Гость JUSE #1 Опубликовано: 25 сентября 2014 (изменено) Changelogs: Последний крупный апдейт от 13.02http://www.dota2.com/newbloom March 05, 2015 * Added an upgraded wolf pup style to Crystal Maiden’s Frost Avalanche (existing Arcanas will be updated shortly)- Unlocked by destroying 50 enemy wards- Upgraded wolf pups have an alternate skin, and several new behaviors * Dropping an item onto another item on the ground now properly places it where clicked* Made various fixes to pathing* Fixed a case where Winter's Curse didn't credit the kill properly* Fixed autopause in league games having a countdown instead of being instant February 13, 2015 - New Bloom http://www.dota2.com/newbloom/part4 February 11, 2015 - 6.83c 6.83c- Enabled Phantom Lancer in Captain's Mode [?]- Juggernaut's agility growth reduced from 2.85 to 2.4- Juggernaut's Healing Ward manacost rescaled from 80/100/120/140 to 120/125/130/135- Juggernaut's Bladefury manacost rescaled from 110 to 120/110/100/90- Axe's Berserker's Call no longer affects invulnerable units (like Cycloned units)- Axe's Berserker's Call no longer keeps the targets disabled if Axe dies while the targets still have the debuff- Axe's Culling Blade kill threshold reduced from 250/350/450 to 250/325/400 (Scepter from 300/450/625 to 300/425/550)- Vengeful Spirit's Wave of Terror duration reduced from 20 to 15 seconds- Lion's Hex unit movement speed reduced from 100 to 140 (same as Scythe of Vyse)- Dire Ancients spawn box restriction area is now a bit smaller GENERAL- Various Pathing Improvements- Fixed being unable to play bot games when you are offline- Buyback readiness UI now takes into account how much gold you will lose when dying- Pausing is no longer allowed in Unranked All Pick if your team is connected and hasn't picked their heroes- Pausing In matchmaking games now has a countdown timer before initiating a pause- Fixed various projectile particle effects being visible in Fog of War- Moved the kill text lower so it does not get blocked by the "Killed By" screen- Fixed the courier sometimes failing to deliver items if the deliver key was pressed soon after an item was purchased - Networth Graph now updates automatically after hero kills instead of with a delay- Alt clicking now works on enemy buffs- Replays now start recording only after players have finished loading- Left clicking actions on the minimap no longer ignores input for the first 0.2 seconds- Added a new command to help debugging/analysis (dota_show_spectated_unit_orders) by showing player inputs when watching a replay or spectating.- Fixed the Hill Troll Priest in the small camp sometimes not moving when the rest of the camp was pulled by taking damage- Fixed an issue with neutral creeps and Roshan becoming idle when silenced.- Fixed Lone Druid's Bear's Necronomicon Warriors not giving kill credit to Lone Druid- Added all sound directories to the whitelist for -enable_addons- Several ability description adjustments and fixes January 13, 2015 - 6.83b * Respawn time rescaled from 4*Level to 5 + 3.8*Level (total is still 100 at level 25)* Melee/Ranged Barracks team bounty from 125/75 to 175/100 gold* Anchor Smash radius reduced from 400 to 375* Brewmaster's Hurl Boulder damage reduced from 100 to 50 damage* Pounce damage reduced from 55/110/165/220 to 50/100/150/200* Juggernaut base armor reduced by 1* Omnislash cast range reduced from 450 to 350* Chronosphere manacost increased from 150/175/200 to 150/225/300* Magic Missile cooldown rescaled from 10 to 13/12/11/10 December 16, 2014 - 6.83, Alt-Click Update http://www.dota2.com/shiftingsnows GENERAL Ranked All Pick initial planning phase reduced from 40 to 30 seconds First rune spawns are now both Bounty Runes that are twice as effective (50/50 gold/xp to 100/100)All Illusions now deal 25% less damage to structures Melee and Ranged Barracks bounty reduced from 352-370 to 100-150Melee and Ranged Barracks now give 125 and 75 gold to each player, respectively Ward location to the right of Roshan is now pathableFixed a ward location near the Dire ancients that could not be easily seen Ancient Granite Golem health reduced from 2000 to 1700Ancient Granite Golem now has an aura which grants 15% bonus health to its allies Private Lobby games now use the Captain's Mode creep spawn timer when in All Pick Maximum Attack Speed increased from 500 to 600 (the primary impact of this is on abilities like Windranger's Focus Fire and Ursa's Overpower)The following abilities no longer have restrictions when cast on Spell Immune Allies: Kunkka's X Marks The Spot, Magnus's Empower, Treant Protector's Living Armor, and Warlock's Shadow Word The tooltips for Vanguard, Stout Shield, Poor Man's Shield and Crimson Guard now reflect their internal proc chance instead of their legacy representation (no actual balance change)Vision and Fog of War can now be any numerical value, rather than specific intervals (previously it was 0, 64, 192, 320, 448, 576, 704, 800, 832, 960, 1088, 1216, 1344, 1472, 1600, 1728) [?] HEROES AbaddonBorrowed Time duration increased from 3/4/5 to 4/5/6 AlchemistGreevil's Greed base bonus gold increased from 4/6/8/10 to 6/8/10/12Greevil's Greed extra bonus gold per stack from 1/2/3/4 to 3Greevil's Greed max bonus gold from 30 to 12/20/28/36Greevil's Greed recent kill window duration increased from 25 to 30 AxeBattle Hunger duration from 10/12/14/16 to 10Battle Hunger damage from 15/20/25/30 to 16/24/32/40 [?]Battle Hunger cast range from 900 to 750Battle Hunger movement and slow from 10 to 12%Battle Hunger mana cost from 75/85/95/105 to 75 BaneNightmare cooldown from 15 to 16/15/14/13 BeastmasterCall of the Wild now always provides a Hawk and a Boar at each level, and each now scales per levelHawk health from 50/50/100/100 to 40/60/80/100Hawk movement speed from 270/270/400/400 to 250/300/350/400Hawk day sight from 500/500/1600/1600 to 700/1000/1300/1600Hawk night sight from 500/500/1200/1200 to 700/800/900/1000Hawk kill bounty from 30/30/65/65 to 30/40/50/60Boar health from 0/400/400/500 to 200/300/400/500Boar base damage from 0/26/26/46 to 15/30/45/60Boar base attack time from 0/1.5/1.5/1 to 1.25Boar poison slow from 0/20/20/35% to 10/20/30/40% BloodseekerAdded to Captain's Mode [?]Bloodrage no longer amplifies outgoing damage if the damage has the no-reflection flag [?] Bounty HunterTrack bonus gold for self increased from 150/200/250 to 200/275/350Track cooldown reduced from 10/7/5 to 4 BrewmasterBase Armor reduced from 4 to 2Thunder Clap hero slow duration from 4.25 to 4Thunder Clap cooldown from 12 to 13 BristlebackQuill Spray stack damage increased from 30 to 30/32/34/36 BroodmotherSpiderlings' day vision reduced from 1400 to 1100 Chaos KnightReality Rift damage increased from 25/50/75/100 to 60/80/100/120Reality Rift mana cost from 70 to 50Phantasm illusion duration increased from 34 to 42 ChenTest of Faith now teleports all of your units to you when cast on yourself [?]Holy Persuasion max units increased from 1/1/2/3 to 1/2/3/4 ClinkzBase attack range increased from 600 to 630 ClockwerkBattery Assault damage increased from 15/35/55/75 to 20/40/60/80 Crystal MaidenCrystal Nova attack speed slow from 20 to 30Frostbite cooldown from 10 to 10/9/8/7Freezing Field duration increased from 7 to 10 secondsFreezing Field explosion spawn radius and slow radius increased by 150Freezing Field explosion damage radius increased by 50 Dark SeerBase armor increased by 1Vacuum pull duration increased from 0.4 to 0.5 DazzleBase attack range increased from 500 to 550 Death ProphetStrength growth reduced from 2.2 to 1.9 DisruptorGlimpse mana cost rescaled from 160/130/100/70 to 100Glimpse cooldown reduced from 65/50/35/20 to 60/46/32/18Kinetic Field cooldown reduced from 14/13/12/11 to 13/12/11/10Static Storm cooldown from 85 to 90/80/70 Dragon KnightElder Dragon Form level 3 now maintains the Corrosive Breath ability from levels 1 and 2 Drow RangerIllusions now benefit from the Marksmanship bonus [?] Earth SpiritRolling Boulder no longer reduces attack speed by 80 for 2 secondsRolling Boulder no longer does an additional 45 damage when used with a stone remnantRolling Boulder base damage increased from 90 to 100 EarthshakerEnchant Totem mana cost reduced from 50 to 20/30/40/50 Elder TitanAstral Spirit damage reduced from 60/100/140/180 to 60/90/120/150Fixed a few cases where Elder Titan could move his Astral Spirit while casting Echo Stomp EnchantressBase movement speed increased from 315 to 335 Faceless VoidTime Walk no longer slows attack speedChronosphere cooldown increased from 130/110/90 to 130/115/100Ward unit types are no longer able to attack while inside the Chronosphere GyrocopterCall Down area of effect increased from 450 to 600Call Down missile one slow amount reduced from 50% to 30%Call Down missile two slow amount increased from 20% to 60%Force Staff can now be used on Homing Missile HuskarInner Vitality base health regen from 2/4/6/8 to 10Inner Vitality regen bonus when hurt form 30/45/60/75% to 20/40/60/80% IoNo longer requires turning to perform any actions JakiroLiquid Fire damage reduced from 15/20/25/30 to 12/16/20/24 JuggernautBase agility increased from 20 to 26Blade Dance critical strike chance rescaled from 15/20/25/35% to 20/25/30/35% Keeper of the LightChakra Magic mana cost from 25/45/65/85 to 25/35/45/55Blinding Light blind duration increased from 3/4/5 to 4/5/6 KunkkaX Marks the Spot enemy delay from 1/2/3/4 to 