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ну ОЗУ мало

проц слабоват

я лично на интеле никогда не сидел

у друга спрошу

)

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ну ОЗУ мало

проц слабоват

я лично на интеле никогда не сидел

у друга спрошу

)

да я взял уже, не стерпел)

ща посмотрим че как

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может потянет на минимуме хз

знакомый на ай5 играет на ультрах

но у него 8 гб озу и видяха пободрее


Изменено пользователем Masox_bro

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в общем на дефолтных минимальных было 25 неиграбельных фпс

по гайдам убил графику через файлик и стало 40-50 фпс, но были почти квадратики и стало так же неиграбельно)

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У меня на 970 при ультра рендере и медиум настройках 100

Не оптимизировано крч


Лучший юзер — Rilay

 

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Название надо сменить с голодных игр на королевскую битву имхо. Как думаете, 760M потянет эту говно божественное произведение искусства?


 

Скрытый текст

 

https://prodota.ru/forum/topic/215629/?do=findComment&comment=24205394

Цитата

1 балл предупреждений
Применены следующие ограничения:
Запрещена отправка публикаций
Оффтопик
Автор: Дэфрэл, 35 минут назад

Какой наш админ всё же пусечка =)

 

 

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Нет

 

Бля я хз

Это супер охуенная игрп

Хочу ранкед

А то слишком легко для меня пиздить долбоебов

Жаль что в пати выиграть нельзя лучником

Ток если двумя лучниками

А лучник+мили нельзя выиграть

 

Зато соло охуенно

 

Кароче

Если эта игра будет развиваться(ранкед)

То я буду одним из лучших игроком в нее

Можете квотить


Лучший юзер — Rilay

 

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патч завезли

 

На иглише, так что сосите

 

New Patch for The Culling Coming Wednesday, March 30th

опубликовал Veezi @ 05:09PM on March 29, 2016

 

Greetings contestants!

 

Our servers will be down tomorrow (Wednesday, March 30) from 8AM until

Noon Eastern so that we can roll out a new patch. We are settling into

our cadence of updates every two weeks, which we will stick to as

closely as we can for the duration of Early Access.

 

As always, our help center[help.theculling.com] offers tools to submit bugs, suggest

changes, and report cheaters should you come across any. Please keep

the helpful feedback coming our way.

 

We’ll see you on the island!

 

Major Changes

Initial optimization of network code to reduce latency

(optimization is ongoing)

All melee weapons rebalanced in terms of jab and charged attack

speeds

Several fixes to issues that were allowing Crafted Punji Sticks

to be abused

Crafted Punji Sticks can no longer be placed on top of each

other

Crafted Punji Sticks can no longer be placed on walls, doors,

or pylons

Crafted Punji Sticks can now be destroyed by taking damage

Rebalanced movement speed perks

Leg Day perk movement speed reduced from 10% to 7%

Speedy Spear and Runs With Knives perk movement speeds increased

to 13% from 10%

Movement speed perks now cost additional stamina when sprinting

Reduced firearms damage by 2 hit points per bullet

Fix for bug where some players could not see their unlocked items

in the front end menus

 

Minor Changes

Fixes for several spots on map where players could get stuck

Replaced lots of placeholder map art assets

Fix for intermittent issue where gas iris would not appear at end

of match

Fix for players being able to stand on another player’s head

“Surprise Me!” Airdrop will no longer call itself

Fix for crash when anything other than a player is caught in a

non-explosive trap

Fix for being able to avoid another player’s block by aiming at

their feet or above their head

Fix for backstabs not registering if they were aimed too high or

too low

Fix for bug where hitting an already stunned player with a Stun

Gun would partially free them from the stun effects

Fix for destroyed explosive barrels remaining interactive

Fix for being able to escape a snare by placing an object or

using a stim

Fix for generating a duplicate stim if it was thrown while being

used (the duplicate could not be used but it could be recycled)

