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[Updates] 21.10.13 Patchnotes / pookanz of ashez

  

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6.79 Gameplay Update

 

GENERAL

 

* Buyback prevents gaining unreliable gold (creeps, neutrals, etc) until your normal respawn time finishes

* When buying back, 25% of the remaining respawn time will be added to your next death

 

* Creeps now meet a bit closer to the tower in your offlane

* Ranged Heroes now get the same denied experience as melee heroes (instead of less)

* XP AoE increased from 1200 to 1300

 

* Non-Ancient Neutrals now split XP with all heroes in the AoE instead of just the team that killed them

* Swapped the medium pullable Neutral Camp with the small camp

* A neutral creeps camp will no longer spawn the same set of neutral creeps twice in a row

* Small reduction to the pull timing duration of the mid Radiant and mid-top Dire camp

* Satyr Mindstealer XP bounty reduced from 88 to 62

* Satyr Tormentor XP bounty reduced from 155 to 119

* Mud Golems XP bounty reduced from 119 to 88

* Mud Golems armor reduced from 4 to 2

* Dark Troll Summoner bounty XP reduced from 155 to 119

* Hellbear Smasher HP reduced from 1100 to 950

* Hellbear armor reduced from 5 to 3

* Satyr Trickster's Purge cast point improved from 0.5 to 0.2

* Dragon Ancient Neutral Camp now have flying movement capability

* Fixed Neutral Envenomed Weapons debuff dispelling regen items

 

* Day/Night length decreased from 6 to 4 minutes

* The following heroes now have the standard 800 night vision: Drow Ranger, Mirana, Puck, Leshrac, Enchantress, Ancient Apparition, Meepo and Treant Protector

 

* Roshan will respawn at a random time between 8 and 11 minutes after death

* When Aegis expires unused, it heals the hero fully over 5 seconds (regen dispels on damage from players or buildings)

 

* Starting gold increased from 603 to 625

* Random Gold bonus reduced by 50

* Gold for ending a spree changed from 75->600 (3x->10x) to 125->1000

* Your gold income is now 1 per 0.6 seconds, up from 1 per 0.8 seconds

 

* Tower last hit bonus gold increased from 100-200 to 150-250

* Melee Barracks HP regen increased from 2.5 to 5

* Ranged Barracks HP regen decreased from 2.5 to 0

* Ranged Barracks HP reduced from 1500 to 1200 and armor increased from 5 to 10 (same EHP vs physical damage)

 

* Evasion now stacks diminishingly

* Can no longer orb-attack while attack restricted (such as Ethereal or Frostbite)

* The following abilities no longer automatically ignore backswing time by default: Rupture, Malefice, Venomous Gale, Stifling Dagger, Flamebreak, Wave of Terror, Shadow Word and Power Cogs

 

 

 

 

HEROES

 

abaddon_sb.png Abaddon

- Base armor reduced by 1

- Myst Coil self damage increased from 50/75/100/125 to 75/100/125/150

- Aphotic Shield is now dispellable

- Borrowed Time no longer activates while Doomed

 

alchemist_sb.png Alchemist

- Chemical Rage no longer provides 250/500/750 bonus HP

- Chemical Rage HP regen increased from 15/30/60 to 50/75/100

 

ancient_apparition_sb.png Ancient Apparition

- Ice Vortex cooldown reduced from 5 to 4

- Ice Blast cooldown reduced from 45 to 40

- The Chilling Touch buff is now always applied to Ancient Apparition even if he is not within the target area