4, and allied delay from 2/4/6/8 to 8X Marks the Spot cast range from 500/650/800/950 to 350/550/750/1000X Marks the Spot cooldown from 14/13/12/11 to 19/16/13/10X Marks the Spot Return mana cost reduced from 50 to 0 LeshracDiabolic Edict duration increased from 8 to 10 secondsLightning Storm slow duration increased from 0.5 to 0.75Lightning Storm cast range increased from 700 to 800 LichChain Frost cooldown from 145/115/60 to 120/90/60 LifestealerInfest now allows you to control the unit you are in using a sub-ability LinaAttack projectile speed from 900 to 1000Dragon Slave damage increased from 100/170/230/280 to 110/180/250/320Dragon Slave mana cost increased from 90/105/125/140 to 100/115/130/145Light Strike Array damage rescaled from 90/150/210/280 to 120/160/200/240Light Strike Array mana cost increased from 90/100/110/125 to 100/110/120/130Light Strike Array stun duration increased from 1.6/1.8/2/2.2 to 1.6/1.9/2.2/2.5Fiery Soul duration increased from 9 to 10 LionBase attack damage increased by 7Mana Drain drain interval from 0.25 to 0.1 [?] Lone DruidRemoved the cast time on Spirit Bear's ReturnBattle Cry cooldown increased from 30 to 60Battle Cry duration reduced from 8 to 6Battle Cry bonus damage increased from 20/40/60 to 50/75/100Battle Cry bonus armor increased from 2/4/6 to 5/10/15 LunaMoon Glaive level 4 bounces increased from 5 to 6Eclipse beam count increased from 4/7/10 to 5/8/11 (Scepter increased from 4/8/12 to 6/10/14) MeepoDivided We Stand respawn time reduction now 20% instead of 10/20/30% MorphlingAdaptive Strike stun max duration increased from 0.75/1.5/2.25/3 to 1.25/2.25/3.25/4.25 Night StalkerBase attack damage increased by 4Crippling Fear mana cost reduced from 90 to 50Darkness now sets all enemy vision to a maximum of 675, instead of reducing it by 25% [?]Darkness no longer pauses the day/night timerDarkness duration from 40/60/80 to 50Darkness cooldown reduced from 180/150/120 to 160/120/80 Ogre MagiFireblast damage reduced from 60/120/180/240 to 55/110/165/220Fireblast cast range reduced from 600 to 475 Outworld DevourerAstral Imprisonment intelligence steal increased from 4/6/8/10 to 4/7/10/13Astral Imprisonment intelligence steal duration reduced from 60 to 50 Phantom AssassinCoup de Grace critical strike damage from 250/350/450% to 230/340/450% PhoenixSupernova attacks required to destroy increased from 5/7/10 to 5/8/11Fixed Stop Icarus Dive ability sometimes being interrupted by auto-attacks PudgeMeat Hook range increased from 700/900/1100/1300 to 1000/1100/1200/1300 PugnaDecrepify movement slow on allies reduced from 50% to 25%Netherward attacks required to destroy increased from 3 to 4Blademail no longer reflects Nether Ward damage onto Pugna Queen of PainBlink range increased from 700/850/1000/1150 to 1300Blink cooldown from 12/10/8/6 to 15/12/9/6Sonic Wave now does Pure Damage and affects Spell ImmuneSonic Wave damage reduced from 350/475/600 to 290/390/490 (Scepter reduced from 350/530/725 to 325/450/575) RikiBlink Strike max charges increased from 3/4/5 to 4/5/6Blink Strike charge restore time increased from 30 to 35Blink Strike bonus damage from 50/70/90 to 40/70/100 RubickFade Bolt mana cost from 150 to 120/130/140/150Scepter Spell Steal cooldown reduced from 5 to 2 Shadow FiendShadowraze damage increased from 75/150/225/300 to 100/175/250/325 SilencerGlaives of Wisdom intelligence into damage bonus from 30/48/66/84% to 30/50/70/90%Last Word cooldown reduced from 36/28/20/12 to 30/24/18/12Scepter Global Silence no longer increases duration by 1 second Skywrath MageBase agility reduced from 18 to 13 SlardarSprint duration reduced from 20 to 16Sprint cooldown reduced from 28 to 23Amplify Damage cooldown reduced from 10 to 5 SlarkPounce damage reduced from 60/120/180/240 to 55/110/165/220 SniperShrapnel no longer does damage to buildingsShrapnel now has 3 charges with a 40 second replenish time [?]Shrapnel mana cost reduced from 120 to 50Shrapnel duration increased from 9 to 10 Spirit BreakerEmpowering Haste cooldown from 20 to 16 Storm SpiritTurn Rate improved from 0.6 to 0.8 SvenWarcry duration increased from 7 to 8 secondsScepter God's Strength ally bonus damage from 40/60/80% to 50/75/100% TechiesAdded to Captain's Mode [?]Land Mines damage increased from 225/300/375/450 to 300/375/450/525 TerrorbladeReflection cast point reduced from 0.5 to 0.3Sunder minimum HP from 25/20/15% to 20% TidehunterBase movement speed reduced by 5Ravage damage reduced from 200/325/450 to 200/290/380 TinkerHeat-Seeking Missile damage increased from 100/175/250/325 to 125/200/275/350 TinyToss duration increased from 1 to 1.3 secondsGrow move speed bonus rescaled from 20/40/60 to 40/50/60 Treant ProtectorEyes In The Forest's Overgrowth damage increased from 135 to 175 per secondEyes In The Forest cooldown reduced from 55 to 25 Troll WarlordFixed Fervor stack count being 1 stack too slow TuskIce Shards projectile speed from 900 to 1100Ice Shards shard duration from 5 to 7 secondsWalrus PUNCH! is now an enemy target ability, and is auto-castableWalrus PUNCH! cooldown reduced from 25/20/15 to 20/16/12 UndyingSoul Rip max units from 5/10/15/20 to 10/12/14/16Soul Rip damage/heal per unit from 25 to 18/22/26/30Tombstone armor increased by 1Flesh Golem max slow increased from 15 to 20% Vengeful SpiritWave of Terror cooldown increased from 15 to 20 VisageGravekeeper's Cloak recovery time from 12/10/8/6 to 6 WarlockFatal Bonds cast range increased from 800 to 900Fatal Bonds radius increased from 575 to 700 WindrangerPowershot travel range increased from 1825 to 2600Powershot max damage is now dealt after 1 second channel instead of 0.7 [?]Powershot cast point improved from 0.3 to 0Reduced the area of the lingering vision at the end of Powershot from 800 to 400Focus Fire attack speed bonus increased from 400 to 500 ITEMS Animal CourierCost reduced from 150 to 120 Armlet of MordiggianRecipe cost reduced from 600 to 500 Blink DaggerBlink is no longer disabled if you take no damage (e.g. Spiked Carapace, Refraction, etc) BottleA courier carrying a non-full bottle will always be slowed [?] BroadswordReplaced Talisman of Evasion with Broadsword in the Side Shop CircletCost reduced from 185 to 165 (Null Talisman, Wraith Band, and Bracer Recipe costs increased by 20) ClarityMana restore increased from 135 to 150 Crimson GuardGuard duration increased from 9 to 10 Diffusal BladeDiffusal Blade is no longer a Unique Attack ModifierMultiple Manabreak type abilities do not stack Drum of EnduranceEndurance charges increased from 5 to 6 Eul's Scepter of DivinityRecipe cost increased from 500 to 650 Healing SalveCost reduced from 115 to 110 Helm of the DominatorDominated unit bonus health increased from 250 to 500 Magic WandMax charges increased from 15 to 17 Medallion of CourageRecipe cost increased from 200 to 325Valor can now be cast on allies to give them armorPassive armor and exchange armor increased from 6 to 7 Pipe of InsightRecipe cost reduced from 900 to 800Barrier duration increased from 10 to 12 Refresher OrbCooldown increased from 185 to 195 Shadow AmuletCost reduced from 1600 to 1400Your movement is now only interrupted when the invisibility starts rather than when you cast it Additional Changes Gameplay When spectating a game with a team's Fog of War selected, you now only see what they can see in-world and on the minimap. This applies to player perspective as wellImproved server stability under UDP packet flood attack by moving packet processing off of the game thread and onto worker threads.Added a sound effect that plays when Sange and Sange & Yasha's maim procs on an attack Alt-Click Alt-Clicking now works on Passive and Unlearned abilitiesYou can now Alt-Click your own, and your enemies', health and mana bars to announce the current health and manaIf you Alt-Click an item or ability but do not have enough mana, the amount of mana needed will be sharedYou can now Alt-Click buffs and debuffs on your hero to announce them to your teamAlt-Clicking now works for items without activation (such as Aegis of the Immortal)Alt-Clicked abilities that are ready now also include the level of the abilityAlt-Clicking on a dead enemy's icon in the top bar will announce that they are dead, and when they will respawnAlt-Clicking your respawn timer announces your respawn time to your teamAlt-Clicking on the Glyph button will announce its status, and Ctrl-Alt-Clicking the button will suggest not using the Glyph yetAlt-Clicking an enemy's bottle now shows what rune is inside of it Bug Fixes Fixes for several effects being erroneously visible through the Fog of WarFixed a case where users had very large control group settings files, which was causing long delays after selecting their hero (some users in this situation have had their control groups reset)Fixed not being able to taunt sometimes after using a prediction charmFixed Death Effects not playing Workshop Fixed not being able to edit .pcf particle files when launching Dota 2 with "-tools -nop4" November 19, 2014 - Oracle http://www.dota2.com/oracle/ Added OracleMANIFOLD PARADOX - ARCANA ITEM FOR PHANTOM ASSASSINARSENAL OF THE DEFENDER'S VISION ChestCHARM OF THE DEFENDER'S VISION Usable ItemNEW CREEP MODELSHEROIC EFFIGIESCOMPENDIUM GEMS & EMOTICONS Gameplay- Enabled Broodmother in Captain's Mode- Enabled Phoenix in Captain's Mode- Fixed Midnight Pulse rounding down- Fixed Illusions not showing the same Black King Bar charges