Crashko #9241 3 июля 2013 http://dotabuff.com/matches/234294310http://dotabuff.com/matches/234258423Два матча подряд какие то уебки пикают керри и всю игру орут, что им плохо саппортят, поэтому они идут блядь на другую половину карты и умирают в пятерых , ёбаные дауны как же это всё заебало. Айсфрог почини уже свою блядосранскую игру.В матче за инвокера я там обмазался денаями, уверен, что за первые 10 минут заденаил крипов больше, чем наша дровка нафармила блядь. Поделиться сообщением Ссылка на сообщение
nahlabuchka #9242 3 июля 2013 ФОКСТЕР, ты куда? МЕНЯ ВОЗЬМИТЕ БЛЯДИ пригорел ноубадиТЫ ЕЩЕ НЕ СЛЫШАЛ КАК Я ГОРЮ Поделиться сообщением Ссылка на сообщение
JOHNEE #9243 3 июля 2013 блдяь что реально добавили да, только что обновил Поделиться сообщением Ссылка на сообщение
Pugovkin #9244 3 июля 2013 (изменено) поиграл блядь, игра стартанула, загрузка - выпала, минера не увидел, лиону харю перерисовали только Изменено 3 июля 2013 пользователем Pugovkin Поделиться сообщением Ссылка на сообщение
SkillzR #9245 3 июля 2013 (изменено) с мишкой баг не правли, 228 абуз не бросим если что вот чанг лог. VISUALS- Updated Puck's face- Updated Brewmaster's face GAMEPLAY- Axe: Fixed Berserker's Call bonus armor being dispellable- Batrider: Fixed Flamebreak being a constant 300 knockback distance instead of a variable amount (10->400) based on the distance from the center of the blast- Beastmaster: Fixed Turn Rate on Beastmaster's Hawk and Boar being slightly too low- Bloodseeker: Fixed Bloodrage cast range (600->800)- Brewmaster: Fixed Earth Primal Split Boulder manacost- Chaos Knight: Fixed Reality Rift bonus damage sometimes proccing multiple times if you attack more than once in 1.2 seconds- Drow: Fixed a rare bug with Trueshot Aura that could cause it to not give bonus damage- Elder Titan: Fixed Ancestral Spirit legacy keys not working- Jakiro: Fixed Liquid Fire damage interval happening every 1 second instead of every 0.5 seconds- Juggernaut: Fixed some vision issues with Omnislash- Huskar: Fixed Burning Spears counter logic getting forgotten when purged- Invoker: Fixed Ice Wall not slowing units like Golems, Familiars, and Primal Split units- Io: Fixed the initial Relocate not being interrupted if Io was only disable in the cast time but not when the teleportation happened- Io: Fixed the initial Relocate not getting interrupted by Root debuffs (Ensnare, Overgrowth, etc)- Io Fixed Relocate not revealing FoW for enemies- Io: Fixed Relocate not showing the initial visual effect on the ground for enemies (only showed ping)- Io: Fixed being able to return Tether Relocate with a different set of targeting rules than the initial direction (no longer allowed to return relocate a creep)- Io: Fixed Overcharge missing a 2 second toggle cooldown- Lifestealer: Fixed allied cast Infest killing the creeps and healing you- Lone Druid: Fixed Battle Cry not having an aoe limit (should be 1000)- Medusa: Fixed Mystic Snake not jumping to magic immune units- Nature's Prophet: Fixed being able to use Teleporation while rooted- Nyx Assassin: Fixed Spiked Carapace charge not getting used when hurt by an invulnerable source- Razor: Fixed Unstable Current not purging off Repel- Shadow Fiend: Fixed casting subsequent Shadowrazes being too slow- Slark: Fixed Shadow Dance passive buff icon updating on hero proximity while dead- Slark: Fixed Pounce sometimes causing an allied Flaming Lasso to end early.