- Chilling Touch cooldown reduced from 50/46/42/38 to 50/42/34/26

 

axe_sb.png Axe

- Berserker's Call AoE increased from 275 to 300

- Battle Hunger duration reduced from 10/13/16/19 to 10/12/14/16

- Battle Hunger damage reduced from 15/21/27/33 to 15/20/25/30

- Battle Hunger movement speed slow/bonus increased from 8% to 10%

- Battle Hunger is now dispellable

- Counter Helix cooldown reduced from 0.55/0.5/0.45/0.4 to 0.45/0.4/0.35/0.3

- Counter Helix now hits siege units

- Culling Blade no longer goes on cooldown if it successfully kills a hero

- Culling Blade threshold reduced from 300/450/625 to 250/350/450 (Aghanim upgraded version is still 300/450/625)

- Culling Blade speed bonus increased from 25% to 40% and AoE from 600 to 900

- Culling Blade 40% speed bonus now applies to attack speed as well

- Culling Blade Aghanim allied buff duration increased from 6 to 10

- Culling Blade manacost reduced from 150/200/250 to 60/120/180

 

batrider_sb.png Batrider

- Base damage reduced from 48-52 to 38-42

- Vision reduced from 1400 to 1200

- Flaming Lasso cast range reduced from 175 to 100

 

beastmaster_sb.png Beastmaster

- Inner Beast AoE reduced from 1000 to 900 (standard aura AoE)

- Inner Beast attack speed rescaled from 18/26/32/40 to 15/25/35/45

- Call of the Wild now has two abilities for summoning each unit independently

- Call of the Wild manacost reduced from 25 to 15 and cast point improved from 0.5 to 0.3

 

bloodseeker_sb.png Bloodseeker

- Base movement speed reduced from 305 to 300

- Thirst is now global instead of 6000 range

- Thirst bonus now stacks for each unit that is low HP

- Thirst HP threshold increased from 20/30/40/50% to 50%

- Thirst movement speed bonus reduced from 15/25/35/45% to 7/14/21/28%

- When Thirst is active, movement speed cap is removed on your hero

- Thirst no longer provides armor bonus

- Thirst provides bonus 7/14/21/28 damage

- Thirst no longer grants full hero vision around low HP targets, it only shows their model

- Thirst no longer lasts for an extra 3 seconds when the target is dead

 

brewmaster_sb.png Brewmaster

- Base agility increased from 16 to 22

- Drunken Haze affects a 200 AoE around the target

- Thunder Clap is now dispellable

- Primal Split selection order is now Earth/Storm/Fire

- Reworked Primal Split Aghanim upgrade.

 

Spoiler:

 

 

No longer upgrades any stats, cd, duration, etc on Aghanim.

Instead, it now grants Thunderclap to Earth, Drunken Haze to Storm, and Drunken Brawler to Fire.

The skills granted are at the same level as Brewmaster's skills.

Cooldowns are independent of the original Brewmaster.

 

 

bristleback_sb.png Bristleback

- Attack point improved from 0.4 to 0.3

- Viscous Nasal Goo is now dispellable

- Viscous Nasal Goo cast point improved from 0.4 to 0.3

- Warpath max stacks increased from 5 to 5/6/7

- Warpath stack duration increased from 10 to 14

 

broodmother_sb.png Broodmother

- Spin Web AoE increased from 650 to 900

- Spin Web cast range increased from 600 to 1000

- Spin Web cast point nerfed from 0.2 to 0.4

- Spin Web no longer destroys trees

- Broodmother now has completely unobstructed movement when under the web (can walk over cliffs, trees, etc)

- Removed buffer time when leaving Spin Web (you now immediately lose your regen/movement/pathing/invis bonuses)

 

centaur_sb.png Centaur Warrunner

- Stampede slow duration increased from 1.25 seconds to 1.5

 

chaos_knight_sb.png Chaos Knight

- Chaos Bolt damage and stun values are now inversely related

 

chen_sb.png Chen

- Test of Faith teleport is now dispellable

- Hand of God cooldown increased from 140/130/120 to 160/140/120

 

clinkz_sb.png Clinkz

- Searing Arrows damage increased from 20/30/40/50 to 30/40/50/60

- Searing Arrows manacost increased from 8 to 10

- Searing Arrows is no longer blocked by magic immunity

 

rattletrap_sb.png Clockwerk

- Units knocked back by Power Cogs destroy trees in 100 AoE around where they land