as the primary hero- Fixed recursive damage loop with stolen Fatal Bonds and Sticky Napalm- Fixed Spirit Bear being unable to pick up Bounty Runes- Fixed Pounce not being removed by Blade Fury- Fixed some minor incorrect purgeability behaviors with Invulnerable states on Bane, Ember Spirit, Faceless Void, Morphling and Storm Spirit- Fixed Runes not spawning at the right time in save/load games- Fixed save/load not remembering Black King Bar charges- Fixed some cases where reconnecting to a match would fail until the client was restarted- Town Portal Scroll effect coloring intensified to show more of the casting player's colorNetwork- Improved detection of Poor Network Conditions. Now it can trigger if multiple players experience degraded connection quality, even if they do not totally drop connection. When poor network connections are detected, the match is immediately safe to leave, match results are not recorded, and prediction items are not consumed- Fixed a bug which caused end-of-match rewards, such as All Hero Challenge progress, to not be granted if players left very quickly after a match ended at the same time that match signout was delayedBots- Added Phantom Assassin Bot- Added Oracle Bot- Bots can no longer use buyback if affected by an Aghanim's Scepter-upgraded Reaper's ScytheAudio- Added new sounds for each rune type- Added a new sound for when Linken's Sphere is cast on an ally- Added a new sound for Helm of the Dominator- Added a new sound for Spirit Breaker's Empowering Haste activation- Added a sound layer to Desolator attacks- Updated the sound for Roshan's Slam- Updated the sound for Windranger's Windrun- Basic attacks that miss or are evaded no longer play soundsUI- New healthbars added for Ancient buildings, Roshan, and hero creeps (Spirit Bear, Familiars etc)- The item context menu now allows "Move to Stash" while dead- Fixed alt-pinging the enemy's item sometimes getting truncated- Linken Sphere now shows up as a buff icon when cast on allies- Fixed the Reaper's Scythe indicator not appearing in the top bar when buyback is unavailable to a killed hero- Allow tab cycling (without unit selection) between owned units to cycle to illusions- If Unified Unit Orders is unchecked, holding down control while issuing orders will only issue the order to the selected unit group and not the entire selection- Damage taken by illusions is now expressed in ability and item descriptions as the total amount of damage that the illusion will take. Previously, it was shown as an amount of bonus damage to then be added to the base 100%- Several tooltip adjustments and fixes- Added a Terse option to Fight Recap- Spectating in DotaTV will now show player pings and drawings- Added an option for sorting items in your armory by those received most recentlyEconomy- Fixed crash from Lion Infernal Wings weapon particle- Fixed broken eyelid animation for flying Prismatic Drake courier- Fixed mesh inside wrist guards for Battletrap armor- Fixed custom portrait for Crystal Maiden when equipped with Yulsaria's Glacier- Enabled item set for Lone Druid Wolf Hunter and added Spirit of Calm to the Tools of Haruspex item set- Fixed Eki Bukaw ward hitboxes- Fixed eye attaches for Lil Nova courier- Updated foot particles for Mirana's Sapphire Sabre-Lynx mount- Updated emoticons in the DotaCinema Captains Draft 2.0 bundleWorkshop- Magnus - Increased texture budget for his weapon to 256x256- Elder Titan - Enabled alpha-test Update 2- Abilities and Items that create multiple illusions at one time now tag the illusions so their control group state is maintained across the illusion dying and being resummoned. This state is saved across game sessions.- Added an AOE targeting indicator for Fortune's End- Fixed Fortune's End not removing Fate's Edict before dealing the damage- Fixed Purifying Flames being castable on Spell Immune allies- Fixed False Promise not working on Spell Immune allies- Fixed False Promise triggering an allied Linken's Sphere- Fixed False Promise conclusion being dodgeable with Eul- Fixed Fortune's End not removing Repel- Fixed Fortune's End interaction with Invulnerable units- Fixed Fortune's End affecting Ancients- Fixed Armlet interaction with False Promise- Fixed False Promise being castable on more than just heroes- Added obstructed vision reveal (for the same radius as the impact) on Fortune's End impact for 2 seconds- Fixed Fortune's End not removing Cyclone- Fixed Fortune's End not affect the target and the area properly if the target goes invisible- Fixed Fortune's End channel ending if the target becomes Spell Immune- Fixed Fortune's End malfunctioning if the target dies before it hits- Fixed Fortune's End not being blocked properly by Linken's Sphere- Fixed Riki's Blink Strike not having an animation- Fixed Puck's Dream Coil not playing the cast animation properly- Fixed inverted logic with Repel on Leash November 5, 2014 - 5vs5 bots - Match Ready dialog now works when in a bot match.- Fixed effects attached to Whale Blade, Kantusa and several other items not always drawing properly- Improved network performance with various muli-target attacks (like Cleave)- Various Phantom Assassin ambient weapon effects have been fixed.- Fixed a bug that could cause low end settings to not display effects properly- Wards with auras such as Juggernaut’s healing ward, Tusk’s Sigil, Pugna’s Netherward, etc. will now properly stop ambient effects when they expire or are killed.- Fixed Phoenix not being pickable in CD- Various pathing fixes- Enabled creation of local lobbies with 5v5 bots- Fixed hero guide submission.- Fixed a bug with the Terrorblade Arcana where the portrait colors would be wrong after respawning.- Fixed a bug with the Terrorblade Arcana where Terrorblade would lose his wings after respawning in some cases, such as after swapping from a player who didn't own the arcana.- Fixed a bug that caused customized particle effects spawned by animations, like Juggernaut's critical hit, to only show the default. October 30, 2014 - No more commons The current item drop system doesn't function well as a reward mechanism. It drops many items on players who aren't interested in them (the items are extremely common, or they're for a hero the player doesn't play), and in the process dilutes the value of the items. We'd like to get to a place where dramatically fewer uninteresting items enter the economy. We don't have a complete solution yet, so we're going to move forward step by step, taking feedback from you as we go. - Item drops are now entirely time based instead of level based.Drop list now includes full sets, treasures, bundles and Arcanas at a rare rate instead of frequently dropping common items- Battle boosters have been removed from the game entirely (we actually removed them from the store in September).Players with an active battle booster will receive a free Treasure of the Rotted Gallows.Players who had an unused purchased battle booster in their armory will receive a free Treasure Redemption Token. - A new treasure, the "Treasure of the Rotted Gallows" has been added to the game.Treasure Redemption Tokens and other items that can be redeemed for treasures can select this new treasure.International 2013 Treasure Keys may now be redeemed for treasures.The items in this treasure can be traded/marketed in 3 months (February 1, 2015).The rare rewards from this treasure are not subject to the trade or marketing restriction. Bug fixes:- Fixed custom Pudge chains not appearing on both sides.- Fixed unusual Greevils not having their particle effects.- Fixed alternate hero icons not showing consistently in the UI- Buyback button now only accepts left clicks. PS: New BrandsVersuta October 21, 2014 - Over the past week we've been rolling out a new mechanism for releasing updates. Download sizes will now be smaller and restarting the client will only be required when the update has dependencies on it.- Fixed League games (without a ticket) not showing up properly in the Live Games tab- Fixed some recent issues in Local Lobbies October 15, 2014 - 6.82с * Buyback cooldown increased from 6 to 7 minutes* AoE Gold NWFactor reduced from 0.06/0.06/0.05/0.04/0.03 to 0.05/0.05/0.05/0.04/0.03* AoE XP XPFactor reduced from 0.3/0.3/0.2/0.15/0.12 to 0.23/0.23/0.2/0.15/0.12* Mystic Flare damage is now dealt over 2.4 seconds instead of 2.2 seconds* Ancient Seal cooldown increased from 11 to 14* Crypt Swarm damage rescaled from 100/175/250/300 to 75/150/225/300* Exorcism cooldown increased from 135 to 145* Juxtapose max illusions reduced from 6/8/10 to 5/7/9* Bloodrage now only amplifies for half of the value when the dealer and the receiver are over 2200 range apart* Primal Split cast time increased from 0.4 to 0.65 seconds* Primal Split delay after cast time (while invulnerable) reduced from 0.85 to 0.6 seconds* Ethereal Blade projectile speed increased from 1100 to 1200* Song of the Siren cast point increased from 0.65 to 0.8 seconds* Guardian Angel no longer provides HP Regeneration* Metamorphosis movement speed reduced from 315 to 290* Conjure Image damage intake increased from 300% to 425%* Sunder no longer interrupts the target* Sunder cast range increased from 250 to 325* Haunt illusion outgoing damage decreased from 40% to 30%* Spectre movement speed reduced from 295 to 290* Chronosphere cooldown increased from 120/100/80 to 130/110/90* Eye of the Storm Scepter interval increased from 0.55/0.45/0.35 to 0.6/0.5/0.4* Static Link cooldown increased from 25 to 32/30/28/26* Flaming Fists damage type changed from Magical to Pure (pierces Spell Immunity)* Flaming Fists damage reduced from 100/150/200 to 80/115/150 October 10, 2014 - NO DDOS * Fixed a Meepo item exploit.