freezing Field.

 

COMMUNITY

- Fixed bug allowing reports outside of matches in certain contexts

- Players receive an additional report submission if someone they report subsequently receives a communication ban

 

PERFORMANCE

- Fixed an intermittent crash on some particle effects like medusa's ultimate

 


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поиграл блядь, игра стартанула, загрузка - выпала, минера не увидел, лиону харю перерисовали только

 

у тебя недокачалась просто


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нах шли, пойду смотреть сирик...

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с мишкой баг не правли, 228 абуз не бросим :buba:

 

если что вот чанг лог.

 

VISUALS

- Updated Puck's face

- Updated Brewmaster's face

 

GAMEPLAY

- Axe: Fixed Berserker's Call bonus armor being dispellable

- Batrider: Fixed Flamebreak being a constant 300 knockback distance instead of a variable amount (10->400) based on the distance from the center of the blast

- Beastmaster: Fixed Turn Rate on Beastmaster's Hawk and Boar being slightly too low

- Bloodseeker: Fixed Bloodrage cast range (600->800)

- Brewmaster: Fixed Earth Primal Split Boulder manacost

- Chaos Knight: Fixed Reality Rift bonus damage sometimes proccing multiple times if you attack more than once in 1.2 seconds

- Drow: Fixed a rare bug with Trueshot Aura that could cause it to not give bonus damage

- Elder Titan: Fixed Ancestral Spirit legacy keys not working

- Jakiro: Fixed Liquid Fire damage interval happening every 1 second instead of every 0.5 seconds

- Juggernaut: Fixed some vision issues with Omnislash

- Huskar: Fixed Burning Spears counter logic getting forgotten when purged

- Invoker: Fixed Ice Wall not slowing units like Golems, Familiars, and Primal Split units

- Io: Fixed the initial Relocate not being interrupted if Io was only disable in the cast time but not when the teleportation happened

- Io: Fixed the initial Relocate not getting interrupted by Root debuffs (Ensnare, Overgrowth, etc)

- Io Fixed Relocate not revealing FoW for enemies

- Io: Fixed Relocate not showing the initial visual effect on the ground for enemies (only showed ping)

- Io: Fixed being able to return Tether Relocate with a different set of targeting rules than the initial direction (no longer allowed to return relocate a creep)

- Io: Fixed Overcharge missing a 2 second toggle cooldown

- Lifestealer: Fixed allied cast Infest killing the creeps and healing you

- Lone Druid: Fixed Battle Cry not having an aoe limit (should be 1000)

- Medusa: Fixed Mystic Snake not jumping to magic immune units

- Nature's Prophet: Fixed being able to use Teleporation while rooted

- Nyx Assassin: Fixed Spiked Carapace charge not getting used when hurt by an invulnerable source

- Razor: Fixed Unstable Current not purging off Repel

- Shadow Fiend: Fixed casting subsequent Shadowrazes being too slow

- Slark: Fixed Shadow Dance passive buff icon updating on hero proximity while dead

- Slark: Fixed Pounce sometimes causing an allied Flaming Lasso to end early.

- Spectre: Fixed Spectre Illusions benefiting from the damage reduction portion of Dispersion

- Tidehunter: Fixed Kraken Shell working while Doomed

- Timbersaw: Fixed Timberchain ending prematurely with Stone Gaze, Diffusal Blade, etc

- Treant Protector: Fixed Living Armor being castable on magic immune allies

- Undying: Fixed Zombie units losing HP with Soul Rip

 

- Fixed Truestrike causing you to be unable to miss against Towers

- Fixed Roshan missing the final 500 hp/10 dmg upgrade later in the game

- Fixed Backswing behavior with Rupture, Viscous Nasal Goo, Fissure, Decay and Earthshock

- Fixed truesight being unable to be applied to sleeping/invulnerable units

- Fixed Filler buildings having no armor

- Fixed Neutral's Frost Armor slow affecting magic immune enemies

 

UI

- Added Quick Cast option to Game menu: causes all abilities to cast immediately upon keypress (with autocast key), targeting the cursor's current position

- Improved UI feedback and functionality when connection to the DOTA network is lost or has not yet been established.

- Client no longer waits for connection to the DOTA network before allowing access to the UI. Features that do not require this connection are accessible.

- You can now hold control when pinging to send a "caution" ping instead.

- Added Aegis reclaim and Roshan respawn timers to the spectator popups.

 

AUDIO

- Added Ownage sounds to Storm Spirit, Axe, Nature's Prophet, and Juggernaut Killing Spree announcers.

- Added distant tower destruction sounds.

- Added Mortal Strike sfx.

- Fixed sync on Freezing Field.

 

COMMUNITY

- Fixed bug allowing reports outside of matches in certain contexts

- Players receive an additional report submission if someone they report subsequently receives a communication ban

 

PERFORMANCE

- Fixed an intermittent crash on some particle effects like medusa's ultimate

 

шутки за 100

Helpless

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[/media]

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тоже не играл в доту.

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с мишкой баг не правли, 228 абуз не бросим :buba:

 

если что вот чанг лог.