 

crystal_maiden_sb.png Crystal Maiden

- Freezing Field AS/MS AoE slow increased from -20/-30 to -30/-30

- Freezing Field Scepter AS/MS AoE slow increased from -50/-30 to -50/-50

 

dark_seer_sb.png Dark Seer

- Vacuum cooldown increased from 24 to 28

 

dazzle_sb.png Dazzle

- Weave duration rescaled from 12/18/24 to 20

- Weave armor per second rescaled from 1 to 0.75/1/1.25 (scepter is 1/1.25/1.5)

- Poison Touch damage increased from 8/16/24/32 to 14/20/26/32 (7 seconds worth)

- Poison Touch is now dodgeable

- Poison Touch slow timings reworked

 

Spoiler:

 

 

death_prophet_sb.png Death Prophet

- Exorcism Spirit damage increased from 43-48 to 53-58

 

disruptor_sb.png Disruptor

- Kinetic Field AoE increased from 300 to 325

- Glimpse cooldown reduced from 60/50/40/30 to 65/50/35/20

- Static Storm AoE increased from 375 to 450

- Static Storm max damage increased from 170/220/270 to 200/250/300

- Added Aghanim's upgrade: Static Storm silences items, and lasts an extra 2 seconds

 

doom_bringer_sb.png Doom

- Doom cooldown reduced from 110 to 100

- Doom now removes positive buffs on the target before applying the debuff

- Doom Aghanim AoE requirement increased from 550 to 900

 

Spoiler:

 

 

drow_ranger_sb.png Drow Ranger

- Precision Aura damage ratio increased from 16/20/24/28% to 18/24/30/36%

- Precision Aura no longer affects creeps

- Precision Aura can now be manually casted to affect creeps globally for 30 seconds (120 cd)

- Marksmanship attribute negation AoE increased from 375 to 400

 

earthshaker_sb.png Earthshaker

- Enchant Totem damage increased from 75/150/225/300% to 100/200/300/400%

- Fissure range increased by 100

 

elder_titan_sb.png Elder Titan

- Ancestral Spirit damage reduced from 120/160/200/240 to 80/120/160/200

 

enigma_sb.png Enigma

- Midnight Pulse dps increased from 3/4/5/6% to 4/5/6/7%

- Added Aghanim's upgrade: Adds Midnight Pulse damage to your Black Hole. This damage stacks with Midnight Pulse.

 

enchantress_sb.png Enchantress

- Untouchable attack speed slow increased from 20/50/80/110 to 30/60/90/120

 

faceless_void_sb.png Faceless Void

- Timewalk slow rescaled from 25/30/35/40% to 20/30/40/50%

- Chronosphere AoE increased from 400 to 450

 

huskar_sb.png Huskar

- Agility reduced from 20 + 2.4 to 15 + 1.4

- Berserker's Blood is now disabled by Doom

 

invoker_sb.png Invoker

- EMP restores Invoker for 50% of the mana it drains from heroes (excluding illusions)

- Invoke Max Spells rescaled from 1/2/2/2 to 2

 

wisp_sb.png Io

- Tether now does a -100% MS/AS slow instead of a stun

 

jakiro_sb.png Jakiro

- Liquid Fire is now a castable Attack Orb (same cooldown, no mana cost)

 

juggernaut_sb.png Juggernaut

- Healing Ward movement speed increased from 300 to 450

- Omnislash Scepter cooldown reduced from 110/100/90 to 70

- Omnislash no longer stops if the target is Ethereal (it still doesn't do damage)

- Fixed not being able to use items during Omnislash

 

keeper_of_the_light_sb.png Keeper of the Light

- Blinding Light now destroys trees in a 150 AoE around where the target is pushed

