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Guest juse

[Updates] NEW DOTA ERA SOON - 24.09.2014

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Guest juse





Последний апдейт от 24.09

англ: http://www.dota2.com/rekindlingsoul/

ру: http://prodota.ru/ne...atchnotes-list/




September 24, 2014 - REKINDLING SOUL




New Shadow Fiend model and arcana





Fountain area is now at a higher elevation level

Fountain vision increased from 1400 to 1800

Fountain attack range increased from 1100 to 1200

Fountain True Sight increased from 900 to 1200


Reworked terrain surrounding the Roshan area

Reworked terrain around the Dire bottom lane

Reworked terrain below the Top Radiant Tier 1 Tower

Reworked the area to the left of the bottom Dire Tier 2 Tower

Moved Dire bottom Tier 2 Tower back very slightly

Added an alternate path to the north of the bottom lane Side Shop

Added an alternate path to the right of the bottom Dire Tier 1 Tower

Added a new ward spot near the bottom Dire Tier 2 Tower

Added a new ward spot near the top Radiant Tier 2 Tower

Added a new ward spot between Roshan and the Dire bottom lane

Bottom Lane Dire creeps now arrive slightly closer to the Dire Tier 1 Tower

Top Lane Radiant creeps now arrive slightly farther from the Radiant Tier 1 Tower



Added a Bounty Rune (Grants 50 XP +5/Min and 50 gold +2/Min. Can be bottled.)

Two runes now spawn in the river every two minutes. One of them will always be a Bounty Rune

Runes are replaced every two minutes if they are not picked up


Denied creeps now give less experience (50% experience, instead of a constant 36 per unit Example: Initial creep wave from 144 XP to 113 XP if the creeps are denied)

First Blood bonus gold decreased from 200 to 150


Reworked the bonus area of effect XP



This change only affects the extra XP given if within an area after a kill.

It does not affect the natural XP you get for killing a hero of a certain Level.




VictimLevel = Level of the Victim


1 Hero: XP = 120 + 20 * VictimLevel

2 Heroes: XP = 90 + 15 * VictimLevel

3 Heroes: XP = 30 + 7 * VictimLevel

4 Heroes: XP = 20 + 5 * VictimLevel

5 Heroes: XP = 15 + 4 * VictimLevel





VictimLevel = Level of the Victim

VictimXP = Total XP of the Victim

EnemyTeamXP = Enemy team's total XP

AlliedTeamXP = Your team's total XP

XPDifference = ( EnemyTeamXP - AlliedTeamXP )/ ( EnemyTeamXP + AlliedTeamXP ) (minimum 0)

XPFactor = XPDifference * VictimXP


1 Hero: XP = 20 * VictimLevel + XPFactor * 0.5

2 Heroes: XP = 15 * VictimLevel + XPFactor * 0.35

3 Heroes: XP = 10 * VictimLevel + XPFactor * 0.25

4 Heroes: XP = 7 * VictimLevel + XPFactor * 0.2

5 Heroes: XP = 5 * VictimLevel + XPFactor * 0.15




Reworked bonus area of effect Gold and Streak ending



This change only affects the extra Gold given if within an area after a kill.

It does not affect the natural Gold received for killing a hero of a certain Level/Streak.




VictimLevel = Level of the Victim


1 Assist: Gold = 125 + 12 * VictimLevel

2 Assist: Gold = 40 + 10 * VictimLevel

3 Assist: Gold = 10 + 6 * VictimLevel

4+ Assist: Gold = 6 + 6 * VictimLevel





The player that got the last hit now also gets the area of effect bounty.


VictimLevel = Level of the Victim

VictimNW = The victim's Net Worth

EnemyTeamNW = Enemy team's total Net Worth

AlliedTeamNW = Your team's total Net Worth

NWDifference = ( EnemyTeamNW - AlliedTeamNW )/ ( EnemyTeamNW + AlliedTeamNW ) (minimum 0)

NWFactor = NWDifference * VictimNW


1 Hero: Gold = 40 + 7 * VictimLevel + NWFactor * 0.5

2 Heroes: Gold = 30 + 6 * VictimLevel + NWFactor * 0.35

3 Heroes: Gold = 20 + 5 * VictimLevel + NWFactor * 0.25

4 Heroes: Gold = 10 + 4 * VictimLevel + NWFactor * 0.2

5 Heroes: Gold = 10 + 4 * VictimLevel + NWFactor * 0.15​


In combination with these changes, the gold for ending a spree is in turn reduced, from 125->1000 to 100->800.




Glyph of Fortification cooldown is now refreshed whenever you lose a Tier 1 tower

Tier 2 Tower's armor increased from 20 to 25

Tower bounty gold for destroying Tier 1/2/3/4 reduced from 264/312/358/405 to 160/200/240/280 (denied is 50%)


In Captain's Mode, the 3rd ban phase order is swapped



Reworked how All Pick works in Ranked Matchmaking



Picking starts after a 35 second strategy period.

Teams alternate picking. Whenever it is a team's turn to pick, anyone on that team can pick for themselves.

Teams have up to 30 seconds to pick a hero. If the timer expires, each player that hasn't selected a hero will lose 2 gold per second. The selection will stay on this team until a hero is picked.

Once a selection is made, it immediately switches to the other team to pick.


Additional Notes:

Initial starting team is random, but known at the start of the strategy period.

If a team has not picked and continued losing gold for more than 30 seconds, a player that hasn’t picked will be assigned a random hero and the turn will resume to the other team.




Aegis duration decreased from 6 minutes to 5

Roshan's Slam area of effect increased from 250 to 350

Roshan's Slam damage increases by 20 every 4 minutes


Centaur Conqueror's Swiftness Aura has been moved to Hellbear Smasher

Hellbear Smasher Attack Time increased from 1.35 to 1.55

Hellbear Attack Time increased from 1.35 to 1.5

Centaur Conqueror Attack Time improved from 1.65 to 1.5

Centaur Courser Attack Time improved from 1.35 to 1.3

Dark Troll Summoner's Ensnare duration increased from 1.5 to 1.75

Satyr Banisher HP increased from 240 to 300

Satyr Banisher movement speed increased from 300 to 330

Satyr Banisher attack range reduced from 600 to 300

Satyr Banisher Base Attack Time improved from 1.8 to 1.7

Satyr Banisher's Purge cast range increased from 200 to 350

Wildwing Ripper's Toughness Aura now works on Siege units


Fixed some rare edge cases with pathing malfunctioning


The following abilities can now be cast on Spell Immune allies: Ice Armor, Surge, Alacrity, Nature's Guise, Chakra Magic, Recall and Mist Coil


The following buffs are now properly dispellable: Chilling Touch, Thunderstrike, Inner Vitality, Alacrity, Chaos Meteor, Shadow Word, Liquid Fire, Shadow Strike, Warcry, Concussive Shot, Overpower, Mana Leak, Curse of the Silent, Press The Attack, Poison Touch, Flame Guard, Whirling Death, Viper's Poison Attack, Sticky Napalm, DK's Frost Breath, Whirling Axes, Walrus Punch's slow


Dark Pact/Kraken Shell/Aphotic Shield/Press The Attack/Time Lapse no longer have a special condition for purging the following otherwise unpurgeable spells: Poison Nova, Heaven's Halberd, Ensnare, Eye of Skadi slow







Mist Coil mana cost rescaled from 75 to 50/60/70/80



Acid Spray negative armor increased from 3/4/5/6 to 4/5/6/7



Base strength increased from 20 to 22



Counter Helix chance to activate increased from 17% to 20%

Culling Blade no longer ignores Linken's Sphere



Aghanim's Scepter Fiend's Grip now also causes anyone who attacks Bane while he is channeling to be afflicted with Nightmare



Flaming Lasso cooldown increased from 90/70/50 to 90/75/60



Wild Axes damage type from Composite to Physical

Wild Axes damage reduced from 90/120/150/180 to 70/100/130/160

Primal Roar side knockback radius increased from 250 to 300

Primal Roar side damage same as primary damage now (100/200/300 to 200/250/300)

Primal Roar push distance increased from 240 to 300

Primal Roar side push duration increased from 0.4 to 0.6



Removed from Captain's Mode

Base movement speed from 300 to 290


Reworked Bloodrage



New Bloodrage:


Amplifies all damage taken and dealt (including spells)


A hero affected by the Bloodrage buff who kills a unit will be healed for 25% of the dying unit's max HP, however heroes affected by Bloodrage when killed will heal 25% of their max health to their killer


- This no longer dispels the target


- Buff can be dispelled


- Duration: 9/10/11/12

- Amplified Damage: 25/30/35/40%

- Mana Cost: 0

- Cooldown: 12/10/8/6


- Cast Point: 0.2


Can target Spell Immune (but Spell Immunity does remove it)


Notes: This no longer silences or does damage over time.



Replaced Blood Bath with a new active ability, Blood Rite



Blood Rite:


Targets an area. An effect that is visible to enemies appears on the ground. After 3 seconds, enemies in the area are damaged and silenced.


Area of Effect: 600

Cast Range: 1500

Silence: 3/4/5/6

Damage : 120/160/200/240 Pure Damage


Mana Cost: 100

Cooldown: 29/26/23/20



Thirst visibility and true sight are granted only when the target is at or below 30% HP (instead of 50/25% for vision/true sight)

Thirst now shows a debuff and a visible effect to the enemy when they are revealed

Thirst movement and damage bonuses are now proportional to how low the enemy's health is (Thirst scales linearly with HP,

meaning it gradually provides the bonus from 0 at 100% health to full bonus at 1% health. Previously it provided full bonus at 50%

and nothing above it. Thirst bonuses are independent from the vision granted at 30% HP.)

Thirst movement speed and damage bonus increased from 5/15/25/35 to 10/20/30/40

Rupture no longer deals initial damage

Rupture duration increased from 7/8/9 to 12

Rupture cooldown reduced from 70/60/50 to 60


Bounty Hunter

Shuriken Toss now bounces to all Tracked units within a 900 range



Drunken Brawler's critical strike/evasion timer increased from 10 to 16/14/12/10 seconds



Spin Web now has 1/2/3/4 charges with a 40 second replenish time, instead of a 30 second cooldown (Still max 2\4\6\8 webs total)

Spin Web time to enter hidden mode after taking damage increased from 3 to 6 seconds

Spin Web movement speed bonus is doubled whenever Broodmother is in hidden mode (having not taken damage recently)

Spin Web phasing and speed bonuses now work on Spiderlings

Spin Webs are now selectable and have an ability to destroy themselves

Spin Web can now be cast from anywhere as long as the new web touches another

Whenever Broodmother is taken out of Spin Web's free pathing, she destroys nearby trees


Centaur Warrunner

Stampede mana cost increased from 80 to 100


Chaos Knight

Phantasm Illusion duration increased from 24 to 34



Penitence duration rebalanced from 7 to 5/6/7/8

Penitence slow and damage amplification rebalanced from 8/16/24/32 to 14/18/22/26

Penitence now amplifies a damage source directly instead of attempting to re-deal a percentage of the damage taken as Physical damage

Penitence cast range increased from 600 to 800

Holy Persuasion is no longer restricted from targeting Spell Immune neutral creeps

Aghanim's Scepter now allows Holy Persuasion to target Ancient Creeps (maximum 1 Ancient Creep per level of Hand of God)



Searing Arrows is no longer an Attack Modifier



Hookshot now pulls Clockwerk to neutral creeps normally like any unit


Crystal Maiden

Frostbite damage interval from 70 per 1 second to 50 per 0.5 seconds (total damage now 150/200/250/300)

Freezing Field explosion radius increased from 230 to 250


Dark Seer

Vacuum cooldown rescaled from 28.0 seconds to 28 seconds



Aghanim's Scepter Weave armor reduction per second increased from 1/1.25/1.5 to 1.25/1.5/1.75


Death Prophet

Exorcism cooldown increased from 115 to 135



Doom now requires Aghanim's Scepter to disable passives

Doom ability cast point increased from 0.3 to 0.5


Drow Ranger

Frost Arrows slow increased from 11/24/37/60 to 15/30/45/60


Earth Spirit

Added Aghanim's Scepter: Grants Earth Spirit a new ability, Enchant Remnant, which lets him temporarily convert a hero into a Stone Remnant.



Enchant Remnant:


Converts an allied or enemy hero (not self) into a Stone Remnant for 3 seconds. The target behaves like a Stone Remnant fully until the duration is over. When the duration ends, the Remnant shatters, releasing the hero while dealing 300 damage in a 300 radius.


Cast Range: 600

Mana Cost: 150

Cooldown: 45


Note: The Enchanted Remnant is like his other Remnants, they cannot do anything on their own, they are invulnerable, and they can be used with his skills.


Boulder Smash unit targeting now only selects units

Boulder Smash point targeting now knocks back the closest Remnant (within 200 area of effect) in the direction selected (The cooldown for Boulder Smash will not reset unless a unit is struck.)

Geomagnetic Grip silence rebalanced from 2/3/4/5 to 2.5/3/3.5/4

Geomagnetic Grip damage rebalanced from 100/150/200/250 to 50/125/200/275

Geomagnetic Grip pull speed on allies reduced from 1000 to 600

Stone Remnant drop range reduced from 1400 to 1100

Fixed Stone Remnant being unable to travel as a projectile through Chronosphere

Fixed Stone Remnants not appearing in fog of war

Magnetize search radius increased from 300 to 400

Magnetized Stone Remnants disappear after 8 seconds instead of 5



Fissure no longer has unit targeting

Fissure is no longer blocked by Linken's Sphere


Elder Titan

Added Aghanim's Scepter: Causes units that are pulled in by Earth Splitter to be disarmed in addition to being slowed. Slow/disarm duration increased from 3/4/5 to 4/5/6.

Natural Order armor reduction increased from 25/50/75/100% to 40/60/80/100%

Natural Order magic resistance reduction increased from 8/16/25/33% to 12/19/26/33%



Base movement speed increased from 310 to 315



Midnight Pulse cooldown increased from 25 to 35

Black Hole max damage rebalanced from 60/100/140 to 50/100/150

Black Hole max damage area of effect increased from 150 to 200

Black Hole min damage rebalanced from 30/50/70 to 25/50/75

Black Hole min damage area of effect reduced from 500 to 400

Black Hole mana cost rebalanced from 250/350/450 to 275/350/425


Faceless Void

Chronosphere area of effect reduced from 450 to 425

Chronosphere flying vision area reduced from 1000 to 425

Chronosphere no longer disables passives

Chronosphere's effects no longer linger for an extra 0.5 seconds (like normal auras do) at the end of its duration



Homing Missile Maximum damage increased from 110/220/330/440 to 125/250/375/500



Inner Vitality cooldown reduced from 25 to 25/22/19/16

Berserker's Blood attack speed bonus increased from 8/12/16/20 to 14/16/18/20

Life Break cooldown reduced from 45/30/15 to 12

Life Break damage reduced from 50% to 35% [?]

Life Break self damage rebalanced from 40/35/30% to 35%

Life Break slow duration rebalanced from 5 to 4/5/6

Lifebreak slow rebalanced from 50% to 40/50/60%



Tornado flying vision area reduced from 1200 to 600

Tornado damage from 2*Wex+Quas to 3*Wex



Dual Breath movement and attack slow rebalanced from 30% to 28/32/36/40%



The following abilities no longer cancel Blade Fury: Chronosphere, Toss, Black Hole, Global Silence, Doom.

Blade Fury cooldown from 30/27/24/21 to 30/26/22/18


Keeper of the Light

Mana Leak mana removal percentage increased from 3.5/4/4.5/5 to 5

Mana Leak duration increased from 4/5/6/7 to 5/6/7/8

Recall can now target invulnerable allies (e.g. allies affected by Song of the Siren)

Blinding Light knockback distance from 250 to 400



X Marks The Spot cooldown from 13 to 14/13/12/11


Legion Commander

Enabled in Captain's Mode

Duel no longer disables passives

Overwhelming Odds base damage from 60/100/140/180 to 40/80/120/160

Press The Attack mana cost from 80/90/100/110 to 110



Pulse Nova damage increased from 80/120/160 to 100/130/160; Aghanim's Scepter damage from 100/160/220 to 160/190/220

Pulse Nova activation cost reduced from 110 to 70/90/110



Ice Armor now slows ranged heroes for the full amount (instead of half)



Light Strike Array cast range increased from 600 to 625

Light Strike Array stun duration increased from 1.6/1.7/1.8/1.9 to 1.6/1.8/2/2.2



Earth Spike damage increased from 60/130/200/260 to 80/140/200/260


Lone Druid

Spirit Bear now has 300 mana

Spirit Bear using Hand of Midas now grants the XP to Lone Druid



Shapeshift no longer grants 1.5 Base Attack Time

Shapeshift cooldown increased from 100/70/40 to 120/90/60

Shapeshift speed increased from 522 to 650

Shapeshift now has a 1.5 seconds transformation time



Empower is no longer removed by Spell Immunity

Empower mana cost increased from 40 to 30/40/50/60



Mana Shield damage absorption rate increased from 50% to 60%

Mystic Snake outgoing speed increased from 633 to 800

Mystic Snake return speed reduced from 833 to 800

Mystic Snake mana steal increased from 20/30/40/50 to 20/35/50/65



Meepo clones' boot item slots now match whichever slot Meepo Prime has his boots in



Leap speed reduced from 2000 to 1600

Leap distance rebalanced from 630/720/780/870 to 600/700/800/900


Nature's Prophet

Nature's Call Treant magic resistance reduced from 20% to 0%



Reaper's Scythe added respawn time penalty from 30% to a constant 30 seconds


Night Stalker

Hunter in the Night attack speed increased from 45/55/65/75 to 45/60/75/90

Darkness duration increased from 25/50/80 to 40/60/80


Ogre Magi

Base HP regeneration increased from 0.25 to 2.5

Fireblast damage reduced from 80/145/210/275 to 60/120/180/240

2x Multicast chance increased from 25/40/50 to 40/50/60%

Multicast spread interval increased from 0.3 to 0.4 (affects Ignite and Fireblast)



Base armor increased by 1

Purification damage area of effect increased from 240 to 260


Outworld Devourer

Essence Aura chance to activate increased from 10/20/30/40% to 40%

Essence Aura percentage of mana restored reduced from 25% to 10/15/20/25%

Aghanim's Scepter Sanity's Eclipse now always triggers the mana drain


Phantom Assassin

Blur minimap hide now has the opposite effect, and is active when no enemies are near


Phantom Lancer

Removed from Captain's Mode

Agility gain reduced from 4.2 to 3.0

Base Agility increased from 23 to 29

Base Strength increased from 18 to 21

Reworked Phantom Lancer:

Spirit Lance: unchanged

Phantom Rush: a passive basic ability for Phantom Lancer, or his illusions, to quickly close the distance to an enemy



Phantom Rush:


Passive with cooldown. Triggers when issuing an attack order on an enemy unit outside of attack range. Grants bonus movement speed and Phase until Phantom Lancer strikes his target.


Minimum distance to trigger: 300

Maximum distance to trigger: 600/700/800/900

Cooldown: 16/12/8/4


Note: Illusions also have this passive.

Note: If the attack order on the original target is canceled, the speed bonus is lost.


Doppelganger: a new ability for dodging immediate danger, and confusing enemies with deceiving illusions





Target an area. Phantom Lancer and all nearby illusions will disappear for 1 second, then have their positions shuffled into the target area. This also creates two illusions of opposite types.


Illusion 1: Deals 0% damage and takes 100% damage.

Illusion 2: Deals 20% damage and takes 600% damage.

Illusion duration: 8 seconds


Cast Range: 600

Target Area Radius: 325

Illusion Gather Range: 900


Mana Cost: 50

Cooldown: 25/20/15/10


Note: This ability dodges incoming projectiles.

Note: Allies can see which illusion takes 100% damage.


Juxtapose: now his Ultimate, and allows both Phantom Lancer and his illusions to create more illusions





Grants Phantom Lancer, and his illusions, a chance to create an illusion when attacking.


Max Illusions: 6/8/10

Illusion Duration: 8 when created by the Phantom Lancer, 4 when created by his illusions

Hero Chance: 40/45/50%

Illusion Chance: 8%

Illusion Damage Taken: 500%

Illusion Damage Dealt: 16%


Note: Juxtapose illusions attack the target that the passive triggered on.




Added Aghanim's Scepter: Allows Phoenix to cast Supernova on an allied hero, bringing both into the Sun to be reborn together. This does not refresh either hero's ultimate. 500 cast range. If the Sun is destroyed, both heroes will die.



Turn Rate improved from 0.5 to 0.7



Dream Coil no longer ignores invisible units or Illusions

Aghanim's Scepter Dream Coil snap stun now pierces Spell Immunity

Aghanim's Scepter Dream Coil snap stun duration increased from 1.5/2.25/3 to 1.5/3/4.5



Life Drain can now be targeted on allies, allowing Pugna to drain his own life into them


Queen of Pain

Base Attack Time improved from 1.7 to 1.6

Removed unit targeting from Sonic Wave

Sonic Wave final area of effect increased from 300 to 450



Plasma Field minimum damage from 60/100/140/180 to 30/50/70/90

Static Link no longer ignores Linken's Sphere

Static Link mana cost from 20/30/40/50 to 50

Eye of the Storm no longer lingers through aegis reincarnation



Base movement speed reduced from 300 to 290

Base damage reduced by 10

Base HP regeneration reduced from 1.5 to the default 0.25


Permanent Invisibility is now a basic ability

Permanent Invisibility fade delay from 3/2/1 to 8/6/4/2

Permanent Invisibility now provides 4/5/6/7 HP regeneration while invisible (The regeneration is disabled whenever he breaks out of his invisibility, not when he is revealed.)