* Fixed various methods by which the IP of the game server you are playing on could be revealed to a third party.* In the latest Steam Beta client, your IP is no longer revealed via unaccepted Voice Call requests.* The Game Info feature on the Steam Friends List no longer shows the IP of the gameserver you are on.* League games will now automatically pause when any player disconnects. It will remain paused for up to 24 hours if all players are disconnected.* Local lobby league games can now be viewed through DotaTV. However, this is recommended only as a backup solution for league administrators, as locally generated replays are not fully integrated with the league system. This will be on the Test Client first and then merged to the Main Client next week.* Customers who purchased an ESL One NY or WCA ticket will receive a free Treasure Redemption Token for each ticket.* We've worked with the ESL team to collect the replays for yesterday's games that weren't broadcast through DotaTV. Replays are available here: http://cdn.dota2.com...cal_Replays.zip* The Singapore maintenance window will be moved from next week to later this month. Further details will be announced here as they are available: http://www.dota2.com/maintenance/ October 9, 2014 * Made improvements to server network performance* Added two new matchmaking regions in South America (Chile and Peru)* Removed Captains Draft mode from ranked matchmaking. There were too few players in this mode which caused excessive wait times, imbalanced matches, and potential for MMR abuse. The Singapore matchmaking region will be undergoing some changes next week. There will be a maintenance period from the 13th until the 16th Singapore time. On the 14th the region will be entirely unavailable, and during the other times it will be operating under limited capacity (fewer servers available for usage). We will be rebuilding the clusters on new server hardware and retiring the old server hardware. On the network side, we will be improving the router architecture, as it is currently too susceptible to packet loss under high load. October 3, 2014 - Reduced delay between events and when Net Worth and XP graphs update- Fixed various matchmaking exploits- Fixed Spiked Carapace interaction with Spell Immunity- Fixed Searing Arrows now proccing Damage Block on its own (instead of just with the attack one time)- Fixed Rage having an inconsistent behavior compared to BKB when affected by Heaven's Halberd, Curse of the Silent and Pounce- Fixed Repel having an inconsistent behavior compared to BKB when affected by Curse of the Silent, Pounce, Haste and Double Damage- Increased the vision on Chronosphere slightly to fit the affected area better- Fixed trees not being destroyed properly properly when the phased movement is dispelled after damage September 29, 2014 - (OVER)NERFED * Reworked how the AoE bonus Gold calculation is done slightly: NWDifference variable is now (EnemyTeamNW/AlliedTeamNW) - 1 [Min 0, Max 1]* Rescaled the AoE Gold constant multipliers (in part to account for the formula tweak) from 0.26/0.22/0.18/0.14/0.1 to 0.06/0.06/0.05/0.04/0.03* Reduced AoE XP bonus factor for 1/2/3/4/5 hero kills from 0.5/0.35/0.25/0.2/0.15 to 0.3/0.3/0.2/0.15/0.12 6.82b Full details (from initial 6.82 to 6.82b)===========================* Kill Streak Bounty from 100->800 to 60->480 (6.81: 125->1000)* Adjusted bonus area of effect Gold and XP 6.82 Gold Formula-----------------------VictimLevel = Level of the VictimVictimNW = The victim's Net WorthEnemyTeamNW = Enemy team's total Net WorthAlliedTeamNW = Your team's total Net WorthNWDifference = ( EnemyTeamNW - AlliedTeamNW ) / ( EnemyTeamNW + AlliedTeamNW ) [Min 0]NWFactor = NWDifference * VictimNW 1 Hero: Gold = 40 + 7 * VictimLevel + NWFactor * 0.52 Heroes: Gold = 30 + 6 * VictimLevel + NWFactor * 0.353 Heroes: Gold = 20 + 5 * VictimLevel + NWFactor * 0.254 Heroes: Gold = 10 + 4 * VictimLevel + NWFactor * 0.25 Heroes: Gold = 10 + 4 * VictimLevel + NWFactor * 0.15 6.82b Gold Formula-------------------------VictimLevel = Level of the VictimVictimNW = The victim's Net WorthEnemyTeamNW = Enemy team's total Net WorthAlliedTeamNW = Your team's total Net WorthNWDifference = ( EnemyTeamNW / AlliedTeamNW ) - 1 [Min 0, Max 1]NWFactor = NWDifference * VictimNW 1 Hero: Gold = 40 + 7 * VictimLevel + NWFactor * 0.062 Heroes: Gold = 30 + 6 * VictimLevel + NWFactor * 0.063 Heroes: Gold = 20 + 5 * VictimLevel + NWFactor * 0.054 Heroes: Gold = 10 + 4 * VictimLevel + NWFactor * 0.045 Heroes: Gold = 10 + 4 * VictimLevel + NWFactor * 0.03 6.82 XP Factors:--------------------1 Hero: XP = 20 * VictimLevel + XPFactor * 0.52 Heroes: XP = 15 * VictimLevel + XPFactor * 0.353 Heroes: XP = 10 * VictimLevel + XPFactor * 0.254 Heroes: XP = 7 * VictimLevel + XPFactor * 0.25 Heroes: XP = 5 * VictimLevel + XPFactor * 0.15 6.82b XP Factors:----------------------1 Hero: XP = 20 * VictimLevel + XPFactor * 0.32 Heroes: XP = 15 * VictimLevel + XPFactor * 0.33 Heroes: XP = 10 * VictimLevel + XPFactor * 0.24 Heroes: XP = 7 * VictimLevel + XPFactor * 0.155 Heroes: XP = 5 * VictimLevel + XPFactor * 0.12 September 27, 2014 - NERFED (or not?) * Kill Streak Bounty from 100->800 to 60->480 (6.81 values are 125->1000)* Reduced AoE Gold bonus Net Worth Factor for 1/2/3/4/5 hero kills from 0.5/0.35/0.25/0.2/0.15 to 0.26/0.22/0.18/0.14/0.10* Fixed Dire Ancient spawn box size September 26, 2014 - NERF MORE PLS * Slightly reduced AoE Gold bonus Net Worth Factor for 1 hero kills from 0.5 to 0.38* Fight Recap is now available to Commentators* Fixed a bug with reconnecting during Ranked All Pick* Fixed Techies Scepter not having the proper cast range* Fixed Rubick not being able to steal Hand of God when he has Holy Persuasion* Fixed Undying Aura slow not updating in the UI properly* Fixed various bot related bugs September 24, 2014 - REKINDLING SOUL - NERF GOLD PLS http://www.dota2.com/rekindlingsoul/ New Shadow Fiend model and arcana GENERAL Fountain area is now at a higher elevation levelFountain vision increased from 1400 to 1800Fountain attack range increased from 1100 to 1200Fountain True Sight increased from 900 to 1200 Reworked terrain surrounding the Roshan areaReworked terrain around the Dire bottom laneReworked terrain below the Top Radiant Tier 1 TowerReworked the area to the left of the bottom Dire Tier 2 TowerMoved Dire bottom Tier 2 Tower back very slightlyAdded an alternate path to the north of the bottom lane Side ShopAdded an alternate path to the right of the bottom Dire Tier 1 TowerAdded a new ward spot near the bottom Dire Tier 2 TowerAdded a new ward spot near the top Radiant Tier 2 TowerAdded a new ward spot between Roshan and the Dire bottom laneBottom Lane Dire creeps now arrive slightly closer to the Dire Tier 1 TowerTop Lane Radiant creeps now arrive slightly farther from the Radiant Tier 1 Tower Added a Bounty Rune (Grants 50 XP +5/Min and 50 gold +2/Min. Can be bottled.)Two runes now spawn in the river every two minutes. One of them will always be a Bounty RuneRunes are replaced every two minutes if they are not picked up Denied creeps now give less experience (50% experience, instead of a constant 36 per unit Example: Initial creep wave from 144 XP to 113 XP if the creeps are denied)First Blood bonus gold decreased from 200 to 150 Reworked the bonus area of effect XP This change only affects the extra XP given if within an area after a kill.It does not affect the natural XP you get for killing a hero of a certain Level. Old:==============VictimLevel = Level of the Victim 1 Hero: XP = 120 + 20 * VictimLevel2 Heroes: XP = 90 + 15 * VictimLevel3 Heroes: XP = 30 + 7 * VictimLevel4 Heroes: XP = 20 + 5 * VictimLevel5 Heroes: XP = 15 + 4 * VictimLevel New:==============VictimLevel = Level of the VictimVictimXP = Total XP of the VictimEnemyTeamXP = Enemy team's total XPAlliedTeamXP = Your team's total XPXPDifference = ( EnemyTeamXP - AlliedTeamXP )/ ( EnemyTeamXP + AlliedTeamXP ) (minimum 0)XPFactor = XPDifference * VictimXP 1 Hero: XP = 20 * VictimLevel + XPFactor * 0.52 Heroes: XP = 15 * VictimLevel + XPFactor * 0.353 Heroes: XP = 10 * VictimLevel + XPFactor * 0.254 Heroes: XP = 7 * VictimLevel + XPFactor * 0.25 Heroes: XP = 5 * VictimLevel + XPFactor * 0.15 Reworked bonus area of effect Gold and Streak ending This change only affects the extra Gold given if within an area after a kill.It does not affect the natural Gold received for killing a hero of a certain Level/Streak. Old:==============VictimLevel = Level of the Victim 1 Assist: Gold = 125 + 12 * VictimLevel2 Assist: Gold = 40 + 10 * VictimLevel3 Assist: Gold = 10 + 6 * VictimLevel4+ Assist: Gold = 6 + 6 * VictimLevel New:==============The player that got the last hit now also gets the area of effect bounty. VictimLevel = Level of the VictimVictimNW = The victim's Net WorthEnemyTeamNW = Enemy team's total Net WorthAlliedTeamNW = Your team's total Net WorthNWDifference = ( EnemyTeamNW - AlliedTeamNW )/ ( EnemyTeamNW + AlliedTeamNW ) (minimum 0)NWFactor = NWDifference * VictimNW 1 Hero: Gold = 40 + 7 * VictimLevel + NWFactor * 0.52 Heroes: Gold = 30 + 6 * VictimLevel + NWFactor * 0.353 Heroes: Gold = 20 + 5 * VictimLevel + NWFactor * 0.254 Heroes: Gold = 10 + 4 * VictimLevel + NWFactor * 0.25 Heroes: Gold = 10 + 4 * VictimLevel + NWFactor * 0.15 In combination with these changes, the gold for ending a spree is in turn reduced, from 125->1000 to 100->800. Glyph of Fortification cooldown is now refreshed whenever you lose a Tier 1 towerTier 2 Tower's armor increased from 20 to 25Tower bounty gold for destroying Tier 1/2/3/4 reduced from 264/312/358/405 to 160/200/240/280 (denied is 50%) In Captain's Mode, the 3rd ban phase order is swapped Reworked how All Pick works in Ranked Matchmaking Picking starts after a 35 second strategy period.Teams alternate picking. Whenever it is a team's turn to pick, anyone on that team can pick for themselves.Teams have up to 30 seconds to pick a hero. If the timer expires, each player that hasn't selected a hero will lose 2 gold per second. The selection will stay on this team until a hero is picked.Once a selection is made, it immediately switches to the other team to pick. Additional Notes:Initial starting team is random, but known at the start of the strategy period.If a team has not picked and continued losing gold for more than 30 seconds, a player that hasn’t picked will be assigned a random hero and the turn will resume to the other team. Aegis duration decreased from 6 minutes to 5Roshan's Slam area of effect increased from 250 to 350Roshan's Slam damage increases by 20 every 4 minutes Centaur Conqueror's Swiftness Aura has been moved to Hellbear SmasherHellbear Smasher Attack Time increased from 1.35 to 1.55Hellbear Attack Time increased from 1.35 to 1.5Centaur Conqueror Attack Time improved from 1.65 to 1.5Centaur Courser Attack Time improved from 1.35 to 1.3Dark Troll Summoner's Ensnare duration increased from 1.5 to 1.75Satyr Banisher HP increased from 240 to 300Satyr Banisher movement speed increased from 300 to 330Satyr Banisher attack range reduced from 600 to 300Satyr Banisher Base Attack Time improved from 1.8 to 1.7Satyr Banisher's Purge cast range increased from 200 to 350Wildwing Ripper's Toughness Aura now works on Siege units Fixed some rare edge cases with pathing malfunctioning The following abilities can now be cast on Spell Immune allies: Ice Armor, Surge, Alacrity, Nature's Guise, Chakra Magic, Recall and Mist Coil The following buffs are now properly dispellable: Chilling Touch, Thunderstrike, Inner Vitality, Alacrity, Chaos Meteor, Shadow Word, Liquid Fire, Shadow Strike, Warcry, Concussive Shot, Overpower, Mana Leak, Curse of the Silent, Press The Attack, Poison Touch, Flame Guard, Whirling Death, Viper's Poison Attack, Sticky Napalm, DK's Frost Breath, Whirling Axes, Walrus Punch's slow Dark Pact/Kraken Shell/Aphotic Shield/Press The Attack/Time Lapse no longer have a special condition for purging the following otherwise unpurgeable spells: Poison Nova, Heaven's Halberd, Ensnare, Eye of Skadi slow HEROES AbaddonMist Coil mana cost rescaled from 75 to 50/60/70/80 AlchemistAcid Spray negative armor increased from 3/4/5/6 to 4/5/6/7 Anti-MageBase strength increased from 20 to 22 AxeCounter Helix chance to activate increased from 17% to 20%Culling Blade no longer ignores Linken's Sphere BaneAghanim's Scepter Fiend's Grip now also causes anyone who attacks Bane while he is channeling to be afflicted with Nightmare BatriderFlaming Lasso cooldown increased from 90/70/50 to 90/75/60 BeastmasterWild Axes damage type from Composite to PhysicalWild Axes damage reduced from 90/120/150/180 to 70/100/130/160Primal Roar side knockback radius increased from 250 to 300Primal Roar side damage same as primary damage now (100/200/300 to 200/250/300)Primal Roar push distance increased from 240 to 300Primal Roar side push duration increased from 0.4 to 0.6 BloodseekerRemoved from Captain's ModeBase movement speed from 300 to 290 Reworked Bloodrage New Bloodrage:===============Amplifies all damage taken and dealt (including spells) A hero affected by the Bloodrage buff who kills a unit will be healed for 25% of the dying unit's max HP, however heroes affected by Bloodrage when killed will heal 25% of their max health to their killer - This no longer dispels the target - Buff can be dispelled - Duration: 9/10/11/12- Amplified Damage: 25/30/35/40%- Mana Cost: 0- Cooldown: 12/10/8/6 - Cast Point: 0.2 Can target Spell Immune (but Spell Immunity does remove it) Notes: This no longer silences or does damage over time. Replaced Blood Bath with a new active ability, Blood Rite Blood Rite:==========Targets an area. An effect that is visible to enemies appears on the ground. After 3 seconds, enemies in the area are damaged and silenced. Area of Effect: 600Cast Range: 1500Silence: 3/4/5/6Damage : 120/160/200/240 Pure Damage Mana Cost: 100Cooldown: 29/26/23/20 Thirst visibility and true sight are granted only when the target is at or below 30% HP (instead of 50/25% for vision/true sight)Thirst now shows a debuff and a visible effect to the enemy when they are revealedThirst movement and damage bonuses are now proportional to how low the enemy's health is (Thirst scales linearly with HP,meaning it gradually provides the bonus from 0 at 100% health to full bonus at 1% health. Previously it provided full bonus at 50%and nothing above it. Thirst bonuses are independent from the vision granted at 30% HP.)Thirst movement speed and damage bonus increased from 5/15/25/35 to 10/20/30/40Rupture no longer deals initial damageRupture duration increased from 7/8/9 to 12Rupture cooldown reduced from 70/60/50 to 60 Bounty HunterShuriken Toss now bounces to all Tracked units within a 900 range BrewmasterDrunken Brawler's critical strike/evasion timer increased from 10 to 16/14/12/10 seconds BroodmotherSpin Web now has 1/2/3/4 charges with a 40 second replenish time, instead of a 30 second cooldown (Still max 2\4\6\8 webs total)Spin Web time to enter hidden mode after taking damage increased from 3 to 6 secondsSpin Web movement speed bonus is doubled whenever Broodmother is in hidden mode (having not taken damage recently)Spin Web phasing and speed bonuses now work on SpiderlingsSpin Webs are now selectable and have an ability to destroy themselvesSpin Web can now be cast from anywhere as long as the new web touches anotherWhenever Broodmother is taken out of Spin Web's free pathing, she destroys nearby trees Centaur WarrunnerStampede mana cost increased from 80 to 100 Chaos KnightPhantasm Illusion duration increased from 24 to 34 ChenPenitence duration rebalanced from 7 to 5/6/7/8Penitence slow and damage amplification rebalanced from 8/16/24/32 to 14/18/22/26Penitence now amplifies a damage source directly instead of attempting to re-deal a percentage of the damage taken as Physical damagePenitence cast range increased from 600 to 800Holy Persuasion is no longer restricted from targeting Spell Immune neutral creepsAghanim's Scepter now allows Holy Persuasion to target Ancient Creeps (maximum 1 Ancient Creep per level of Hand of God) ClinkzSearing Arrows is no longer an Attack Modifier ClockwerkHookshot now pulls Clockwerk to neutral creeps normally like any unit Crystal MaidenFrostbite damage interval from 70 per 1 second to 50 per 0.5 seconds (total damage now 150/200/250/300)Freezing Field explosion radius increased from 230 to 250 Dark SeerVacuum cooldown rescaled from 28.0 seconds to 28 seconds DazzleAghanim's Scepter Weave armor reduction per second increased from 1/1.25/1.5 to 1.25/1.5/1.75 Death ProphetExorcism cooldown increased from 115 to 135 DoomDoom now requires Aghanim's Scepter to disable passivesDoom ability cast point increased from 0.3 to 0.5 Drow RangerFrost Arrows slow increased from 11/24/37/60 to 15/30/45/60 Earth SpiritAdded Aghanim's Scepter: Grants Earth Spirit a new ability, Enchant Remnant, which lets him temporarily convert a hero into a Stone Remnant. Enchant Remnant:=================Converts an allied or enemy hero (not self) into a Stone Remnant for 3 seconds. The target behaves like a Stone Remnant fully until the duration is over. When the duration ends, the Remnant shatters, releasing the hero while dealing 300 damage in a 300 radius. Cast Range: 600Mana Cost: 150Cooldown: 45 Note: The Enchanted Remnant is like his other Remnants, they cannot do anything on their own, they are invulnerable, and they can be used with his skills. Boulder Smash unit targeting now only selects unitsBoulder Smash point targeting now knocks back the closest Remnant (within 200 area of effect) in the direction selected (The cooldown for Boulder Smash will not reset unless a unit is struck.)Geomagnetic Grip silence rebalanced from 2/3/4/5 to 2.5/3/3.5/4Geomagnetic Grip damage rebalanced from 100/150/200/250 to 50/125/200/275Geomagnetic Grip pull speed on allies reduced from 1000 to 600Stone Remnant drop range reduced from 1400 to 1100Fixed Stone Remnant being unable to travel as a projectile through ChronosphereFixed Stone Remnants not appearing in fog of warMagnetize search radius increased from 300 to 400Magnetized Stone Remnants disappear after 8 seconds instead of 5 EarthshakerFissure no longer has unit targetingFissure is no longer blocked by Linken's Sphere Elder TitanAdded Aghanim's Scepter: Causes units that are pulled in by Earth Splitter to be disarmed in addition to being slowed. Slow/disarm duration increased from 3/4/5 to 4/5/6.Natural Order armor reduction increased from 25/50/75/100% to 40/60/80/100%Natural Order magic resistance