 

kunkka_sb.png Kunkka

- X Marks The Spot cooldown reduced from 16 to 13

- Ghost Ship damage increased from 350/450/550 to 400/500/600

 

leshrac_sb.png Leshrac

- Diabolic Edict cast point improved from 0.7 to 0.5

- Pulse Nova scepter damage increased from 88/133/177 to 100/150/200

 

lich_sb.png Lich

- Frost Armor has half effect against ranged heroes

- Frost Armor slow now stacks with the slow from Frost Nova

- Sacrifice cooldown increased from 35/30/25/20 to 44/36/28/20

- Sacrifice mana gain increased from 15/30/45/60% to 25/40/55/70%

- Sacrifice no longer denies enemy XP

- Sacrifice now converts your own creep for XP (shared in AoE as normal creep xp bounty)

 

life_stealer_sb.png Lifestealer

- Rage cooldown increased from 17 to 19

- Open Wounds and Infest cast points increased from 0.01 to 0.2

 

lina_sb.png Lina

- Attack range increased from 635 to 650

 

lion_sb.png Lion

- Mana Drain duration increased from 4 to 5

- Hex cooldown increased from 15 to 30/25/20/15

- Hex duration increased from 1.75/2.5/3.25/4 to 2.5/3/3.5/4

 

lone_druid_sb.png Lone Druid

- Base movement speed increased from 315 to 325 (still 280 in True Form)

- Spirit Bear XP bounty increased from 196 to 300

 

luna_sb.png Luna

- Moon Glaive can now bounce back on the same units if it already hit all other units nearby

- Moon Glaive bounce damage reduced from -30% to -35%

- Eclipse Scepter beam count limit per target removed

 

lycan_sb.png Lycanthrope

- Armor increased by 1 (Shapeshift total armor is still the same as before)

- Base damage increased by 5

- Howl bonus damage for non-hero units increased from 4/8/12/16 to 5/10/15/20

- Wolves magic resistance increased from 50% to 80%

 

magnataur_sb.png Magnus

- Turn rate improved from 0.5 to 0.8

 

medusa_sb.png Medusa

- Mystic Snake now does Pure damage to units in Stone Form

 

meepo_sb.png Meepo

- Base armor reduced by 1

- Turn rate improved from 0.5 to 0.65

- Earthbind cast point improved from 0.5 to 0.3

- Divided We Stand leveling rebalanced from 6/11/16 to 4/11/18

- Removed 30% stat sharing on non-aghanim Divided We Stand

 

mirana_sb.png Mirana

- Leap AoE AS/MS speed bonus is granted at the cast location rather than the destination

- Leap AoE AS bonus increased from 4/8/12/16 to 8/16/24/32

 

morphling_sb.png Morphling

- Morph level 4 shift rate improved from 0.25 to 0.2

 

naga_siren_sb.png Naga Siren

- Rip Tide AoE reduced from 450 to 350

- Ensnare manacost increased from 75/85/95/105 to 90/100/110/120

 

furion_sb.png Nature's Prophet

- Treants' XP Bounty increased from 20 to 30

- Treants' Gold Bounty increased from 12-16 to 14-20

 

necrolyte_sb.png Necrolyte

- Base armor increased by 1

 

night_stalker_sb.png Night Stalker

- Darkness causes enemy vision to be reduced by 25% (affects heroes, creeps and wards)

 

nyx_assassin_sb.png Nyx Assassin

- Spiked Carapace no longer stuns your hero when your summoned units proc it (the summoned units get stunned instead)

- Impale no longer has unit targeting, it is now only a point targeted spell

 

ogre_magi_sb.png Ogre Magi

- Ignite duration increased from 4/5/6/7 to 5/6/7/8

- Ignite is now dodgeable

- Ignite can now multicast to cast at a random enemy unit in 1400 AoE (prioritizes ones that do not already have the debuff)

