Masox_bro #81 28 марта 2016 ну ОЗУ малопроц слабоватя лично на интеле никогда не сиделу друга спрошу) Поделиться сообщением Ссылка на сообщение
Phonix #82 28 марта 2016 ну ОЗУ малопроц слабоватя лично на интеле никогда не сиделу друга спрошу)да я взял уже, не стерпел)ща посмотрим че как steamhttp://steamcommunity.com/id/phonixj Поделиться сообщением Ссылка на сообщение
Masox_bro #83 28 марта 2016 (изменено) может потянет на минимуме хззнакомый на ай5 играет на ультрахно у него 8 гб озу и видяха пободрее Изменено 28 марта 2016 пользователем Masox_bro Поделиться сообщением Ссылка на сообщение
Phonix #84 28 марта 2016 в общем на дефолтных минимальных было 25 неиграбельных фпспо гайдам убил графику через файлик и стало 40-50 фпс, но были почти квадратики и стало так же неиграбельно) steamhttp://steamcommunity.com/id/phonixj Поделиться сообщением Ссылка на сообщение
Rilay #85 29 марта 2016 У меня на 970 при ультра рендере и медиум настройках 100Не оптимизировано крч Лучший юзер — Rilay Поделиться сообщением Ссылка на сообщение
PeaceHaver #86 29 марта 2016 Название надо сменить с голодных игр на королевскую битву имхо. Как думаете, 760M потянет эту говно божественное произведение искусства? Скрытый текст https://prodota.ru/forum/topic/215629/?do=findComment&comment=24205394 Цитата 1 балл предупреждений Применены следующие ограничения: Запрещена отправка публикаций Оффтопик Автор: Дэфрэл, 35 минут назад Какой наш админ всё же пусечка =) Поделиться сообщением Ссылка на сообщение
Rilay #87 29 марта 2016 Нет Бля я хзЭто супер охуенная игрпХочу ранкедА то слишком легко для меня пиздить долбоебов Жаль что в пати выиграть нельзя лучникомТок если двумя лучникамиА лучник+мили нельзя выиграть Зато соло охуенно КарочеЕсли эта игра будет развиваться(ранкед)То я буду одним из лучших игроком в нееМожете квотить Лучший юзер — Rilay Поделиться сообщением Ссылка на сообщение
Masox_bro #88 29 марта 2016 патч завезли На иглише, так что сосите New Patch for The Culling Coming Wednesday, March 30thопубликовал Veezi @ 05:09PM on March 29, 2016 Greetings contestants! Our servers will be down tomorrow (Wednesday, March 30) from 8AM until Noon Eastern so that we can roll out a new patch. We are settling into our cadence of updates every two weeks, which we will stick to as closely as we can for the duration of Early Access. As always, our help center[help.theculling.com] offers tools to submit bugs, suggest changes, and report cheaters should you come across any. Please keep the helpful feedback coming our way. We’ll see you on the island! Major Changes Initial optimization of network code to reduce latency (optimization is ongoing)All melee weapons rebalanced in terms of jab and charged attack speedsSeveral fixes to issues that were allowing Crafted Punji Sticks to be abusedCrafted Punji Sticks can no longer be placed on top of each otherCrafted Punji Sticks can no longer be placed on walls, doors, or pylonsCrafted Punji Sticks can now be destroyed by taking damageRebalanced movement speed perksLeg Day perk movement speed reduced from 10% to 7%Speedy Spear and Runs With Knives perk movement speeds increased to 13% from 10%Movement speed perks now cost additional stamina when sprintingReduced firearms damage by 2 hit points per bulletFix for bug where some players could not see their unlocked items in the front end menus Minor Changes Fixes for several spots on map where players could get stuckReplaced lots of placeholder map art assetsFix for intermittent issue where gas iris would not appear at end of matchFix for players being able to stand on another player’s head“Surprise Me!” Airdrop will no longer call itselfFix for crash when anything other than a player is caught in a non-explosive trapFix for being able to avoid another player’s block by aiming at their feet or above their headFix for backstabs not registering if they were aimed too high or too lowFix for bug where hitting an already stunned player with a Stun Gun would partially free them from the stun effectsFix for destroyed explosive barrels remaining interactiveFix for being able to escape a snare by placing an object or using a stimFix for generating a duplicate stim if it was thrown while being used (the duplicate could not be used but it could be recycled)Turned off shadow-casting on water planeFix for Explosive Mine detonating when an Airdrop container landed on it and causing additional bugsFix to prevent melee and thrown weapon damage from being applied by dead playersSmall leaves and branches will no longer