Blink Strike is now an Ultimate and can target Spell Immune

Blink Strike bonus damage from 30/60/90/120 to 50/70/90

Blink Strike now has 3/4/5 charges, with a 30 second replenish time, instead of a 20/15/10/5 cooldown

Blink Strike mana cost reduced from 50 to 40

Blink Strike cast range increased from 700 to 800


Shadow Demon

Soul Catcher now amplifies damage by 20/30/40/50% instead of attempting to re-deal 20/30/40/50% of the damage as Pure damage

Aghanim's Scepter Demonic Purge charges increased from 2 to 3


Shadow Fiend

Necromastery soul cap increased from 12/20/28/36 to 15/22/29/36

Requiem of Souls debuff is now applied when the wave hits units instead of in a slightly smaller area independently

Requiem of Souls slow increased from 20% to 25%


Shadow Shaman

Shackles mana cost rebalanced from 110/130/155/185 to 140/150/160/170

Mass Serpent Ward cooldown increased from 110 to 120



Glaives of Wisdom percent intelligence to damage from 30/45/60/75 to 30/48/66/84

Global Silence mana cost from 250/350/450 to 250/375/500


Skywrath Mage

Concussive Shot movement slow rebalanced from 40% to 30/35/40/45%

Concussive Shot is now disjointable

Mystic Flare damage is now dealt over 2.2 seconds instead of 2 seconds



Slithereen Crush stun duration increased from 1/1.5/2/2.5 to 1.6/1.9/2.2/2.5



Slark is no longer visible inside Chronosphere during Shadow Dance



Headshot now causes a 0.5 second 100% MS and AS slow instead of a 0.25 second stun

Shrapnel area of effect increased from 400 to 450



Spectral Dagger movement speed change increased from 5/9/14/18% to 8/12/16/20%

Spectral Dagger projectile speed reduced from 857 to 800


Spirit Breaker

Charge of Darkness cooldown reduced from 35 to 12

Charge of Darkness cooldown is now triggered when Charge hits its target or is cancelled, instead of when cast

Empowering Haste can now be cast to improve the Aura by 50% for 6 seconds. 20 second cooldown. After it is used, the aura is 50% weaker while the ability is on cooldown.

Greater Bash damage from 10/20/30/40% to 22/28/34/40% of movement speed


Storm Spirit

Ball Lightning mana cost per 100 units from 10 + 1% to 12 + 0.7%



Added Aghanim's Scepter: While activated, God's Strength grants an allied aura (900 area of effect) for 40/60/80% of base damage. [!]



Land Mines cooldown from 25/20/15/10 to 19/16/13/10

Stasis Trap stun duration from 3/4/5/6 to 2.5/3/3.5/4

Stasis Trap activation area now matches stun area (200->450)

Stasis Trap duration from 270/300/330/360 to 360

Remote Mine duration increased from 8 to 10 minutes

Remote Mines vision reduced from 900 to 700

Remote Mines area from 400/410/425 to 425

Batrider in Firefly, Visage's Familiars, Beastmaster's Hawk, and Flying Couriers no longer trigger or get hurt by Land Mines


Templar Assassin

Psionic Trap cooldown from 11/9/7 to 11/8/5



Enabled in Captain's Mode

Sunder cast point improved from 0.5 to 0.35



Anchor Smash damage reduction reduced from 60% to 45/50/55/60%



Added Aghanim's Scepter: Grants Timbersaw a second Chakram.



March of the Machines no longer affects Spell Immune units (Ancient creeps are Spell Immune)


Treant Protector

Nature's Guise mana cost reduced from 90/80/70/60 to 60

Added Aghanim's Scepter: Grants a new ability, Eyes in the Forest, which allows Treant to enchant trees to spy on his enemies and expand the area Overgrowth affects.


Troll Warlord

Ranged Whirling Axes cooldown from 20 to 20/19/18/17 seconds

Acquisition Range increased from 600 to 800



Ice Shards no longer stops when it hits a hero

Ice Shards now travels until the cast location and creates its blockade there

Ice Shards cast range increased from 1500 to 1800

Ice Shards no longer destroys trees

Snowball bonus speed per hero increased from 75 to 100

Allies can now click in the snowball to jump into it



Tombstone area of effect increased from 400/600/800/1000 to 600/800/1000/1200

Aghanim's Scepter Flesh Golem damage amplification increased by 5% at all levels, both min and max

Flesh Golem slow aura increased from 9% to variable from 5% to 15%, based on distance to Undying (same mechanic as the damage amplification)


Vengeful Spirit

Nether Swap range increased from 650/925/1200 to 700/950/1200



Poison Nova applies its debuff on Spell Immune enemies (But it still doesn't deal damage while heroes are Spell Immune)



Corrosive Skin now only affects enemies within 1400 area of effect

Corrosive Skin damage cannot be reflected multiple times



Familiar Stone Form cooldown from 30 to 26



Fatal Bonds now shares the same damage type that is dealt to it, before it is reduced

Fatal Bonds damage percentage from 20% to 25%

Golem attack range increased from 100 to 225

Golem Base Attack Time improved from 1.35 to 1.2

Golem HP regeneration increased from 15/20/25 to 15/30/45

Golem Immolation area of effect increased from 250 to 300

Golem Flaming Fists chance reduced from 60% to 40%



The Swarm duration increased from 8/12/16/20 to 14/16/18/20

Shukuchi no longer ignores invisible units

Shukuchi damage reduced from 90/110/130/150 to 75/100/125/150

Geminate Attack can now proc items

Geminate Attack cooldown increased from 6/5/4/2.5 to 6/5/4/3



Shackleshot max latch distance from 525 to 575

Windrun duration increased from 2.75/3.5/4.25/5.0 to 3/4/5/6


Witch Doctor

Maledict area of effect increased from 165 to 180

Death Ward bounces now behave the same as the Death Ward attacks with regards to Blademail (neither redirects damage to Witch Doctor)


Wraith King

Reincarnation mana cost increased from 140 to 160



Static Field area of effect increased from 1000 to 1200







Armlet of Mordiggian

Recipe cost reduced from 700 to 600


Assault Cuirass

Assault Aura no longer displays its debuff on the enemy if the carrier is not visible


Black King Bar

Avatar spell immunity duration and cooldown are now tied to the hero, instead of the item (New BKB will have same duration as old one)

Minimum immunity duration increased from 4 to 5


Blink Dagger

Gold cost increased from 2150 to 2250



Now requires Soul Ring and a 800 gold recipe instead of Perseverance (1600 vs 1750 total gold)

No longer grants +10 damage (other bonuses stay the same)



Gold cost increased from 650 to 700


Boots of Travel

Teleport cooldown reduced from 60 to 50



Butterfly now has an active ability, Flutter, which can be cast to trade Butterfly's evasion for a 20% movement speed bonus for 8 seconds. 35 second cooldown. (Evasion is lost while you have ms buff)



Cloak, Hood and Pipe magic resistances now stack like all other normal magic resistance do


Crimson Guard

New Item that is formed from Vanguard and Buckler



Crimson Guard:




Vanguard (2225)

Buckler (800)

Recipe (825)

Total: 3850 gold



250 HP

+6 HP Regen

Passive Damage Block (80% chance for 40/20 melee/ranged)

+5 Armor

+2 All Stats


Active: Guard - Gives nearby allied heroes (750 range) +2 armor and a damage block shell that has a 100% chance to block 50 damage. Lasts 9 seconds. Cooldown 70.

Passive: Damage Block - Gives the wearer a chance to block damage from each incoming attack based on whether the equipped hero is melee or ranged.

Note: Guard only affects heroes. Has the same no stacking mechanic as Pipe of Insight/Mekansm for 70 seconds.




Intelligence bonus per level increased from 13/15/17/19/21 to 13/16/19/22/25

Energy Burst mana cost increased from 180/160/140/120/100 to 180


Diffusal Blade

Recipe cost reduced from 850 to 700

Agility bonus rebalanced from 25/30 to 20/35

Feedback rebalanced from 20/36 to a constant 25


Ethereal Blade

Ether Blast now has a projectile with 1100 speed

Ether Blast now only turns the caster ethereal if they target themself


Eye of Skadi

Frost Attack attack speed slow increased from 35 to 45


Flying Courier

Base movement speed increased from 350 to 430

Flying Courier now takes 50% extra damage from melee heroes

Flying Courier Speed Burst cooldown increased from 40 to 90

Flying Courier Speed Burst duration reduced from 20 to 4

Flying Courier Speed Burst speed increased from 522 to 650


Helm of the Dominator

Now provides +3 HP regeneration (to match its components)

Dominated units now have 250 bonus HP


Hood of Defiance

HP regeneration increased from 8 to 9 (to match its components)


Linken's Sphere

Linken's Sphere only blocks Wrath of Nature's initial bounce, not subsequent bounces

Linken's Sphere only blocks Lightning Storm's initial bounce, not subsequent bounces

Nether Ward no longer triggers Linken's Sphere

Lightning Bolt now triggers Linken's Sphere when targeted at the ground

Maelstrom and Mjollnir no longer trigger Linken's Sphere



Recipe cost increased from 600 to 700


Manta Style

Mirror Image vision type changed from Unobstructed/Flying to Ground (No more flying vision when creating illusions)

Recipe cost reduced from 900 to 800


Mask of Madness

Recipe cost reduced from 1000 to 900



Restore mana cost increased from 150 to 225


Pipe of Insight

HP regeneration increased from 8 to 9 (to match its components)


Refresher Orb

Reset Cooldowns cooldown increased from 160 to 185


Ring of Protection

Armor increased from 2 to 3

Gold cost increased from 175 to 200


Sentry Ward

True Sight area of effect increased from 800 to 850


Shadow Blade

Shadow Walk invisibility break damage increased from 150 to 175


Shiva's Guard

Freezing Aura no longer displays its debuff on the enemy if the carrier is not visible


Town Portal Scroll

Gold cost reduced from 135 to 100







A few abilities and damage type mechanics have been reworked. There are now three primary damage types and a Spell Immunity Piercing status with each. Each ability now carries a notation in the tooltip indicating these.


The three damage types are Physical, Magical and Pure.


Physical is affected by Physical Armor, Magical is affected by Magical Damage Resistance and Pure is affected by neither.


Magic Immunity has now been renamed to Spell Immunity. Spell Immunity only defines if Spells interact with it, not how damage itself is handled. This means that on its own Spell Immunity status does not reduce any damage.


Black King Bar, Repel, Rage and all other previous forms of "Magic Immunity" now grant Spell Immunity status and a 100% Magic Resistance bonus.


In the vast majority of cases, the interactions are still the same, however an example of a case that would be different is if an ability has both Spell Immunity exception and has Pure damage type. Previously the damage would not have any impact, however now it does.


Ability Tooltips now have these fields:


-Damage Type: Physical/Magical/Pure

-Pierces Spell Immunity: Yes/No


If the Damage Type is not Magical it will be colored differently to make it easier to notice. The same is true in cases where Pierces Spell Immunity is Yes.


There have been a few abilities rebalanced with these mechanics in mind. In some cases the intent is to maintain similar balance, in other cases as an adjustment to their balance.




Acid Spray damage type from Composite to Physical (still pierces Spell Immunity)

Acid Spray damage reduced from 14/20/26/32 to 12/16/20/24



Nightmare damage from HP Removal to Pure



Wild Axes damage type from Composite to Physical (still pierces Spell Immunity)

Wild Axes damage reduced from 90/120/150/180 to 70/100/130/160



Primal Split Earth Spirit's Pulverize damage type from Magical that pierces Spell Immunity to Magical (No longer pierces Spell Immunity)



Doom damage type changed from Magical that pierces Spell Immunity to Pure that pierces Spell Immunity

Doom damage reduced from 30/50/70 to 20/35/50 (Aghanim's Scepter from 50/80/110 to 40/60/80)



Echo Slam initial attack is now the same Magic damage type as the rest of its damage (initial damage no longer pierces Spell Immunity)



Midnight Pulse damage type changed from Magical that Pierces Spell Immunity to Pure that Pierces Spell Immunity

Midnight Pulse damage reduced from 4/5/6/7% to 3/3.75/4.5/5.25%



Diabolic Edict damage type changed from Composite to Physical (still pierces Spell Immunity)

Diabolic Edict damage reduced from 12.5/25/37.5/50 to 9/18/27/36

Diabolic Edict now deals 40% more damage to towers (same overall damage per second as before)



Laguna Blade Aghanim's Scepter damage type changed from Magical that Pierces Spell Immunity to Pure that Pierces Spell Immunity

Laguna Blade Aghanim's Scepter no longer increases damage, only the damage type is changed


Lone Druid

Spirit Bear death now deals 10% max health as Pure damage instead of 100/200/300/400 composite damage



Heartstopper Aura is now negative regeneration instead of HP Removal



Land Mines damage type from Composite to Physical (still pierces Spell Immunity)

Land Mines damage reduced from 300/400/500/600 to 225/300/375/450

Suicide Squad, Attack! damage type from Composite to Physical (still pierces Spell Immunity)

Suicide Squad, Attack! damage reduced from 650/850/1150/1550 (350/400/450/500 partial) to 500/650/850/1150 (260/300/340/380)



March of the Machines damage type changed from Magical that pierces Spell Immunity to Magical that does not pierce Spell Immunity


Vengeful Spirit

Wave of Terror damage type from HP Removal to Pure that Pierces Spell Immunity



Fatal Bonds now shares the same damage type that is dealt into it, before it is reduced

Fatal Bonds damage percentage from 20% to 25%

Flaming Fists damage type from Magical that pierces Spell Immunity to Magical (No longer pierces Spell Immunity)



Last Will damage type from Pure to Magical (Still does not pierce Spell Immunity)

Last Will damage increased from 400/500/600 to 550/675/800


Urn of Shadows

Changed from HP Removal to Pure



Additional Notes:


1) Composite Damage: This damage type has been removed. There are no longer any abilities which use Composite Damage.

2) HP Removal: This is no longer considered a Damage Type, and its remaining uses are as an alternative cost to Mana for spells to use (Sunray, Burning Spears) or as functional HP modifications (Armlet, Sunder, etc). These are now considered usage costs in the game and are never lethal.








Added more detailed data in the live combatlog streaming available with the dota_combatlog_file convar



Added Shadow Fiend bot

Added Bloodseeker bot

Added Skywrath Mage bot



When the courier receives a deliver order it will now morph into the courier of the player that requested delivery [?]

Net Worth Graph now includes consumable items

New Alt Clicks

Alt-Click the clock to print the current game time

Alt-Click on a bottle with a stored rune will print out the rune name

Alt-Click enemy hero abilities to warn your teammates

Alt-Click the quick buy to say much gold is needed to complete the item

New Chat Wheel Options

Good Game

Good game, well played

(All) Good game - Counts as calling GG in an official game

(All) Good game, well played - Counts as calling GG in an official game

What should I buy?

I'm retreating

Space created


Destroy the tower, then get back

Destroy the barracks, then get back

Ward the bottom rune

Ward the top rune

Zeus Ult Now!

Fixed the item select dialog in the loadout not closing if you clicked shuffle

Fixed not being able to remove gems from a ward or hud skin with an Artificer's Hammer

Fixed the Showcase Hero in the profile not using the correct Kinetic Gem animation

Snowball and X Marks the Spot now respect the disable help setting








September 15, 2014


Multiple Team Support

Added support for multiple teams (up to 10) and a multiple team custom game example


Bug fixes and updates

Fixed particle system using sprite trails where trail tint color would be applied to the wrong end

Added option to specify if particle rendering operators should saturate the color to white before applying alpha blending

Fixed exit crash when running with -tools

Reduced memory usage when running custom game modes and tools

Reduced CPU usage while playing custom games

Improved interpolation of cloth in high latency and packet loss situations

Fixed portraits not moving mouths when speaking lines

Fixed FBX animation files not compiling animation if there was also geometry in the file

Fixed material remapping and handling backslash as a path separator for a material resource

Fixed duplicate NPC units list in Hammer when using the reload FGD feature

Fixed Hammer crash when attempting to open or close a map file while loading another map

Fixed video settings not being applied properly

Added "StartTouch" output for func_physbox that fires if "touchoutputperentitydelay" greater than 0 seconds



Additional methods have been exposed or added to the scripting system












SetCustomHealthLabel() allowing custom labels to be drawn above the health bar


ShowCustomHeaderMessage() to display custom header messages similar to first blood or kill streak notices



Added team name support to GameRules:SendCustomMessage() as "%s3"



Added script bindings for UTIL_MessageTextAll/UTIL_MessageTextAll_WithContext



Added SetHideKillMessageHeaders() to hide kill streak and first blood messages



Added "entindex" key to player spawn game event



Added "dota_team_kill_credit" game event



Added 'HideKillMessageHeaders' game event



Added "GrantXPGold" action to data driven abilities with XPAmount:integer, GoldAmount:integer, ReliableGold:boolean, and SplitEvenly:boolean as key value pairs.



Fixed neutral camp prefab to not need unique name




August 30, 2014 - BOOM! Ahahahahha





Added Goblin Techies



New game mode



It's a fight to the death with an ever-evolving lineup! Each player begins the match with a random hero, and becomes a new hero after every death. But don't wait for your favorite fighter to come along: each team may only lose 40 heroes before their players will cease to respawn. If a team loses all 40 of their heroes, or their Ancient falls, the match is over. Ready to fight what you can't predict?




Place for all your trophies.



Win at least once on each hero and win new trophy!



Compendium Updates


Predict winning team in your own game and increase your score by 1 or loose it completely. Getting high scores will give u a trophy.



Special taunt for Techies.



New multi-kill banner.








Removed waiting for spectators in private lobbies



Increased low-priority ban rate for players who receive high numbers of reports



Added many new loading screen tips

Fixed and adjusted several tooltips and ability descriptions

Alt-clicking on an item in an enemy hero's inventory now informs your teammates that the enemy has that item

Alt-clicking on the buyback button or your gold will notify your team of your current buyback status

Items may now be dropped from the stash while dead

Fixed replay highlight reel transition graphic getting stuck on sometimes

Fixed a bug in the Coach UI where the help text sometimes overlapped the student checkboxes, rendering them unusable



Players can no longer drop or take other players' unsharable items on the courier

Players can no longer store other players' unsharable items in their stash

Items on heroes controlled by players who have disconnected, but not yet abandoned, can no longer be dropped from their inventories

Fixed a case where picking up an item owned by another player triggered an item combine, using items from the owning player's stash. If the item was owned by an enemy player, this would combine and steal the whole item.



Side towers are now always Invulnerable



Added new Bot AI for Riki

Added new Bot AI for Pudge

Added new Bot AI for Axe

Bots in solo bot matches will wear your equipped cosmetics



Increased the size of the importer preview

Added particle system attachment point editing as part of the submission process for certain wearable items (like Drow Ranger's bow)

Fixed a bug where sub model pages weren't being flipped back to the first page when opening a model that only needed the first page

Fixed the attachment list not being initialized properly, which was leading to the default selection being blank

Fixed a bug where lighting in the preview would darken after the portrait editor was opened

Updated text to make it clearer that model budgets are in triangles, not polygons



Several new features for Third Party compendiums. Documentation at https://developer.va...ium_Scriptfiles

Fixed test_local_compendium not precaching images the way the download path did, which resulted in subtle differences in some cases.

Fixed compendium video elements not working if they weren't using the legacy element path.