- Unrefined Fireblast cooldown reduced from 10 to 6

 

omniknight_sb.png Omniknight

- Degen Aura AoE increased from 315 to 350

- Degen Aura stickiness increased from 0.5 seconds to 1.0

 

obsidian_destroyer_sb.png Outworld Devourer

- Base damage reduced by 3

- Items no longer trigger Essence Aura

 

phantom_assassin_sb.png Phantom Assassin

- Stifling Dagger shares the same crit chance/factor as Coup de Grace

- Stifling Dagger is now dodgeable

- Stifling Dagger damage rescaled from 50/100/150/200 to 60/100/140/180

 

phantom_lancer_sb.png Phantom Lancer

- Spirit Lance is now dodgeable

 

pudge_sb.png Pudge

- Can now use Blink Dagger

- If you hook a unit onto an unpathable ledge, the unit gains free pathing for 5 seconds

- Flesh Heap magic resistance reduced from 4/8/12/16% to 6/8/10/12%

- Dismember Scepter strength multiplier increased from 0.75 to 1.0

 

pugna_sb.png Pugna

- Decrepify damage amp on allies reduced from 40% to 25%

- Decrepify damage amp on enemies increased from 40% to 50%

- Nether Ward now requires 3 hits to kill instead of 75/150/225/300 HP (heroes hurt it for 1, others for 0.25)

- Life Drain restores mana if it tries to heal you while you are full hp when targeting heroes

 

queenofpain_sb.png Queen of Pain

- Shadow Strike manacost rescaled from 80/100/120/140 to 110

 

riki_sb.png Riki

- Smoke Screen cast range increased from 425 to 550

- Riki is no longer revealed out of Permanent Invisibility when he casts spells or uses items

 

Spoiler:

 

 

rubick_sb.png Rubick

- Telekinesis cooldown increased from 18 to 22

- Rubick can no longer steal the Aghanim upgrade of the enemy if they have Aghanim and he doesn't

- Added Aghanim's upgrade: reduces cooldown from 20/18/16 to 5, increases cast range from 1000 to 1400 and makes all stolen spells be considered to have their Aghanim's upgrade

 

sand_king_sb.png Sand King

- Sand Storm dps increased from 20/40/60/80 to 25/50/75/100

- Epicenter attack speed slow is now same as movement speed slow (10%->30%)

 

shadow_demon_sb.png Shadow Demon

- Shadow Poison AoE increased from 180 to 190

 

shadow_shaman_sb.png Shadow Shaman

- Mass Serpent Ward count increased from 8 to 10

- Changed Mass Serpent Ward placement structure

 

silencer_sb.png Silencer

- Intelligence Steal is an innate part of the hero rather than an element of Glaives of Wisdom

 

skeleton_king_sb.png Skeleton King

- Base Intelligence increased by 5

- Removed Mortal Strike active

- Vampiric Aura now provides full effectiveness on ranged units

- Reincarnation slow increased from 30% to 50%

- Reincarnation slow AoE increased from 700 to 900

 

skywrath_mage_sb.png Skywrath Mage

- Int growth increased from 3.2 to 3.6

- Added Aghanim's upgrade: reduces Mystic Flare's cooldown from 60/40/20 to 20/10/0

 

slardar_sb.png Slardar

- Amplify Damage armor reduction increased from 8/14/20 to 10/15/20

- Sprint speed increased from 20/27/33/40% to 20/28/36/44%

- Sprint manacost removed (was 50)

 

slark_sb.png Slark

- Shadow Dance duration reduced from 5.5 to 4

- Shadow Dance cooldown increased from 25 to 65

- Shadow Dance can no longer be revealed by Truesight

 

sniper_sb.png Sniper

- Take Aim attack range bonus increased from 75/150/225/300 to 80/160/240/320

 

spectre_sb.png Spectre

- You can now continuously use Reality on your illusions

- Reality cast point improved from 0.3 to 0

 

spirit_breaker_sb.png Spirit Breaker

- Base attack time nerfed from 1.7 to 1.9

- Greater Bash no longer works while doomed

- Nether Strike now uses 1.2 Cast Time instead of a 1 sec magic immune delay (can be interrupted as a result)