Turned off shadow-casting on water plane

Fix for Explosive Mine detonating when an Airdrop container

landed on it and causing additional bugs

Fix to prevent melee and thrown weapon damage from being applied

by dead players

Small leaves and branches will no longer collide with projectiles

Fixed issues with larger trees whose bases didn’t fully intersect

with the ground and had collisions issues

Disabled feature that created friction when players collided

Fix for bug where throws would offset the thrown weapon depending

on cardinal direction facing of the player

Art passes on several buildings

Crafted Smoke Bomb description no longer makes false claims about

not affecting teammates

Fixes for several animation-related bugs

Fix for White Culco Graphic T-Shirt and Grey Culco Graphic

T-Shirt having the same name

Differentiated DBH Logo 1 t-shirt (which only dropped as an item

during Closed Alpha) from the default DBH Logo shirt (now DBH Logo 4)

New art for toilets and refrigerators

Fix for 2nd place player not seeing “Hunted” screen on death

Fix for bug where gas hazard sometimes wasn’t visible

Fix for rare bug where blindness wound effects did not go away

when the wound expired

Reduced range of Pepper Spray from 7.5 to 6 meters

Chemist perk rebalanced to offer 2X Stim effect duration instead

of 3X

Submission and Mangler perks now deal 135% melee damage dealt to

opponent stamina instead of 200%

Bows now use sights for aiming when zoomed instead of crosshairs

Polish pass on player hit reaction animations

Rebalanced loot rewards to prevent players with poor scores from

having a chance at higher-rarity items. Top-scoring players can no

longer receive lowest-rarity items.

Cannibal perk now heals for 35 instead of 25 hit points

Players are forced out of crouch stance when shoved or receiving

a melee combat interrupt

Fix for issue where Mantracker was placed incorrectly in Airdrop

containers

Orange Juice buffs reduced from 20% to 15%

Projectile weapons now line up with crosshairs better

Chopper and Basher perks charge time reduction now applies to

throw charge time as well as melee charge time

Fix for bug with shove distances when holding some non-weapon

items

Increased placement time of Explosive Mine and Remote Explosive

from 0.5 seconds to 2.0 seconds

Fix for bug where center kill switch would not activate pylons

that had already been used

Improved UI message for player who have been banned for cheating

Fix for server crash related to thrown weapons

Bleed wounds rebalanced to deal 4, 8, or 12 damage depending on

wound intensity (down from 6, 12, 18)

Increased duration of weakness wound to 12 seconds from 5 seconds

Health Station FUNC cost doubled to 1 FUNC for every 2 hit points

from 1 FUNC for every 4 hit points

Three Crate Monte now uses a new explosion type to prevent

players from opening the crates without receiving damage

Fix for weapon attack speed ratings not affecting weapon combat

performance as expected

Added spear attack animation variety

Fix for bug that allowed a spectator to win a match under certain

conditions

Texture size optimization for several character assets

Bows now use varying bleed wound intensities: Crafted bow = *,

Recurve Bow = **, Compound Bow = ***. This is now reflected in HUD

Medkit now heals to full when players have Big Boned perk

(previously restored a max of 100 hit points)

Fix for camera speed not being reset if a player was disarmed

while zoomed

 

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ПРИКОЛЬНО

БУДУ УБЕГАТЬ ОТ ЧЕЛИКА НА 7%

А ОН ЗА МНОЙ НА 20)))))))))))))))))))))))

НАЙС баланс

просто в голос

Ножеблядей(изи мод) апнули

Лукобогов (хард мод)понерфили


Лучший юзер — Rilay

 

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нужен +

адекват

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мммм кайфуля

тупо разьебал мусор 5 фрагов катана имба сосите


Лучший юзер — Rilay

 

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Бля в голос с топана, где правят выкидыш вакансий носокс и отрыжка хс топика рилай:lol: Хотя игра же дерьмище для отсталых, неудивительно, что именно вы тут короли.

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патч новый завезли

На инглише ...


Greetings Contestants!

It’s time for another patch. Our servers will be down tomorrow (Wednesday, April 13th) from 8AM until Noon Eastern. We hope you enjoy the changes, as well as the new format for the patch notes.

As always, our help center[help.theculling.com] offers tools to submit bugs, suggest changes, and report cheaters should you come across any. Please keep the helpful feedback coming our way.

We’ll see you on the island!