Update 2

- Fixed Chronosphere not revealing Techies mines

- Fixed Flying Courier being affected by Land Mines

- Fixed how Suicide Squad Attack kills techies

- Fixed Land Mines having bounties

- Fixed Techies spells interaction with Siege units

- Fixed Suicide Squad Attack hurting Ancients

- Fixed Techies Legacy keys

- Fixed being unable to return items to an allied stash if he had too many in it

- Fixed various tooltips

- Updated Techies recommended items

- Fixed Techies not suiciding through Shallow Grave

- Added a buff indicator for Land Mines count

- Fixed Techies mine damage source

- Fixed flying units not being affected by Land Mines

- Fixed Pin Point detonate triggering Magic Stick chargse

- Fixed bot related issues

- Fixed Stasis Trap activation timing

- Adjusted Remote Mines size based on level

- Fixed various spells and abilities being able to affect Techies Mines

- Fixed Techies Aghanim range indicator

- Fixed Rubick's cast behavior with Mines

- Fixed Land Mine and Stasis Trap not blocking Neutral Spawning

- Fixed Bot behavior with Dust against Techies Mines

- Fixed Stasis trigger aoe

- Fixed Land Mine And Suicide radius calculation

- Fixed Land Miens and Stasis Trap not providing vision after usage

- Fixed Remote Mines remaining in selection after detonation

- Added the ability to cast ground targeted spells via the portrait

- Fixed some selection group issues with Remote Mines

- Fixed Minefield Sign ability proccing Magic Stick

- Fixed Techies hitbox

- Fixed Stasis Trap hitbox

- Fixed Remote Mines/Detonate using wrong animations

- Fixed Bloodstone interaction with Suicide Squad Attack

- Rubick can no longer cast more than the max number of Land Mines or Psionic Traps



Update 3

- Minefield Sign is now an ability on techies (Arcana will receive a new cosmetic item for this ability)

- Items will now drop to the floor when returning items into a full stash

- Fixed Nether Ward damage timing when Suicide is cast

- Fixed Rubick being unable to steal Suicide

- Fixed Techies not getting XP when he kills heroes with his Mines

- Added AOE indicator for casting Stasis

- Fixed Techies wards not having XP bounty

- Fixed Land Mine not affecting Tombstone

- Improved Land Mine's behavior with fast moving units

- Fixed Curse of Avernus affecting Mines

- Updated Techies recommended items

- Fixed Vendetta, Shadow Blade and Shadow Walk affecting wards

- Fixed Remote Mines not playing sounds when destroyed via an attack

- Land Mine buff counter is now visible to allies only

- Fixed some issues with Portrait casting

- Fixed Rubick's Detonate only destroying one mine

- Fixed Legacy Keys

- Fixed All Hero Challenge counting wins in games that didn't get counted

- Fixed All Hero Challenge covering up the Accept button

- Fixed various tooltips



Update 4

- Custom Lobbies with more than 10 players now require Spectating to be enabled.

- Fixed various tooltips

- Changed Minefield ability slot

- Fixed Legacy Key for Minefield ability

- Fixed Drow hit box

- Fixed Remote Mine and Detonate animations

- Fixed Tab cycling through Minefield Sign

- Fixed some abilities being able to interact with Minefield Sign

- Fixed direct Kill orders going through to certain abilities incorrectly if the killer is the same as the person dying (e.g. Suicide vs Fatal Bonds)

- Fixed a case where items in the stash were applying modifiers to heroes as they respawned ( eg Gem being usable while in the stash )

- Techies' Land Mines always spawn with the same rotation




June 30, 2014 - -weather moonlight



Compendium Reward Released: Mini-Pudge Courier and Level 50 Alternate Style

Compendium Reward Released: Chat Emoticons

Compendium Reward Released: Weather Effects (equip-able in the Global loadout)

Compendium Reward Released: Alternate Styles for Lt. Squawkins



Added Live Rewind feature for spectators

Gold border added to top bar if a teammate can buyback when dead

Placing your cursor over an Ultimate diamond in the top bar will show you it's cooldown.

Fixed a bug where the buyback toast would get stuck on.





June 19, 2014 - 1v1 Practice Mode



Compendium Reward Released: Added Favorite Hero Challenge

Select a Favorite Hero in the compendium, and try out the new in-game performance analysis tool

Compendium Reward Released: Added 1v1 Practice Mode

Practice solo midlane against one other player



Team matchmaking is now merged into ranked matchmaking

To play as a team, prepare a party of five for ranked matchmaking. Then select the option to play using the team identity.

Max team roster size increased from 5 to 7. Any team roster change will reset the team MMR.

You may not create a team or be a member of a team until you reach level 13. (Existing teams with players lower than level 13 are not removed from the roster, but will be prevented from matchmaking.)

Abandonment rules and available game modes are now the same as ordinary ranked matchmaking.

You may not participate in team matchmaking while in the low priority matchmaking pool.

Teams will only be matched against other ranked parties of five, preferably against other parties playing using a team identity, but potentially against ordinary parties not using a team identity.



Visual update to the Hero Picker and Loadout Browser.

Combined co-op and normal bot match tabs.

Several ability and item tooltip adjustments.

Updated controls when watching replays, it now auto-hides at the bottom of the screen.

Team profiles for pro teams now only display official player names, and have limited right-click options.

Game end scoreboard now shows rank changes and fantasy points in ranked and league matches, respectively.

Added a Player Score details popup to the Fantasy Roster and Matchup pages.

Spectators can now see item tooltips on purchase announcements.



While in game, changing the camera zoom level is now smooth.

Double tapping Select All will now center the camera on your hero.

Fixed bug where panning the camera or clicking on the minimap did not immediately update the camera's height.

Spectators can now zoom out while using the Directed Camera, Free Camera, and Hero Chase Camera.

Fixed a bug in Showcase View where if you clicked on another unit to begin dragging the camera, you would move to that hero.

Increased the click radius for selecting another unit in Showcase View.

Showcase View no longer defaults to the front of the selected unit, unless it’s the first time, or unless the player is in another player’s perspective (including broadcasters).

Fixed a bug where the camera’s transition into Showcase View would rotate in an awkward way.



Improved effectiveness of language matching in the matchmaking algorithm.



Added bot for Bristleback.



Fixed a bug where Tether could sometimes move Io towards the previously Tethered unit instead

Fixed large stacks of Thirst sometimes letting you run through Kinetic Field and Pounce's Leash

Fixed Cleave not hurting units that are currently being teleported to

Fixed an issue with Sleight of Fist and Disarm not interacting properly

Fixed Huskar's Burning Spears malfunctioning on rare occasions

Fixed Ember Spirit sometimes being affected by damage reflection while invulnerable in Sleight of Fist

Daedalus now plays the crit sound on an attack connecting, rather than on attack start





June 2, 2014 - 6.81b



- Compendium Reward Released: Daily Hero Challenge

- Compendium Reward Released: Alternate Voice Vote

- Compendium Reward Released: Model Update Vote

- Added sound effects for Dragon Knight's Kindred of the Iron Dragon Immortal

- Added sound effects for Death Prophet's Fluttering Mortis Immortal

- Fixed Hellborn Grasp Upheaval visual effects not showing properly

- Fixed Vici Gaming gem causing crashes


6.81b Gameplay Changes:




Ancient Apparition

* Ice Vortex slow decreased from 18/22/26/30% to 15/20/25/30%



* Sticky Napalm bonus damage is now halved against non-hero units


Bounty Hunter

* Shadow Walk duration increased from 15/20/25/30 to 20/25/30/35



* Devour manacost rescaled from 60/50/40/30 to 60


Drow Ranger

* Gust knockback duration increased from 0.5 to 0.6/0.7/0.8/0.9



* Turn rate improved from 0.6 to 0.9

* Echo Slam's Initial Damage, Echo Search, Echo Damage AOE increased from 525, 550, 500 to 575, 575, 575


Elder Titan

* Echo Stomp damage increased from 80/85/90/95 to 80/90/100/110



* Midnight Pulse duration increased from 8 to 11



* Forged Spirits 33% magic resistance removed

* Cold Snap damage reworked from the initial and secondary proc damage of 60/30 to 7xQuasLevel per proc

* Deafening Blast's Disarm is now dispelled when Magic Immunity is applied



* Omnislash damage per slash rescaled from 175-250 to 200-225

* Base Attack Time improved from 1.5 to 1.4



* Pulse Nova damage increased from 66/100/144 to 80/120/160 (Scepter from 100/150/200 to 100/160/220)



* Light Strike Array stun duration increased from 1.6 to 1.6/1.7/1.8/1.9



* Howl duration decreased from 12 to 10

* Howl bonus damage reduced from 20/30/40/50 to 14/26/38/50



* Sacred Arrow minimum stun duration decreased from 0.5 to 0.01 (maximum duration is still 5 seconds growing linearly)

* Sacred Arrow minimum damage reduced by 40 (maximum damage is still 190/280/370/460 growing linearly)


Ogre Magi

* Multicast's passive manacost penalty on Fireblast reduced from 30/70/110 to 20/40/60

* Bloodlust can now be cast on Magic Immune allies



* Degen Aura slow increased from 7/14/21/28% to 10/18/26/34%


Phantom Assassin

* Phantom Strike bonus attack speed increased from 100 to 130


Queen of Pain

* Shadow Strike cast range increased from 435 to 450/475/500/525



* Smoke Screen cooldown reduced from 13 to 11


Skywrath Mage

* Ancient Seal damage amplification increased from 18/24/30/36% to 30/35/40/45%



* Bash bonus damage increased from 40/60/80/100 to 60/80/100/120


Treant Protector

* Leech Seed damage per pulse decreased from 24/36/48/60 to 15/30/45/60



* Snowball cooldown reduced from 21 to 21/20/19/18

* Walrus Punch cooldown reduced from 30/24/18 to 25/20/15



* Intelligence growth increased from 2.0 to 2.5



* Focus Fire manacost decreased from 150 to 75/100/125



* Lightning Bolt vision and truesight duration increased from 3 to 4.5

* Lightning Bolt search area of effect increased from 250 to 325






* Recipe cost increased from 600 to 900

* Static Charge duration decreased from 20 to 15





May 31, 2014


Added Compendium Immortals

- Items now drop for all leagues types with more than 500 spectators. The number of drops increases the more spectators there are.

- As of week 3, any fantasy players that are in invalid slots (a Core in a Support slot, or a Support in a Core slot) will score no points.

- Amateur leagues will no longer cause players to show up as Scheduled in the fantasy panels.

- Fixed fantasy player addition priority being in the wrong order.





May 8, 2014


- Fixed Neutral Ensnare not proccing Linken's Sphere

- Fixed Captain's Mode default team name display

- Fixed a visual bug showing an incorrect number of Battle Points received at the end of the game

- Added an Edit Official Player Info button on the personal profile for professional players

- Fix bug sometimes counting players as leavers if the game ended while gameserver connectivity to Steam was disrupted

- Fix bug not always marking the game as safe to leave if the leaver disconnected and abandoned quickly

- Added a chest slot to Wraith King

- Added two new Treasures which include eight new sets, a rare Earth Spirit set, and a rare bulldog courier, Butch!

- Removed limitations on newly released items not being marketable.

- Fixed items that shouldn't have gems (loading screens, etc) showing gems.





May 1, 2014


• Fixed the death and pause screens ignoring your video settings and causing performance loss

• Fixed Frost Armor slowing you when you attack allied units

• Fixed Lightning Bolt not interrupting units when ground targeted

• Chain Frost stops playing a sound effects on non-hero units and stops intermittently flashing in the Fog of War after it has bounced 50 times

• Fixed secondary bounces on Static Charge not crediting the kill properly

• Fixed some Spirit Form Scepter crashes

• Fixed some issues with double clicking on control groups

• Fixed buying Scepter on Keeper of the Light while dead not updating your state properly

• Fixed a crash with Reaper’s Scythe

• Fixed Geminate Attack's second hit proccing effects

• Fixed being able to walk through Power Cogs

• Fixed Burning Spears being unable to miss

• Fixed Static Charge hitting the primary attacker even if he was out of range

• Fixed a crash with Vengeance Aura

• Fixed Silence interrupting channeling items

• Removed the New Bloom filter in the live games tab

• Fixed Brewmaster being unable to dispel his Cyclone

• Fixed being unable to sell items from the stash if you were selecting another unit

• Fixed a gap in the HUD while dead





April 26, 2014 - The Spring Cleaning - 6.81







  • Roshan base armor increased by 1
  • Attack Speed now always continually adjusts based on the latest modifications applied to the unit
  • Melee illusions created by a Rune of Illusion take 200% instead of 300% damage
  • Random Draft hero selection pool increased from 22 to 24
  • Captain's Draft hero selection pool increased from 24 to 27 (8 per type to 9)
  • Captain's Draft hero bans increased from 4 to 6
  • Meepo is no longer available in Ability Draft










  • Aghanim's Scepter Borrowed Time now redirects 35% of all damage dealt to nearby allied heroes to Abaddon when active (Heroes within a range of 900 of Abaddon will have their damage redirected)



Ancient Apparition

  • Chilling Touch attack speed reduction increased from -15 to -20




  • Mana Void's area of effect increased from 450 to 500




  • Counter Helix now uses Pseudo Random chance




  • Flaming Lasso mana cost increased from 150 to 225




  • Base damage increased by 4




  • Bloodrage cast point improved from 0.6 to 0.4
  • Bloodrage can no longer be dispelled



Bounty Hunter

  • Track cast range increased from 900/1050/1200 to 1200




  • If you have not attacked for 10 seconds, your next attack will always activate a Drunken Brawler critical hit
  • If you have not been attacked for 10 seconds, Drunken Brawler will cause you to evade the next attack
  • (This mechanic carries over to your Fire Spirit when it has the passive via Aghanim Scepter)




  • Warpath no longer has unique values for the first movement speed stack
  • Warpath movement speed stack bonus increased from 1/2/3% to 3/4/5%




  • Spiderling's Poison Sting damage per second increased from 4 to 8
  • Spin Web's free pathing no longer deactivates when enemy has vision on Broodmother
  • Spin Web's free pathing is now disabled for 3 seconds when Broodmother takes damage (Uses the same damage source rules as Blink Dagger)
  • Insatiable Hunger lifesteal increased from 40/60/80% to 60/80/100%



Centaur Warrunner

  • Hoof Stomp mana cost increased from 85/100/115/130 to 130



Chaos Knight

  • Phantasm now has a 50% chance to create one extra illusion when cast




  • Penitence cooldown reduced from 14 to 14/13/12/11




  • Death Pact cooldown reduced from 45 to 45/40/35




  • Poison Touch no longer causes a ministun (This only removes the instant ministun at the start. The debuff will still stun the target when the poison sets in at level 4)




  • Kinetic Field cooldown reduced from 14 to 14/13/12/11




  • Doom damage no longer ignores magic shields (Applies to shields such as the barrier from Pipe of Insight)



Drow Ranger

  • Gust knockback duration increased from 0.2 to 0.5



Earth Spirit

  • Stone Remnant recharge time reduced from 35 to 30




  • Creeps no longer try to path around Fissure; they will wait for it to disappear
  • Echo Slam no longer ignores units that are invisible or in Fog of War



Elder Titan

  • Echo Stomp mana cost reduced from 100/115/130/145 to 100
  • Echo Stomp physical and magical damage increased from 80 to 80/85/90/95 each



Ember Spirit

  • Searing Chains duration reduced from 2/2/3/3 to 1/2/2/3 (Total damage is still 80/120/240/300 )
  • Sleight of Fist bonus damage reduced from 30/60/90/120 to 20/40/60/80




  • Untouchable slow duration increased from 3 to 4




  • Midnight Pulse area of effect increased from 400 to 600



Faceless Void

  • Base agility increased from 21 to 23
  • Turn rate improved from 0.5 to 1




  • Homing Missile now hits invisible units
  • Homing Missile hits required to destroy increased from 3 to 3/3/4/5




  • Burning Spears is no longer a Unique Attack Modifier




  • Ghost Walk slow no longer affects magic immune enemies
  • EMP delay increased from 2.6 to 2.9




  • Dual Breath range increased by 50
  • Liquid Fire level 4 cooldown reduced from 5 to 4
  • Aghanim's Scepter Macropyre duration increased from 7 to 14
  • Aghanim's Scepter Macropyre range increased from 1350 to 1800 (Unupgraded is still 900)




  • Base attack time improved from 1.6 to 1.5



Keeper of the Light

  • Added Aghanim's Scepter upgrade: Provides permanent Spirit Form. Additionally, the following effects are active during the day: Keeper of the Light gains unobstructed vision and Illuminate heals allies for 75% of the damage values




  • Torrent area of effect increased from 215 to 225
  • X Marks The Spot can now last twice as long on allied heroes
  • Ghost Ship allied buff duration increased from 8 to 10
  • Add Ghost Ship AOE indicator for allies



Legion Commander

  • Overwhelming Odds bonus damage per hero is increased from 14/16/18/20 to 20/35/50/65
  • Overwhelming Odds area of effect increased from 315 to 330
  • Overwhelming Odds base damage rescaled from 50/100/150/200 to 60/100/140/180
  • Moment of Courage now uses Pseudo Random chance




  • Lightning Storm now slows its targets by 75% for 0.5 seconds




  • Frost Armor can now be cast on buildings
  • Aghanim's Scepter Chain Frost no longer has a bounce limit




  • Attack range increased from 650 to 670
  • Aghanim's Scepter Laguna Blade damage goes through magic immunity




  • Hex cooldown reduced from 30/25/20/15 to 30/24/18/12



Lone Druid

  • Spirit Bear health regeneration increased from 2 to 2/3/4/5




  • Base agility reduced from 22 to 18




  • Shapeshift no longer provides 100/200/300 bonus health




  • Removed Skewer maximum target limit
  • Skewer range increased from 600/800/1000/1200 to 750/900/1050/1200




  • Split Shot reworked from 50/60/70/80% damage with 5 maximum targets, to 80% damage with 2/3/4/5 maximum targets
  • Mystic Snake no longer requires Fog of War vision to bounce
  • Mana Shield damage absorption per mana increased from 1/1.5/2/2.5 to 1.6/1.9/2.2/2.5




  • Base movement speed increased from 305 to 315




  • Sacred Arrow vision reduced from 800 to 650



Naga Siren

  • Mirror Image illusion damage dealt reduced from 30/35/40/45% to 20/25/30/35%
  • Rip Tide area of effect reduced from 350 to 320
  • Rip Tide negative armor no longer goes through magic immunity




  • Heartstopper Aura area of effect increased from 1000 to 1200
  • Reaper's Scythe now adds +30% duration to the respawn timer



Night Stalker

  • Darkness now also affects the vision of buildings



Nyx Assassin

  • Impale cooldown increased from 11 to 13
  • Impale can no longer be blocked by Linken's Sphere



Ogre Magi

  • Base armor increased by 1
  • Cast animation improved from 0.56 to 0.45




  • Purification area of effect increased from 225 to 240
  • Repel no longer removes positive buffs from allies (This means that Repel will no longer remove Guardian Angel)
  • Guardian Angel duration increased from 5/6/7 to 6/7/8
  • Aghanim's Scepter Guardian Angel duration increased from 5/6/7 to 8/9/10



Phantom Assassin

  • Stifling Dagger cooldown reduced from 8 to 6
  • Blur evasion chance increased from 20/25/30/40 to 20/30/40/50




  • Icarus Dive cast point extended from 0.01 to 0.2
  • Fire Spirits damage reduced from 15/35/55/75 to 10/30/50/70
  • Fire Spirits health cost increased from 15% to 20%




  • Decrepify mana cost reduced from 100 to 60
  • Nether Ward duration increased from 25 to 30



Queen of Pain

  • Shadow Strike cooldown reduced from 20/16/12/8 to 16/12/8/4
  • Shadow Strike cast range increased from 400 to 435




  • Strength gain increased from 1.7 to 2.3
  • Unstable Current slow duration increased from 0.4/0.8/1.2/1.6 to 0.5/1/1.5/2




  • Backstab now works when attacking allied units



Shadow Demon

  • Added Aghanim's Scepter upgrade: Demonic Purge cooldown replaced with two charges that have a 40 second replenish time



Shadow Fiend

  • Requiem of Souls' secondary debuff now affects magic immune units




  • Agility growth increased from 2.1 to 3.0
  • Curse of the Silent cooldown reduced from 20/18/16/14 to 20/16/12/8



Skywrath Mage

  • Base movement speed increased from 315 to 325
  • Concussive Shot damage increased from 50/100/150/200 to 60/120/180/240




  • Fixed Sniper's acquisition range not matching his maximum attack range



Spirit Breaker

  • Nether Strike cast range increased from 400/550/700 to 700 (Scepter range increased from 550/700/850 to 850)
  • Nether Strike cooldown rebalanced from 75 to 80/70/60




  • Base damage increased by 6



Templar Assassin

  • Psionic Trap sub-ability now has the same cast point as the ability on the trap itself (Previously the sub-ability and the ability on the trap had different cast behaviors (both zero now). If you cast it with your hero it would take longer.)




  • Strength gain reduced from 1.9 to 1.4
  • Reflection slow no longer persists through magic immunity
  • Reflection duration rebalanced from 5 to 2.5/3.5/4.5/5.5




  • Anchor Smash damage reduction increased from 40 to 60%
  • Anchor Smash now works on Ancient creeps (Still does not affect Roshan)




  • Heat Seeking Missile is no longer blocked by Ethereal




  • Craggy Exterior stun duration rescaled from 1.2/1.3/1.4/1.5 to 1/1.25/1.5/1.75



Troll Warlord

  • Melee Whirling Axes cast point improved from 0.2 to 0





Tusk begins rolling into a snowball, automatically gathering allied Heroes within a 100 radius. Allies within a 400 radius can also be added to the snowball by right-clicking on them. Once launched, any enemies caught in the snowball's path will be stunned and take damage. Each allied Hero in the snowball will add to its speed and damage.