collide with projectilesFixed issues with larger trees whose bases didn’t fully intersect with the ground and had collisions issuesDisabled feature that created friction when players collidedFix for bug where throws would offset the thrown weapon depending on cardinal direction facing of the playerArt passes on several buildingsCrafted Smoke Bomb description no longer makes false claims about not affecting teammatesFixes for several animation-related bugsFix for White Culco Graphic T-Shirt and Grey Culco Graphic T-Shirt having the same nameDifferentiated DBH Logo 1 t-shirt (which only dropped as an item during Closed Alpha) from the default DBH Logo shirt (now DBH Logo 4)New art for toilets and refrigeratorsFix for 2nd place player not seeing “Hunted” screen on deathFix for bug where gas hazard sometimes wasn’t visibleFix for rare bug where blindness wound effects did not go away when the wound expiredReduced range of Pepper Spray from 7.5 to 6 metersChemist perk rebalanced to offer 2X Stim effect duration instead of 3XSubmission and Mangler perks now deal 135% melee damage dealt to opponent stamina instead of 200%Bows now use sights for aiming when zoomed instead of crosshairsPolish pass on player hit reaction animationsRebalanced loot rewards to prevent players with poor scores from having a chance at higher-rarity items. Top-scoring players can no longer receive lowest-rarity items.Cannibal perk now heals for 35 instead of 25 hit pointsPlayers are forced out of crouch stance when shoved or receiving a melee combat interruptFix for issue where Mantracker was placed incorrectly in Airdrop containersOrange Juice buffs reduced from 20% to 15%Projectile weapons now line up with crosshairs betterChopper and Basher perks charge time reduction now applies to throw charge time as well as melee charge timeFix for bug with shove distances when holding some non-weapon itemsIncreased placement time of Explosive Mine and Remote Explosive from 0.5 seconds to 2.0 secondsFix for bug where center kill switch would not activate pylons that had already been usedImproved UI message for player who have been banned for cheatingFix for server crash related to thrown weaponsBleed wounds rebalanced to deal 4, 8, or 12 damage depending on wound intensity (down from 6, 12, 18)Increased duration of weakness wound to 12 seconds from 5 secondsHealth Station FUNC cost doubled to 1 FUNC for every 2 hit points from 1 FUNC for every 4 hit pointsThree Crate Monte now uses a new explosion type to prevent players from opening the crates without receiving damageFix for weapon attack speed ratings not affecting weapon combat performance as expectedAdded spear attack animation varietyFix for bug that allowed a spectator to win a match under certain conditionsTexture size optimization for several character assetsBows now use varying bleed wound intensities: Crafted bow = *, Recurve Bow = **, Compound Bow = ***. This is now reflected in HUDMedkit now heals to full when players have Big Boned perk (previously restored a max of 100 hit points)Fix for camera speed not being reset if a player was disarmed while zoomed Поделиться сообщением Ссылка на сообщение
Rilay #89 29 марта 2016 ПРИКОЛЬНОБУДУ УБЕГАТЬ ОТ ЧЕЛИКА НА 7%А ОН ЗА МНОЙ НА 20)))))))))))))))))))))))НАЙС баланспросто в голосНожеблядей(изи мод) апнулиЛукобогов (хард мод)понерфили Лучший юзер — Rilay Поделиться сообщением Ссылка на сообщение
Rilay #91 31 марта 2016 мммм кайфулятупо разьебал мусор 5 фрагов катана имба сосите Лучший юзер — Rilay Поделиться сообщением Ссылка на сообщение
mazt3r #92 4 апреля 2016 Бля в голос с топана, где правят выкидыш вакансий носокс и отрыжка хс топика рилай Хотя игра же дерьмище для отсталых, неудивительно, что именно вы тут короли. Поделиться сообщением Ссылка на сообщение
Masox_bro #93 13 апреля 2016 (изменено) патч новый завезли На инглише ...Greetings Contestants!It’s time for another patch. Our servers will be down tomorrow (Wednesday, April 13th) from 8AM until Noon Eastern. We hope you enjoy the changes, as well as the new format for the patch notes.As always, our help center[help.theculling.com] offers tools to submit bugs, suggest changes, and report cheaters should you come across any. Please keep the helpful feedback coming our way.We’ll see you on the island!HighlightsWeapon speeds have been rebalanced, weapons are now faster across the boardThick Skin now protects against thrown weapons, making this perk a viable counter to Golden ArmChanged item lists for green, blue, and red crates, primary