reduction increased from 8/16/25/33% to 12/19/26/33% EnchantressBase movement speed increased from 310 to 315 EnigmaMidnight Pulse cooldown increased from 25 to 35Black Hole max damage rebalanced from 60/100/140 to 50/100/150Black Hole max damage area of effect increased from 150 to 200Black Hole min damage rebalanced from 30/50/70 to 25/50/75Black Hole min damage area of effect reduced from 500 to 400Black Hole mana cost rebalanced from 250/350/450 to 275/350/425 Faceless VoidChronosphere area of effect reduced from 450 to 425Chronosphere flying vision area reduced from 1000 to 425Chronosphere no longer disables passivesChronosphere's effects no longer linger for an extra 0.5 seconds (like normal auras do) at the end of its duration GyrocopterHoming Missile Maximum damage increased from 110/220/330/440 to 125/250/375/500 HuskarInner Vitality cooldown reduced from 25 to 25/22/19/16Berserker's Blood attack speed bonus increased from 8/12/16/20 to 14/16/18/20Life Break cooldown reduced from 45/30/15 to 12Life Break damage reduced from 50% to 35% [?]Life Break self damage rebalanced from 40/35/30% to 35%Life Break slow duration rebalanced from 5 to 4/5/6Lifebreak slow rebalanced from 50% to 40/50/60% InvokerTornado flying vision area reduced from 1200 to 600Tornado damage from 2*Wex+Quas to 3*Wex JakiroDual Breath movement and attack slow rebalanced from 30% to 28/32/36/40% JuggernautThe following abilities no longer cancel Blade Fury: Chronosphere, Toss, Black Hole, Global Silence, Doom.Blade Fury cooldown from 30/27/24/21 to 30/26/22/18 Keeper of the LightMana Leak mana removal percentage increased from 3.5/4/4.5/5 to 5Mana Leak duration increased from 4/5/6/7 to 5/6/7/8Recall can now target invulnerable allies (e.g. allies affected by Song of the Siren)Blinding Light knockback distance from 250 to 400 KunkkaX Marks The Spot cooldown from 13 to 14/13/12/11 Legion CommanderEnabled in Captain's ModeDuel no longer disables passivesOverwhelming Odds base damage from 60/100/140/180 to 40/80/120/160Press The Attack mana cost from 80/90/100/110 to 110 LeshracPulse Nova damage increased from 80/120/160 to 100/130/160; Aghanim's Scepter damage from 100/160/220 to 160/190/220Pulse Nova activation cost reduced from 110 to 70/90/110 LichIce Armor now slows ranged heroes for the full amount (instead of half) LinaLight Strike Array cast range increased from 600 to 625Light Strike Array stun duration increased from 1.6/1.7/1.8/1.9 to 1.6/1.8/2/2.2 LionEarth Spike damage increased from 60/130/200/260 to 80/140/200/260 Lone DruidSpirit Bear now has 300 manaSpirit Bear using Hand of Midas now grants the XP to Lone Druid LycanShapeshift no longer grants 1.5 Base Attack TimeShapeshift cooldown increased from 100/70/40 to 120/90/60Shapeshift speed increased from 522 to 650Shapeshift now has a 1.5 seconds transformation time MagnusEmpower is no longer removed by Spell ImmunityEmpower mana cost increased from 40 to 30/40/50/60 MedusaMana Shield damage absorption rate increased from 50% to 60%Mystic Snake outgoing speed increased from 633 to 800Mystic Snake return speed reduced from 833 to 800Mystic Snake mana steal increased from 20/30/40/50 to 20/35/50/65 MeepoMeepo clones' boot item slots now match whichever slot Meepo Prime has his boots in MiranaLeap speed reduced from 2000 to 1600Leap distance rebalanced from 630/720/780/870 to 600/700/800/900 Nature's ProphetNature's Call Treant magic resistance reduced from 20% to 0% NecrophosReaper's Scythe added respawn time penalty from 30% to a constant 30 seconds Night StalkerHunter in the Night attack speed increased from 45/55/65/75 to 45/60/75/90Darkness duration increased from 25/50/80 to 40/60/80 Ogre MagiBase HP regeneration increased from 0.25 to 2.5Fireblast damage reduced from 80/145/210/275 to 60/120/180/2402x Multicast chance increased from 25/40/50 to 40/50/60%Multicast spread interval increased from 0.3 to 0.4 (affects Ignite and Fireblast) OmniknightBase armor increased by 1Purification damage area of effect increased from 240 to 260 Outworld DevourerEssence Aura chance to activate increased from 10/20/30/40% to 40%Essence Aura percentage of mana restored reduced from 25% to 10/15/20/25%Aghanim's Scepter Sanity's Eclipse now always triggers the mana drain Phantom AssassinBlur minimap hide now has the opposite effect, and is active when no enemies are near Phantom LancerRemoved from Captain's ModeAgility gain reduced from 4.2 to 3.0Base Agility increased from 23 to 29Base Strength increased from 18 to 21Reworked Phantom Lancer:Spirit Lance: unchangedPhantom Rush: a passive basic ability for Phantom Lancer, or his illusions, to quickly close the distance to an enemy Phantom Rush:==============Passive with cooldown. Triggers when issuing an attack order on an enemy unit outside of attack range. Grants bonus movement speed and Phase until Phantom Lancer strikes his target. Minimum distance to trigger: 300Maximum distance to trigger: 600/700/800/900Cooldown: 16/12/8/4 Note: Illusions also have this passive.Note: If the attack order on the original target is canceled, the speed bonus is lost. Doppelganger: a new ability for dodging immediate danger, and confusing enemies with deceiving illusions Doppelganger:============Target an area. Phantom Lancer and all nearby illusions will disappear for 1 second, then have their positions shuffled into the target area. This also creates two illusions of opposite types. Illusion 1: Deals 0% damage and takes 100% damage.Illusion 2: Deals 20% damage and takes 600% damage.Illusion duration: 8 seconds Cast Range: 600Target Area Radius: 325Illusion Gather Range: 900 Mana Cost: 50Cooldown: 25/20/15/10 Note: This ability dodges incoming projectiles.Note: Allies can see which illusion takes 100% damage. Juxtapose: now his Ultimate, and allows both Phantom Lancer and his illusions to create more illusions Juxtapose:===========Grants Phantom Lancer, and his illusions, a chance to create an illusion when attacking. Max Illusions: 6/8/10Illusion Duration: 8 when created by the Phantom Lancer, 4 when created by his illusionsHero Chance: 40/45/50%Illusion Chance: 8%Illusion Damage Taken: 500%Illusion Damage Dealt: 16% Note: Juxtapose illusions attack the target that the passive triggered on. PhoenixAdded Aghanim's Scepter: Allows Phoenix to cast Supernova on an allied hero, bringing both into the Sun to be reborn together. This does not refresh either hero's ultimate. 500 cast range. If the Sun is destroyed, both heroes will die. PudgeTurn Rate improved from 0.5 to 0.7 PuckDream Coil no longer ignores invisible units or IllusionsAghanim's Scepter Dream Coil snap stun now pierces Spell ImmunityAghanim's Scepter Dream Coil snap stun duration increased from 1.5/2.25/3 to 1.5/3/4.5 PugnaLife Drain can now be targeted on allies, allowing Pugna to drain his own life into them Queen of PainBase Attack Time improved from 1.7 to 1.6Removed unit targeting from Sonic WaveSonic Wave final area of effect increased from 300 to 450 RazorPlasma Field minimum damage from 60/100/140/180 to 30/50/70/90Static Link no longer ignores Linken's SphereStatic Link mana cost from 20/30/40/50 to 50Eye of the Storm no longer lingers through aegis reincarnation RikiBase movement speed reduced from 300 to 290Base damage reduced by 10Base HP regeneration reduced from 1.5 to the default 0.25 Permanent Invisibility is now a basic abilityPermanent Invisibility fade delay from 3/2/1 to 8/6/4/2Permanent Invisibility now provides 4/5/6/7 HP regeneration while invisible (The regeneration is disabled whenever he breaks out of his invisibility, not when he is revealed.)Blink Strike is now an Ultimate and can target Spell ImmuneBlink Strike bonus damage from 30/60/90/120 to 50/70/90Blink Strike now has 3/4/5 charges, with a 30 second replenish time, instead of a 20/15/10/5 cooldownBlink Strike mana cost reduced from 50 to 40Blink Strike cast range increased from 700 to 800 Shadow DemonSoul Catcher now amplifies damage by 20/30/40/50% instead of attempting to re-deal 20/30/40/50% of the damage as Pure damageAghanim's Scepter Demonic Purge charges increased from 2 to 3 Shadow FiendNecromastery soul cap increased from 12/20/28/36 to 15/22/29/36Requiem of Souls debuff is now applied when the wave hits units instead of in a slightly smaller area independentlyRequiem of Souls slow increased from 20% to 25% Shadow ShamanShackles mana cost rebalanced from 110/130/155/185 to 140/150/160/170Mass Serpent Ward cooldown increased from 110 to 120 SilencerGlaives of Wisdom percent intelligence to damage from 30/45/60/75 to 30/48/66/84Global Silence mana cost from 250/350/450 to 250/375/500 Skywrath MageConcussive Shot movement slow rebalanced from 40% to 30/35/40/45%Concussive Shot is now disjointableMystic Flare damage is now dealt over 2.2 seconds instead of 2 seconds SlardarSlithereen Crush stun duration increased from 1/1.5/2/2.5 to 1.6/1.9/2.2/2.5 SlarkSlark is no longer visible inside Chronosphere during Shadow Dance SniperHeadshot now causes a 0.5 second 100% MS and AS slow instead of a 0.25 second stunShrapnel area of effect increased from 400 to 450 SpectreSpectral Dagger movement speed change increased from 5/9/14/18% to 8/12/16/20%Spectral Dagger projectile speed reduced from 857 to 800 Spirit BreakerCharge of Darkness cooldown reduced from 35 to 12Charge of Darkness cooldown is now triggered when Charge hits its target or is cancelled, instead of when castEmpowering Haste can now be cast to improve the Aura by 50% for 6 seconds. 