 

sven_sb.png Sven

- Stormbolt cooldown reduced from 15 to 13

- Stormbolt is now dodgeable

 

tidehunter_sb.png Tidehunter

- Kraken Shell damage block increased from 7/14/21/28 to 9/18/27/36

 

shredder_sb.png Timbersaw

- Chakram manacost increased from 75/125/175 to 100/150/200

 

tiny_sb.png Tiny

- Craggy Exterior chance increased from 6/12/18/24% to 10/15/20/25%

- Craggy Exterior stun duration increased from 1.2 to 1.2/1.3/1.4/1.5

 

 

treant_sb.png Treant Protector

- Leech Seed damage per pulse reduced from 30/45/60/75 to 24/36/48/60

- Leech Seed number of pulses increased from 4 to 6 (duration from 3 to 4.5)

- Living Armor cooldown rebalanced from 15 to 32/26/20/14

- Living Armor manacost increased from 25 to 50

- Nature's Guise cast point improved from 0.5 to 0.3

 

troll_warlord_sb.png Troll Warlord

- Berserker's Rage movespeed bonus rebalanced from 20/20/20/30 to 10/20/30/40

- Whirling Axes (Melee) damage reduced from 125/175/225/275 to 75/125/175/225

 

tusk_sb.png Tusk

- Frozen Sigil now requires a constant number of hits (3/3/4/4) instead of 200/220/240/260 HP (heroes hurt it for 1, others for 0.25)

 

undying_sb.png Undying

- Decay steal duration increased from 25/30/35/40 to 40

 

vengefulspirit_sb.png Vengeful Spirit

- Can now use Blink Dagger

- If you Netherswap a unit onto an unpathable ledge, the unit gains free pathing for 5 seconds

 

venomancer_sb.png Venomancer

- Poison Nova no longer ignores invis/fogged units

- Venomous Gale no longer ignores invis units

- Venomous Gale damage over time rebalanced from 15/30/45/60 to 0/30/60/90

- Poison Sting duration increased from 6/8/10/12 to 6/9/12/15

- Poison Sting dps no longer dispels healing or disables dagger

- Plague Wards now have Poison Sting for 50% of the damage at the current skilled level (When both Venomancer and a Plague Ward affect a target, only the highest dps is applied)

- Plague Wards XP bounty increased from 12/12/25/25 to 20/25/30/35

 

viper_sb.png Viper

- Poison Attack cooldown reduced from 4/3/0/0 to 0

- Corrosive Skin no longer works while doomed

 

visage_sb.png Visage

- Base armor reduced by 1

- Base magic resistance reduced from 25% to 10%

 

warlock_sb.png Warlock

- Fatal Bonds now links the closest units to the initial target, instead of randomly choosing targets in its AoE

- Upheaval cast range increased from 700 to 1200

- Upheaval duration increased from 10 to 12

- Removed Chaotic Offering 100 impact damage

- Chaotic Offering Golem armor increased from 5/7/10 to 6/9/12

- Chaotic Offering manacost increased from 200/250/300 to 200/300/400

 

weaver_sb.png Weaver

- Base attack time nerfed from 1.7 to 1.8

 

windrunner_sb.png Windrunner

- Focus Fire remains sticky on the target you cast it on

 

Spoiler:

 

 

witch_doctor_sb.png Witch Doctor

- Death Ward cast range increased from 400 to 600

- Voodoo Restoration AoE increased from 350 to 500

- Voodoo Restoration manacost over time reduced from 8/14/20/26 to 8/12/16/20 (50% of the heal amount)

- Paralyzing Casks now lasts 5 seconds on illusions (same as creep duration)