Base Damage: 80 / 120 / 160 / 200

Bonus Damage Per Ally: 20 / 30 / 40 / 50

Bonus Speed Per Ally: 75

Stun Duration: 0.5 / 0.75 / 1 / 1.25

Gather Radius: 100

Launch Time: 4)

  • Reworked Snowball into a two-part ability: one which creates the snowball, and a sub-ability to launch the snowball. You have up to 4 seconds to use the sub-ability. The area that automatically pulls allies in has been reduced.(
  • You can now load an ally into your snowball within 400 range by right clicking on them
  • Snowball moves 75 MS faster for each allied hero inside it
  • Snowball deals 20/30/40/50 extra damage for each additional hero in it




  • Soul Rip area of effect increased from 975 to 1300
  • Tombstone Zombie Deathlust's Max % health threshold increased from 5/10/15/20% to 20/25/30/35%
  • Tombstone Zombies no longer give any experience or gold
  • Tombstone Bounty increased from 70/90/110/130 to 75/100/125/150
  • Flesh Golem's Plague Aura now affects magic immune units




  • Fury Swipes is no longer a Unique Attack Modifier



Vengeful Spirit

  • When Vengeful Spirit is slain, her killer is inflicted with a negative Vengeance Aura, which decreases the damage of her killer and their nearby allies, until she revives (The damage reduction is based on Vengeful Spirit's Vengeance Aura level, and has a 900 range area of effect around Vengeful Spirit's killer )




  • Grave Chill cooldown increased from 10 to 16/14/12/10




  • Shadow Word duration increased from 9 to 11
  • Upheaval cooldown reduced from 50 to 50/46/42/38




  • Activating Windrun now disjoints incoming attack projectiles
  • Aghanim's Scepter Focus Fire damage reduction decreased from -50/-40/-30 to -30/-15/0, and no longer has special rules for procs



Witch Doctor

  • Maledict cooldown reduced from 35 to 20
  • Death Ward base attack time improved from 0.25 to 0.22



Wraith King

  • Mortal Strike damage ratio increased from 1.25/1.75/2.25/2.75 to 1.5/2/2.5/3
  • Base armor reduced by 1




  • Arc Lightning cast point improved from 0.4 to 0.2
  • Lightning Bolt true sight range reduced from 900 to 750
  • Lightning Bolt flying vision range reduced from 1000 to 750
  • Lightning Bolt can now be cast on the ground, affecting the closest enemy hero in a 250 range









Animal Courier

  • Ground Courier respawn time reduced from 180 seconds to 140 seconds




  • Bloodpact heal increased from 400 HP + 30 HP/charge to 500 HP + 30 HP/charge




  • Mana regeneration from 100 over 30 seconds to 135 over 40 seconds



Eul's Scepter of Divinity

  • Cyclone now deals 50 damage to enemy units when they land
  • You can now cast Cyclone on yourself while you are magic immune



Manta Style

  • Mirror Image now resets the current attack and spell targeting priority




  • Chain Lightning damage reduced from 160 to 150
  • Static Shock area of effect is now centered around the unit with the Static Charge, rather than around the attacker
  • Fixed Chain Lightning not functioning properly when it procs while a previous proc is still bouncing




  • Necronomicon Warrior's movement speed rescaled from 330/360/390 to 350
  • Necronomicon units XP bounty increased from 59 to 100/150/200



Observer and Sentry Wards

  • Sharing wards with allies now requires a Control key override. (If you hold Control, using a ward will only target heroes. If you do not, you may only target the ground )
  • Wards can no longer be placed in the fountain areas



Pipe of Insight

  • Pipe health regeneration reduced from 11 to 8
  • Pipe now provides Insight Aura, which grants 4 health regeneration to nearby allies
  • Pipe's active buff is no longer dispellable



Rod of Atos

  • Cripple ability cooldown reduced from 12 to 10



Scythe of Vyse

  • Hexed units' base movement speed increased from 100 to 140 (This only affects Scythe of Vyse)



Shadow Amulet

  • Fade no longer requires the target (caster?) to remain stationary (Invisibility still requires the target to remain stationary.)



Shadow Blade

  • Shadow Walk duration increased from 12 to 14



Town Portal Scroll

  • Added an option to require a halt command to in order to cancel a Town Portal Scroll









  • Fixed a bug where spectating a game in-progress would sometimes show a team score of zero
  • Fixed a case where the courier respawn time would disappear
  • Very quickly toggling between selection groups was incorrectly counting as a double-click on a group
  • Fixed Meepo's net worth not working in the stat dropdown while spectating
  • Cancelling Nature's Prophet's Teleportation, Boots of Travel and Town Portal Scroll will properly remove the teleport minimap icon
  • Fixed alt-click on recipes in the shop not showing the correct message
  • Fixed Loading Screens appearing blurry if texture quality was turned down in video options
  • Fixed item preview not working with bundles containing both hero and non-hero items such as the Free to Play Collector's Pack
  • Fixed a bug so that when all of the items have been received from a Treasure they're shown as available again in peek screen
  • Fixed not being able to reset inscribed gem counts
  • Fixed hero rotation resetting back to zero when you equip a new item in the loadout
  • Fixed equipping an item in the armory not showing the item the first time it displays in the loadout
  • Fixed a case where using Hero Showcase view and clicking on an enemy player could show their experience value and stash items
  • Fixed armory preview on model replacement items (e.g. Spirit Bear, Warlock Golem)
  • Previewing a temporary Prismatic Gem on Terrorblade's Fractal Horns of Inner Abysm in the socketing interface now shows the correct preview color
  • Fixed missing roles for Abaddon
  • Fixed Dota TV Director prioritizing Ancient Apparition's ultimate too high
  • Fixed Drow Ranger's Enemies Silenced inscribed count not working with her new Silence ability


  • Fixed issues with Earth Spirit VO not playing during Spawn, or when casting Stone Remnant
  • Pugna's Nether Blast precast sound now plays for allies only
  • Fixed issue where Ursa's Overpower cast sound would play for enemies if it was still active when he exited the Fog of War
  • Daedalus crits now play a sound on target unit
  • Fixed some visual effects showing incorrectly in Fog of War
  • Fixed sound elements from the following spells ignoring the Fog of War:
    • Bloodseeker's Rupture
    • Centaur Warrunner's Double Edge
    • Clockwerk's Rocket Flare
    • Dark Seer's Vacuum
    • Death Prophet's Silence
    • Earth Spirit's Stone Remnant
    • Invoker's Sun Strike impact
    • Jakiro's Ice Path
    • Jakiro's Macropyre
    • Keeper of the Light's Blinding Light
    • Leshrac's Split Earth
    • Lina's Light Strike Array
    • Night Stalker's Void
    • Night Stalker's Crippling Fear
    • Outworld Devourer's Sanity's Eclipse
    • Pugna's Nether Blast
    • Shadow Shaman's Serpent Ward
    • Silencer's Curse of the Silent
    • Skywrath Mage's Mystic Flare
    • Spirit Breaker's Nether Strike
    • Treant Protector's Leech Seed
    • Treant Protector's Overgrowth
    • Tusk's Ice Shards
    • Undying's Decay
    • Witch Doctor's Paralyzing Cask


  • [Linux/Mac] Fixed shimmering artifacts when specular reflections were enabled with Intel graphics
  • [Linux] Fixed match readiness sound sometimes not playing when 'sound while alt-tab' was enabled
  • [Linux] Match readiness sound now plays using the 'aplay' external command when 'sound while alt-tab' is disabled


  • You can no longer see trees being destroyed if they are hidden by the Fog of War
  • Fixed the bug that prevented placing a ward where a building recently died
  • Fixed a bug where if multiple wards (such as Plague Wards) were told to attack a target that was out of range to some of the wards none of the wards would attack that target. Now the in-range wards will attack the target properly
  • Updated various outdated tooltips for items and abilities
  • Fixed not being able to walk out of Power Cogs without being hit again
  • Fixed Ember Spirit's Sleight of Fist to do no damage if cast while disarmed
  • Fixed Hex disabling Bristleback's Bristleback passive ability
  • Fixed Magnus's Skewer continuing to pull units after being Relocated by Io
  • Fixed bugs that allowed heroes to ignore Axe's Berserker's Call and Legion Commander's Duel
  • Fixed Timbersaw's Chakram slowing enemies by 5% less than it should
  • Fixed a bug where the projectiles from Witch Doctor's Death Ward wouldn't deal damage or bounce after the Death Ward channeling was cancelled
  • Phoenix's Icarus Dive is now properly stopped by Faceless Void's Chronosphere
  • Fixed Urn of Shadows to always charge the closest hero with the item
  • Fixed bug preventing Lone Druid's Spirit Bear from being able to retrieve items from the stash
  • Units that are not owned by the local player (such as disconnected allied heroes) are not included in tab-cycling groups
  • Fixed bug with Ember Spirit which could cause him to get stuck and be unable to move
  • Fixed Invoker's Chaos Meteor to stack multiple meteors correctly
  • Fixed shop stock interaction when purchasing observer wards if you have enemy observer wards in your inventory
  • Fixed double damage rune applying to all friendly disconnected heroes if picked up by a disconnected hero
  • Fixed bug allowing heroes that were transformed to attack Roshan from outside of the pit (primarily affects Tiny, Dragon Knight, Terrorblade, and Rubick)
  • Fixed Spirit Breaker not sticking on auto-attack targets that are hit with Greater Bash
  • Fixed Sand King's Epicenter being removed after dying from Ancient Apparition's Ice Blast's shatter effect
  • Fixed Leshrac's Diabolical Edict being removed after dying from Ancient Apparition's Ice Blast's shatter effect
  • Fixed stuns shortly before death preventing buyback for the duration that the stun would have still been in effect
  • Fixed strange interactions with enemy Phoenix's Sun Ray and the Fog of War
  • Fixed Sniper's Headshot sometimes triggering True Strike independently from the mini-stun and damage bonus
  • Fixed Undying's Tombstone's armor type
  • Fixed the visual effect from Tusk's Ice Shards not stopping when the spell hits a close enemy
  • Fixed the visual effect from Mirana's Sacred Arrow not stopping when the spell hits a close enemy
  • Fixed Timbersaw being interrupted by Return Chakram
  • Fixed Timbersaw's Whirling Death debuff not stacking properly
  • Fixed Earth Spirit's Magnetize not affecting invisible units
  • Fixed Beastmaster's Wild Axes not being able to target units
  • Fixed Clockwerk's Hookshot being able to attach to Elder Titan's Astral Spirit
  • Fixed Faceless Void's Time Walk not travelling the full distance
  • Fixed overhead indicator for Gyrocopter's Homing Missile showing for enemy players
  • Fixed a bug where Radiance could deal damage to allied units
  • Fixed bug allowing Phoenix to use Blade Mail to reflect it's full health of damage onto a killer during Supernova
  • The following auras now properly apply to invulnerable units (e.g. Juggernaut during Omnislash):
    • Beastmaster's Inner Beast
    • Luna's Lunar Blessing
    • Lycan's Howl
    • Vengeful Spirit's Vengeance Aura
    • Wraith King's Vampiric Aura
    • Assault Cuirass
    • Drums of Endurance (including active component)
    • Vladmir's Offering

    [*]Fixed a bug where the courier would only consider delivering its items every half-second instead of constantly

    [*]Fixed Drow Ranger's Marksmanship revealing that enemies are near her death location

    [*]Fixed a bug causing Broodmother to be revealed when levelling up her Spin Web ability

    [*]Medusa's Mystic Snake now bounces harmlessly off of targets that become invisible while the projectile is in-flight

    [*]Fixed a bug preventing Lone Druid from casting Summon Spirit Bear immediately after using Return

    [*]Fixed a bug preventing Lone Druid from casting Summon Spirit Bear immediately after a Spirit Bear died

    [*]Fixed a bug where Slark's Pounce could interrupt a friendly Rubick's Telekinesis

    [*]Fixed Treant Protector's Living Armor not working on mechanical units

    [*]Fixed Treant Protector's Nature's Guise to have a proper 1 second grace period after it leaves the radius of a tree

    [*]Fixed a bug causing Brewmaster to resume his pre-Primal Split command after Primal Split ends

    [*]Fixed Invoker's Chaos Meteor to deal the proper number of damage instances at 1 and 2 Wex

    [*]Fixed bug with Faceless Void's Chronosphere where damage block (such as Kraken Shell and Poor Man's Shield) was not being disabled

    [*]Fixed Axe's Berserker's Call not being applied to invulnerable targets within the area of effect

    [*]Fixed bug where Beastmaster's Wild Axes would stop when Beastmaster died

    [*]Fixed bug where Bane's Fiend's Grip channeling bar wouldn't show the correct time with Aghanim's Scepter

    [*]Fixed bug where Troll Warlord's Berserker's Rage wouldn't refresh when levelling up the ability

    [*]Fixed bug causing Meepo to lose their kill streak when Aegis of the Immortal prevents death

    [*]Fixed bug with Enigma's Black Hole that was causing it to sometimes do one less tick of damage than it should

    [*]Fixed a bug that caused moving a Teleport Scroll that is currently being channeled from canceling the teleport

    [*]Fixed Sand King's Sandstorm visual/audio effects ending too early when the ability is stopped during channeling

    [*]Fixed a case where Rubick's Telekinesis can get an enemy stuck near the bottom Runes

    [*]Fixed a bug where players would lose an additional 50 gold when repicking after randoming a hero

    [*]The Cyclone effect of Eul's Scepter and Invoker's Tornado can now be purged

    [*]Fixed a bug with Ancient Apparition's Ice Blast where self-damage would cause suicide on shattering, instead of awarding the kill to Ancient Apparition

    [*]Fixed a bug that allowed Meepo to buy back after being killed by Necrophos's Reaper Scythe with Aghanim's Scepter upgrade

    [*]Fixed a bug where Pudge's Rot skill could be quickly toggled allowing him to suicide quickly

    [*]Fixed a bug with Shadow Fiend's Requiem of Souls where the effect was being treated as an aura instead of applied to all units hit by the ability

    [*]Fixed Chilling Touch's interaction with multi-attack abilities like Gyrocopter's Flak Cannon

    [*]Fixed bugs involving Meepo clones' interactions with the extra buy back revive timer

    [*]Fixed a bug that would cause a Meepo clone to spawn if Meepo acquired an Aghanim's Scepter while dead

    [*]Fixed not being able to buy items while a non-prime Meepo clone is selected

    [*]Fixed Truestrike working against non-tower buildings

    [*]Fixed Sniper's Assassinate channel being interrupted if the target becomes temporarily invulnerable

    [*]Fixed hidden units being unable to gain charges for Urn of Shadows

    [*]Fixed Legion Commander's Moment of Courage extra attack lasting longer if she cannot lifesteal off of the target (e.g. when attacking buildings)

    [*]Fixed Rubick stealing Bane's Nightmare End not giving you the main Nightmare spell

    [*]Fixed Earthshaker's Fissure range not being properly increased to 1400

    [*]Fixed some cases with Phoenix's Icarus Dive not stopping when ordered

    [*]Fixed Ember Spirit's turn rate being slightly too high

    [*]Fixed the Satyr Tormenter creep's Shockwave projectile ending slightly too short

    [*]Tinker's Laser debuff is no longer partially disjointable

    [*]Fixed Dark Seer's Wall of Replica dealing damage first instead of creating the illusions first

    [*]Fixed a bug where a courier delivering an item to a hero who has a full inventory would cause the courier's inventory to combine with items in that hero's stash, even if the courier was not in range of the stash

    [*]Fixed a bug where buying a stackable item after dying would allow the whole stack to be sold while dead

    [*]Fixed buffs that were applied shortly before death sometimes not being properly removed by dying

    [*]Fixed a bug where Broodmother's Insatiable Hunger would not lifesteal from Lone Druid's Spirit Bear

    [*]Fixed Wraith King losing his Aegis of the Immortal and Reincarnation if he died while a Duel was active anywhere on the map

    [*]Fixed Sand King to support simultaneously active Epicenters (e.g. via Refresher Orb)

    [*]Fixed Legion Commander's Overwhelming Odds not updating movement speed properly when cast while the previous buff is active

    [*]Fixed Juggernaut's Omnislash being able to hit units inside of Tusk's Snowball

    [*]Fixed a bug where Meepo would drop Gem of True Sight and Divine Rapier when Aegis of the Immortal prevents death

    [*]Fixed a bug where Rubick stealing Legion Commander's Duel and losing the duel would not result in the enemy gaining the damage bonus from winning

    [*]Fixed a bug where Juggernaut wasn't invulnerable in Omnislash until after the first attack

    [*]Fixed Witch Doctor's Voodoo Restoration not consuming mana added by Soul Ring

    [*]Fixed Leshrac's Pulse Nova not consuming mana added by Soul Ring

    [*]Fixed a bug where Spirit Breaker could cast Charge of Darkness while rooted

    [*]Drow Ranger's Precision Aura, when activated, will now properly apply to units created after its activation

    [*]Fixed a bug where Lone Druid's Spirit Bear wasn't affected by passive abilities such as Tiny's Craggy Exterior or Meepo's Geostrike

    [*]Faceless Void's Chronosphere no longer reveals allied invisible heroes

    [*]Necrophos's Sadist buff icon now properly shows the remaining duration

    [*]Fixed a bug where Legion Commander could sometimes cancel a Duel by leveling up an ability

    [*]Fixed a bug where heroes would visibly respawn at their death location and then teleport back to the fountain

    [*]Disruptor's Glimpse will now send Meepo clones to their previous location (instead of the location of the prime Meepo)

    [*]Fixed a bug where disjointing Templar Assassin's Psi Blades out of Meld would not cancel Meld

    [*]Templar Assassin's bonus damage from Meld no longer applied to Undying's Tombstone

    [*]Templar Assassin's Psi Blades no longer spill through attacks on Undying's Tombstone

    [*]Bane's Fiend's Grip and Pudge's Dismember now properly cancel channeling if purged in the first tick

    [*]Fixed the angles that Power Cogs pushes you towards

    [*]Fixed a bug where any disconnected player's units could move freely within Faceless Void's Chronosphere if the caster is also disconnected

    [*]Fixed magic and pure damage sources triggering Medusa's Mana Shield while magic immune

    [*]The Troll Priest creep's aura now properly stacks with the aura from Ring of Aquila/Basilius

    [*]Fixed Elder Titan's Astral Spirit not stopping immediately when Echo Stomp was issued while the spirit was returning

    [*]Fixed a bug where Ember Spirit wasn't invulnerable in Sleight of Fist until after the first attack

    [*]Rubick's Telekinesis's stun will no longer be interrupted if Telekinesis is interrupted

    [*]Leshrac's Lightning Storm is no longer entirely blocked if it is cast on a unit with Linken's Sphere

    [*]Courier abilities will no longer give magic stick charges

    [*]Fixed Visage's Familiars causing a hitch when they are first created

    [*]Fixed Lycan's Summon Wolves to no longer summon into inaccessible terrain

    [*]Ranged units can now properly deny invisible friendly units

    [*]Units can no longer be damaged by negative lifesteal

    [*]Fixed Keeper of the Light's abilities getting shuffled around if he's killed by Pugna's ward when casting Illuminate

    [*]Fixed incorrect messages when the Aegis is picked up at the same time as it is being denied

    [*]Fixed a bug with multiple instances of Windranger's Focus Fire

    [*]Axe's Culling Blade when cast on a target with the Reaper's Scythe debuff will now correctly credit Necrophos with the kill

    [*]Dragon Knight's Dragon Form splash attack will now do half damage to nearby units if it misses the primary target

    [*]Fixed Counter Helix proccing when attacked by a friendly unit

    [*]Fixed Chakram going slightly too far then jumping back once it arrives at its location






Alt-click on inventory items alerts your team that the item is ready, in cooldown, or needs mana

  • Quick Buy shows stock cooldown time for items that are out of stock
  • Quick Buy purchase hotkey buys the first eligible item
  • Item purchase notifications now show up as a graphical popup on the right
  • "Grab All" on stash is now available while the hero is dead
  • Alt-click on items that can call for a gather (Arcane Boots, Smoke of Deceit, Mekansm) broadcasts a gather message and pings your location
  • Alt-click now works on passive abilities that may have a cooldown (e.g. Wraith King's Reincarnation)
  • Added right-click option to inventory items to move them to the stash, available when in range of the fountain
  • Quick Buy items show a different border for items that the player can afford but aren't purchasable due to secret shop location or stock cooldown
  • All recommended item builds have been updated



  • Added a screen effect while dead (can be toggled in Options)
  • When a unit under the player's control dies, you no longer immediately deselect it and return control to the Hero unit
  • Friend requests can now be sent to players via the in-game scoreboard
  • All active battle point and event point boosters are now shown in-game after all players connect
  • Show the spectator item popup when the Aegis of the Immortal is picked up or stolen
  • Added a buff icon for Ember Spirit's Fire Remnant's timer
  • Necrophos's Reaper's Scythe with Aghanim's Scepter will now show that buyback is disabled on the hero bar
  • Added a prompt to the tutorial that lets users flip their HUD to show the minimap on the right (this setting can also be changed in Options)
  • Added a phrase-based confirmation dialog to important destructive economy operations (such as using a Master Hammer on Immortal/Arcana items)
  • Added overhead effect for the Ogre Frostmage creep's Ice Armor ability



  • New design for the Settings interface
  • All interface elements in League Matches now use Official Player Names instead of their Steam name
  • The game client will now ping a sample of servers in each region and display the results in the region selection screen
  • Tournament section under the Watch Tab now sorts leagues into Premier, Professional, and Amateur leagues. Amateur leagues are also sorted by location, allowing you to easily find smaller tournaments in your area
  • When a party leader creates or joins a private lobby, party members are brought into the lobby too