- Spectre: Fixed Spectre Illusions benefiting from the damage reduction portion of Dispersion- Tidehunter: Fixed Kraken Shell working while Doomed- Timbersaw: Fixed Timberchain ending prematurely with Stone Gaze, Diffusal Blade, etc- Treant Protector: Fixed Living Armor being castable on magic immune allies- Undying: Fixed Zombie units losing HP with Soul Rip - Fixed Truestrike causing you to be unable to miss against Towers- Fixed Roshan missing the final 500 hp/10 dmg upgrade later in the game- Fixed Backswing behavior with Rupture, Viscous Nasal Goo, Fissure, Decay and Earthshock- Fixed truesight being unable to be applied to sleeping/invulnerable units- Fixed Filler buildings having no armor- Fixed Neutral's Frost Armor slow affecting magic immune enemies UI- Added Quick Cast option to Game menu: causes all abilities to cast immediately upon keypress (with autocast key), targeting the cursor's current position- Improved UI feedback and functionality when connection to the DOTA network is lost or has not yet been established.- Client no longer waits for connection to the DOTA network before allowing access to the UI. Features that do not require this connection are accessible.- You can now hold control when pinging to send a "caution" ping instead.- Added Aegis reclaim and Roshan respawn timers to the spectator popups. AUDIO- Added Ownage sounds to Storm Spirit, Axe, Nature's Prophet, and Juggernaut Killing Spree announcers.- Added distant tower destruction sounds.- Added Mortal Strike sfx.- Fixed sync on Freezing Field. COMMUNITY- Fixed bug allowing reports outside of matches in certain contexts- Players receive an additional report submission if someone they report subsequently receives a communication ban PERFORMANCE- Fixed an intermittent crash on some particle effects like medusa's ultimate Изменено 3 июля 2013 пользователем SkillzR Поделиться сообщением Ссылка на сообщение
JOHNEE #9246 3 июля 2013 поиграл блядь, игра стартанула, загрузка - выпала, минера не увидел, лиону харю перерисовали только у тебя недокачалась просто Поделиться сообщением Ссылка на сообщение
madkeks #9248 3 июля 2013 с мишкой баг не правли, 228 абуз не бросим если что вот чанг лог. VISUALS- Updated Puck's face- Updated Brewmaster's face GAMEPLAY- Axe: Fixed Berserker's Call bonus armor being dispellable- Batrider: Fixed Flamebreak being a constant 300 knockback distance instead of a variable amount (10->400) based on the distance from the center of the blast- Beastmaster: Fixed Turn Rate on Beastmaster's Hawk and Boar being slightly too low- Bloodseeker: Fixed Bloodrage cast range (600->800)- Brewmaster: Fixed Earth Primal Split Boulder manacost- Chaos Knight: Fixed Reality Rift bonus damage sometimes proccing multiple times if you attack more than once in 1.2 seconds- Drow: Fixed a rare bug with Trueshot Aura that could cause it to not give bonus damage- Elder Titan: Fixed Ancestral Spirit legacy keys not working- Jakiro: Fixed Liquid Fire damage interval happening every 1 second instead of every 0.5 seconds- Juggernaut: Fixed some vision issues with Omnislash- Huskar: Fixed Burning Spears counter logic getting forgotten when purged- Invoker: Fixed Ice Wall not slowing units like Golems, Familiars, and Primal Split units- Io: Fixed the initial Relocate not being interrupted if Io was only disable in the cast time but not when the teleportation happened- Io: Fixed the initial Relocate not getting interrupted by Root debuffs (Ensnare, Overgrowth, etc)- Io Fixed Relocate not revealing FoW for enemies- Io: Fixed Relocate not showing the initial visual effect on the ground for enemies (only showed ping)- Io: Fixed being able to return Tether Relocate with a different set of targeting rules than the initial direction (no longer allowed to return relocate a creep)- Io: Fixed Overcharge missing a 2 second toggle cooldown- Lifestealer: Fixed allied cast Infest killing the creeps and healing you- Lone Druid: Fixed Battle Cry not having an aoe limit (should be 1000)- Medusa: Fixed Mystic Snake not jumping to magic immune units- Nature's Prophet: Fixed being able to use Teleporation while rooted- Nyx Assassin: Fixed Spiked Carapace charge not getting used when hurt by an invulnerable source- Razor: Fixed Unstable Current not purging off Repel- Shadow Fiend: Fixed casting subsequent Shadowrazes being too slow- Slark: Fixed Shadow Dance passive buff icon updating on hero proximity while dead- Slark: Fixed Pounce sometimes causing an allied Flaming Lasso to end early.