goal is to reduce the frequency of impact grenades and dynamite in the early gameFists, rocks, and branches are less effective in combat, making unarmed play riskierIt now takes fewer strikes to harvest rocks and branchesReplaced Weakness wound with Cripple wound for axes and bludgeons,Cripple wound is intended to be a viable counter to movement speed perksAddressed some balance and communication issues with shove mechanicReworked Stealthy perk and crouching audio implementation to be more polished, crouching and Stealthy are no longer effective at silencing movement in waterMovement speed perks now affect only sprint speed in an effort to reduce lateral movement speed in combat situationsGas iris can now start early if the match is down to five contestants and has an additional 1-minute small-radius stage at the end of the match to prevent players from hiding in the gas and healing to winChangesGameplayThick Skin perk now protects against all ranged weapons (including thrown weapons)Fall damage now interrupts med kit and bandage useTutorial now features a checkpoint save systemFixed bug with attack animation duration for Fireman’s Axe andSledgehammerFix for Cannibal perk not replenishing stamina properlyFix for remote mine placement not being interruptibleGreen top crates no longer spawn Impact Grenades or Dynamite and have a reduced chance to spawn Explosive Mine and Remote ExplosivesBlue Top Crates now have a small chance to spawn Impact Grenades and DynamiteRed Top Crates now have a chance to spawn Impact Grenades and DynamiteFix for a bug allowing stacking of punjis for a brief window after having switched weapons and back to the punjis.Branches, Rocks and Fists can no longer backstabBranches, Rocks and Fists no longer apply bludgeon related woundsBranches, Rocks and Fists now all deal 5-15 damageHits required to harvest Branches and Rocks reduced by 35%Cripple has been broken into 3 intensities that set a crippled target’s speed to a specified movement speed regardless of buffs or perks currently applied.Tendon Cutter and Crippler (Chance to cripple with spears and blades) removed from perk list for nowThe bow perk Stunner now has 100% chance to apply Cripple at * wound intensityBludgeons and Axes now deal Cripple wounds of varying intensitiesWeakness has been removed to be reworked (replaced with Cripple for now)Shove will now interrupt during the transitions in and out of block to help meet expectationsStealthy perk tweaks:No longer provides quieter crafting - moved to Faster CraftingFootsteps are no longer barely audible, but will instead be audible to bothyourself, and very near observers.Running through water is loud, regardless of how sneaky you are.Faster Crafting perk now includes Craft quieter in addition to faster.All weapon speeds increased.All weapons rebalanced to account for a greater differences in damage on faster and slower weapons.All weapons wound and damage values adjusted to account for Bludgeons and Axes now applying Cripple wounds.Bludgeon and Axes now have a few weapons balanced at the fastest speed, as do Blades and Spears have some slower options.Fixed issue where shove was instantly effective unlike other actions that have a brief delay to account for animation timingFixed a bug where Golden Arm perk velocity increase was not working, set velocity increase to 25%AudioHigh Pass Filter for gas now includes the new audio busses for Announcer and Health MachineLow Pass Filter for shellshock now includes the new audio busses forAnnouncer and Health MachineRemoved Cone Attenuation from the Special Death SFX (scream in distance). This was causing the sound to be dimmed if the death wasn't "aimed" at youLowered the volume for headshot received -4db. This was literally skull-crushing!Corrected the stereo spread in the Equipment_Near attenuation set (stamina breath, interactions, etc.) to reduce positional sway while movingReplaced the single airdrop pad sfx sequence with multiple versions (and hold music!)Replaced the temporary rifle shot sfx with something in the same family as the revolverCreated bathroom stall door open sfxEliminated an annoying part of the temporary gas choke vocal sfxLowered the volume of the distant animals and cameras -4dBLarge throw loop was glitching at the end; it has been correctedCreated new sfx for opening a medicine cabinet on the wall. Previously, it was using a larger locker sfxCreated impact sfx for the airdrop crates when they fall from the dronesCreated proper door open/close sfxCreated