  • Models recently broken up for economy items: Terrorblade, Timbersaw, Venomancer, Treant Protector, Magnus, Lifestealer, Clockwerk, Vengeful Spirit, Elder Titan, Puck
  • Facial Flex animations added/fixed for Invoker Hair of Dark Magic, Lifestealer Ravenous Fiend, Faceless Void Ancient Cultist, Lycan Wolf Hunter, Great Grey and Curse of the New Season
  • Added wing animation to Puck loadout animation and fixed Puck's misaligned LOD arm mesh
  • Fixed misaligned blade animation and idle looping on Timbersaw animations
  • Fixed the scale of the Amphibian Kid courier
  • Adjusted bounding boxes for Nature's Prophet's Treants, Lone Druid's Spirit Bears, Lycan's Ultimate Form and Summon Wolves, Broodmother's Spiderlings, and Invoker's Forge Spirits to be more consistent with default models
  • Adjusted bounding boxes for Warlock's Golems to be more consistent with default Golem
  • Adjusted hitboxes and bounding boxes for wards to be more consistent with default wards
  • Fixed error when importing Loading Screen images if the preview image on disk is read-only
  • Updated Clockwerk's workshop reference SMD files to use the latest bind pose - addresses out of position rocket and weapon
  • Updated the low violence Lifestealer model




Update 2


Fixed Fiery Soul not updating movement speed display correctly

Fixed Omnislash not doing the extra attacks properly when auto-attack after spells was used

Fixed numbers plate still being visible on healthbar when "Show Hitpoints" option was turned off

Fixed some rare cases where you could finish a TP while stunned

Fixed RD showing all heroes as Strength type

Fixed suicide being possible with Soul Catcher

Fixed various spells not canceling TPs when their source was immediately interrupted (Dismember, Fiend's Grip, etc)

Fixed Sunray working through Chronosphere

Fixed Berserker's Call interaction with Duel

Fixed Pounce interaction with Kinetic Field

Fixed Whirling Death being usable while Channeling

Fixed being able to Hook a Snowball

Updated icons for the new Drunken Brawler behavior

Fixed some cases where you could escape Duel

Added overhead heal numbers for Keeper of the Light's heal

Fixed CD timer

Fixed CD UI

Fixed Sandstorm interaction with Channeling spells

Fixed multiple Demonic Purges not stacking

Fixed Meepo kill streak not ending properly

Fixed Abaddon's ASU applying to Illusions

Fixed Vengeance Aura not crediting the kill to the proper hero

Fixed Whirling Death stacking

Fixed Magnetize against invisible units

Fixed Meepo still being in Ability Draft

Fixed Snowball damage increasing for each enemy hit

Fixed Snowball recognizing illusions as heroes

Fixed some issues with Manta spell/attack priority

Fixed Windrun vs spell projectiles being incorrect visually

Fixed Ember Spirit tooltip

Fixed Eul tooltip

Fixed Duel giving the enemy 2x the damage if you lost

Fixed Laguna Blade targeting without Scepter

Fixed Rubick being unable to steal Snowball

Fixed Rubick stealing Nightmare End not giving you the main Nightmare spell

Fixed moving TP scrolls canceling your TP

Fixed Shadow Amulet visual effects not being updated properly

Fixed Spectators drop down list

Fixed Darkness not affecting invulnerable buildings

Fixed Sleight of Fist interaction with Disarm

Fixed bugs with Spirit Bear not respawning properly

Fixed Omnislash hitting units in Snowball

Charge of Darkness no longer allows casting while Rooted instead of wasting the spell

Fixed Shadow Shaman's Shackles not getting interrupted properly if purged at the start

Fixed Drunken Brawler's Blur effect not disappearing properly

Fixed Shadow Strike not refreshing tis slow debuff

Fixed Vengeance Aura vs invulnerable units

Fixed Snowball not working properly with right click denying

Fixed Diffusal Blade not working properly against Brewmaster's Cyclone

Fixed Overwhelming odds not refreshing properly

Fixed the Halt to Cancel TP option not allowing previously allowed spells to be cast during the channel





Update 3


Fixed Snowball being unable to right click to load in summoned units

Fixed Snowball interaction with Relocate

Fixed Overwhelming Odds counting issue

Fixed Brewmaster icon

Fixed Vengeance not crediting the source to a hero properly

Fixed Grid View

Fixed Nightmare with Rubick

Fixed allies in Snowball not being considered hidden

Fixed Diffusal Blade level 2 targeting invulnerable units

Fixed Berserker's Call compatibility with Duel

Fixed Scythe of Vyse hexed units not showing the right speed in the UI

Fixed Tinker and Shadow Raze range indicators

Fixed Assasinate interaction with Phase Shift

Fixed Refresher with Kunkka











April 03, 2014


- Fix bug sometimes counting players as leavers if the game ended while gameserver connectivity to Steam was disrupted


- Fix bug not always marking the game as safe to leave if the leaver disconnected and abandoned quickly


And tons of hats ofc.





March 28, 2014


- Fix bug where players attempting to reconnect would be rejected with "Steam authorization failed", during a Steam service disruption

- Fix bug where the gameserver would not properly display notification messages when a player was marked as abandoning by AFK

- Fix bug incorrectly giving players abandons if the gameserver was unable to contact the Dota 2 Network at the time the match ended and players left rapidly.

- Players who have not yet picked a hero five minutes after the horn will be treated as abandoning by AFK.

- Fixed various solo matchmaking exploits

- Ranked matchmaking will no longer accept parties with an extremely large MMR spread.

- Several tooltip and ability description adjustments and fixes

- Fixed a few server crashes related to clients sending invalid orders

- Recalibrated the thresholds at which players are put into low-priority after receiving high numbers of reports.

- Spectators can now see when a commentator uses hero showcase mode





March 12, 2014


• Ranked matches will now show all calibrated player MMRs on the scoreboard at the end of a game that completes normally.

• Warning prompts in client and system messages from the gameserver concerning leaving a match have been improved to be more clear and specific to the current situation.

• Added an experimental method to determine when multiple players in a region are experiencing poor network connectivity. When this is detected, players in the affected matches will be notified that the match will not be scored, and it is safe to leave.

• Added a cooldown to re-enter matchmaking if you fail to load or leave a game while waiting for other players to load.

• The cooldown time to rejoin matchmaking after failing to ready up, declining, failing to load into the match, or leaving the match while waiting for others players to load will now escalate upon repeated failures.

• Added Ukrainian language text localization.

• Replays for games hosted in other regions (including China) are now faster to download





March 07, 2014



- League Administration Site now allows League Admins to add/remove Admins, view detailed Match Stats, and upload third party Compendiums.

- Any Fantasy Leagues that had duplicate members and a stuck draft have had the duplicate teams removed and the league reset.

- Replays are now available to download quickly after a match completes.

- Ranked Matchmaking is currently unavailable for parties of 4 as part of an experiment to measure its impact on game quality.




February 28, 2014



- You can now edit your fantasy team name by clicking on it.

- Fantasy league commissioners can now remove members from their fantasy league (only pre-draft).




February 20, 2014


Dota Store

- Increased speed/responsiveness of the store

- Added Loading Screens to the store

- Added new Tournament and HUD/Loading Screen sections to the Featured page


- Lighting changes on the radiant side: there are color changes to the lighting entities on the radiant side of the map. These are generally not too terribly large differences, but it's noticeable in side-by-side comparison.

- Addition of a few decorative props: There are 10 new flower patches, 3 new ferns, two new bushes, a new stone ruin, and two new light beams

- Removal of a few decorative props: One grass clump and one dust cloud have been removed

- The color of the fish has been changed from (255 255 255) to (159 88 11)




February 18, 2014


- Added Ember Spirit to CM





New Bloom - 6.80



New Bloom - The Year Beast - February 5, 2014



User Interface

- Alt+Control clicking enemy heroes in the top bar now sends a hero has returned chat message

- Alt clicking on a store item will announce to your allies that you will purchase that item

- Fixed item alerts not working properly

- The game no longer freezes while a replay is being decompressed after the download is completed.

- Fixed Legacy Keys not being set correctly when reconnecting

- Legacy Keys now work correctly when querying (and allow you to use to proper legacy keys if taking over a bot)




- Fixed Terrorblade illusions taking too much damage

- Fixed Phoenix Sunray healing half of the amount it should

- Fixed AoE gold not being given to hidden heroes (such as Phoenix using Supernova, Brewmaster using Primal Split)

- Fixed Radiant having vision for a small area just outside the Dire fountain




- Abandonment penalties will now be applied much more quickly after the abandonment occurs. (Previously the penalty was applied at the end of the match that was abandoned.)

- Abandonment in a ranked match before first blood will now count as a loss for the abandoner and all party members. (MMR will decrease.) For all other players in the game, the match will not be scored. After first blood, the same rules apply as before: the match will be scored for all players. The abandoner will always receive a loss, but all other players will be scored a win/loss according to the actual match outcome.




-Master Assassin’s Tails (Bounty Hunter) – fixed chest strap skinning

-Form of Great Grey (Lycan) – added portrait entry

-Icewrack Pack wolves (Lycan) – added portrait entry

-Mysterious Vagabond Pack (Shadow Shaman) – fixed cloth issue during movement

-Demon Blood Helm (Axe) – fixed cloth issue during movement

-Prisoner’s Anchor (Alchemist) – fixed skinning on saddle

-Swamp Fins (Tidehunter) – fixed skinning

-Soul Reaper (Necrophos) – fixed loadout issue

-Excavator’s Treasure (Tidehunter) - fixed skinning

-Adjusted skinning on Rubick capes: Councilor's Robe, Cloak of Inscrutable Zeal, Tails of Resonance Vibrance

-Stone Dragon Soul (Earth Spirit) - weapon is now two separate pieces. Added default weapon particles to this and Staff of the Demon Stone

-Beast of Vermilion Wilds (Beastmaster) - now equips correctly

-Jade Talon (Pudge) - fixed orientation




-Minor adjustments to Terrorblade's Voice to give the base and morph forms more presence in the mix




-Fixed Random Hero button tooltip to say that you gain 200 gold for randoming a hero

-Removed duplicate health regeneration description from Alchemist's Chemical Rage tooltip

-Removed mention of Beastmaster's Call of the Wild destroying previous summons

-Fixed Beastmaster's Call of the Wild (Hawk) advanced tooltip to say that the Greater Hawk's invisibility starts at 4 seconds of inactivity.

-Reworded the description of Elder Titan's Earth Splitter to better explain how its damage is done

-Added cast range to Keeper of the Light's Mana Leak

-Removed inaccurate information in Mirana's Sacred Arrow tooltip regarding its affect on invisible units. Sacred arrow will stun and damage invisible units

-Removed inaccurate information in Mirana's Leap tooltip. The Leap buff is applied when and where she begins Leap

-Added Slow duration and percentage to Shadow Fiend's Requiem of Souls tooltip

-Added a description of Silencer's innate Intelligence Steal buff to that buff's tooltip.

-Reworded the description of Spectre's Desolate to better explain that the bonus damage is done when the attacked enemy is alone (has none of its allies nearby)

-Removed inaccurate information in Viper's Corrosive Skin tooltip. Corrosive Skin is applied to an enemy when an attack hits

-Fixed Warlock's Upheaval tooltip to say that it can be channeled for up to 16 seconds

-Fixed typo in Dust of Appearance tooltip

-Removed inaccurate information in Eye of Skadi tooltip regarding lifesteal stacking. Eye of Skadi can stack lifesteal on both melee and ranged heroes

-Removed inaccurate information in Ghost Scepter's tooltip. Boots of Travel does not dispel Ghost Form, however using a Teleport Scroll does

-Fixed inaccurate information in Radiance debuff tooltip to say that its burn does 50 damage per second


Update 2


- Ingot drop rate doubled

- Added a chance of finding the Redhoof Courier in the Bloom Harvest and Bloom Bounty Jade Token rewards.

- The Shopkeeper in the Year Beast fight now has limited stock of Firework Mines and Scare the Beast flags.

- Wraith King’s Vampiric Aura has no effect against the Year Beast.

- Ursa’s Fury Swipes have no effect against the Year Beast.





New Bloom Day3 - Phoenix - Replay Takeover Mode - January 28, 2014




Update 2

- All game modes are now unlocked in Test.

- Fixed minimap when playing with the themed map.

- Fixed Sunray Drift movement speed.

- Fixed Shadow Fiend not being enabled.

- Fixed Sunray Drift movement speed.

- Fixed being able to control TB illusions when using the control override.

- Fixed familiar magic resistance.


Update 3

- Fixed Sunray when targeting a unit

- Fixed Sunder min threshold not working on the HP you get back

- Added durations for Sunray and Supernova tooltips

- Fixed Geomagnetic Grip not showing the ability name

- Fixed Rolling Boulder damage tooltip not showing properly

- Fixed Phoenix Turn Rate

- Fixed cast range on Fire Spirits

- Updated Phoenix Role

- Fixed Shadow Poison tooltip

- Added sounds to Ability Draft mode

- Fixed loading the wrong themed map

- Added background for New Bloom


Update 4

- Fixed Terrorblade's item build

- Fixed Shadow Amulet working on creeps

- Updated Shadow Amulet tooltip

- Fixed letting active players pick in between rounds in Ability Draft

- Fixed Sun Ray turn choppiness


Update 5

- Fixed Flying Courier purchase time in AP

- Fixed Sunray not healing magic immune allies

- Fixed some helper spells on Phoenix triggering Magic Stick

- Fixed damage on Fire Spirits being slightly off


Update 6

- Fixed Sun Ray snapping when Phoenix turns.




New Bloom Day2 - 6.80 - Terrorblade - OMG Dota - January 27, 2014





Added Terrorblade

Added new gamemode - OMG Dota


6.80 Update



You now lose one gold per second if you haven't picked a hero after the selection timer runs out in All Pick

All Pick selection time increased from 60 to 75

All Pick pre-creep time reduced from 90 to 75


Roshan no longer stops upgrading his hp/damage/armor at 45 minutes

Roshan upgrade rate increased by 20%

Roshan bounty rescaled from 105-600 to 150-400






Night vision reduced from 1400 to 800

Unstable Concoction maximum shaking duration reduced from 7 to 5.5 [?]

Unstable Concoction no longer continues to get stronger while it is in the air


Ancient Apparition

Ice Vortex spell damage amplification increased from 10/15/20/25 to 15/20/25/30

Ice Vortex duration increased from 12 to 16

Ice Vortex aura stickiness increased from 0.1 to the standard 0.5 aura value



Mana Void radius increased from 300 to 450

Added AoE targeting cursor for Mana Void



Base HP regen increased from 2 to 3

Berserker's Call duration increased from 1.5/2/2.5/3 to 2.0/2.4/2.8/3.2

Berserker's Call cooldown rescaled from 10 to 16/14/12/10



Attack animation time improved from 0.5 to 0.3



Call of the Wild Hawk duration reduced from 60/70/80/80 to 60

Call of the Wild Boar duration reduced from 70/80/90 to 60

Call of the Wild no longer destroys previous summons on cast



Thirst Bonus Speed and damage rescaled from 7/14/21/28 to 5/15/25/35

Bloodbath now gives the full hero kill benefit (instead of only half) if he is within the 325 AoE when a hero dies



Primal Split cooldown reduced from 180/160/140 to 140/120/100



Base damage reduced by 4



Can no longer leave the map boundaries [?]

Spin Web no longer provides 200 vision

Free pathing is now removed when enemies have vision over you [?]


Centaur Warrunner

Stampede cooldown reduced from 120/90/60 to 90/75/60



Hits required to kill Power Cogs rescaled from 3 to 2/2/2/3


Crystal Maiden

Base intelligence reduced by 3


Dark Seer

Ion Shell cooldown reduced from 10 to 9



Weave duration increased from 20 to 24


Death Prophet

Exorcism cooldown increased from 100 to 115

Silence AoE increased from 350 to 425


Dragon Knight

Dragon Tail cooldown rescaled from 9 to 12/11/10/9


Drow Ranger

Reworked Silence [?]


Earth Spirit

Stone Remnant recharge timer increased from 25 to 35

Geomagnetic Grip now does a 2/3/4/5 second silence instead of a 1/1.5/2/2.5 second stun

Geomagnetic Grip damage rescaled from 125 to 100/150/200/250

Boulder Smash damage rescaled from 100/150/200/250 to 125

Boulder Smash now does a 0.75/1.25/1.75/2.25 second stun instead of a 3.5/4/4.5/5 second silence

Boulder Smash radius from 225 to 200

Rolling Boulder now also gets interrupted if disabled during the initial 0.6 rolling charge, instead of only while its moving

Geomagnetic Grip now kills trees along the path of a dragged allied hero

Targeting someone directly with Boulder Smash will now be blocked by Linken's Sphere

Fixed being able to cast Geomagnetic Grip on magic immune allies

Fixed Boulder Smash being able to target Magic Immune units

Fixed Rolling Boulder travel distance going further than intended if you use a Stone Remnant near the end of the roll



Base movement speed increased from 300 to 310

Strength gain increased from 2.5 to 2.9



Base armor reduced by 1



Black Hole AoE increased from 375 to 400

Black Hole cast range increased from 250 to 275


Faceless Void

Chronosphere cooldown reduced from 120/110/100 to 120/100/80

You now have 1000 movement speed and phase while you are in Chronosphere

Timewalk manacost reduced from 120 to 90



Burning Spear duration increased from 7 to 8

Inner Vitality bonus heal below 40% increased from 15/30/45/60% of primary attribute to 30/45/60/75%

Inner Vitality cast range increased from 450 to 550



Forge Spirits armor reduced from 2/3/4/5/6/7/8 to 0/1/2/3/4/5/6

Forge Spirits attack range reduced from 300->900 to 300->690

EMP burn increased from 100->400 to 100->550

EMP delay from 3.7->2 to 2.6

Alacrity manacost reduced from 75 to 45

Ghost Walk movement speed from -30/-25/-20/-15/-10/-5/0 to -30/-20/-10/0/10/20/30



Ice Path damage rescaled from 25/50/75/100 to 50

Liquid Fire DPS increased from 10/15/20/25 to 15/20/25/30

Dual Breath burn and slow duration increased from 4 to 5 seconds

Dual Breath DPS increased from 5/10/15/20 to 16/36/56/76

Dual Breath damage interval improved from every 1 second to every 0.5 seconds

Dual Breath Attack Speed slow increased from -20 to -30

Removed initial impact damage from Dual Breath [?]



Blade Fury cooldown reduced from 30/28/26/24 to 30/27/24/21


Keeper of the Light

Mana Leak stun duration increased from 1.3/1.6/1.9/2.2 to 1.5/2/2.5/3


Legion Commander

Moment of Courage now only procs one extra lifesteal attack [?]

Moment of Courage buff grace period increased from 0.5 to 1.0 seconds

Moment of Courage cooldown reduced from 1.2 to 0.9



Lightning Storm jumps from 4/6/7/8 to 4/5/6/7

Lightning Storm damage from 80/145/205/265 to 80/140/200/260

Lightning Storm cooldown reduced from 5.5 to 4

Lightning Storm manacost reduced from 100/115/130/145 to 90/100/110/120



Dragon Slave Initial/Final AoE increased from 275/150 to 275/200

Fiery Soul duration increased from 7 to 9

Fiery Soul movement speed increased from 4/5/6/7% to 5/6/7/8%



Aghanim's Scepter now causes Finger of Death to hit units within a 200 AoE of the primary target


Lone Druid

Spirit Bear's Entangle is no longer an Orb Effect



Wolves Fade Time decreased from 3 to 1.7

Level 3 Lycan Wolves now have Invisibility

Level 4 Lycan Wolves now have a passive ability that gives them 15 HP regen



Base intelligence increased by 2



Mana Shield damage absorption increased from 0.75/1.25/1.75/2.25 to 1/1.5/2/2.5



Divided We Stand level requirement reduced from 4/11/18 to 3/10/17

Divided We Stand now passively reduces your revive timer by 10%/20%/30%



You can now cast and attack while in Waveform


Nature's Prophet

Wrath of Nature manacost increased from 150/200/250 to 175/225/275



Death Pulse now hits units in Fog of War


Night Stalker

Crippling Fear's night miss chance increased from 40 to 50%


Nyx Assassin

Cast Range on Impale now matches the travel range [?]


Ogre Magi

Unrefined Fireblast manacost changed from 400 to 60% of your current mana [?]


Omni Knight

Degen Aura stickiness increased from 1.0 to 2.0 seconds [?]