20 second cooldown. After it is used, the aura is 50% weaker while the ability is on cooldown.Greater Bash damage from 10/20/30/40% to 22/28/34/40% of movement speed Storm SpiritBall Lightning mana cost per 100 units from 10 + 1% to 12 + 0.7% SvenAdded Aghanim's Scepter: While activated, God's Strength grants an allied aura (900 area of effect) for 40/60/80% of base damage. [!] TechiesLand Mines cooldown from 25/20/15/10 to 19/16/13/10Stasis Trap stun duration from 3/4/5/6 to 2.5/3/3.5/4Stasis Trap activation area now matches stun area (200->450)Stasis Trap duration from 270/300/330/360 to 360Remote Mine duration increased from 8 to 10 minutesRemote Mines vision reduced from 900 to 700Remote Mines area from 400/410/425 to 425Batrider in Firefly, Visage's Familiars, Beastmaster's Hawk, and Flying Couriers no longer trigger or get hurt by Land Mines Templar AssassinPsionic Trap cooldown from 11/9/7 to 11/8/5 TerrorbladeEnabled in Captain's ModeSunder cast point improved from 0.5 to 0.35 TidehunterAnchor Smash damage reduction reduced from 60% to 45/50/55/60% TimbersawAdded Aghanim's Scepter: Grants Timbersaw a second Chakram. TinkerMarch of the Machines no longer affects Spell Immune units (Ancient creeps are Spell Immune) Treant ProtectorNature's Guise mana cost reduced from 90/80/70/60 to 60Added Aghanim's Scepter: Grants a new ability, Eyes in the Forest, which allows Treant to enchant trees to spy on his enemies and expand the area Overgrowth affects. Troll WarlordRanged Whirling Axes cooldown from 20 to 20/19/18/17 secondsAcquisition Range increased from 600 to 800 TuskIce Shards no longer stops when it hits a heroIce Shards now travels until the cast location and creates its blockade thereIce Shards cast range increased from 1500 to 1800Ice Shards no longer destroys treesSnowball bonus speed per hero increased from 75 to 100Allies can now click in the snowball to jump into it UndyingTombstone area of effect increased from 400/600/800/1000 to 600/800/1000/1200Aghanim's Scepter Flesh Golem damage amplification increased by 5% at all levels, both min and maxFlesh Golem slow aura increased from 9% to variable from 5% to 15%, based on distance to Undying (same mechanic as the damage amplification) Vengeful SpiritNether Swap range increased from 650/925/1200 to 700/950/1200 VenomancerPoison Nova applies its debuff on Spell Immune enemies (But it still doesn't deal damage while heroes are Spell Immune) ViperCorrosive Skin now only affects enemies within 1400 area of effectCorrosive Skin damage cannot be reflected multiple times VisageFamiliar Stone Form cooldown from 30 to 26 WarlockFatal Bonds now shares the same damage type that is dealt to it, before it is reducedFatal Bonds damage percentage from 20% to 25%Golem attack range increased from 100 to 225Golem Base Attack Time improved from 1.35 to 1.2Golem HP regeneration increased from 15/20/25 to 15/30/45Golem Immolation area of effect increased from 250 to 300Golem Flaming Fists chance reduced from 60% to 40% WeaverThe Swarm duration increased from 8/12/16/20 to 14/16/18/20Shukuchi no longer ignores invisible unitsShukuchi damage reduced from 90/110/130/150 to 75/100/125/150Geminate Attack can now proc itemsGeminate Attack cooldown increased from 6/5/4/2.5 to 6/5/4/3 WindrangerShackleshot max latch distance from 525 to 575Windrun duration increased from 2.75/3.5/4.25/5.0 to 3/4/5/6 Witch DoctorMaledict area of effect increased from 165 to 180Death Ward bounces now behave the same as the Death Ward attacks with regards to Blademail (neither redirects damage to Witch Doctor) Wraith KingReincarnation mana cost increased from 140 to 160 ZeusStatic Field area of effect increased from 1000 to 1200 ITEMS Armlet of MordiggianRecipe cost reduced from 700 to 600 Assault CuirassAssault Aura no longer displays its debuff on the enemy if the carrier is not visible Black King BarAvatar spell immunity duration and cooldown are now tied to the hero, instead of the item (New BKB will have same duration as old one)Minimum immunity duration increased from 4 to 5 Blink DaggerGold cost increased from 2150 to 2250 BloodstoneNow requires Soul Ring and a 800 gold recipe instead of Perseverance (1600 vs 1750 total gold)No longer grants +10 damage (other bonuses stay the same) BottleGold cost increased from 650 to 700 Boots of TravelTeleport cooldown reduced from 60 to 50 ButterflyButterfly now has an active ability, Flutter, which can be cast to trade Butterfly's evasion for a 20% movement speed bonus for 8 seconds. 35 second cooldown. (Evasion is lost while you have ms buff) CloakCloak, Hood and Pipe magic resistances now stack like all other normal magic resistance do Crimson GuardNew Item that is formed from Vanguard and Buckler Crimson Guard:============== Requires:Vanguard (2225)Buckler (800)Recipe (825)Total: 3850 gold Provides:250 HP+6 HP RegenPassive Damage Block (80% chance for 40/20 melee/ranged)+5 Armor+2 All Stats Active: Guard - Gives nearby allied heroes (750 range) +2 armor and a damage block shell that has a 100% chance to block 50 damage. Lasts 9 seconds. Cooldown 70.Passive: Damage Block - Gives the wearer a chance to block damage from each incoming attack based on whether the equipped hero is melee or ranged.Note: Guard only affects heroes. Has the same no stacking mechanic as Pipe of Insight/Mekansm for 70 seconds. DagonIntelligence bonus per level increased from 13/15/17/19/21 to 13/16/19/22/25Energy Burst mana cost increased from 180/160/140/120/100 to 180 Diffusal BladeRecipe cost reduced from 850 to 700Agility bonus rebalanced from 25/30 to 20/35Feedback rebalanced from 20/36 to a constant 25 Ethereal BladeEther Blast now has a projectile with 1100 speedEther Blast now only turns the caster ethereal if they target themself Eye of SkadiFrost Attack attack speed slow increased from 35 to 45 Flying CourierBase movement speed increased from 350 to 430Flying Courier now takes 50% extra damage from melee heroesFlying Courier Speed Burst cooldown increased from 40 to 90Flying Courier Speed Burst duration reduced from 20 to 4Flying Courier Speed Burst speed increased from 522 to 650 Helm of the DominatorNow provides +3 HP regeneration (to match its components)Dominated units now have 250 bonus HP Hood of DefianceHP regeneration increased from 8 to 9 (to match its components) Linken's SphereLinken's Sphere only blocks Wrath of Nature's initial bounce, not subsequent bouncesLinken's Sphere only blocks Lightning Storm's initial bounce, not subsequent bouncesNether Ward no longer triggers Linken's SphereLightning Bolt now triggers Linken's Sphere when targeted at the groundMaelstrom and Mjollnir no longer trigger Linken's Sphere MaelstromRecipe cost increased from 600 to 700 Manta StyleMirror Image vision type changed from Unobstructed/Flying to Ground (No more flying vision when creating illusions)Recipe cost reduced from 900 to 800 Mask of MadnessRecipe cost reduced from 1000 to 900 MekansmRestore mana cost increased from 150 to 225 Pipe of InsightHP regeneration increased from 8 to 9 (to match its components) Refresher OrbReset Cooldowns cooldown increased from 160 to 185 Ring of ProtectionArmor increased from 2 to 3Gold cost increased from 175 to 200 Sentry WardTrue Sight area of effect increased from 800 to 850 Shadow BladeShadow Walk invisibility break damage increased from 150 to 175 Shiva's GuardFreezing Aura no longer displays its debuff on the enemy if the carrier is not visible Town Portal ScrollGold cost reduced from 135 to 100 DAMAGE TYPE CHANGES A few abilities and damage type mechanics have been reworked. There are now three primary damage types and a Spell Immunity Piercing status with each. Each ability now carries a notation in the tooltip indicating these. The three damage types are Physical, Magical and Pure. Physical is affected by Physical Armor, Magical is affected by Magical Damage Resistance and Pure is affected by neither. Magic Immunity has now been renamed to Spell Immunity. Spell Immunity only defines if Spells interact with it, not how damage itself is handled. This means that on its own Spell Immunity status does not reduce any damage. Black King Bar, Repel, Rage and all other previous forms of "Magic Immunity" now grant Spell Immunity status and a 100% Magic Resistance bonus. In the vast majority of cases, the interactions are still the same, however an example of a case that would be different is if an ability has both Spell Immunity exception and has Pure damage type. Previously the damage would not have any impact, however now it does. Ability Tooltips now have these fields: -Damage Type: Physical/Magical/Pure-Pierces Spell Immunity: Yes/No If the Damage Type is not Magical it will be colored differently to make it easier to notice. The same is true in cases where Pierces Spell Immunity is Yes. There have been a few abilities rebalanced with these mechanics in mind. In some cases the intent is to maintain similar balance, in other cases as an adjustment to their balance. AlchemistAcid Spray damage type from Composite to Physical (still pierces Spell Immunity)Acid Spray damage reduced from 14/20/26/32 to 12/16/20/24 BaneNightmare damage from HP Removal to Pure BeastmasterWild Axes damage type from Composite to Physical (still pierces Spell Immunity)Wild Axes damage reduced from 90/120/150/180 to 70/100/130/160 BrewmasterPrimal Split