sfx for deploying and picking up C4 (+ new attenuation set for proper volume falloff)Revised the impact sfx blend for the revolver when thrownCreated impact sfx blend for the Man Alarm Gun when thrownCreated SFX for the mech bridge release and reset sequences. Will have to hook it up to testAdded a Bridge attenuation set to give this a custom volume falloff and frequency decayCreated SFX and blends for thrown Chainsaw impacts vs materialsCreated SFX for opening refrigerator doorCreated new chainsaw motor and attack SFX with new sequence blends & setupAdded metal footsteps for Land, Sprint, Walk, and StealthAttached new rifle sfx to rifle and hunting rifleCreated anim synced sfx sequences for reload on revolver and rifleCreated sfx for picking up ammo for guns (handful of bullets)Added event to cancel the health station barksRemoved the baked in AKEvent from the reload animation (was playing old sfx on top of new)Hooked up new C4 deploy sfxNew refrigerator door opening sfxNew medical cabinet door opening sfxHooked up new Man Alarm Gun impacts (when thrown)Hooked up new Chainsaw impacts (when thrown)Added keypad seq sfx to the controls that raise the bridgeSwapped in better concrete stealth footstepsAdded stealth landing sounds for all materialsAdded new switchgroup to handle stealth perk on and offArtChange made to metal vents on lockers, made metal less contrastyFixed collision on Crafted Smoke grenade, impact grenade, punji sticks and Tonfa to prevent strange bouncing and rolling behaviorAnimationThere is now a unique “shoved” hit reaction animation that looks significantly different from the “shoved while blocking” stagger animation, should make the block-baiting tactic a little less effectiveFixed various run bugs happening like the pistol run cycle not playing properly in 1P, added slight shoulder animation in 3P and less movement on the knife and club arm in 3P.Fixed the pops that were happening between the start loop and end animations noticeable in 3P jump animationsGot rid of the popping and erratic movement in some first-person attack animationsFixed bug where 1st-person and 3rd-person Fireman’s Axe attack animation timings did not matchAdded exhausted state attack for Fireman’s axeFixed some visual issues with some throw animationsThrowing stims and bandages no longer includes “pull the grenade pin” element of the animationAdded custom animations for using func recyclerAdded proper animations when walking / running with the mantracker, alarm gun, and the blowgunPolished several hit reaction animationsLevelFixed granting func for entering basketball court bath houseBridge placement collision fixAdditional cover rocks in the southern part of the mapGas iris changesIris now start 11 minutes from match end instead of 10Iris closes to a 6 meter radius in the last minute of the matchMed stations are all toggled off when the second phase of the iris beginsIris can now be triggered once the map is down to 5 playersSome buildings now feature lootable toilets!Updated some art assets in the tutorial levelFix for dummies in explosives tutorial registering double hitsFix for stuck spot involving a floating bushTouched up landscape paint: Blended more dirt in and added some natural paths with dirt, and filled in some large areas of rock by blending grass and dirt as wellSome building art overhauledUIFixed issue where switching presets in the character customization menu could cause the character to use the wrong body meshOtherFix for infrequent start of match client crash Изменено 19 апреля 2017 пользователем Masox_bro Поделиться сообщением Ссылка на сообщение
mazt3r #94 22 апреля 2016 (изменено) Изменено 22 апреля 2016 пользователем mazt3r Поделиться сообщением Ссылка на сообщение
Rilay #95 22 января 2017 Че игру полностью изменили Никто не играет больше? Лучший юзер — Rilay Поделиться сообщением Ссылка на сообщение
Тигрёнок #96 22 января 2017 Да смысл, энивей все любители жанра в котк гоняют, хоть эта игра и была многообещающей поначалу, но из-за явного превосходства конкурента сдулась Поделиться сообщением Ссылка на сообщение
Rastle7 #99 23 июля 2018 купил помню за 10 баксов эту хуйнюпоиграл часика два, вроде понравилось, на некст день поиграл еще часа 4, а потом забил, худшей хуйни я еще не видел, жаль 10 баксов Поделиться сообщением Ссылка на сообщение
__Doom___ #100 24 июля 2018 Нихуя, была годнота до определенного патча, прям сочноА это они зарофлили, тупо онлайн 1 чел и вторая часть как пубге, полнейшый кал Поделиться сообщением Ссылка на сообщение