Outworld Devourer

Astral Imprisonment cast range reduced from 550 to 500


Phantom Assassin

Invisible heroes now trigger Blur

Blur delay reduced from 1.5 to 0.75


Queen of Pain

Sonic Wave Scepter cooldown rescaled from 100/70/40 to 40



Base HP regen increased from 0.75 to 1.5


Sand King

Sand Storm radius rescaled from 275/325/375/525 to 525


Shadow Demon

Shadow Poison max effective stacks increased from 4 to 5


Shadow Shaman

Shackles duration increased from 2.5/3.25/4/4.75 to 2.75/3.5/4.25/5

Mass Serpent Wards can no longer trap Roshan



Global Silence cooldown reduced from 140 to 130


Skywrath Mage

Mystic Flare damage increased from 600/900/1200 to 600/1000/1400



Bash damage increased from 40/50/60/70 to 40/60/80/100



Pounce damage reduced from 70/140/210/280 to 60/120/180/240

Shadow Dance cooldown reduced from 65 to 60



Take Aim range bonus increased from 80/160/240/320 to 100/200/300/400


Spirit Breaker

You now gain vision over your target while you are casting Netherstrike


Storm Spirit

Base movement speed reduced from 295 to 290



Base armor increased by 3

Warcry cooldown reduced from 36/30/24/18 to 32/26/20/14



Sunder cooldown reduced from 160/110/60 to 120/80/40

Sunder is no longer partially blocked by Magic Immunity

Reflection cast range increased from 250 to 275



Kraken Shell debuff threshold reduced from 600 damage taken to 600/550/500/450

Kraken Shell damage block increased from 9/18/27/36 to 10/20/30/40



Base strength reduced from 25 to 22



Added Aghanim's Scepter: Doubles Laser cast range and Heat-Seeking missile count


Treant Protector

Overgrowth AoE increased from 625 to 675

Nature's Guise cast range increased from 300 to 600


Troll Warlord

Fervor max stacks rescaled from 2/3/4/5 to 4

Fervor attack speed per stack rescaled from 20 to 16/22/28/34



Secondary units hit by the Snowball now take the same impact as the primary unit [?]

Removed 50% threshold mechanic from Walrus Punch

Walrus Punch base crit increased from 3x to 3.5x



Soul Rip cooldown reduced from 25/20/15/10 to 24/18/12/6


Vengeful Spirit

Wave of Terror armor reduction increased from 2/3/4/5 to 3/4/5/6



Base damage reduced by 5

Base HP regen reduced from 0.75 to the default 0.25



Base movement speed reduced by 5

Grave Chill manacost rescaled from 70/80/90/100 to 100

Familiars are now properly magic immune [?]



Upheaval max duration increased from 12 to 16



Focus Fire manacost reduced from 200/300/400 to 150

Focus Fire no longer has a cast animation


Witch Doctor

Maledict AoE increased from 150 to 165

Voodoo Restoration initial manacost reduced from 25/50/75/100 to 20/30/40/50

Paralyzing Casks can now bounce to units in Fog of War


Wraith King

Reincarnation slow increased from 50 to 75%

Reincarnation slow duration increased from 4 to 5



Arc Lightning cast range increased from 700 to 850





Animal Courier

Ground Courier bounty per player reduced from 175 to 150 [?]


Arcane Boots

Manacost increased by 10


Battle Fury

Cleave AoE increased from 225 to 250


Blink Dagger

Blink no longer has a manacost [?]



Can now be used on your allies by holding down the Control key [?]


Diffusal Blade

Agility bonus increased from 22/26 to 25/30


Drums of Endurance

Number of charges increased from 4 to 5

Recipe cost increased from 800 to 875


Eul's Scepter of Divinity

Cyclone cooldown reduced from 25 to 23


Force Staff

Force travel speed is reduced [?]


Iron Branch

Gold cost reduced from 53 to 50


Mask of Madness

Lifesteal increased from 17% to 20%



Changed the area type that is used when Static Charge hit units [?]



Necronomicon units bounty increased from 100/125/150 to 100/150/200

Necronomicon units armor reduced from 6/8/10 to 4

Necronomicon cooldown increased from 80 to 95


Observer Ward

Can be targeted on allies to transfer one charge



Attack damage bonus increased from 60 to 65


Refresher Orb

Recipe cost reduced from 1875 to 1800


Ring of Aquila

Agility bonus increased from 6 to 9


Rod of Atos

HP bonus increased from 325 to 350


Sange and Yasha

Sange and Yasha slow duration increased from 4 to 5 seconds

Sange and Yasha slow increased from 30 to 32%


Sentry Ward

Can be targeted on allies to transfer one charge


Shadow Amulet

Fade delay improved from 1.8 to 1.5

Can now be used on allies [?]


Shiva's Guard

Arctic Blast range increased from 719 to 900

Arctic Blast speed increased from 300 to 350


Smoke of Deceit

Duration decreased from 40 to 35


Teleport Scrolls

Stacking delay decreased from 3/5/6/7/8 to 3/5/5.5/6/6.5

Max targeting range increased from 525 to 575 [?]


Tranquil Boots

Movement speed increased from 85 to 90

HP Regen increased from 10 to 12 [?]


Veil of Discord

Strength/Agility/Damage bonus increased from 3 to 6





New Bloom Day1 - January 26, 2014





Update Notes - January 9, 2014


- Ranked matchmaking rating changes are no longer dependent on match length.

- Fixed hitboxes for Evergreen Stalker treants.

- Model and animation fixes to Invoker's Forged Spirit and Iceforged Spirit.

- Model and animation fixes to Osky Ottragon International Courier.



- Added Wraith King to the workshop.

- Added a checkbox for the Spring 2014 event on the publish page.

- Legion Commander's budget now displays on the workshop.

- Updated budgets for Ember Spirit, Storm Spirit and Dazzle.

- Added Stone Summons slot and budget for Earth Spirit.

- Updated body texture for Pudge.

- Updated workshop files, including separated fbx and smd, for Lone Druid, Earth Spirit, Faceless Void, Nature's Prophet/Treants, Invoker/Forge Spirits and Riki.

- Alpha test enabled for Nature's Prophet Treants.

- New courier animation requirement - flying couriers must be sunk into the ground after a death crash. Valve is applying this fix where needed to couriers that have already been accepted. http://www.dota2.com...quirements/npcs



- Fixed Dota not taking focus correctly on startup.







Update Notes - December 21, 2013


- Fixed Governor's Salakots that had been wrongly converted into Ancient Imbued Spinal Blades.


- Fixed the 400% battle booster giving only 300%. Active battle boosters of this type have been reset to 500 minutes remaining. The 9 players that already fully consumed their battle boosters have each been granted two new sets.


- Launching the game will now allow you to reconnect to a match in progress even while searching for the Dota 2 Network. In concert with this change, all existing low priority punishments have been reset.




Update Notes - December 20, 2013



- Added Queen of Pain, Storm Spirit, Templar Assassin, Witch Doctor, and Elder Titan to Wraith-Night.

- Added new rewards to Wraith-Night.

- Juggernaut now gains evasion during Blade Fury.

- Fixed a bug where pausing the game would break certain Wraith King abilities.



- Added sets for Luna, Drow Ranger, Skywrath Mage, and Naga Siren

- Added a player set for Invoker by iceiceice

- Added weaponry for Sven, Doom, Spectre, Windranger, Alchemist, Warlock, and Slark.

- Added hairstyles for Drow Ranger, Mirana, Lina, Windranger, and Templar Assassin.

- Added three HUDs

- Added a 400% Battle Booster (80% stacking for other players). Available until January 3rd.



- Only decrement low-priority game count in a coop-bot match if you win and you are not playing on passive difficulty.





Update Notes - December 18, 2013


- Added Legion Commander to the workshop.

- Updated workshop files for Dazzle, Dragon Knight, Bloodseeker, Broodmother and Batrider that include separated fbx and smd files.

- 5 solo players will never match against a 5 man party in Ranked Matchmaking (and will be extremely unlikely in Unranked).

- Fixed bug where you could have multiple recruiters, or active recruitment requests once accepting a recruiter.

- Some players with multiple accepted recruiters will have their recruitment status reset.

- The armory filter dropdown will no longer be hidden by any active Battle Point Boosters.

- Fixed various crash bugs around Guides in Frostivus.

- Improved audio mix of player and caster voice on surround sound systems.

- Fixed a crash on systems with multiple gamepads connected.

- Fixed a case where backdoor protection would not function properly.

- Fixed Ember Spirit base HP regen being 0.25 instead of 0.75

- Fixed Naga Siren base HP regen being 0.25 instead of 0.75

- Match history now shows MMR and change for your ranked matches.




Update Notes - December 14, 2013


* Fixed a significant bug that was causing regions to run out of available servers

* Fixed a bug with Batrider's vision during Firefly




Update Notes - December 13, 2013


* Wraith King has risen

* Fixed Recruits sorting in the wrong direction

* Fixed Captain crowns showing on all players when spectating CM games


* Added matchmaking preference to use themed or classic map

* Ranked matchmaking will always use the classic map. (This is to minimize fragmentation of the matchmaking pool)

* Tuned quality thresholds in ranked matchmaking to wait longer and require a higher quality match

* Private lobbies will use classic map if tournament version is selected in lobby settings

* Fixed bug causing full parties of 5 players to wait needlessly when searching for Wraith-Night or Coop Bot matches




* Rebalanced both Shadow Fragments and Shining Fragments rewards

* Fixed towers sometimes becoming invulnerable

* Fixed CM hero selection being limited after a Frostivus game

* Fixed buy back cost not being reset on new game with increased difficulty

* After defeating Wraith King end panel now correctly shows up and shows fragment rewards and allows voting

* Added conversion of Shining Fragments to Shadow Fragments





Update Notes - December 12, 2013 - Wraith-Night




New gamemode - Wraith-Night

Added Legion Commander


User Interface

  • Added option to display the Minimap on the right side of the screen. Some HUD skins may have issues in this mode
  • The drafter is now indicated when spectating a CM or CD game.
  • Fixed a case where shop items would get stuck on the screen after dragging
  • Play a sound when a teammates puts an item into your hero's inventory. eg when giving a Tango charge
  • Fixed a case where health and mana bars would be invisible at the beginning of a match
  • Select All Other Units hotkey now also selects other units like Plague and Serpent Wards
  • Added captions in Korean.


  • You now get an abandon if one of your party members abandon
  • Added message indicating that players must complete a low-priority match with players on both sides to decrement their low-priority penalty count
  • Adjusted the amount of XP required for Dota Profile levels 2 thru 7 (your in-profile XP bar might be a little off until you finish a game)

6.79c Gameplay Update

  • Hand of Midas recipe cost increased from 1400 to 1550
  • Ancestral Spirit vision reduced from 600 to 450
  • Ancestral Spirit damage reduced from 80/120/160/200 to 60/100/140/180
  • Plague Wards night vision reduced from 1200 to 800
  • Venomancer base movement speed reduced from 290 to 285
  • Fixed Power Cogs knockback aoe being too big
  • Fixed Whirling Death not restoring enough HP after the debuff wears off
  • Necronomicon night vision from 1300/1400/1500 to 800
  • Necronomicon gold bounty increased from 100 to 100/125/150 (per unit)
  • Magnetic Grip cast range reduced from 1400 to 1100
  • Boulder Smash silence duration reduced from 5 to 3.5/4/4.5/5
  • Boulder Smash unit knockback range rescaled from 800 to 500/600/700/800
  • Fixed Stone Remnant counting as a spell (for purposes of Curse of the Silent, Magic Stick, etc)
  • Dueling units cannot be disarmed or Force Staffed away
  • Visage movement speed reduced from 295 to 290
  • Crystal Maiden base Intelligence reduced from 21 to 19 (same base damage as before)
  • Added Slark to CM
  • Added Huskar in CM


  • Orchid - Added fx for damage pop at the end of orchid, and additional effects if unit dies to orchid damage.
  • Fixed projected texture and screenshake render types that were drawing to the portrait also effecting the world, fixes bug with Enigma darkness rendering from his portrait in the world.
  • Fixed some Bounty Hunter items which weren't properly showing his Jinada effects.


  • Players now receives a series of presents as they proceed through the early levels of the game. Each present contains some free items to use.
  • Automatically unlock and select item styles that are unlocked by inscribed gems reaching a certain value
  • Fixed armory preview of items not showing the correct style


  • Heroes updated or newly enabled on the workshop - Earth Spirit, Ember Spirit, Storm Spirit, Gyrocopter, Pudge

Showcase View

  • Hide Pause panel in Showcase View.
  • Fixed a bug where dragging could select another follow unit.

Update 2


- Profile now shows Personal abandons and Party Abandons separately.

- Low Priority algorithm now tracks Personal and Party Abandons separately. A Party Abandon on its own cannot put you into low priority.


Update 3


- Added Legacy Keys for Legion Commander.

- Fixed Legion Commander turn rate being incorrect.

- Fixed Overwhelming Odds not counting magic immune enemies for its damage total and speed boost.

- Fixed Press the Attack being usable on magic immune targets.

- Fixed Duel not granting pre-attack bonus damage.

- Fixed Duel not disabling passives and items.

- Fixed pathing while in Duel.

- Fixed Press The Attack dispel rules not being consistent with Dark Pact/Aphotic Shield.

- Fixed various issues with Moment of Courage.

- Fixed Linken's Sphere not blocking Duel.

- Fixed being unable to afford Legion Commander's starting item build.

- Fixed Overwhelming Odds not considering Spirit Bear for bonuses.

- Fixed Overwhelming Odds providing 9% speed boost per illusion rather than 3%.

- Fixed Duel being usable on various non-hero units (Spirit Bear, Familiars, etc).

- Fixed towers, wards, etc not causing Moment of Courage to trigger.


Update 4


- Fixed flying vision on Duel

- Fixed attacks sometimes not happening with Moment of Courage


Update 5


- More Moment of Courage fixes

- Fixed Duel not properly overriding Disarm functionality

- Fixed Overwhelming Odds movement bonus for Illusions

- Fixed Moment of Courage being purgeable

- Fixed some cases where you would keep walking and not attack the Duel target





Update Notes - December 10, 2013





- Skeleton King: Removed for pressing ceremonial reasons






Update Notes - December 5, 2013


• Fixed a bug that caused some gem names and stat values to get truncated in the tooltip.

• Recipe costs have been reduced. This change will affect newly dropped recipes.

• Items with gems that convey the Inscribed, Autographed, and Ascendant qualities will now appear consistently. If the gemmed item already had a special quality (like Genuine) then that special quality will take precedence over the gem quality.

• Several issues with crafting have been fixed:

• A bug that made it appear that items were 'eaten' by crafting has been fixed. No items were actually eaten (they are still in your inventory). For example, a recipe that took 5 inputs would sometimes only consume 4 of the inputs and remain incomplete. The 5th item was never consumed even though it appeared to be by the UI. Recipes will now consume the correct number of items.

• A bug has been fixed that made the display of some recipes show the wrong type of items already fulfilled (i.e.: 4 of the same thing when actually 4 different items were fulfilled).

• The server is notified of a crafting attempt earlier in the crafting process so that crafting results will appear earlier.

• The crafting completed animation now also plays for partial crafts. A dialog will appear during a partial craft indicating the recipe is not complete and needs more components to be finalized.

• The tradability policy for socketed gems and crafted items has changed:

• Gems extracted from an item that is "tradable after date" now become tradable after the same date.

• Gems extracted from an item that can never be traded no longer inherit that restriction. You can safely add gems to a permanently untradable item without the gems becoming permanently untradable.

• Gems that are not tradable (like Ascendant gems) will make the item they are added to untradable, but only while those gems are socketed. Extracting the gems will remove the trade restriction from the item they are added to.

• If one or more crafted inputs are "tradable after date" then the recipe and output will become "tradable after date" with the latest date of the inputs.

• If one or more crafted inputs are permanently untradable then the recipe and output will become permanently untradable.

• All previously crafted items have been grandfathered into these new rules and have been made tradable.



Diretide 2013




Update Notes - November 26, 2013




- Wave of Force damage is no longer reflectable



- Enabled Luna on the workshop with new model and texture files

- Updated workshop model and texture files (including fbx) for Lion, Axe, Omniknight, Nature's Prophet, Juggernaut, Naga Siren, Ogre Magi, Tidehunter, and Ursa.

- Enabled alpha test for Earthshaker materials



- Improved Chinese IME support.





Update Notes - November 25, 2013


DIRETIDE - Sugar Rush

- Removed Roshan's 50% Base Magic Resistance

- Illusions can no longer be created in this phase

- Roshan can no longer be Rooted




- [OSX] Fixed crash for some users, especially when Command-tabbing.

- [OSX] Made Ctrl-click function like a right click.

- Upgraded to SDL 2.0.1





Update Notes - November 22, 2013



- Fixed -workshop command line parameter not initializing correctly (caused various issues, including not requiring particle date for items that have attached particle systems)

- Self-Made items can no longer be chiseled, socketed, or hammered.

- Gems extracted from an item that is "tradable after date" or "cannot be traded" will gain the same property.

- The 'you have new items' notification has had a few issues fixed. This message will also now expire after 60 seconds if ignored.

- The pickup items screen has been removed. New items will be shown when the user enters the armory as popups.

- Some issues with client item acknowledgement have been fixed that caused items to be "invisible" to the armory but visible in the Steam backpack.

- When an item is hammered and its gems extracted, the now gemless item and the extracted gems will all popup as newly found items.

- A bug that caused gems to get stacked on top of the item they were extracted from in the armory UI has been fixed. Items that are hidden under gems can be found by moving the gems or sorting the backpack.

- We are in the process of restoring items that had their original special quality (genuine, vintage, etc) changed by gems. At the moment the Inscribed, Autographed, and Ascended qualities will only be set on items that have no other special quality.

- The reason for a new item entering the armory is now displayed in the item drop popup, i.e.: "Customer Support Granted You:" or "You Earned a Drop:"

- After acknowledging a new item drop, the armory will flip to the page where the item has been placed.

- After closing the socketing and crafting UIs the armory will return to its original page instead of going to page 1.

- Added new armory filters: "Is Equipped" and "Number of Sockets"

- You can now preview color and effect changes in the socketing UI before committing the changes.

- Fixed Necrophos VO playing at half speed.

- Fixed Juggernaut VO not playing.

- Added belt slot to Pudge

- The Star Series 8 Prize Pool has been correctly updated to $50,000 base.

- Fixed a case where html and 3D views in the UI could become corrupt after using alt-tab

- Fixed a crash when using alt-tab

- Fixed a crash when watching long replays on 32-bit windows

- New custom item sets for Abaddon, Bounty Hunter and Sand King as well as Coco the Courageous courier




Update Notes - November 21, 2013


- New Venomancer model

- Update to Gyrocopter model

- Update to Axe visuals

- Update to Luna model

- Update to Omniknight colors

- Update to Dazzle model

- Update to Pudge model

- Necrolyte changed to Necrophos

- Windrunner changed to Windranger

- Lycanthrope changed to Lycan

- Updated Necrophos voice processing.

- Bug Fix : Unusual Couriers will properly stop Unusual Effects on death.

- Workshop Fix : Workshop weapon submissions for Abaddon will include materialize/dematerialize settings.

- Added Teammate cooperation survey question





- More Flesh Heap fixes for Diretide

- Cleave no longer affects Roshan in Diretide

- Roshan movement cannot be obstructed during Sugar Rush

- Magic Resistance increase reduced from 10 per level to 5 per level

- Base Magic Resistance increased from 0 to 50%





Update Notes - November 20, 2013


The winners of today's Diretide cycle have been chosen a bit differently: Due to a bug in our UI the top score did not actually represent the current kill leader. Some teams went as far as they could, reaching an impressive 218 level kill. Others played the timing game and tried to one up who they thought the current leader was based on the Leaderboard.


We've decided to reward winners of both the highest level kill and the current highest score on the Leaderboard.



Cycle 7 Diretide Changes:


- Roshan can no longer be hexxed or stunned during Sugar Rush.


- The Sugar Rush Hall of Fame no longer displays the current cycle's high score. It will display the high score only once the cycle has completed.





Update Notes - November 19, 2013


* Couriers that scale their particle effects based on their games viewed will work again.

* Fixed several bugs that caused recipes to be generated with incorrect requirements.

* Fixed a bug that caused the UI for a recipe that requires multiple inputs of a particular rarity to incorrectly display a requirement for a specific item once the input requirement was partially fulfilled.

* Uncraftable items will no longer be generated as required inputs for recipes. Recipes that currently have uncraftable inputs will be adjusted to require a random item of the same rarity.

* Fixed a bug where inscribed gems would only display their first digit on the Steam Community Market.

* Inscribed gems now are named only by the type of stat they track instead of the type of stat they track and the value. This means that all items of the same type will appear together on the Steam Community Market. I.e.: No more "Kills: 1" category and "Kills: 2" category instead there would just be one "Kills" category.


Diretide Candy Rush changes:

- Roshan no longer belly aches.

- Roshan refreshes hero abilities only once per life at 50%.

- Roshan cannot be frozen, disarmed, or silenced.

- Roshan can be stunned and hexed.

- Roshan has a Spell Block ability (10 sec cooldown).


- Roshan is now unaffected by Hex and Root interruption

- You can now use a password to only match against other players with the same password in Diretide Matchmaking





Update Notes - November 15, 2013


- Trading functionality has been restored.


- Earth Spirit: Fixed an issue with Refreshing Rolling Boulder while already rolling.

- Earth Spirit: Fixed refreshed Boulder Smash causing units to teleport.

- Earth Spirit: Fixed a smashed Stone Remnant that got gripped still applying damage and silence to units in its old path.

- Earth Spirit: Fixed Magnetize and Rolling Boulder not applying their debuffs to magic immune enemies.

- Ember Spirit: Fixed Flame Guard doing damage in too slow of intervals.