- Spectre: Fixed Spectre Illusions benefiting from the damage reduction portion of Dispersion- Tidehunter: Fixed Kraken Shell working while Doomed- Timbersaw: Fixed Timberchain ending prematurely with Stone Gaze, Diffusal Blade, etc- Treant Protector: Fixed Living Armor being castable on magic immune allies- Undying: Fixed Zombie units losing HP with Soul Rip - Fixed Truestrike causing you to be unable to miss against Towers- Fixed Roshan missing the final 500 hp/10 dmg upgrade later in the game- Fixed Backswing behavior with Rupture, Viscous Nasal Goo, Fissure, Decay and Earthshock- Fixed truesight being unable to be applied to sleeping/invulnerable units- Fixed Filler buildings having no armor- Fixed Neutral's Frost Armor slow affecting magic immune enemies UI- Added Quick Cast option to Game menu: causes all abilities to cast immediately upon keypress (with autocast key), targeting the cursor's current position- Improved UI feedback and functionality when connection to the DOTA network is lost or has not yet been established.- Client no longer waits for connection to the DOTA network before allowing access to the UI. Features that do not require this connection are accessible.- You can now hold control when pinging to send a "caution" ping instead.- Added Aegis reclaim and Roshan respawn timers to the spectator popups. AUDIO- Added Ownage sounds to Storm Spirit, Axe, Nature's Prophet, and Juggernaut Killing Spree announcers.- Added distant tower destruction sounds.- Added Mortal Strike sfx.- Fixed sync on Freezing Field. COMMUNITY- Fixed bug allowing reports outside of matches in certain contexts- Players receive an additional report submission if someone they report subsequently receives a communication ban PERFORMANCE- Fixed an intermittent crash on some particle effects like medusa's ultimate шутки за 100 Helpless[media=] [/media] Поделиться сообщением Ссылка на сообщение
SkillzR #9251 3 июля 2013 с мишкой баг не правли, 228 абуз не бросим если что вот чанг лог. VISUALS- Updated Puck's face- Updated Brewmaster's face GAMEPLAY- Axe: Fixed Berserker's Call bonus armor being dispellable- Batrider: Fixed Flamebreak being a constant 300 knockback distance instead of a variable amount (10->400) based on the distance from the center of the blast- Beastmaster: Fixed Turn Rate on Beastmaster's Hawk and Boar being slightly too low- Bloodseeker: Fixed Bloodrage cast range (600->800)- Brewmaster: Fixed Earth Primal Split Boulder manacost- Chaos Knight: Fixed Reality Rift bonus damage sometimes proccing multiple times if you attack more than once in 1.2 seconds- Drow: Fixed a rare bug with Trueshot Aura that could cause it to not give bonus damage- Elder Titan: Fixed Ancestral Spirit legacy keys not working- Jakiro: Fixed Liquid Fire damage interval happening every 1 second instead of every 0.5 seconds- Juggernaut: Fixed some vision issues with Omnislash- Huskar: Fixed Burning Spears counter logic getting forgotten when purged- Invoker: Fixed Ice Wall not slowing units like Golems, Familiars, and Primal Split units- Io: Fixed the initial Relocate not being interrupted if Io was only disable in the cast time but not when the teleportation happened- Io: Fixed the initial Relocate not getting interrupted by Root debuffs (Ensnare, Overgrowth, etc)- Io Fixed Relocate not revealing FoW for enemies- Io: Fixed Relocate not showing the initial