Earth Spirit's Pulverize damage type from Magical that pierces Spell Immunity to Magical (No longer pierces Spell Immunity) DoomDoom damage type changed from Magical that pierces Spell Immunity to Pure that pierces Spell ImmunityDoom damage reduced from 30/50/70 to 20/35/50 (Aghanim's Scepter from 50/80/110 to 40/60/80) EarthshakerEcho Slam initial attack is now the same Magic damage type as the rest of its damage (initial damage no longer pierces Spell Immunity) EnigmaMidnight Pulse damage type changed from Magical that Pierces Spell Immunity to Pure that Pierces Spell ImmunityMidnight Pulse damage reduced from 4/5/6/7% to 3/3.75/4.5/5.25% LeshracDiabolic Edict damage type changed from Composite to Physical (still pierces Spell Immunity)Diabolic Edict damage reduced from 12.5/25/37.5/50 to 9/18/27/36Diabolic Edict now deals 40% more damage to towers (same overall damage per second as before) LinaLaguna Blade Aghanim's Scepter damage type changed from Magical that Pierces Spell Immunity to Pure that Pierces Spell ImmunityLaguna Blade Aghanim's Scepter no longer increases damage, only the damage type is changed Lone DruidSpirit Bear death now deals 10% max health as Pure damage instead of 100/200/300/400 composite damage NecrophosHeartstopper Aura is now negative regeneration instead of HP Removal TechiesLand Mines damage type from Composite to Physical (still pierces Spell Immunity)Land Mines damage reduced from 300/400/500/600 to 225/300/375/450Suicide Squad, Attack! damage type from Composite to Physical (still pierces Spell Immunity)Suicide Squad, Attack! damage reduced from 650/850/1150/1550 (350/400/450/500 partial) to 500/650/850/1150 (260/300/340/380) TinkerMarch of the Machines damage type changed from Magical that pierces Spell Immunity to Magical that does not pierce Spell Immunity Vengeful SpiritWave of Terror damage type from HP Removal to Pure that Pierces Spell Immunity WarlockFatal Bonds now shares the same damage type that is dealt into it, before it is reducedFatal Bonds damage percentage from 20% to 25%Flaming Fists damage type from Magical that pierces Spell Immunity to Magical (No longer pierces Spell Immunity) NecronomiconLast Will damage type from Pure to Magical (Still does not pierce Spell Immunity)Last Will damage increased from 400/500/600 to 550/675/800 Urn of ShadowsChanged from HP Removal to Pure Additional Notes: 1) Composite Damage: This damage type has been removed. There are no longer any abilities which use Composite Damage.2) HP Removal: This is no longer considered a Damage Type, and its remaining uses are as an alternative cost to Mana for spells to use (Sunray, Burning Spears) or as functional HP modifications (Armlet, Sunder, etc). These are now considered usage costs in the game and are never lethal. ADDITIONAL CNAHGES APIAdded more detailed data in the live combatlog streaming available with the dota_combatlog_file convar BOTSAdded Shadow Fiend botAdded Bloodseeker botAdded Skywrath Mage bot USER INTERFACEWhen the courier receives a deliver order it will now morph into the courier of the player that requested delivery [?]Net Worth Graph now includes consumable itemsNew Alt ClicksAlt-Click the clock to print the current game timeAlt-Click on a bottle with a stored rune will print out the rune nameAlt-Click enemy hero abilities to warn your teammatesAlt-Click the quick buy to say much gold is needed to complete the itemNew Chat Wheel OptionsGood GameGood game, well played(All) Good game - Counts as calling GG in an official game(All) Good game, well played - Counts as calling GG in an official gameWhat should I buy?I'm retreatingSpace createdWhoopsDestroy the tower, then get backDestroy the barracks, then get backWard the bottom runeWard the top runeZeus Ult Now!Fixed the item select dialog in the loadout not closing if you clicked shuffleFixed not being able to remove gems from a ward or hud skin with an Artificer's HammerFixed the Showcase Hero in the profile not using the correct Kinetic Gem animationSnowball and X Marks the Spot now respect the disable help setting Update 2 * Fixed Enchant Remnant unit being affected by Boulder Smash stun* Fixed Enchant Remnant interaction with Magnetize* Fixed Spirit Bear interaction with summoned units* Fixed Shapeshift bonus applying before the transformation was complete* Fixed Shapeshift bonus lingering after the duration was over* Fixed Phantom Rush on dead units* Fixed various Legacy Keys* Fixed Chen's Ancient count tracking* Fixed various bugs with Spin Web charges* Fixed Rubick stealing Scepter Chakram* Fixed bugs with mana capacity on Spirit Bear* Fixed Juxtapose Illusion count being off by 1* Fixed being able to move Eyes in the Forest* Fixed Meepo being able to duplicate boots* Fixed various bugs with Blink Strike charges* Fixed Chakram level tracking* Fixed Pugna being able to lifedrain himself* Fixed Bane's Scepter sleeping allies* Fixed Butterfly evasion loss not being handled properly* Fixed UI with Empowering Haste not updating properly* Fixed Sound Effects for Searing Arrows being missing* Fixed parts of the minimap being out of date* Fixed Lifedrain causing a deny instead of a suicide* Added minimap icon in Eyes in the Forest* Fixed being able to channel spells in Supernova* Fixed Sticky Napalm triggering from things other than his spells/attacks (Urn now treated like Radiance)* Nightmare damage not being amplifiable* Fixed Soul Rip and updated tooltip to properly behave as an HP cost paid (non-lethal, non-damage) by nearby allies* Fixed Diabolic Edict's interaction with Damage Block* Adjusted Dire Ancient spawn box size* Fixed Spin Web selection priority* Fixed Techies ability tooltips not having Spell Immunity labeling* Fixed Desolate and Impetus not having the proper label/behavior for No Spell Immunity piercing flag* Fixed various tooltips* Fixed a Broodmother crash* Added alertable flag to Crimson Guard* Fixed an area you could place a ward in the bottom Radiant ward spot having its vision obstruction* Fixed Shapeshift playing wrong sound effects* Fixed Requiem debuff not applying to Spell Immune units* Added an aoe effect to Enchant Remnant damage Официальный новостной блог:Dota 2 blog Расширенный обзор нововведений:Cyborgmatt Обзор изменившихся файлов:TF2B.com Список измений игровых серверов Steam:http://steamdb.info/apps/ Дополнительно: Список невыпущенных героев (4 героя) первонахи получат 3обсуждение чего угодно, связанного с лигой легенд, обойдется вам в 3 дня Изменено 6 марта 2015 пользователем Kant Поделиться сообщением Ссылка на сообщение
Masquerade #2 25 сентября 2014 norm obnova, davno jdal...kogda diretide? budut novie overprice roshani? Nobody is in business to go to heaven. Поделиться сообщением Ссылка на сообщение
STARFALLINTHESKY #4 25 сентября 2014 (изменено) Ну вы сами знаете что Без дайртада еще лучше,хотя бы падения серверов 1000 раз за день не будет Изменено 25 сентября 2014 пользователем STARFALLINTHESKY Поделиться сообщением Ссылка на сообщение
Elcor #5 25 сентября 2014 джус почему 5 героев если течиса выпустили? fap-fap-fap | Elcor#2730 (Battle.net) Побеждаю на скиле в HS Поделиться сообщением Ссылка на сообщение
Dark[Ol(U23)leneri] #7 25 сентября 2014 (изменено) На первой в эпике Даже не знаю, чего хочу больше дайртайда или большого апдейта д2 зимой. Лично я ща не отказался бы от полной русификации д2воркшоп тулс Изменено 25 сентября 2014 пользователем Dark[Ol(U23)leneri] Для тех, кто пишет транслитом<p> Поделиться сообщением Ссылка на сообщение
Elcor #8 25 сентября 2014 не знаю, мне лень обновлять fap-fap-fap | Elcor#2730 (Battle.net) Побеждаю на скиле в HS Поделиться сообщением Ссылка на сообщение
Nasdmique #11 25 сентября 2014 где питлорд, сук ;X http://dotabuff.com/players/61088940http://steamcommunity.com/id/nasdmi1 Поделиться сообщением Ссылка на сообщение
OneFoRcE #12 25 сентября 2014 Когда обнова в мейн клиенте появится-то?? Поделиться сообщением Ссылка на сообщение
mazt3r #15 25 сентября 2014 Сегодня только модель сфа заценил, ходит как в первом дотане :geys: Поделиться сообщением Ссылка на сообщение
Fr1Ze #16 25 сентября 2014 Новое дерьмо, добавленное в д1 уже после выхода второй не нужно. Добавить питлорда и делать новых героев Инч ты зачем голые хуи постишь в топике сисек? А что у нас есть ТЕМА ГОЛЫХ ХУЕВ? Поделиться сообщением Ссылка на сообщение
kakvein #17 25 сентября 2014 (изменено) хуй знает, дп теперь будут пикать или болт забьют из-за новой системы глифов? Изменено 25 сентября 2014 пользователем kakvein Поделиться сообщением Ссылка на сообщение
Monstric #18 25 сентября 2014 norm obnova, davno jdal...kogda diretide? budut novie overprice roshani?Diretide не будет в этом году Steam http://steamcommunit...61198032365834/ N/c MyShowshttp://myshows.ru/Monstric Поделиться сообщением Ссылка на сообщение
LGK42 #19 25 сентября 2014 на 1хуй знает, дп теперь будут пикать или болт забьют из-за новой системы глифов?будут офкновая система глифов ебет только моего фуриона который летит воровать т1 пока мои уебаны развлекают энеми Скрытый текст [media=] [/media] Поделиться сообщением Ссылка на сообщение
Elcor #20 25 сентября 2014 (изменено) а как глифы на кробу повлияют? Если по итогу ее имба в том что она героев сьедает за секунды да и бонус глиф только для т1, на хг все так же будет изи пушиться Изменено 25 сентября 2014 пользователем Elcor fap-fap-fap | Elcor#2730 (Battle.net) Побеждаю на скиле в HS Поделиться сообщением Ссылка на сообщение