- Ember Spirit: Fixed some cases where Searing Chains could do less damage tickets

- Storm Spirit: Fixed Storm Spirit not showing the minimap while in Ball Lightning.

- Death Prophet: Fixed Exorcism ghosts attacking Attack Immune targets.

- Meepo: Fixed clones not gaining XP.

- Rubick: Can no longer steal Stone Caller.

- Fixed legacy_mode_quick_cast interaction with items to test.

- Fixed a crash when using Keeper of the Light in last-hit practice games.

- Fixed Wisp subtitles.

- Reduced Stone Remnant model size


- Fixed the lava trail effect not having a name and having the wrong color values at default.

- Fixed missing Tabard of the Crested Cannoneer from Sing's Artillery of the Crested Cannoneer Set. Users that have already purchased this set have been granted the missing item.

- Fixed health bar in HUD sometimes being invisible at match start.

- Fixed an issue with Quick Buy for Coaches and Spectators.

- The Inscribed, Autographed, and Ascendant qualities will only be applied to items that have no other quality and will be removed when the item is hammered.

- Qualities that got into a weird state from gems (like missing genuine tags) will be restored this afternoon.

- Heroic items will now display their tournament properties correctly.

- The lava trail unusual effect should now have its correct appearance as well as an effect name.




- Increased the drop rate of special rewards given for killing higher levels of Roshan to 33% per level.


When you start Sugar Rush (Phase 2):

- All heroes are upgraded to level 25.

- Your gold now counts up at 1000/sec.

- Pudge's Flesh Heap is reset to 1.

- The timer to fight Roshan doesn't start until he either takes damage or 5 minutes have elapsed.





Update Notes - November 14, 2013 - Three Spirits+Diretide



- Added Ember Spirit and Earth Spirit

- Changed model of Strorm Spirit

User Interface

- Lanepicker added to hero selection screen

- You can now invite to trade from within Dota 2, including people you aren't friends with (privacy settings available)

- Games that are part of a best-of series are now grouped and spoiler-protected in the recent games panel

- Added set browser to Hero Picker

- Broadcasters can now specify a country and description per channel when setting up a lobby for specators

- Showcase View can be activated using the icon on the left side of your hero portrait.

- Colorblind option added

- Closed-captioning option added

- Added a "Pending Invitations" tooltip when in a party that lists outstanding party invitations

- Added Acknowledgements tab to the Library

- Fixed incorrect turn arrows when spectating Captains Mode drafts

- New convar dota_ability_legacy_mode_quick_cast causes all ability casts in Legacy keybinding mode to be Quick Casts

- You no longer need to equip pennants to have their view counts updated and count towards teams you watch live


New Player Experience

- Bots now substitute for players that leave in Limited Hero mode

- Added last hit training missions



- Changed low-priority penalty metric from time-based to games played

- Added messaging popups and more indications of low-priority status in interface

- Added new survey questions about self and team cooperation



- Game Voices and Sound Effects now have separate volume sliders

- Added a damage sound to Blademail reflect (only audible to attacking player)

- Added a sound on Diffusal Blade target units

- Corrected Clockwerk's spawn line

- Fixed FoW issues with some Invoker, Crystal Maiden, and Nature's Prophet abilities

- Visage ult sound no longer stacks with number of familiars

- Bloodrage target sound now retriggers even if target is still silenced



- New support for remnant based effects. Visual updates to Storm/Ember/Earth Spirit remnants can be applied to all wearable items and will properly mimic when Rubick steals them

- Modified Storm Spirit's effects to bring them visually in line with other Spirits



- Anyone in a matchmaking party can specify that they'd like to coach the party instead of play. In lobbies, players can choose to coach a team instead of play or spectate. Coaches cannot be used in Team Matchmaking, or Tournament lobbies.

- Increased maximum matchmaking party size to 6, to allow a coach to teach an entire team of students (but you can't Find Match if you have 6 players with no coach)

- Coaches are able to use in-player perspective views and broadcaster tools like line drawing to teach their students. They are able to ping on the ground, the minimap, and anywhere in the HUD itself.

- Coaches are considered to be on the same team as their students, so they cannot see anything in the game that their students can't see.

- Coaches and students have private voice and text communication channels.

- Coaches can hit their 'Hero Select' key to cycle through their students.

- Coaches see spectator-style item purchase popups for their students.

- In-perspective player view now shows the correct state of more HUD elements (Shop Quickbuy, KDA/Last Hits/Denies, Buyback). These improvements apply the the in-perspective view in live games and replays, as well as coaches.



Steam Community Market

- This update may greatly disrupt market prices. In order to prevent items being purchased at pre-update prices for arbitrage, we are removing all item listings and returning them to their owners. While this removal process is taking place, new items will not be able to be listed on the Steam Community Market.

- You can now list an item on the market from the armory (right click: sell on the market).

- Armory item tooltips now contain the current lowest trading price for an item of the same class as the one highlighted. (Class is a somewhat flexible concept at the moment, so unusual courier prices will be less accurate than a specific wearable piece of equipment.)



- Crafting recipes now have a chance of dropping as a bonus item. These drops do not take up your normal drops, but are in addition to them.

Polymorph Recipes

- These recipes take a variable number of any input of the same rarity and output a random other item of the same rarity. Example: 2 of Any Rare => 1 Random Different Rare

Augment Recipes

- These recipes take a combination of inputs of the same rarity and output a random other item of the next best rarity. Example: 1 of Any Common & 1 Wavecrester => 1 Random Uncommon

Ancient Scroll Case

- A new type of Treasure Chest called the "Ancient Scroll Case" has been added. These cases drop multiple recipes when they are opened.

- The Ancient Scroll Case has a chance to drop an Exceptional Recipe. These make items that were previously only available as Genuine quality promotional items. The recipe creates a non-genuine version of the item.

Gems & Sockets

- Items can now have up to 5 sockets.

- A socket can receive a gem. Each socket can only contain one gem.

- Some sockets require specific types of gems.

- When a gem is added to a socket that already contains a gem, the previous gem is destroyed.

New Socketing Tools:

- Artificer's Chisel: Adds a socket to an item.

- Artificer's Hammer: Extracts the gems from an item.

Gem Types:

- Kinetic Gems

- Adds a new animation to the hero using the item.

Inscribed Gems

- Adds stat tracking ability to the item similar to the old strange system.

- The item they are added to changes to the "Inscribed" quality.

Ethereal Gems

- Adds a particle effect to the item.

- All unusual effects can now be colorized.

Prismatic Gems

- Colorizes the particle effect on the effect gem.

Ascendant Gems

- The Ascendant Orb, Gem of Taegeuk, and Bloodstones are now Ascendant Gems.

- The item they are added to changes to the "Ascendant" quality. (in addition to tracking victories or gifts given as they did before).

Autograph Runes

- Autographs are now Autograph Runes.

- Allows you to tag an item with a pro player's autograph.

- Since an item can have 5 sockets, you can now get a whole team to autograph an item.

- The item they are added to changes to the "Autographed" quality.

Spectator Gems

- Items that previously tracked 'games viewed' now contain spectator gems.

- Spectator gems follow a specific league or team.

- Styles that previously required 'games viewed' now require a gem with the same number of games viewed (for the correct league / player / team / etc).

- Ethereal & Prismatic gems are used together on unusual items (couriers).


- More types of gems will be coming in the future.

- Unusual items do not change quality when gems are added. Non-unusual items will change in the order gems are added.


Item Quality Keywords

- The item quality keyword "Vintage" has been changed to "Elder".

- The item quality keyword "Tournament" has been changed to "Heroic".

- The item quality keyword "Haunted" has been changed to "Cursed".

- The item quality keyword "Strange" has been changed to "Inscribed".


Strange Items

- Strange modifiers on items have been converted into stat tracking Inscribed Gems.

- The stats on items are no longer wiped when an item is traded.

- Strange modifiers that haven't been applied have been turned into 'gem packs' that grant a living stat tracking gem and a Artificer's Chisel to create a socket on an item.

- Previously strange quality items are now have the inscribed quality.


Unusual Paint & Colors

- Unusual paint items have been changed into Gem Packs that will grant a gem of the same color of the old paint item when used.

- All couriers that were painted in the past will now have color gems already installed of the appropriate color.

- All legacy courier colors (very old drop colors, bugged colors, etc) have been preserved as color gems. If you want, you can smash the courier to recover the legacy color gem and use it on some other courier or effect combination.

- All unusual paint items on the Steam Community Market have been delisted. You can relist the Color Gem Packs.

- All non-legacy colors (colors that drop normally from Treasure Chests) now have specific names (i.e.: "Verdant Green"). Legacy colors will have the name "Legacy (R G B)". (Most Legacy Colors are completely unique, but there are a few where more than one of that color exist.)

- New colors will appear on Treasure Chest unusuals from time to time moving forward. While we will avoid selecting legacy colors we cannot completely guarantee that new colors will not sometimes be similar. The 800 or so unique legacy colors in existence cover a large amount of color space.




Update Notes - October 21, 2013 - 6.79




6.79 Gameplay Update




* Buyback prevents gaining unreliable gold (creeps, neutrals, etc) until your normal respawn time finishes

* When buying back, 25% of the remaining respawn time will be added to your next death


* Creeps now meet a bit closer to the tower in your offlane

* Ranged Heroes now get the same denied experience as melee heroes (instead of less)

* XP AoE increased from 1200 to 1300


* Non-Ancient Neutrals now split XP with all heroes in the AoE instead of just the team that killed them

* Swapped the medium pullable Neutral Camp with the small camp

* A neutral creeps camp will no longer spawn the same set of neutral creeps twice in a row

* Small reduction to the pull timing duration of the mid Radiant and mid-top Dire camp

* Satyr Mindstealer XP bounty reduced from 88 to 62

* Satyr Tormentor XP bounty reduced from 155 to 119

* Mud Golems XP bounty reduced from 119 to 88

* Mud Golems armor reduced from 4 to 2

* Dark Troll Summoner bounty XP reduced from 155 to 119

* Hellbear Smasher HP reduced from 1100 to 950

* Hellbear armor reduced from 5 to 3

* Satyr Trickster's Purge cast point improved from 0.5 to 0.2

* Dragon Ancient Neutral Camp now have flying movement capability

* Fixed Neutral Envenomed Weapons debuff dispelling regen items


* Day/Night length decreased from 6 to 4 minutes

* The following heroes now have the standard 800 night vision: Drow Ranger, Mirana, Puck, Leshrac, Enchantress, Ancient Apparition, Meepo and Treant Protector


* Roshan will respawn at a random time between 8 and 11 minutes after death

* When Aegis expires unused, it heals the hero fully over 5 seconds (regen dispels on damage from players or buildings)


* Starting gold increased from 603 to 625

* Random Gold bonus reduced by 50

* Gold for ending a spree changed from 75->600 (3x->10x) to 125->1000

* Your gold income is now 1 per 0.6 seconds, up from 1 per 0.8 seconds


* Tower last hit bonus gold increased from 100-200 to 150-250

* Melee Barracks HP regen increased from 2.5 to 5

* Ranged Barracks HP regen decreased from 2.5 to 0

* Ranged Barracks HP reduced from 1500 to 1200 and armor increased from 5 to 10 (same EHP vs physical damage)


* Evasion now stacks diminishingly

* Can no longer orb-attack while attack restricted (such as Ethereal or Frostbite)

* The following abilities no longer automatically ignore backswing time by default: Rupture, Malefice, Venomous Gale, Stifling Dagger, Flamebreak, Wave of Terror, Shadow Word and Power Cogs







- Base armor reduced by 1

- Myst Coil self damage increased from 50/75/100/125 to 75/100/125/150

- Aphotic Shield is now dispellable

- Borrowed Time no longer activates while Doomed


- Chemical Rage no longer provides 250/500/750 bonus HP

- Chemical Rage HP regen increased from 15/30/60 to 50/75/100


- Ice Vortex cooldown reduced from 5 to 4

- Ice Blast cooldown reduced from 45 to 40

- The Chilling Touch buff is now always applied to Ancient Apparition even if he is not within the target area

- Chilling Touch cooldown reduced from 50/46/42/38 to 50/42/34/26


- Berserker's Call AoE increased from 275 to 300

- Battle Hunger duration reduced from 10/13/16/19 to 10/12/14/16

- Battle Hunger damage reduced from 15/21/27/33 to 15/20/25/30

- Battle Hunger movement speed slow/bonus increased from 8% to 10%

- Battle Hunger is now dispellable

- Counter Helix cooldown reduced from 0.55/0.5/0.45/0.4 to 0.45/0.4/0.35/0.3

- Counter Helix now hits siege units

- Culling Blade no longer goes on cooldown if it successfully kills a hero

- Culling Blade threshold reduced from 300/450/625 to 250/350/450 (Aghanim upgraded version is still 300/450/625)

- Culling Blade speed bonus increased from 25% to 40% and AoE from 600 to 900

- Culling Blade 40% speed bonus now applies to attack speed as well

- Culling Blade Aghanim allied buff duration increased from 6 to 10

- Culling Blade manacost reduced from 150/200/250 to 60/120/180


- Base damage reduced from 48-52 to 38-42

- Vision reduced from 1400 to 1200

- Flaming Lasso cast range reduced from 175 to 100


- Inner Beast AoE reduced from 1000 to 900 (standard aura AoE)

- Inner Beast attack speed rescaled from 18/26/32/40 to 15/25/35/45

- Call of the Wild now has two abilities for summoning each unit independently

- Call of the Wild manacost reduced from 25 to 15 and cast point improved from 0.5 to 0.3


- Base movement speed reduced from 305 to 300

- Thirst is now global instead of 6000 range

- Thirst bonus now stacks for each unit that is low HP

- Thirst HP threshold increased from 20/30/40/50% to 50%

- Thirst movement speed bonus reduced from 15/25/35/45% to 7/14/21/28%

- When Thirst is active, movement speed cap is removed on your hero

- Thirst no longer provides armor bonus

- Thirst provides bonus 7/14/21/28 damage

- Thirst no longer grants full hero vision around low HP targets, it only shows their model

- Thirst no longer lasts for an extra 3 seconds when the target is dead


- Base agility increased from 16 to 22

- Drunken Haze affects a 200 AoE around the target

- Thunder Clap is now dispellable

- Primal Split selection order is now Earth/Storm/Fire

- Reworked Primal Split Aghanim upgrade.




No longer upgrades any stats, cd, duration, etc on Aghanim.

Instead, it now grants Thunderclap to Earth, Drunken Haze to Storm, and Drunken Brawler to Fire.

The skills granted are at the same level as Brewmaster's skills.

Cooldowns are independent of the original Brewmaster.



- Attack point improved from 0.4 to 0.3

- Viscous Nasal Goo is now dispellable

- Viscous Nasal Goo cast point improved from 0.4 to 0.3

- Warpath max stacks increased from 5 to 5/6/7

- Warpath stack duration increased from 10 to 14


- Spin Web AoE increased from 650 to 900

- Spin Web cast range increased from 600 to 1000

- Spin Web cast point nerfed from 0.2 to 0.4

- Spin Web no longer destroys trees

- Broodmother now has completely unobstructed movement when under the web (can walk over cliffs, trees, etc)

- Removed buffer time when leaving Spin Web (you now immediately lose your regen/movement/pathing/invis bonuses)


- Stampede slow duration increased from 1.25 seconds to 1.5


- Chaos Bolt damage and stun values are now inversely related


- Test of Faith teleport is now dispellable

- Hand of God cooldown increased from 140/130/120 to 160/140/120


- Searing Arrows damage increased from 20/30/40/50 to 30/40/50/60

- Searing Arrows manacost increased from 8 to 10

- Searing Arrows is no longer blocked by magic immunity


- Units knocked back by Power Cogs destroy trees in 100 AoE around where they land


- Freezing Field AS/MS AoE slow increased from -20/-30 to -30/-30

- Freezing Field Scepter AS/MS AoE slow increased from -50/-30 to -50/-50


- Vacuum cooldown increased from 24 to 28


- Weave duration rescaled from 12/18/24 to 20

- Weave armor per second rescaled from 1 to 0.75/1/1.25 (scepter is 1/1.25/1.5)

- Poison Touch damage increased from 8/16/24/32 to 14/20/26/32 (7 seconds worth)

- Poison Touch is now dodgeable

- Poison Touch slow timings reworked






Previous Poison Touch:


Lvl 1

Slow target by 33% for 1 second


Lvl 2

Slow target by 33% for 1 second, then slow target by 66% for 1 second


Lvl 3

Slow target by 33% for 1 second, then slow target by 66% for 1 second, then stun target for 1 second


Lvl 4

Slow target by 33% for 1 second, then slow target by 66% for 1 second, then stun target for 1 second


Ministuns for 0.01 seconds at the start.


New Poison Touch:


Lvl 1

Slow target by 33% for 3 seconds


Lvl 2

Slow target by 33% for 2 seconds, then slow target by 66% for 1 second


Lvl 3

Slow target by 33% for 1 second, then slow target by 66% for 1 second, then slow target by 100% for 1 second


Lvl 4

Slow target by 33% for 1 second, then slow target by 66% for 1 second, then stun target for 1 second



Ministuns for 0.01 seconds at the start.


- Exorcism Spirit damage increased from 43-48 to 53-58


- Kinetic Field AoE increased from 300 to 325

- Glimpse cooldown reduced from 60/50/40/30 to 65/50/35/20

- Static Storm AoE increased from 375 to 450

- Static Storm max damage increased from 170/220/270 to 200/250/300

- Added Aghanim's upgrade: Static Storm silences items, and lasts an extra 2 seconds


- Doom cooldown reduced from 110 to 100

- Doom now removes positive buffs on the target before applying the debuff

- Doom Aghanim AoE requirement increased from 550 to 900





This is the AoE that is considered when freezing the duration of Aghanim upgraded Doom.


- Precision Aura damage ratio increased from 16/20/24/28% to 18/24/30/36%

- Precision Aura no longer affects creeps

- Precision Aura can now be manually casted to affect creeps globally for 30 seconds (120 cd)

- Marksmanship attribute negation AoE increased from 375 to 400


- Enchant Totem damage increased from 75/150/225/300% to 100/200/300/400%

- Fissure range increased by 100


- Ancestral Spirit damage reduced from 120/160/200/240 to 80/120/160/200


- Midnight Pulse dps increased from 3/4/5/6% to 4/5/6/7%

- Added Aghanim's upgrade: Adds Midnight Pulse damage to your Black Hole. This damage stacks with Midnight Pulse.