visual effect on the ground for enemies (only showed ping)- Io: Fixed being able to return Tether Relocate with a different set of targeting rules than the initial direction (no longer allowed to return relocate a creep)- Io: Fixed Overcharge missing a 2 second toggle cooldown- Lifestealer: Fixed allied cast Infest killing the creeps and healing you- Lone Druid: Fixed Battle Cry not having an aoe limit (should be 1000)- Medusa: Fixed Mystic Snake not jumping to magic immune units- Nature's Prophet: Fixed being able to use Teleporation while rooted- Nyx Assassin: Fixed Spiked Carapace charge not getting used when hurt by an invulnerable source- Razor: Fixed Unstable Current not purging off Repel- Shadow Fiend: Fixed casting subsequent Shadowrazes being too slow- Slark: Fixed Shadow Dance passive buff icon updating on hero proximity while dead- Slark: Fixed Pounce sometimes causing an allied Flaming Lasso to end early.- Spectre: Fixed Spectre Illusions benefiting from the damage reduction portion of Dispersion- Tidehunter: Fixed Kraken Shell working while Doomed- Timbersaw: Fixed Timberchain ending prematurely with Stone Gaze, Diffusal Blade, etc- Treant Protector: Fixed Living Armor being castable on magic immune allies- Undying: Fixed Zombie units losing HP with Soul Rip - Fixed Truestrike causing you to be unable to miss against Towers- Fixed Roshan missing the final 500 hp/10 dmg upgrade later in the game- Fixed Backswing behavior with Rupture, Viscous Nasal Goo, Fissure, Decay and Earthshock- Fixed truesight being unable to be applied to sleeping/invulnerable units- Fixed Filler buildings having no armor- Fixed Neutral's Frost Armor slow affecting magic immune enemies UI- Added Quick Cast option to Game menu: causes all abilities to cast immediately upon keypress (with autocast key), targeting the cursor's current position- Improved UI feedback and functionality when connection to the DOTA network is lost or has not yet been established.- Client no longer waits for connection to the DOTA network before allowing access to the UI. Features that do not require this connection are accessible.- You can now hold control when pinging to send a "caution" ping instead.- Added Aegis reclaim and Roshan respawn timers to the spectator popups. AUDIO- Added Ownage sounds to Storm Spirit, Axe, Nature's Prophet, and Juggernaut Killing Spree announcers.- Added distant tower destruction sounds.- Added Mortal Strike sfx.- Fixed sync on Freezing Field. COMMUNITY- Fixed bug allowing reports outside of matches in certain contexts- Players receive an additional report submission if someone they report subsequently receives a communication ban PERFORMANCE- Fixed an intermittent crash on some particle effects like medusa's ultimate шутки за 100что? Поделиться сообщением Ссылка на сообщение
TheTrol #9255 3 июля 2013 Ладно, уважаемые, поеду в одинца.как лах лузнул катку)))))00фэй оказался еще более конченым дауном чем я думал Поделиться сообщением Ссылка на сообщение
Wispa #9256 3 июля 2013 Ладно, уважаемые, поеду в одинца.как лах лузнул катку)))))00фэй оказался еще более конченым дауном чем я думал Я пытался, друг. Поделиться сообщением Ссылка на сообщение
TheTrol #9258 3 июля 2013 Ладно, уважаемые, поеду в одинца.как лах лузнул катку)))))00фэй оказался еще более конченым дауном чем я думал Я пытался, друг.в лейте держи денги на бубак и когда залетаешь на базу жди кд тпспасибопожалуста Поделиться сообщением Ссылка на сообщение
SkillzR #9259 3 июля 2013 Ладно, уважаемые, поеду в одинца.как лах лузнул катку)))))00фэй оказался еще более конченым дауном чем я думал Я пытался, друг.слабый фура Поделиться сообщением Ссылка на сообщение
Pugovkin #9260 3 июля 2013 муты кстати со всех поснимали, аминь Поделиться сообщением Ссылка на сообщение