 

 

 

 

ITEMS

 

40px-Animal_Courier_%28Radiant%29_icon.png Animal Courier

- Movement speed increased from 300 to 350

- HP increased from 45 to 75

 

40px-Arcane_Boots_icon.png Arcane Boots

- Movement speed bonus reduced from 60 to 55

 

40px-Armlet_of_Mordiggian_icon.png Armlet of Mordiggian

- Unholy Strength STR gain is provided over 0.7 seconds

- Unholy Strength has no toggle on or off cooldown

 

40px-Black_King_Bar_icon.png Black King Bar

- Recipe cost increased from 1300 to 1375

 

40px-Blink_Dagger_icon.png Blink Dagger

- Damage disable no longer ignores self damage

 

Spoiler:

 

 

40px-Bloodstone_icon.png Bloodstone

- Now gives the +10 damage from its components

 

40px-Boots_of_Travel_icon.png Boots of Travel

- Now prioritizes nearby structures first within 325 AoE from targeting position (when ground targeted)

 

40px-Bottle_icon.png Bottle

- Gold cost increased from 600 to 650

 

40px-Clarity_icon.png Clarity Potion

- Is no longer shareable (but can still be used on a target ally)

 

40px-Dust_of_Appearance_icon.png Dust of Appearance

- Slow increased from 10 to 15%

 

40px-Eul%27s_Scepter_of_Divinity_icon.png Eul's Scepter of Divinity

- Cyclone cooldown reduced from 30 to 25

- Movement speed bonus increased from 35 to 40

 

40px-Eye_of_Skadi_icon.png Eye of Skadi

- Eye of Skadi MS/AS slow increased from 30/20 to 35/35

 

40px-Flying_Courier_%28Radiant%29_icon.png Flying Courier

- Cannot be purchased until 3 minutes after creeps spawn

 

40px-Gem_of_True_Sight_icon.pngGem of True Sight

- Gold cost increased from 850 to 900

 

40px-Hand_of_Midas_icon.png Hand of Midas

- Transmute no longer works against Necronomicon units

 

40px-Healing_Salve_icon.png Healing Salve

- Gold cost increased from 100 to 115

- Is no longer shareable (but can still be used on a target ally)

 

40px-Helm_of_the_Dominator_icon.png Helm of the Dominator

- Dominate can no longer control Necronomicon units

 

40px-Hyperstone_icon.png Hyperstone

- Gold cost reduced from 2100 to 2000

 

40px-Linken%27s_Sphere_icon.png Linken's Sphere

- Linken's Sphere can now be cast on an allied hero to transfer the buff

 

Spoiler:

 

 

40px-Maelstrom_icon.png Maelstrom

- Chain Lightning AoE increased from 500 to 900

 

40px-Mjollnir_icon.png Mjollnir

- Static Charge radius around attacker increased from 300 to 450

- Static Charge hit count increased from 3 to 5

- Chain Lightning AoE increased from 500 to 900

 

40px-Necronomicon_icon.png Necronomicon

- Summoned units duration increased from 35 to 40

 

40px-Observer_Ward_icon.pngObserver Ward

- Duration increased from 6 to 7 minutes

- Killing Observer Wards now grants a 50 gold bounty

 

40px-Phase_Boots_icon.png Phase Boots

- Movement speed bonus reduced from 55 to 50

 

40px-Pipe_of_Insight_icon.png Pipe of Insight

- Barrier AoE increased from 500 to 900

 

40px-Power_Treads_icon.png Power Treads

- Movement speed bonus reduced from 55 to 50

 

40px-Radiance_icon.png Radiance

- Burn Damage AoE increased from 650 to 700

 

40px-Refresher_Orb_icon.png Refresher Orb

- Now gives the +10 attack speed from its components

 

40px-Rod_of_Atos_icon.png Rod of Atos

- Cripple cooldown reduced from 16 to 12

 