Highlights
Weapon speeds have been rebalanced, weapons are now faster across the board
Thick Skin now protects against thrown weapons, making this perk a viable counter to Golden Arm
Changed item lists for green, blue, and red crates, primary goal is to reduce the frequency of impact grenades and dynamite in the early game
Fists, rocks, and branches are less effective in combat, making unarmed play riskier
It now takes fewer strikes to harvest rocks and branches
Replaced Weakness wound with Cripple wound for axes and bludgeons,
Cripple wound is intended to be a viable counter to movement speed perks
Addressed some balance and communication issues with shove mechanic
Reworked Stealthy perk and crouching audio implementation to be more polished, crouching and Stealthy are no longer effective at silencing movement in water
Movement speed perks now affect only sprint speed in an effort to reduce lateral movement speed in combat situations
Gas iris can now start early if the match is down to five contestants and has an additional 1-minute small-radius stage at the end of the match to prevent players from hiding in the gas and healing to win

Changes
Gameplay
Thick Skin perk now protects against all ranged weapons (including thrown weapons)
Fall damage now interrupts med kit and bandage use
Tutorial now features a checkpoint save system
Fixed bug with attack animation duration for Fireman’s Axe and
Sledgehammer
Fix for Cannibal perk not replenishing stamina properly
Fix for remote mine placement not being interruptible
Green top crates no longer spawn Impact Grenades or Dynamite and have a reduced chance to spawn Explosive Mine and Remote Explosives
Blue Top Crates now have a small chance to spawn Impact Grenades and Dynamite
Red Top Crates now have a chance to spawn Impact Grenades and Dynamite
Fix for a bug allowing stacking of punjis for a brief window after having switched weapons and back to the punjis.
Branches, Rocks and Fists can no longer backstab
Branches, Rocks and Fists no longer apply bludgeon related wounds
Branches, Rocks and Fists now all deal 5-15 damage
Hits required to harvest Branches and Rocks reduced by 35%
Cripple has been broken into 3 intensities that set a crippled target’s speed to a specified movement speed regardless of buffs or perks currently applied.
Tendon Cutter and Crippler (Chance to cripple with spears and blades) removed from perk list for now
The bow perk Stunner now has 100% chance to apply Cripple at * wound intensity
Bludgeons and Axes now deal Cripple wounds of varying intensities
Weakness has been removed to be reworked (replaced with Cripple for now)
Shove will now interrupt during the transitions in and out of block to help meet expectations
Stealthy perk tweaks:
No longer provides quieter crafting - moved to Faster Crafting
Footsteps are no longer barely audible, but will instead be audible to both
yourself, and very near observers.
Running through water is loud, regardless of how sneaky you are.
Faster Crafting perk now includes Craft quieter in addition to faster.
All weapon speeds increased.
All weapons rebalanced to account for a greater differences in damage on faster and slower weapons.
All weapons wound and damage values adjusted to account for Bludgeons and Axes now applying Cripple wounds.
Bludgeon and Axes now have a few weapons balanced at the fastest speed, as do Blades and Spears have some slower options.
Fixed issue where shove was instantly effective unlike other actions that have a brief delay to account for animation timing
Fixed a bug where Golden Arm perk velocity increase was not working, set velocity increase to 25%