 

VISUALS

- Updated Puck's face

- Updated Brewmaster's face

 

GAMEPLAY

- Axe: Fixed Berserker's Call bonus armor being dispellable

- Batrider: Fixed Flamebreak being a constant 300 knockback distance instead of a variable amount (10->400) based on the distance from the center of the blast

- Beastmaster: Fixed Turn Rate on Beastmaster's Hawk and Boar being slightly too low

- Bloodseeker: Fixed Bloodrage cast range (600->800)

- Brewmaster: Fixed Earth Primal Split Boulder manacost

- Chaos Knight: Fixed Reality Rift bonus damage sometimes proccing multiple times if you attack more than once in 1.2 seconds

- Drow: Fixed a rare bug with Trueshot Aura that could cause it to not give bonus damage

- Elder Titan: Fixed Ancestral Spirit legacy keys not working

- Jakiro: Fixed Liquid Fire damage interval happening every 1 second instead of every 0.5 seconds

- Juggernaut: Fixed some vision issues with Omnislash

- Huskar: Fixed Burning Spears counter logic getting forgotten when purged

- Invoker: Fixed Ice Wall not slowing units like Golems, Familiars, and Primal Split units

- Io: Fixed the initial Relocate not being interrupted if Io was only disable in the cast time but not when the teleportation happened

- Io: Fixed the initial Relocate not getting interrupted by Root debuffs (Ensnare, Overgrowth, etc)

- Io Fixed Relocate not revealing FoW for enemies

- Io: Fixed Relocate not showing the initial visual effect on the ground for enemies (only showed ping)

- Io: Fixed being able to return Tether Relocate with a different set of targeting rules than the initial direction (no longer allowed to return relocate a creep)

- Io: Fixed Overcharge missing a 2 second toggle cooldown

- Lifestealer: Fixed allied cast Infest killing the creeps and healing you

- Lone Druid: Fixed Battle Cry not having an aoe limit (should be 1000)

- Medusa: Fixed Mystic Snake not jumping to magic immune units

- Nature's Prophet: Fixed being able to use Teleporation while rooted

- Nyx Assassin: Fixed Spiked Carapace charge not getting used when hurt by an invulnerable source

- Razor: Fixed Unstable Current not purging off Repel

- Shadow Fiend: Fixed casting subsequent Shadowrazes being too slow

- Slark: Fixed Shadow Dance passive buff icon updating on hero proximity while dead

- Slark: Fixed Pounce sometimes causing an allied Flaming Lasso to end early.

- Spectre: Fixed Spectre Illusions benefiting from the damage reduction portion of Dispersion

- Tidehunter: Fixed Kraken Shell working while Doomed

- Timbersaw: Fixed Timberchain ending prematurely with Stone Gaze, Diffusal Blade, etc

- Treant Protector: Fixed Living Armor being castable on magic immune allies

- Undying: Fixed Zombie units losing HP with Soul Rip

 

- Fixed Truestrike causing you to be unable to miss against Towers

- Fixed Roshan missing the final 500 hp/10 dmg upgrade later in the game

- Fixed Backswing behavior with Rupture, Viscous Nasal Goo, Fissure, Decay and Earthshock

- Fixed truesight being unable to be applied to sleeping/invulnerable units

- Fixed Filler buildings having no armor

- Fixed Neutral's Frost Armor slow affecting magic immune enemies

 

UI

- Added Quick Cast option to Game menu: causes all abilities to cast immediately upon keypress (with autocast key), targeting the cursor's current position

- Improved UI feedback and functionality when connection to the DOTA network is lost or has not yet been established.

- Client no longer waits for connection to the DOTA network before allowing access to the UI. Features that do not require this connection are accessible.

- You can now hold control when pinging to send a "caution" ping instead.

- Added Aegis reclaim and Roshan respawn timers to the spectator popups.

 

AUDIO

- Added Ownage sounds to Storm Spirit, Axe, Nature's Prophet, and Juggernaut Killing Spree announcers.

- Added distant tower destruction sounds.

- Added Mortal Strike sfx.

- Fixed sync on Freezing Field.

 

COMMUNITY

- Fixed bug allowing reports outside of matches in certain contexts

- Players receive an additional report submission if someone they report subsequently receives a communication ban

 

PERFORMANCE

- Fixed an intermittent crash on some particle effects like medusa's ultimate

 

шутки за 100

что?

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красава кинул старый ченжлог))))

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а, ну бывает

значит его нету :nate:


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Ладно, уважаемые, поеду в одинца.

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Ладно, уважаемые, поеду в одинца.

как лах лузнул катку)))))00

фэй оказался еще более конченым дауном чем я думал :lol:

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Ладно, уважаемые, поеду в одинца.

как лах лузнул катку)))))00

фэй оказался еще более конченым дауном чем я думал :lol:

Я пытался, друг.

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шисра старого друга обидел((

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Ладно, уважаемые, поеду в одинца.

как лах лузнул катку)))))00

фэй оказался еще более конченым дауном чем я думал :lol:

Я пытался, друг.

в лейте держи денги на бубак и когда залетаешь на базу жди кд тп

спасибопожалуста

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Ладно, уважаемые, поеду в одинца.

как лах лузнул катку)))))00

фэй оказался еще более конченым дауном чем я думал :lol:

Я пытался, друг.

слабый фура :sad:

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муты кстати со всех поснимали, аминь

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