40px-Sange_and_Yasha_icon.png Sange and Yasha

- Movement speed bonus increased from 12 to 16%

 

40px-Sentry_Ward_icon.png Sentry Ward

- Duration increased from 3 to 4 minutes

- No longer gives permanent vision around it

- Gives ground vision in a 150 area around it for 12 seconds when placed

 

40px-Shadow_Amulet_icon.png Shadow Amulet

- Fade delay reduced from 2.4 to 1.8

 

40px-Shadow_Blade_icon.png Shadow Blade

- Shadow Walk cooldown increased from 18 to 28

 

40px-Smoke_of_Deceit_icon.png Smoke Of Deceit

- Smoked units are now always hidden until the buff is removed (rather than being hidden only from minimap and partially from world)

 

40px-Tango_icon.png Tango

- Charges increased from 3 to 4

- Gold cost increased from 90 to 125

- Is no longer shareable

- Tango can be targeted on an allied hero to create a 1 charge non-stacking tango item in their inventory. If the inventory is full, the item will be placed on the ground. This item has a 60s cooldown.

 

40px-Tranquil_Boots_icon.png Tranquil Boots

- Reworked Tranquil Boots

 

Spoiler:

 

 

40px-Urn_of_Shadows_icon.png Urn of Shadows

- Soul Release cooldown reduced from 10 to 7

 

40px-Vanguard_icon.png Vanguard

- Damage Block chance increased from 70 to 80%

 

40px-Veil_of_Discord_icon.png Veil of Discord

- Now uses Null Talisman instead of Robe of the Magi (from +12 int to +6 int, +3 str, +3 agi, +3 dmg)

- Magic weakness duration increased from 20 to 25 seconds

 

 

 

 

* Broodmother and Slark are temporarily disabled from CM, they will be added back shortly.

 

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- Added Aghanim's upgrade: Adds Midnight Pulse damage to your Black Hole. This damage stacks with Midnight Pulsе

 

 

на пд кто-то такое предлагал )))))

 

Pudge

- Can now use Blink Dagger :pray:


flags_03akEi.png

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- Broodmother now has completely unobstructed movement when under the web (can walk over cliffs, trees, etc)

ЕБАААААААААААТЬ

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Пиздец, рандом-дота гейминг.

- Глобальный нерф экспы для лесников;

- Респавн рошана в 8-11мин после килла - теперь стояния будут по 3-4 минуты;

- Массовые нерфы имбогероев (Алх, БР, Висп, Трент) и лотара.

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спасибо ночник


урод из однушки с родителями, пошел на хуй

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титана обоссали, хотя только появился, пиздец

elder_titan_sb.png Elder Titan

- Ancestral Spirit damage reduced from 120/160/200/240 to 80/120/160/200

ясно


 

tumblr_l8rqt9cWXj1qzqe90o1_500.gif

 

 

tumblr_m18me4lET01qbymseo2_r1_500.gif

 

 

tumblr_nwqjin7jGn1sq16fso1_400.gif

 

 

2.gif?extra=aLofV55qImbkxI2qts-KKB12RiSeYqEXoYIneGJuK0Huk4k-I9oK95BrCm5YvQ15Y3fwwH3VTlMIoJ83AVIOKCACpyvxBA

 

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Spin Web no longer destroys trees

ебать, они ее еще больше унизили.


 

e0fdbe7671.jpg

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- Глобальный нерф экспы для лесников;

Поясните за экспу в новом патче. Я там что-то нихуя не понял

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пока нет патча, переезд в отдельный топик, чтобы не разделяться


Торжество разума в том, чтобы уживаться с теми, у кого этого разума нет. Вольтер.
Чтобы хорошо высыпаться, нужно спать 8 часов в день. И еще столько же ночью.

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Гость juse

99zNlQM.png

:pray: :pray: :pray: :pray:

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Гость
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