- Untouchable attack speed slow increased from 20/50/80/110 to 30/60/90/120


- Timewalk slow rescaled from 25/30/35/40% to 20/30/40/50%

- Chronosphere AoE increased from 400 to 450


- Agility reduced from 20 + 2.4 to 15 + 1.4

- Berserker's Blood is now disabled by Doom


- EMP restores Invoker for 50% of the mana it drains from heroes (excluding illusions)

- Invoke Max Spells rescaled from 1/2/2/2 to 2


- Tether now does a -100% MS/AS slow instead of a stun


- Liquid Fire is now a castable Attack Orb (same cooldown, no mana cost)


- Healing Ward movement speed increased from 300 to 450

- Omnislash Scepter cooldown reduced from 110/100/90 to 70

- Omnislash no longer stops if the target is Ethereal (it still doesn't do damage)

- Fixed not being able to use items during Omnislash


- Blinding Light now destroys trees in a 150 AoE around where the target is pushed


- X Marks The Spot cooldown reduced from 16 to 13

- Ghost Ship damage increased from 350/450/550 to 400/500/600


- Diabolic Edict cast point improved from 0.7 to 0.5

- Pulse Nova scepter damage increased from 88/133/177 to 100/150/200


- Frost Armor has half effect against ranged heroes

- Frost Armor slow now stacks with the slow from Frost Nova

- Sacrifice cooldown increased from 35/30/25/20 to 44/36/28/20

- Sacrifice mana gain increased from 15/30/45/60% to 25/40/55/70%

- Sacrifice no longer denies enemy XP

- Sacrifice now converts your own creep for XP (shared in AoE as normal creep xp bounty)


- Rage cooldown increased from 17 to 19

- Open Wounds and Infest cast points increased from 0.01 to 0.2


- Attack range increased from 635 to 650


- Mana Drain duration increased from 4 to 5

- Hex cooldown increased from 15 to 30/25/20/15

- Hex duration increased from 1.75/2.5/3.25/4 to 2.5/3/3.5/4


- Base movement speed increased from 315 to 325 (still 280 in True Form)

- Spirit Bear XP bounty increased from 196 to 300


- Moon Glaive can now bounce back on the same units if it already hit all other units nearby

- Moon Glaive bounce damage reduced from -30% to -35%

- Eclipse Scepter beam count limit per target removed


- Armor increased by 1 (Shapeshift total armor is still the same as before)

- Base damage increased by 5

- Howl bonus damage for non-hero units increased from 4/8/12/16 to 5/10/15/20

- Wolves magic resistance increased from 50% to 80%


- Turn rate improved from 0.5 to 0.8


- Mystic Snake now does Pure damage to units in Stone Form


- Base armor reduced by 1

- Turn rate improved from 0.5 to 0.65

- Earthbind cast point improved from 0.5 to 0.3

- Divided We Stand leveling rebalanced from 6/11/16 to 4/11/18

- Removed 30% stat sharing on non-aghanim Divided We Stand


- Leap AoE AS/MS speed bonus is granted at the cast location rather than the destination

- Leap AoE AS bonus increased from 4/8/12/16 to 8/16/24/32


- Morph level 4 shift rate improved from 0.25 to 0.2


- Rip Tide AoE reduced from 450 to 350

- Ensnare manacost increased from 75/85/95/105 to 90/100/110/120


- Treants' XP Bounty increased from 20 to 30

- Treants' Gold Bounty increased from 12-16 to 14-20


- Base armor increased by 1


- Darkness causes enemy vision to be reduced by 25% (affects heroes, creeps and wards)


- Spiked Carapace no longer stuns your hero when your summoned units proc it (the summoned units get stunned instead)

- Impale no longer has unit targeting, it is now only a point targeted spell


- Ignite duration increased from 4/5/6/7 to 5/6/7/8

- Ignite is now dodgeable

- Ignite can now multicast to cast at a random enemy unit in 1400 AoE (prioritizes ones that do not already have the debuff)

- Unrefined Fireblast cooldown reduced from 10 to 6


- Degen Aura AoE increased from 315 to 350

- Degen Aura stickiness increased from 0.5 seconds to 1.0


- Base damage reduced by 3

- Items no longer trigger Essence Aura


- Stifling Dagger shares the same crit chance/factor as Coup de Grace

- Stifling Dagger is now dodgeable

- Stifling Dagger damage rescaled from 50/100/150/200 to 60/100/140/180


- Spirit Lance is now dodgeable


- Can now use Blink Dagger

- If you hook a unit onto an unpathable ledge, the unit gains free pathing for 5 seconds

- Flesh Heap magic resistance reduced from 4/8/12/16% to 6/8/10/12%

- Dismember Scepter strength multiplier increased from 0.75 to 1.0


- Decrepify damage amp on allies reduced from 40% to 25%

- Decrepify damage amp on enemies increased from 40% to 50%

- Nether Ward now requires 3 hits to kill instead of 75/150/225/300 HP (heroes hurt it for 1, others for 0.25)

- Life Drain restores mana if it tries to heal you while you are full hp when targeting heroes


- Shadow Strike manacost rescaled from 80/100/120/140 to 110


- Smoke Screen cast range increased from 425 to 550

- Riki is no longer revealed out of Permanent Invisibility when he casts spells or uses items





When he starts his attack from Blink Strike, he will be revealed


- Telekinesis cooldown increased from 18 to 22

- Rubick can no longer steal the Aghanim upgrade of the enemy if they have Aghanim and he doesn't

- Added Aghanim's upgrade: reduces cooldown from 20/18/16 to 5, increases cast range from 1000 to 1400 and makes all stolen spells be considered to have their Aghanim's upgrade


- Sand Storm dps increased from 20/40/60/80 to 25/50/75/100

- Epicenter attack speed slow is now same as movement speed slow (10%->30%)


- Shadow Poison AoE increased from 180 to 190


- Mass Serpent Ward count increased from 8 to 10

- Changed Mass Serpent Ward placement structure


- Intelligence Steal is an innate part of the hero rather than an element of Glaives of Wisdom


- Base Intelligence increased by 5

- Removed Mortal Strike active

- Vampiric Aura now provides full effectiveness on ranged units

- Reincarnation slow increased from 30% to 50%

- Reincarnation slow AoE increased from 700 to 900


- Int growth increased from 3.2 to 3.6

- Added Aghanim's upgrade: reduces Mystic Flare's cooldown from 60/40/20 to 20/10/0


- Amplify Damage armor reduction increased from 8/14/20 to 10/15/20

- Sprint speed increased from 20/27/33/40% to 20/28/36/44%

- Sprint manacost removed (was 50)


- Shadow Dance duration reduced from 5.5 to 4

- Shadow Dance cooldown increased from 25 to 65

- Shadow Dance can no longer be revealed by Truesight


- Take Aim attack range bonus increased from 75/150/225/300 to 80/160/240/320


- You can now continuously use Reality on your illusions

- Reality cast point improved from 0.3 to 0


- Base attack time nerfed from 1.7 to 1.9

- Greater Bash no longer works while doomed

- Nether Strike now uses 1.2 Cast Time instead of a 1 sec magic immune delay (can be interrupted as a result)


- Stormbolt cooldown reduced from 15 to 13

- Stormbolt is now dodgeable


- Kraken Shell damage block increased from 7/14/21/28 to 9/18/27/36


- Chakram manacost increased from 75/125/175 to 100/150/200


- Craggy Exterior chance increased from 6/12/18/24% to 10/15/20/25%

- Craggy Exterior stun duration increased from 1.2 to 1.2/1.3/1.4/1.5



- Leech Seed damage per pulse reduced from 30/45/60/75 to 24/36/48/60

- Leech Seed number of pulses increased from 4 to 6 (duration from 3 to 4.5)

- Living Armor cooldown rebalanced from 15 to 32/26/20/14

- Living Armor manacost increased from 25 to 50

- Nature's Guise cast point improved from 0.5 to 0.3


- Berserker's Rage movespeed bonus rebalanced from 20/20/20/30 to 10/20/30/40

- Whirling Axes (Melee) damage reduced from 125/175/225/275 to 75/125/175/225


- Frozen Sigil now requires a constant number of hits (3/3/4/4) instead of 200/220/240/260 HP (heroes hurt it for 1, others for 0.25)


- Decay steal duration increased from 25/30/35/40 to 40


- Can now use Blink Dagger

- If you Netherswap a unit onto an unpathable ledge, the unit gains free pathing for 5 seconds


- Poison Nova no longer ignores invis/fogged units

- Venomous Gale no longer ignores invis units

- Venomous Gale damage over time rebalanced from 15/30/45/60 to 0/30/60/90

- Poison Sting duration increased from 6/8/10/12 to 6/9/12/15

- Poison Sting dps no longer dispels healing or disables dagger

- Plague Wards now have Poison Sting for 50% of the damage at the current skilled level (When both Venomancer and a Plague Ward affect a target, only the highest dps is applied)

- Plague Wards XP bounty increased from 12/12/25/25 to 20/25/30/35


- Poison Attack cooldown reduced from 4/3/0/0 to 0

- Corrosive Skin no longer works while doomed


- Base armor reduced by 1

- Base magic resistance reduced from 25% to 10%


- Fatal Bonds now links the closest units to the initial target, instead of randomly choosing targets in its AoE

- Upheaval cast range increased from 700 to 1200

- Upheaval duration increased from 10 to 12

- Removed Chaotic Offering 100 impact damage

- Chaotic Offering Golem armor increased from 5/7/10 to 6/9/12

- Chaotic Offering manacost increased from 200/250/300 to 200/300/400


- Base attack time nerfed from 1.7 to 1.8


- Focus Fire remains sticky on the target you cast it on






This means that you can change targets and when you return to the original target, your attack speed bonus will resume.


- Death Ward cast range increased from 400 to 600

- Voodoo Restoration AoE increased from 350 to 500

- Voodoo Restoration manacost over time reduced from 8/14/20/26 to 8/12/16/20 (50% of the heal amount)

- Paralyzing Casks now lasts 5 seconds on illusions (same as creep duration)







- Movement speed increased from 300 to 350

- HP increased from 45 to 75


- Movement speed bonus reduced from 60 to 55


- Unholy Strength STR gain is provided over 0.7 seconds

- Unholy Strength has no toggle on or off cooldown


- Recipe cost increased from 1300 to 1375


- Damage disable no longer ignores self damage





This means stuff like Rot will trigger it, but HP loss like Soul Ring will not


- Now gives the +10 damage from its components


- Now prioritizes nearby structures first within 325 AoE from targeting position (when ground targeted)


- Gold cost increased from 600 to 650


- Is no longer shareable (but can still be used on a target ally)


- Slow increased from 10 to 15%


- Cyclone cooldown reduced from 30 to 25

- Movement speed bonus increased from 35 to 40


- Eye of Skadi MS/AS slow increased from 30/20 to 35/35


- Cannot be purchased until 3 minutes after creeps spawn


- Gold cost increased from 850 to 900


- Transmute no longer works against Necronomicon units


- Gold cost increased from 100 to 115

- Is no longer shareable (but can still be used on a target ally)


- Dominate can no longer control Necronomicon units


- Gold cost reduced from 2100 to 2000


- Linken's Sphere can now be cast on an allied hero to transfer the buff






When on cooldown it does not work on you. Goes into cooldown when cast and once the buff is used up.

If the cooldown ends and the buff has not been used up, the buff ends and does not trigger another cooldown.

700 cast range


- Chain Lightning AoE increased from 500 to 900


- Static Charge radius around attacker increased from 300 to 450

- Static Charge hit count increased from 3 to 5

- Chain Lightning AoE increased from 500 to 900


- Summoned units duration increased from 35 to 40


- Duration increased from 6 to 7 minutes

- Killing Observer Wards now grants a 50 gold bounty


- Movement speed bonus reduced from 55 to 50


- Barrier AoE increased from 500 to 900


- Movement speed bonus reduced from 55 to 50


- Burn Damage AoE increased from 650 to 700


- Now gives the +10 attack speed from its components


- Cripple cooldown reduced from 16 to 12


- Movement speed bonus increased from 12 to 16%


- Duration increased from 3 to 4 minutes

- No longer gives permanent vision around it

- Gives ground vision in a 150 area around it for 12 seconds when placed


- Fade delay reduced from 2.4 to 1.8


- Shadow Walk cooldown increased from 18 to 28


- Smoked units are now always hidden until the buff is removed (rather than being hidden only from minimap and partially from world)


- Charges increased from 3 to 4

- Gold cost increased from 90 to 125

- Is no longer shareable

- Tango can be targeted on an allied hero to create a 1 charge non-stacking tango item in their inventory. If the inventory is full, the item will be placed on the ground. This item has a 60s cooldown.


- Reworked Tranquil Boots






Previous Tranquil Boots


Active Boots:

+ 75 Movement speed

+ 3 Armor

+ 3 HP Regeneration

Ability: Heal - Restores 250 HP over 20 seconds while out of combat. 60s cooldown. 25 mana cost.


Broken Boots:

+ 25 Movement speed

Restores when the last 10 seconds don't have 3 instances of damage.


Can be disassembled



New Tranquil Boots


Active Boots:

+ 85 Movement speed

+ 4 Armor

+ 10 HP Regeneration


Broken Boots:

+ 60 Movement speed

+ 4 Armor

Restores when you haven't attacked or been attacked in the last 13 seconds.


Cannot be disassembled


- Soul Release cooldown reduced from 10 to 7


- Damage Block chance increased from 70 to 80%


- Now uses Null Talisman instead of Robe of the Magi (from +12 int to +6 int, +3 str, +3 agi, +3 dmg)

- Magic weakness duration increased from 20 to 25 seconds




* Broodmother and Slark are temporarily disabled from CM, they will be added back shortly.




Update Notes - September 19, 2013 - First Blood



- Neutral creeps now properly use cast times and animations

- Upgraded Items can always be disassembled within 10 seconds of the combine (same rules as sell back)

- Item purchases can be made at the secret shop if the courier is at that location without selecting the courier

- Enabled Medusa in Captain's Mode

- Outworld Devourer: Fixed Astral Imprisonment not restoring the right amount of mana after the debuff is removed

- Timbersaw: Fixed Timberchain not being interrupted by stuns

- Pudge: Meat Hook now pulls the target to the initial hook position regardless of where Pudge is

- Fixed being able to instantly toggle Armlet on and off

- Spirit Breaker: Fixed Greater Bash not applying further knockback on units that were already getting knocked back

- Clockwerk: Fixed Power Cogs night vision being too large

- Lone Druid: Fixed Level 1/2 Spirit Bear having 1800 day vision instead of 1400

- Fixed Shadow Blade revealing only when the attack hit the target rather than when it was launched



- Control groups are now saved to the cloud, per hero, and will persist across games and disconnects. They are saved per hero

- Added profile privacy option to prevent viewing of Steam/DOTA profiles

- Added a button to choose to be captain in a Captains Mode or Captains Draft game

- Alt-left clicking on an enemy icon in the top bar will send a chat message that the hero is missing

- Limit the frequency we show map pings from muted players

- Added Double Tap Self Cast Timeout, controllable with the dota_ability_self_cast_timeout convar

- Darkened disabled heroes in Captains Mode and Captains Draft

- Added three new matchmaking language preference options: Korean, Spanish, and Portuguese

- Spectator health bars in the top bar are now red for the Dire

- Added a button to add friends inside the game

- Fixed spectator health bars in the top bar drawing over buyback and ultimate status

- Enemy health bars are now red in the HUD when querying them

- Fixed checkerboard flash on html panels

- Renamed backpack to armory

- Previewing couriers from the store or the armory opens a single preview window to display both versions of the courier

- Taunts are previewable in the armory

- Fixed many items not being previewable

- Buff icons draw above the portrait frame to avoid being covered by custom HUD materials

- Equipping a player slot item ( HUD, Ward, Courier ) from the armory now makes the player slots appear in the loadout panel

- Fixed various buff tooltips ( Mekansm, Armlet, Urn, Ghost Scepter, Ethereal Blade, Veil, Buckler, Assault Cuirass )

- Cleaned up some extra UI elements present in Dragon Scale HUD 4x3 aspect ratio

- Fixed the taunt key not working if an action item ( like Coal ) was equipped

- Fixed alt-pinging dropped recipes not printing the correct item name in chat

- When a courier you ordered to the secret shop enters the shop radius, the shop sound is played even if the courier is not selected

- Fixed a case where buying an item at the secret shop with a full inventory and while surrounded by trees could leave one component on the ground


- Beginning soon, users will be suspended from Dota 2 for 30 days when external tools attached to Dota 2 are detected by the Valve Anti-Cheat system

- Increased length of forgiveness threshold to reset the severity of communication bans to 3 weeks



- The quality of the item drops you are eligible for is now tied to your Dota profile level. You can see your current drop level in your profile page

- A quick-search bar has been added to the armory

- Filters can now be created for the armory. These filters are stored in the Steam Cloud so that every machine you use will know your armory filter settings

- An armory page now contains 60 items instead of 64. Armory sizes have been increased upwards slightly to account for this adjustment

- Many items have been removed from the store. These can now be sold and bought on the Steam Community Market! Workshop contributors will receive a share of each resale of their items. The items that have been removed are not immortal: they may return to the store in future sales or events, or they may appear in the drop list from time to time

- The item drop list has been greatly pared down and will now change over time. As new items are introduced old items will be removed (and will be accessible on the Steam Community Market). This should help keep the item drop list interesting over time

- Entropic Shield and Entropic Axe are now a part of the Entropic set



- Fixed an issue where players could end up in a continuous loop of "received uncompressed update from server"

- Added UI texture streaming to reduce memory usage

- Fixed a startup crash with corrupt customization files

- Fixed a case where the game would return with a black screen after alt-tab



- Updated Phantom Assassin's head

- New Centaur Conquerer War Stomp

- New Satyr Tormentor blast

- Minor tweaks to Wildwing Ripper Tornado

- New Satyr Banisher projectile

- Fixed visuals on Satyr Banisher purge

- Improved Vhoul's spear throw effect

- Fixed LOD1 on Ol' Chopper Pudge hook

- updated cloth settings and skinning Crystal Maiden, Invoker, Lina, and Rubick

- Fixed several bugs with portrait particles relating to death and dormancy for visibility in the portrait and kill cam

- Fixed Io death effects

- Moved all of Chaos Knight's particles onto individual items, such as the mount, helmet, and others, as well as support for local attachments, so that new items can support different positions based on new mounts of helms

- Revamped Doom's weapon effect to better support community items

- Fixed a bug where models that failed to combine would get double effects in the preview panel

- Fixed Spirit Breakers missing effects

- Moved Spirit Breaker's effects into individual items to better support community items

- Fixed Spirit Breaker's knockback distance being too low



- Add sound to Radiance debuff (only audible to target player)

- Fix last hit sound for Alchemist and Lone Druid ults


Hero Builds

- Added a language filter to the in-game UI when selecting a hero build. Build authors will need to republish hero builds and choose a language when publishing in order for builds to be filterable by language

- Fixed slow hero build loading times for users with a large number of subscribed or previously used hero builds


Local Play

- Local servers allows players on the same physical network to connect to a locally hosted game

- By selecting "Create Local Lobby", the leader of the lobby will become the host for a match by running a local server

- Players can see Local lobbies available on their physical network by going to "FIND A LOBBY" and selecting the "LOCAL LOBBIES" tab

- Local Lobbies follow the same rules as Private Lobbies.

- Upon completion of the Local game, the replay will be stored on the lobby leader's computer in replays/<match-id>.dem


Captains Draft

- This game mode randomly selects 8 str, 8 agi, and 8 int heroes that both teams can choose from

- Each team's captain bans 2 heroes (1/1/1/1) out of that list

- Each team's captain selects 5 heroes (1/2/2/2/2/1) out of the remaining list

- There is a 150 second total time pool for each team to complete all of their bans and selections



- Added Abaddon to the Workshop submission tools and website requirements



- [Mac] Fixed problems with sounds cutting out or not playing for the first few minutes of a game

- [Mac] Made the Dock icon bounce when a game is ready

- [Mac] Play a ready sound when game is not focused and matchmaking has found a game

- Make "Sound while alt-tab" setting work

- Added a fix for missing lip sync in hero portraits

- Fix corrupted GUI after changing video settings

- Hero Library videos now play on Linux







Официальный новостной блог:

Dota 2 blog


Расширенный обзор нововведений:



Обзор изменившихся файлов:



Список измений игровых серверов Steam:





Список невыпущенных героев (5 героев)








первонахи получат сутки

обсуждение чего угодно, связанного с лигой легенд, обойдется вам в 3 дня

Edited by Kant

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Guest control_yourself

Вижу только пять невыпущенных героев :hmm:

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Инсайдец про еще трех героев :lol:

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я наконец-то смогу выбрать ег в компендиуме r9hVw3S.gif

Edited by MmS

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нарм, да вот только инфы на русском не хватает

Edited by dolphin-seven


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по идее седня должен быть ночью апдейт с компендиумом

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старые карточки игроков будут юзаться в новом компедиуме? :hmm:


Counting my daily profit:


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Добавят компендиум и если соберем 3кк то вальв добавят течиса. Kappa

Когда залетаешь в полит-топаны



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на первой. интересно, за сколько времени минер пуджа обгонит в топ пикед героях?

07ef1d895c39.png c6ee6b49f2ea.png

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по идее седня должен быть ночью апдейт с минёром

фикс на первой


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че там по компендиуму гайз

(на первой)


добавили бы минера да пит лорда, а оракла зета и ледяную хню не добавляли бы и было бы заебись


Скрытый текст




Откровения бай жумонг




Фурион фурион по фарму чемпион





Откуда столько денег у этого пидараса

Все это лишь заслуга Hand of midas'a

Я зарабатываю столько голды в минуту

Что все вокруг кричат - "Ты что ебанутый?"


К 40 минут я богаче чем Jay-Z

И если не нравится то лучше хуй мой отсоси

Чтобы разбогатеть не нужно мне потеть

Я нажимаю ульт и деньги начинают течь


Ох как мне надоели все эти нищеброды

Вокруг меня не тима, а просто цирк уродов

Ну что у тебя есть, давай ка покажи

Два брасера и стик - ебать вы все бомжи


И как вообще возможно - с такой командой победить

Не могут даже три крипа в минуту зафармить

Пойду я лучше пушить - пошли они все нахуй

Вот сделаю Treant'ов - снесу врагам бараки


Фурион, фурион - по фарму чемпион

Быстрее всех голду зарабатывает он

Лучший фармила в доте - это Nature's Profit

Нам базу уже сносят - а он фармит и ему пофиг


Фурион, фурион - штопаный гандон

Своей команде не помогает он

Себе быстрее всех приобрете шесть слотов

Ну а потом в итоге все равно всосет в проглотом


Какого хуя сука я снова проиграл

Себе купил криты лотар и даже абиссал

Да сборка неплохая, с нег мог я бить ебала

Но базу нам снесли, похоже тима подкачала


Ну ладно ничего, но в следующей игре

Куплю рефрешер чтобы весь фарм забрать себе

Затем я сразу точно куплю себе рапиру

Наверно только так смогу выигрывать я игры


Пацан сказал и сделал - он фармил как бог

К 28 минуте купить рапиру смог

С руки 400 урона это вам не шутка

Вот это дпс, да я дамажу жутко


Теперь я всем в секунду сломаю их ебала

Но вижу я кристалку - ну сука ты попала

Ах ебаный ты нахуй, тут сраный рикимару

Да бля моя рапира, все сука я ливаю


Фурион фурион по фарму чемпион

Быстрее всех голду зарабатывает он

Лучший фармила в доте - это Nature's Profit

Нам базу уже сносят - а он фармит и ему пофиг


Фурион, фурион - какой ты хуесос

За всю игру врагам ты даже товера не снес

Фармить за фуриона сможет даже обезьяна

Такие нубы нам сливают игры постоянно



10 из 10, господи 10 из 10








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