Audio
High Pass Filter for gas now includes the new audio busses for Announcer and Health Machine
Low Pass Filter for shellshock now includes the new audio busses for
Announcer and Health Machine
Removed Cone Attenuation from the Special Death SFX (scream in distance). This was causing the sound to be dimmed if the death wasn't "aimed" at you
Lowered the volume for headshot received -4db. This was literally skull-crushing!
Corrected the stereo spread in the Equipment_Near attenuation set (stamina breath, interactions, etc.) to reduce positional sway while moving
Replaced the single airdrop pad sfx sequence with multiple versions (and hold music!)
Replaced the temporary rifle shot sfx with something in the same family as the revolver
Created bathroom stall door open sfx
Eliminated an annoying part of the temporary gas choke vocal sfx
Lowered the volume of the distant animals and cameras -4dB
Large throw loop was glitching at the end; it has been corrected
Created new sfx for opening a medicine cabinet on the wall. Previously, it was using a larger locker sfx
Created impact sfx for the airdrop crates when they fall from the drones
Created proper door open/close sfx
Created sfx for deploying and picking up C4 (+ new attenuation set for proper volume falloff)
Revised the impact sfx blend for the revolver when thrown
Created impact sfx blend for the Man Alarm Gun when thrown
Created SFX for the mech bridge release and reset sequences. Will have to hook it up to test
Added a Bridge attenuation set to give this a custom volume falloff and frequency decay
Created SFX and blends for thrown Chainsaw impacts vs materials
Created SFX for opening refrigerator door
Created new chainsaw motor and attack SFX with new sequence blends & setup
Added metal footsteps for Land, Sprint, Walk, and Stealth
Attached new rifle sfx to rifle and hunting rifle
Created anim synced sfx sequences for reload on revolver and rifle
Created sfx for picking up ammo for guns (handful of bullets)
Added event to cancel the health station barks
Removed the baked in AKEvent from the reload animation (was playing old sfx on top of new)
Hooked up new C4 deploy sfx
New refrigerator door opening sfx
New medical cabinet door opening sfx
Hooked up new Man Alarm Gun impacts (when thrown)
Hooked up new Chainsaw impacts (when thrown)
Added keypad seq sfx to the controls that raise the bridge
Swapped in better concrete stealth footsteps
Added stealth landing sounds for all materials
Added new switchgroup to handle stealth perk on and off

Art
Change made to metal vents on lockers, made metal less contrasty
Fixed collision on Crafted Smoke grenade, impact grenade, punji sticks and Tonfa to prevent strange bouncing and rolling behavior

Animation
There is now a unique “shoved” hit reaction animation that looks significantly different from the “shoved while blocking” stagger animation, should make the block-baiting tactic a little less effective
Fixed various run bugs happening like the pistol run cycle not playing properly in 1P, added slight shoulder animation in 3P and less movement on the knife and club arm in 3P.
Fixed the pops that were happening between the start loop and end animations noticeable in 3P jump animations
Got rid of the popping and erratic movement in some first-person attack animations
Fixed bug where 1st-person and 3rd-person Fireman’s Axe attack animation timings did not match
Added exhausted state attack for Fireman’s axe
Fixed some visual issues with some throw animations
Throwing stims and bandages no longer includes “pull the grenade pin” element of the animation
Added custom animations for using func recycler
Added proper animations when walking / running with the mantracker, alarm gun, and the blowgun
Polished several hit reaction animations

Level
Fixed granting func for entering basketball court bath house
Bridge placement collision fix
Additional cover rocks in the southern part of the map
Gas iris changes
Iris now start 11 minutes from match end instead of 10
Iris closes to a 6 meter radius in the last minute of the match
Med stations are all toggled off when the second phase of the iris begins
Iris can now be triggered once the map is down to 5 players
Some buildings now feature lootable toilets!
Updated some art assets in the tutorial level
Fix for dummies in explosives tutorial registering double hits
Fix for stuck spot involving a floating bush
Touched up landscape paint: Blended more dirt in and added some natural paths with dirt, and filled in some large areas of rock by blending grass and dirt as well
Some building art overhauled

UI
Fixed issue where switching presets in the character customization menu could cause the character to use the wrong body mesh

Other
Fix for infrequent start of match client crash

 


Изменено пользователем Masox_bro

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:lol:
Изменено пользователем mazt3r

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Че игру полностью изменили

 

Никто не играет больше?


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Да смысл, энивей все любители жанра в котк гоняют, хоть эта игра и была многообещающей поначалу, но из-за явного превосходства конкурента сдулась 

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ИГРА ОЖИЛА

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379 в игре

photo-199846.png?_r=1522189103

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купил помню за 10 баксов эту хуйню

поиграл часика два, вроде понравилось, на некст день поиграл еще часа 4, а потом забил, худшей хуйни я еще не видел, жаль 10 баксов 


V-Total Tableimage.png.7aafac53344e050a5d302a7cb0c4d8ff.png 

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Нихуя, была годнота до определенного патча, прям сочно

А это они зарофлили, тупо онлайн 1 чел и вторая часть как пубге, полнейшый кал

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Гость
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